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2869 lines
71 KiB
C
2869 lines
71 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2006 by James Haley
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// Copyright (C) 2006-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_polyobj.c
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/// \brief Movable segs like in Hexen, but more flexible
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/// due to application of dynamic binary space partitioning theory.
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// haleyjd: temporary define
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#include "z_zone.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "m_bbox.h"
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#include "m_queue.h"
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#include "p_maputl.h"
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#include "p_setup.h"
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#include "p_tick.h"
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#include "p_local.h"
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#include "p_polyobj.h"
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#include "r_main.h"
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#include "r_state.h"
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#include "r_defs.h"
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#ifdef POLYOBJECTS
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/*
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Theory behind Polyobjects:
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"The BSP tree hidden surface removal algorithm can easily be
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extended to allow for dynamic objects. For each frame, start with
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a BSP tree containing all the static objects in the scene, and
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reinsert the dynamic objects. While this is straightforward to
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implement, it can involve substantial computation.
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"If a dynamic object is separated from each static object by a
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plane, the dynamic object can be represented as a single point
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regardless of its complexity. This can dramatically reduce the
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computation per frame because only one node per dynamic object is
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inserted into the BSP tree. Compare that to one node for every
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polygon in the object, and the reason for the savings is obvious.
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During tree traversal, each point is expanded into the original
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object...
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"Inserting a point into the BSP tree is very cheap, because there
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is only one front/back test at each node. Points are never split,
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which explains the requirement of separation by a plane. The
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dynamic object will always be drawn completely in front of the
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static objects behind it.
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"...a different front/back test is necessary, because a point
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doesn't partition three dimesnional (sic) space. The correct
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front/back test is to simply compare distances to the eye. Once
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computed, this distance can be cached at the node until the frame
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is drawn."
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From http://www.faqs.org/faqs/graphics/bsptree-faq/ (The BSP FAQ)
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While Hexen had polyobjects, it put severe and artificial limits upon
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them by keeping them attached to one subsector, and allowing only one
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per subsector. Neither is necessary, and removing those limitations
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results in the free-moving polyobjects implemented here. The only
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true - and unavoidable - restriction is that polyobjects should never
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overlap with each other or with static walls.
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The reason that multiple polyobjects per subsector is viable is that
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with the above assumption that the objects will not overlap, if the
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center point of one polyobject is closer to the viewer than the center
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point of another, then the entire polyobject is closer to the viewer.
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In this way it is possible to impose an order on polyobjects within a
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subsector, as well as allowing the BSP tree to impose its natural
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ordering on polyobjects amongst all subsectors.
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*/
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//
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// Defines
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//
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#define BYTEANGLEMUL (ANGLE_11hh/8)
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//
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// Globals
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//
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// The Polyobjects
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polyobj_t *PolyObjects;
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INT32 numPolyObjects;
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// Polyobject Blockmap -- initialized in P_LoadBlockMap
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polymaplink_t **polyblocklinks;
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//
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// Static Data
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//
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// Polyobject Blockmap
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static polymaplink_t *bmap_freelist; // free list of blockmap links
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//
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// Static Functions
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//
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FUNCINLINE static ATTRINLINE void Polyobj_bboxAdd(fixed_t *bbox, vertex_t *add)
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{
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bbox[BOXTOP] += add->y;
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bbox[BOXBOTTOM] += add->y;
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bbox[BOXLEFT] += add->x;
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bbox[BOXRIGHT] += add->x;
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}
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FUNCINLINE static ATTRINLINE void Polyobj_bboxSub(fixed_t *bbox, vertex_t *sub)
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{
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bbox[BOXTOP] -= sub->y;
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bbox[BOXBOTTOM] -= sub->y;
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bbox[BOXLEFT] -= sub->x;
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bbox[BOXRIGHT] -= sub->x;
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}
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FUNCINLINE static ATTRINLINE void Polyobj_vecAdd(vertex_t *dst, vertex_t *add)
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{
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dst->x += add->x;
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dst->y += add->y;
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}
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FUNCINLINE static ATTRINLINE void Polyobj_vecSub(vertex_t *dst, vertex_t *sub)
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{
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dst->x -= sub->x;
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dst->y -= sub->y;
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}
