mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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d16c47ccb6
There is a LOT that can go wrong here, so I'm not gonna make this a priority for v1.0.2. If someone else wants to take a crack at maintaining this though, and fixing any and all inconsistencies, then feel free.
48 lines
1.8 KiB
Text
48 lines
1.8 KiB
Text
Windows Install Builder
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for SRB2Kart
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This installer is much like the 7-Zip self-extracting archive, except
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this allows for scripting the post-install step.
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This also allows for some light customization, including dialog messages
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and program shortcuts.
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The included install scripts manage the game data location depending on the
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install location -- if installed in Program Files or AppData\Local, the
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game data location is set to %UserProfile%\SRB2Kart.
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Program shortcuts are also added, as well as an uninstaller that
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will remove the icons and also selectively uninstall the core game files.
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The uninstaller gives you the option to preserve your game data and mods.
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How to Use
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----------
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1. Zip up the install contents in 7z format.
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* ALL FILES MUST BE IN THE `new-install/` ARCHIVE SUBFOLDER, OR THE
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POST-INSTALL SCRIPT WILL NOT WORK!
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* Make sure you are using the LZMA2 algorithm, which is 7-Zip's default.
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2. Copy the 7z archive to this folder using the following names:
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* Installer.7z - 32-bit full installer
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* Patch.7z - 32-bit patch
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* Installer_x64.7z - 64-bit full installer
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* Patch_x64.7z - 64-bit patch
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3. Set the text in VersionFilename.txt to the version identifier for the
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installer's filename.
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* e.g., v102 for v1.0.2, from "SRB2Kart-v102-Installer.exe"
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* Also look through sfx/config-installer.txt and sfx/config-patch.txt
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and update the version strings. Templating is TODO.
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4. Run BuildInstaller.bat [7z.exe install path]
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* First argument is the path to 7z.exe. If this is not specified, the
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script will try to look for it in C:\Program Files [(x86)]
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* This script will automatically add the install scripts to each
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installer.
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Credit
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------
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OlegScherbakov/7zSFX
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https://github.com/OlegScherbakov/7zSFX
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