mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 12:50:44 +00:00
8107765677
let's be honest, it's pretty dumb to have every single possible back colormap in memory when only one is being used at a time
198 lines
8.6 KiB
C
198 lines
8.6 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2016 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file v_video.h
|
|
/// \brief Gamma correction LUT
|
|
|
|
#ifndef __V_VIDEO__
|
|
#define __V_VIDEO__
|
|
|
|
#include "doomdef.h"
|
|
#include "doomtype.h"
|
|
#include "r_defs.h"
|
|
|
|
//
|
|
// VIDEO
|
|
//
|
|
|
|
// Screen 0 is the screen updated by I_Update screen.
|
|
// Screen 1 is an extra buffer.
|
|
|
|
extern UINT8 *screens[5];
|
|
|
|
extern const UINT8 gammatable[5][256];
|
|
extern consvar_t cv_ticrate, cv_usegamma, cv_allcaps, cv_constextsize;
|
|
|
|
// Allocates buffer screens, call before R_Init.
|
|
void V_Init(void);
|
|
|
|
// Set the current RGB palette lookup to use for palettized graphics
|
|
void V_SetPalette(INT32 palettenum);
|
|
|
|
void V_SetPaletteLump(const char *pal);
|
|
|
|
const char *R_GetPalname(UINT16 num);
|
|
const char *GetPalette(void);
|
|
|
|
extern RGBA_t *pLocalPalette;
|
|
|
|
// Retrieve the ARGB value from a palette color index
|
|
#define V_GetColor(color) (pLocalPalette[color&0xFF])
|
|
|
|
// Bottom 8 bits are used for parameter (screen or character)
|
|
#define V_PARAMMASK 0x000000FF
|
|
|
|
// flags hacked in scrn (not supported by all functions (see src))
|
|
// patch scaling uses bits 9 and 10
|
|
#define V_SCALEPATCHSHIFT 8
|
|
#define V_SCALEPATCHMASK 0x00000300
|
|
#define V_NOSCALEPATCH 0x00000100
|
|
#define V_SMALLSCALEPATCH 0x00000200
|
|
#define V_MEDSCALEPATCH 0x00000300
|
|
|
|
// string spacing uses bits 11 and 12
|
|
#define V_SPACINGMASK 0x00000C00
|
|
#define V_6WIDTHSPACE 0x00000400 // early 2.1 style spacing, variable widths, 6 character space
|
|
#define V_OLDSPACING 0x00000800 // Old style spacing, 8 per character 4 per space
|
|
#define V_MONOSPACE 0x00000C00 // Don't do width checks on characters, all characters 8 width
|
|
|
|
// use bits 13-16 for colors
|
|
// though we only have 7 colors now, perhaps we can introduce
|
|
// more as needed later
|
|
#define V_CHARCOLORSHIFT 12
|
|
#define V_CHARCOLORMASK 0x0000F000
|
|
// for simplicity's sake, shortcuts to specific colors
|
|
#define V_PURPLEMAP 0x00001000
|
|
#define V_YELLOWMAP 0x00002000
|
|
#define V_GREENMAP 0x00003000
|
|
#define V_BLUEMAP 0x00004000
|
|
#define V_REDMAP 0x00005000
|
|
#define V_GRAYMAP 0x00006000
|
|
#define V_ORANGEMAP 0x00007000
|
|
|
|
// use bits 17-20 for alpha transparency
|
|
#define V_ALPHASHIFT 16
|
|
#define V_ALPHAMASK 0x000F0000
|
|
// define specific translucencies
|
|
#define V_10TRANS 0x00010000
|
|
#define V_20TRANS 0x00020000
|
|
#define V_30TRANS 0x00030000
|
|
#define V_40TRANS 0x00040000
|
|
#define V_TRANSLUCENT 0x00050000 // TRANS50
|
|
#define V_60TRANS 0x00060000
|
|
#define V_70TRANS 0x00070000
|
|
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
|
|
#define V_90TRANS 0x00090000
|
|
#define V_HUDTRANSHALF 0x000D0000
|
|
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
|
#define V_HUDTRANSDOUBLE 0x000F0000
|
|
|
|
#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
|
|
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
|
|
#define V_OFFSET 0x00400000 // account for offsets in patches
|
|
#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
|
|
#define V_FLIP 0x00800000 // (patches only) Horizontal flip
|
|
|
|
#define V_SNAPTOTOP 0x01000000 // for centering
|
|
#define V_SNAPTOBOTTOM 0x02000000 // for centering
|
|
#define V_SNAPTOLEFT 0x04000000 // for centering
|
|
#define V_SNAPTORIGHT 0x08000000 // for centering
|
|
|
|
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
|
|
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
|
|
|
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
|
#define V_SPLITSCREEN 0x80000000
|
|
|
|
// defines for old functions
|
|
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
|
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
|
|
#define V_DrawSmallTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
|
|
#define V_DrawTinyTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
|
|
#define V_DrawMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)
|
|
#define V_DrawSmallMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, c)
|
|
#define V_DrawTinyMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, c)
|
|
#define V_DrawScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
|
|
#define V_DrawSmallScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
|
|
#define V_DrawTinyScaledPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
|
|
#define V_DrawTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, NULL)
|
|
#define V_DrawSmallTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, s, p, NULL)
|
|
#define V_DrawTinyTranslucentPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, s, p, NULL)
|
|
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
|
|
void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
|
|
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
|
|
|
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor);
|
|
|
|
// Draw a linear block of pixels into the view buffer.
|
|
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
|
|
|
|
// draw a pic_t, SCALED
|
|
void V_DrawScaledPic (INT32 px1, INT32 py1, INT32 scrn, INT32 lumpnum);
|
|
|
|
// fill a box with a single color
|
|
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
|
|
// fill a box with a flat as a pattern
|
|
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
|
|
|
|
// fade down the screen buffer before drawing the menu over
|
|
void V_DrawFadeScreen(void);
|
|
|
|
void V_DrawFadeConsBack(INT32 plines);
|
|
|
|
// draw a single character
|
|
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
|
|
|
|
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);
|
|
|
|
// wordwrap a string using the hu_font
|
|
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string);
|
|
|
|
// draw a string using the hu_font
|
|
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
|
|
// draw a string using the hu_font, 0.5x scale
|
|
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
|
|
// draw a string using the tny_font
|
|
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string);
|
|
|
|
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
|
|
|
|
// Draw tall nums, used for menu, HUD, intermission
|
|
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
|
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
|
|
|
|
// Find string width from lt_font chars
|
|
INT32 V_LevelNameWidth(const char *string);
|
|
INT32 V_LevelNameHeight(const char *string);
|
|
|
|
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
|
|
INT32 V_CreditStringWidth(const char *string);
|
|
|
|
// Find string width from hu_font chars
|
|
INT32 V_StringWidth(const char *string, INT32 option);
|
|
// Find string width from hu_font chars, 0.5x scale
|
|
INT32 V_SmallStringWidth(const char *string, INT32 option);
|
|
// Find string width from tny_font chars
|
|
INT32 V_ThinStringWidth(const char *string, INT32 option);
|
|
|
|
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param);
|
|
|
|
void V_DrawPatchFill(patch_t *pat);
|
|
|
|
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
|
size_t destrowbytes);
|
|
|
|
#endif
|