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FUNCINLINE static ATTRINLINE void Polyobj_vecSub2(vertex_t *dst, vertex_t *v1, vertex_t *v2)
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{
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dst->x = v1->x - v2->x;
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dst->y = v1->y - v2->y;
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}
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// Add the polyobject's thinker to the thinker list
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// Unlike P_AddThinker, this adds it to the front of the list instead of the back, so that carrying physics can work right. -Red
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FUNCINLINE static ATTRINLINE void PolyObj_AddThinker(thinker_t *th)
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{
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thinkercap.next->prev = th;
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th->next = thinkercap.next;
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th->prev = &thinkercap;
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thinkercap.next = th;
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}
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//
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// P_PointInsidePolyobj
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//
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// Returns TRUE if the XY point is inside the polyobject
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//
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boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y)
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{
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size_t i;
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for (i = 0; i < po->numLines; i++)
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{
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if (P_PointOnLineSide(x, y, po->lines[i]) == 0)
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return false;
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}
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return true;
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}
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//
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// P_MobjTouchingPolyobj
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//
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// Returns TRUE if the mobj is touching the edge of a polyobject
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//
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boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo)
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{
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fixed_t mbbox[4];
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size_t i;
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mbbox[BOXTOP] = mo->y + mo->radius;
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mbbox[BOXBOTTOM] = mo->y - mo->radius;
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mbbox[BOXRIGHT] = mo->x + mo->radius;
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mbbox[BOXLEFT] = mo->x - mo->radius;
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for (i = 0; i < po->numLines; i++)
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{
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if (P_BoxOnLineSide(mbbox, po->lines[i]) == -1)
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return true;
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}
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return false;
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}
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//
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// P_MobjInsidePolyobj
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//
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// Returns TRUE if the mobj is inside the polyobject
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//
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boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo)
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{
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fixed_t mbbox[4];
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size_t i;
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mbbox[BOXTOP] = mo->y + mo->radius;
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mbbox[BOXBOTTOM] = mo->y - mo->radius;
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mbbox[BOXRIGHT] = mo->x + mo->radius;
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mbbox[BOXLEFT] = mo->x - mo->radius;
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for (i = 0; i < po->numLines; i++)
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{
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if (P_BoxOnLineSide(mbbox, po->lines[i]) == 0)
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return false;
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}
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return true;
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}
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//
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// P_BBoxInsidePolyobj
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//
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// Returns TRUE if the bbox is inside the polyobject
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//
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boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox)
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{
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size_t i;
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for (i = 0; i < po->numLines; i++)
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{
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if (P_BoxOnLineSide(bbox, po->lines[i]) == 0)
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return false;
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}
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return true;
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}
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//
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// Polyobj_GetInfo
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//
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// Finds the 'polyobject settings' linedef that shares the same tag
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// as the polyobj linedef to get the settings for it.
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//
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void Polyobj_GetInfo(INT16 tag, INT32 *polyID, INT32 *mirrorID, UINT16 *exparg)
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{
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INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, tag, -1);
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if (i == -1)
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I_Error("Polyobject (tag: %d) needs line %d for information.\n", tag, POLYINFO_SPECIALNUM);
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if (polyID)
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*polyID = lines[i].frontsector->floorheight>>FRACBITS;
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if (mirrorID)
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*mirrorID = lines[i].frontsector->special;
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if (exparg)
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*exparg = (UINT16)lines[i].frontsector->lightlevel;
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}
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// Reallocating array maintenance
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//
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// Polyobj_addVertex
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//
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// Adds a vertex to a polyobject's reallocating vertex arrays, provided
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// that such a vertex isn't already in the array. Each vertex must only
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// be translated once during polyobject movement. Keeping track of them
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// this way results in much more clear and efficient code than what
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// Hexen used.
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//
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static void Polyobj_addVertex(polyobj_t *po, vertex_t *v)
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{
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size_t i;
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// First: search the existing vertex pointers for a match. If one is found,
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// do not add this vertex again.
