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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2004 Stephen McGranahan
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//--------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Slopes
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// SoM created 05/10/09
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//
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//-----------------------------------------------------------------------------
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#ifndef P_SLOPES_H__
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#define P_SLOPES_H__
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#ifdef ESLOPE
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void P_ResetDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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// P_SpawnSlope_Line
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// Creates one or more slopes based on the given line type and front/back
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// sectors.
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void P_SpawnSlope_Line(int linenum);
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#ifdef SPRINGCLEAN
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// Loads just map objects that make slopes,
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// terrain affecting objects have to be spawned first
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void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum);
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typedef enum
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{
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THING_SlopeFloorPointLine = 9500,
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THING_SlopeCeilingPointLine = 9501,
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THING_SetFloorSlope = 9502,
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THING_SetCeilingSlope = 9503,
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THING_CopyFloorPlane = 9510,
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THING_CopyCeilingPlane = 9511,
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THING_VavoomFloor=1500,
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THING_VavoomCeiling=1501,
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THING_VertexFloorZ=1504,
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THING_VertexCeilingZ=1505,
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} slopething_e;
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#endif
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//
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// P_CopySectorSlope
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//
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// Searches through tagged sectors and copies
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//
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void P_CopySectorSlope(line_t *line);
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pslope_t *P_SlopeById(UINT16 id);
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// Returns the height of the sloped plane at (x, y) as a fixed_t
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fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
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// Lots of physics-based bullshit
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void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
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void P_SlopeLaunch(mobj_t *mo);
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void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
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void P_ButteredSlope(mobj_t *mo);
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#endif
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// EOF
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#endif // #ifdef ESLOPE
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