mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 10:11:12 +00:00
a2767fe341
- Comeback players are now 1 speed with -20 friction - Bombing gives 2 karma now - Item players should no longer be able to be hit - Attempted to fix instances of trying to bomb someone while they can't be touched causing you to lose all your karma and start a console message saying you're back in the game, despite not rewarding a balloon - Fixed a few places where kartspeed & kartweight were being read as fixed point numbers, despite being UINT8's - Fixed up kartstuff Lua support more, functions properly now
44 lines
1.9 KiB
C
44 lines
1.9 KiB
C
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
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//-----------------------------------------------------------------------------
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/// \file k_kart.h
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/// \brief SRB2kart stuff.
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#ifndef __K_KART__
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#define __K_KART__
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#include "doomdef.h"
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#include "d_player.h" // Need for player_t
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extern const char *KartColor_Names[MAXSKINCOLORS];
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void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
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UINT8 K_GetKartColorByName(const char *name);
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void K_RegisterKartStuff(void);
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UINT8 K_GetKartCC(void);
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void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce);
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void K_KartMoveAnimation(player_t *player);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_SpinPlayer(player_t *player, mobj_t *source);
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void K_SquishPlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_StealBalloon(player_t *player, player_t *victim, boolean force);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnDriftTrail(player_t *player);
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void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);
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void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);
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boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
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INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
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void K_MomentumToFacing(player_t *player);
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
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fixed_t K_GetKartAccel(player_t *player);
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UINT16 K_GetKartFlashing(player_t *player);
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fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CheckBalloons(void);
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void K_LoadKartHUDGraphics(void);
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void K_drawKartHUD(void);
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// =========================================================================
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#endif // __K_KART__
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