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for (i = 0; i < po->numVertices; ++i)
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{
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if (po->vertices[i] == v)
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return;
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}
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// add the vertex to all arrays (translation for origVerts is done later)
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if (po->numVertices >= po->numVerticesAlloc)
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{
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po->numVerticesAlloc = po->numVerticesAlloc ? po->numVerticesAlloc * 2 : 4;
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po->vertices =
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(vertex_t **)Z_Realloc(po->vertices,
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po->numVerticesAlloc * sizeof(vertex_t *),
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PU_LEVEL, NULL);
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po->origVerts =
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(vertex_t *)Z_Realloc(po->origVerts,
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po->numVerticesAlloc * sizeof(vertex_t),
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PU_LEVEL, NULL);
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po->tmpVerts =
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(vertex_t *)Z_Realloc(po->tmpVerts,
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po->numVerticesAlloc * sizeof(vertex_t),
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PU_LEVEL, NULL);
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}
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po->vertices[po->numVertices] = v;
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po->origVerts[po->numVertices] = *v;
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po->numVertices++;
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}
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//
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// Polyobj_addLine
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//
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// Adds a linedef to a polyobject's reallocating linedefs array, provided
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// that such a linedef isn't already in the array. Each linedef must only
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// be adjusted once during polyobject movement. Keeping track of them
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// this way provides the same benefits as for vertices.
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//
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static void Polyobj_addLine(polyobj_t *po, line_t *l)
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{
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size_t i;
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// First: search the existing line pointers for a match. If one is found,
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// do not add this line again.
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for (i = 0; i < po->numLines; ++i)
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{
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if (po->lines[i] == l)
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return;
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}
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// add the line to the array
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if (po->numLines >= po->numLinesAlloc)
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{
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po->numLinesAlloc = po->numLinesAlloc ? po->numLinesAlloc * 2 : 4;
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po->lines = (line_t **)Z_Realloc(po->lines,
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po->numLinesAlloc * sizeof(line_t *),
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PU_LEVEL, NULL);
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}
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l->polyobj = po;
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po->lines[po->numLines++] = l;
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}
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//
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// Polyobj_addSeg
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//
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// Adds a single seg to a polyobject's reallocating seg pointer array.
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// Most polyobjects will have between 4 and 16 segs, so the array size
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// begins much smaller than usual. Calls Polyobj_addVertex and Polyobj_addLine
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// to add those respective structures for this seg, as well.
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//
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static void Polyobj_addSeg(polyobj_t *po, seg_t *seg)
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{
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if (po->segCount >= po->numSegsAlloc)
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{
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po->numSegsAlloc = po->numSegsAlloc ? po->numSegsAlloc * 2 : 4;
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po->segs = (seg_t **)Z_Realloc(po->segs,
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po->numSegsAlloc * sizeof(seg_t *),
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PU_LEVEL, NULL);
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}
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seg->polyseg = po;
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po->segs[po->segCount++] = seg;
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// possibly add the lines and vertices for this seg. It may be technically
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// unnecessary to add the v2 vertex of segs, but this makes sure that even
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// erroneously open "explicit" segs will have both vertices added and will
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// reduce problems.
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Polyobj_addVertex(po, seg->v1);
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Polyobj_addVertex(po, seg->v2);
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Polyobj_addLine(po, seg->linedef);
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}
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// Seg-finding functions
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//
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// Polyobj_findSegs
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//
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// This method adds segs to a polyobject by following segs from vertex to
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// vertex. The process stops when the original starting point is reached
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// or if a particular search ends unexpectedly (ie, the polyobject is not
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// closed).
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//
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static void Polyobj_findSegs(polyobj_t *po, seg_t *seg)
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{
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fixed_t startx, starty;
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size_t i;
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size_t s;
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Polyobj_addSeg(po, seg);
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if (!(po->flags & POF_ONESIDE))
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{
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// Find backfacings
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for (s = 0; s < numsegs; s++)
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{
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if (segs[s].linedef == seg->linedef
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&& segs[s].side == 1)
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{
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size_t r;
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for (r = 0; r < po->segCount; r++)
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{
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if (po->segs[r] == &segs[s])
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break;
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}
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if (r != po->segCount)
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continue;
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segs[s].dontrenderme = true;
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Polyobj_addSeg(po, &segs[s]);
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}
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}
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}
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// on first seg, save the initial vertex
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startx = seg->v1->x;
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starty = seg->v1->y;
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// use goto instead of recursion for maximum efficiency - thanks to lament
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newseg:
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// terminal case: we have reached a seg where v2 is the same as v1 of the
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// initial seg
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if (seg->v2->x == startx && seg->v2->y == starty)
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return;
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// search the segs for one whose starting vertex is equal to the current
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// seg's ending vertex.
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for (i = 0; i < numsegs; ++i)
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{
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if (segs[i].side != 0) // needs to be frontfacing
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continue;
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if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y)
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{
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// Make sure you didn't already add this seg...
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size_t q;
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for (q = 0; q < po->segCount; q++)
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{
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if (po->segs[q] == &segs[i])
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break;
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}
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if (q != po->segCount)
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continue;
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// add the new seg and recurse
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Polyobj_addSeg(po, &segs[i]);
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seg = &segs[i];
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if (!(po->flags & POF_ONESIDE))
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{
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// Find backfacings
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for (q = 0; q < numsegs; q++)
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{
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if (segs[q].linedef == segs[i].linedef
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&& segs[q].side == 1)
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{
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size_t r;
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for (r=0; r < po->segCount; r++)
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{
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if (po->segs[r] == &segs[q])
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break;
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}
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if (r != po->segCount)
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continue;
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segs[q].dontrenderme = true;
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Polyobj_addSeg(po, &segs[q]);
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}
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}
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}
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goto newseg;
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}
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}
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// error: if we reach here, the seg search never found another seg to
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// continue the loop, and thus the polyobject is open. This isn't allowed.
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po->isBad = true;
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CONS_Debug(DBG_POLYOBJ, "Polyobject %d is not closed\n", po->id);
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}
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// structure used to store segs during explicit search process
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typedef struct segitem_s
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{
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seg_t *seg;
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INT32 num;
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} segitem_t;
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//
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// Polyobj_segCompare
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//
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// Callback for qsort that compares two segitems.
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//
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static int Polyobj_segCompare(const void *s1, const void *s2)
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{
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const segitem_t *si1 = s1;
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const segitem_t *si2 = s2;
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return si2->num - si1->num;
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}
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//
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// Polyobj_findExplicit
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//
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// Searches for segs to put into a polyobject in an explicitly provided order.
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//
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static void Polyobj_findExplicit(polyobj_t *po)
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{
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// temporary dynamic seg array
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segitem_t *segitems = NULL;
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size_t numSegItems = 0;
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size_t numSegItemsAlloc = 0;
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size_t i;
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// first loop: save off all segs with polyobject's id number
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for (i = 0; i < numsegs; ++i)
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{
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INT32 polyID, parentID;
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if (segs[i].linedef->special != POLYOBJ_EXPLICIT_LINE)
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continue;
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Polyobj_GetInfo(segs[i].linedef->tag, &polyID, &parentID, NULL);
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if (polyID == po->id && parentID > 0)
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{
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if (numSegItems >= numSegItemsAlloc)
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{
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numSegItemsAlloc = numSegItemsAlloc ? numSegItemsAlloc*2 : 4;
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segitems = Z_Realloc(segitems, numSegItemsAlloc*sizeof(segitem_t), PU_STATIC, NULL);
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}
|
|
segitems[numSegItems].seg = &segs[i];
|
|
segitems[numSegItems].num = parentID;
|
|
++numSegItems;
|
|
}
|
|
}
|
|
|
|
// make sure array isn't empty
|
|
if (numSegItems == 0)
|
|
{
|
|
po->isBad = true;
|
|
CONS_Debug(DBG_POLYOBJ, "Polyobject %d is empty\n", po->id);
|
|
return;
|
|
}
|
|
|
|
// sort the array if necessary
|
|
if (numSegItems >= 2)
|
|
qsort(segitems, numSegItems, sizeof(segitem_t), Polyobj_segCompare);
|
|
|
|
// second loop: put the sorted segs into the polyobject
|
|
for (i = 0; i < numSegItems; ++i)
|
|
Polyobj_addSeg(po, segitems[i].seg);
|
|
|
|
// free the temporary array
|
|
Z_Free(segitems);
|
|
}
|
|
|
|
// Setup functions
|
|
|
|
//
|
|
// Polyobj_spawnPolyObj
|
|
//
|
|
// Sets up a Polyobject.
|
|
//
|
|
static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
|
{
|
|
size_t i;
|
|
polyobj_t *po = &PolyObjects[num];
|
|
|
|
// don't spawn a polyobject more than once
|
|
if (po->segCount)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one spawn spot", po->id);
|
|
return;
|
|
}
|
|
|
|
po->id = id;
|
|
|
|
// TODO: support customized damage somehow?
|
|
if (spawnSpot->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
|
|
po->damage = 3;
|
|
|
|
// set to default thrust; may be modified by attached thinkers
|
|
// TODO: support customized thrust?
|
|
po->thrust = FRACUNIT;
|
|
po->spawnflags = po->flags = 0;
|
|
|
|
// 1. Search segs for "line start" special with tag matching this
|
|
// polyobject's id number. If found, iterate through segs which
|
|
// share common vertices and record them into the polyobject.
|
|
for (i = 0; i < numsegs; ++i)
|
|
{
|
|
seg_t *seg = &segs[i];
|
|
INT32 polyID, parentID;
|
|
|
|
if (seg->side != 0) // needs to be frontfacing
|
|
continue;
|
|
|
|
if (seg->linedef->special != POLYOBJ_START_LINE)
|
|
continue;
|
|
|
|
Polyobj_GetInfo(seg->linedef->tag, &polyID, &parentID, NULL);
|
|
|
|
// is it a START line with this polyobject's id?
|
|
if (polyID == po->id)
|
|
{
|
|
po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
|
|
|
if (seg->linedef->flags & ML_EFFECT1)
|
|
po->flags |= POF_ONESIDE;
|
|
|
|
if (seg->linedef->flags & ML_EFFECT2)
|
|
po->flags &= ~POF_SOLID;
|
|
|
|
if (seg->linedef->flags & ML_EFFECT3)
|
|
po->flags |= POF_PUSHABLESTOP;
|
|
|
|
if (seg->linedef->flags & ML_EFFECT4)
|
|
po->flags |= POF_RENDERPLANES;
|
|
|
|
// TODO: Use a different linedef flag for this if we really need it!!
|
|
// This clashes with texture tiling, also done by Effect 5 flag
|
|
/*if (seg->linedef->flags & ML_EFFECT5)
|
|
po->flags &= ~POF_CLIPPLANES;*/
|
|
|
|
if (seg->linedef->flags & ML_NOCLIMB) // Has a linedef executor
|
|
po->flags |= POF_LDEXEC;
|
|
|
|
po->spawnflags = po->flags; // save original flags to reference later for netgames!
|
|
|
|
Polyobj_findSegs(po, seg);
|
|
po->parent = parentID;
|
|
if (po->parent == po->id) // do not allow a self-reference
|
|
po->parent = -1;
|
|
// TODO: sound sequence is in args[2]
|
|
break;
|
|
}
|
|
}
|
|
|
|
CONS_Debug(DBG_POLYOBJ, "PO ID: %d; Num verts: %s\n", po->id, sizeu1(po->numVertices));
|
|
|
|
// if an error occurred above, quit processing this object
|
|
if (po->isBad)
|
|
return;
|
|
|
|
// 2. If no such line existed in the first step, look for a seg with the
|
|
// "explicit" special with tag matching this polyobject's id number. If
|
|
// found, continue to search for all such lines, storing them in a
|
|
// temporary list of segs which is then copied into the polyobject in
|
|
// sorted order.
|
|
if (po->segCount == 0)
|
|
{
|
|
UINT16 parent;
|
|
Polyobj_findExplicit(po);
|
|
// if an error occurred above, quit processing this object
|
|
if (po->isBad)
|
|
return;
|
|
|
|
Polyobj_GetInfo(po->segs[0]->linedef->tag, NULL, NULL, &parent);
|
|
po->parent = parent;
|
|
if (po->parent == po->id) // do not allow a self-reference
|
|
po->parent = -1;
|
|
// TODO: sound sequence is in args[3]
|
|
}
|
|
|
|
|
|
// set the polyobject's spawn spot
|
|
po->spawnSpot.x = spawnSpot->x;
|
|
po->spawnSpot.y = spawnSpot->y;
|
|
|
|
// hash the polyobject by its numeric id
|
|
if (Polyobj_GetForNum(po->id))
|
|
{
|
|
// bad polyobject due to id conflict
|
|
po->isBad = true;
|
|
CONS_Debug(DBG_POLYOBJ, "Polyobject id conflict: %d\n", id);
|
|
}
|
|
else
|
|
{
|
|
INT32 hashkey = po->id % numPolyObjects;
|
|
po->next = PolyObjects[hashkey].first;
|
|
PolyObjects[hashkey].first = num;
|
|
}
|
|
}
|
|
|
|
static void Polyobj_attachToSubsec(polyobj_t *po);
|
|
|
|
//
|
|
// Polyobj_moveToSpawnSpot
|
|
//
|
|
// Translates the polyobject's vertices with respect to the difference between
|
|
// the anchor and spawn spots. Updates linedef bounding boxes as well.
|
|
//
|
|
static void Polyobj_moveToSpawnSpot(mapthing_t *anchor)
|
|
{
|
|
polyobj_t *po;
|
|
vertex_t dist, sspot;
|
|
size_t i;
|
|
|
|
if (!(po = Polyobj_GetForNum(anchor->angle)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "Bad polyobject %d for anchor point\n", anchor->angle);
|
|
return;
|
|
}
|
|
|
|
// don't move any bad polyobject that may have gotten through
|
|
if (po->isBad)
|
|
return;
|
|
|
|
// don't move any polyobject more than once
|
|
if (po->attached)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "Polyobj %d has more than one anchor\n", po->id);
|
|
return;
|
|
}
|
|
|
|
sspot.x = po->spawnSpot.x;
|
|
sspot.y = po->spawnSpot.y;
|
|
|
|
// calculate distance from anchor to spawn spot
|
|
dist.x = (anchor->x << FRACBITS) - sspot.x;
|
|
dist.y = (anchor->y << FRACBITS) - sspot.y;
|
|
|
|
// update linedef bounding boxes
|
|
for (i = 0; i < po->numLines; ++i)
|
|
Polyobj_bboxSub(po->lines[i]->bbox, &dist);
|
|
|
|
// translate vertices and record original coordinates relative to spawn spot
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
{
|
|
Polyobj_vecSub(po->vertices[i], &dist);
|
|
|
|
Polyobj_vecSub2(&(po->origVerts[i]), po->vertices[i], &sspot);
|
|
}
|
|
|
|
// attach to subsector
|
|
Polyobj_attachToSubsec(po);
|
|
}
|
|
|
|
//
|
|
// Polyobj_attachToSubsec
|
|
//
|
|
// Attaches a polyobject to its appropriate subsector.
|
|
//
|
|
static void Polyobj_attachToSubsec(polyobj_t *po)
|
|
{
|
|
subsector_t *ss;
|
|
fixed_t center_x = 0, center_y = 0;
|
|
fixed_t numVertices;
|
|
size_t i;
|
|
|
|
// never attach a bad polyobject
|
|
if (po->isBad)
|
|
return;
|
|
|
|
numVertices = (fixed_t)(po->numVertices*FRACUNIT);
|
|
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
{
|
|
center_x += FixedDiv(po->vertices[i]->x, numVertices);
|
|
center_y += FixedDiv(po->vertices[i]->y, numVertices);
|
|
}
|
|
|
|
po->centerPt.x = center_x;
|
|
po->centerPt.y = center_y;
|
|
|
|
ss = R_PointInSubsector(po->centerPt.x, po->centerPt.y);
|
|
|
|
M_DLListInsert(&po->link, (mdllistitem_t **)(void *)(&ss->polyList));
|
|
|
|
#ifdef R_LINKEDPORTALS
|
|
// set spawnSpot's groupid for correct portal sound behavior
|
|
po->spawnSpot.groupid = ss->sector->groupid;
|
|
#endif
|
|
|
|
po->attached = true;
|
|
}
|
|
|
|
//
|
|
// Polyobj_removeFromSubsec
|
|
//
|
|
// Removes a polyobject from the subsector to which it is attached.
|
|
//
|
|
static void Polyobj_removeFromSubsec(polyobj_t *po)
|
|
{
|
|
if (po->attached)
|
|
{
|
|
M_DLListRemove(&po->link);
|
|
po->attached = false;
|
|
}
|
|
}
|
|
|
|
// Blockmap Functions
|
|
|
|
//
|
|
// Polyobj_getLink
|
|
//
|
|
// Retrieves a polymaplink object from the free list or creates a new one.
|
|
//
|
|
static polymaplink_t *Polyobj_getLink(void)
|
|
{
|
|
polymaplink_t *l;
|
|
|
|
if (bmap_freelist)
|
|
{
|
|
l = bmap_freelist;
|
|
bmap_freelist = (polymaplink_t *)(l->link.next);
|
|
}
|
|
else
|
|
{
|
|
l = Z_Malloc(sizeof(*l), PU_LEVEL, NULL);
|
|
memset(l, 0, sizeof(*l));
|
|
}
|
|
|
|
return l;
|
|
}
|
|
|
|
//
|
|
// Polyobj_putLink
|
|
//
|
|
// Puts a polymaplink object into the free list.
|
|
//
|
|
static void Polyobj_putLink(polymaplink_t *l)
|
|
{
|
|
memset(l, 0, sizeof(*l));
|
|
l->link.next = (mdllistitem_t *)bmap_freelist;
|
|
bmap_freelist = l;
|
|
}
|
|
|
|
//
|
|
// Polyobj_linkToBlockmap
|
|
//
|
|
// Inserts a polyobject into the polyobject blockmap. Unlike, mobj_t's,
|
|
// polyobjects need to be linked into every blockmap cell which their
|
|
// bounding box intersects. This ensures the accurate level of clipping
|
|
// which is present with linedefs but absent from most mobj interactions.
|
|
//
|
|
static void Polyobj_linkToBlockmap(polyobj_t *po)
|
|
{
|
|
fixed_t *blockbox = po->blockbox;
|
|
size_t i;
|
|
fixed_t x, y;
|
|
|
|
// never link a bad polyobject or a polyobject already linked
|
|
if (po->isBad || po->linked)
|
|
return;
|
|
|
|
// 2/26/06: start line box with values of first vertex, not INT32_MIN/INT32_MAX
|
|
blockbox[BOXLEFT] = blockbox[BOXRIGHT] = po->vertices[0]->x;
|
|
blockbox[BOXBOTTOM] = blockbox[BOXTOP] = po->vertices[0]->y;
|
|
|
|
// add all vertices to the bounding box
|
|
for (i = 1; i < po->numVertices; ++i)
|
|
M_AddToBox(blockbox, po->vertices[i]->x, po->vertices[i]->y);
|
|
|
|
// adjust bounding box relative to blockmap
|
|
blockbox[BOXRIGHT] = (unsigned)(blockbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
|
|
blockbox[BOXLEFT] = (unsigned)(blockbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
|
|
blockbox[BOXTOP] = (unsigned)(blockbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
|
|
blockbox[BOXBOTTOM] = (unsigned)(blockbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
|
|
|
|
// link polyobject to every block its bounding box intersects
|
|
for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y)
|
|
{
|
|
for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x)
|
|
{
|
|
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
|
|
{
|
|
polymaplink_t *l = Polyobj_getLink();
|
|
|
|
l->po = po;
|
|
|
|
M_DLListInsert(&l->link,
|
|
(mdllistitem_t **)(&polyblocklinks[y*bmapwidth + x]));
|
|
}
|
|
}
|
|
}
|
|
|
|
po->linked = true;
|
|
}
|
|
|
|
//
|
|
// Polyobj_removeFromBlockmap
|
|
//
|
|
// Unlinks a polyobject from all blockmap cells it intersects and returns
|
|
// its polymaplink objects to the free list.
|
|
//
|
|
static void Polyobj_removeFromBlockmap(polyobj_t *po)
|
|
{
|
|
polymaplink_t *rover;
|
|
fixed_t *blockbox = po->blockbox;
|
|
INT32 x, y;
|
|
|
|
// don't bother trying to unlink one that's not linked
|
|
if (!po->linked)
|
|
return;
|
|
|
|
// search all cells the polyobject touches
|
|
for (y = blockbox[BOXBOTTOM]; y <= blockbox[BOXTOP]; ++y)
|
|
{
|
|
for (x = blockbox[BOXLEFT]; x <= blockbox[BOXRIGHT]; ++x)
|
|
{
|
|
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
|
|
{
|
|
rover = polyblocklinks[y * bmapwidth + x];
|
|
|
|
while (rover && rover->po != po)
|
|
rover = (polymaplink_t *)(rover->link.next);
|
|
|
|
// polyobject not in this cell? go on to next.
|
|
if (!rover)
|
|
continue;
|
|
|
|
// remove this link from the blockmap and put it on the freelist
|
|
M_DLListRemove(&rover->link);
|
|
Polyobj_putLink(rover);
|
|
}
|
|
}
|
|
}
|
|
|
|
po->linked = false;
|
|
}
|
|
|
|
// Movement functions
|
|
|
|
//
|
|
// Polyobj_untouched
|
|
//
|
|
// A version of Lee's routine from p_maputl.c that accepts an mobj pointer
|
|
// argument instead of using tmthing. Returns true if the line isn't contacted
|
|
// and false otherwise.
|
|
//
|
|
static inline boolean Polyobj_untouched(line_t *ld, mobj_t *mo)
|
|
{
|
|
fixed_t x, y, ptmbbox[4];
|
|
|
|
return
|
|
(ptmbbox[BOXRIGHT] = (x = mo->x) + mo->radius) <= ld->bbox[BOXLEFT] ||
|
|
(ptmbbox[BOXLEFT] = x - mo->radius) >= ld->bbox[BOXRIGHT] ||
|
|
(ptmbbox[BOXTOP] = (y = mo->y) + mo->radius) <= ld->bbox[BOXBOTTOM] ||
|
|
(ptmbbox[BOXBOTTOM] = y - mo->radius) >= ld->bbox[BOXTOP] ||
|
|
P_BoxOnLineSide(ptmbbox, ld) != -1;
|
|
}
|
|
|
|
//
|
|
// Polyobj_pushThing
|
|
//
|
|
// Inflicts thrust and possibly damage on a thing which has been found to be
|
|
// blocking the motion of a polyobject. The default thrust amount is only one
|
|
// unit, but the motion of the polyobject can be used to change this.
|
|
//
|
|
static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
|
|
{
|
|
angle_t lineangle;
|
|
fixed_t momx, momy;
|
|
vertex_t closest;
|
|
|
|
// calculate angle of line and subtract 90 degrees to get normal
|
|
lineangle = R_PointToAngle2(0, 0, line->dx, line->dy) - ANGLE_90;
|
|
lineangle >>= ANGLETOFINESHIFT;
|
|
momx = FixedMul(po->thrust, FINECOSINE(lineangle));
|
|
momy = FixedMul(po->thrust, FINESINE(lineangle));
|
|
mo->momx += momx;
|
|
mo->momy += momy;
|
|
|
|
// Prevent 'sticking'
|
|
P_UnsetThingPosition(mo);
|
|
P_ClosestPointOnLine(mo->x, mo->y, line, &closest);
|
|
mo->x = closest.x + FixedMul(mo->radius, FINECOSINE(lineangle));
|
|
mo->y = closest.y + FixedMul(mo->radius, FINESINE(lineangle));
|
|
mo->x += momx;
|
|
mo->y += momy;
|
|
P_SetThingPosition(mo);
|
|
|
|
// if object doesn't fit at desired location, possibly hurt it
|
|
if (po->damage && (mo->flags & MF_SHOOTABLE))
|
|
{
|
|
P_CheckPosition(mo, mo->x + momx, mo->y + momy);
|
|
mo->floorz = tmfloorz;
|
|
mo->ceilingz = tmceilingz;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Polyobj_slideThing
|
|
//
|
|
// Moves an object resting on top of a polyobject by (x, y). Template function to make alteration easier.
|
|
//
|
|
static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
|
|
{
|
|
if (mo->player) { // Do something similar to conveyor movement. -Red
|
|
mo->player->cmomx += dx;
|
|
mo->player->cmomy += dy;
|
|
|
|
dx = FixedMul(dx, CARRYFACTOR);
|
|
dy = FixedMul(dy, CARRYFACTOR);
|
|
|
|
mo->player->cmomx -= dx;
|
|
mo->player->cmomy -= dy;
|
|
|
|
if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
|
|
#define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
|
|
dx = FixedMul(dx, SPINMULT);
|
|
dy = FixedMul(dy, SPINMULT);
|
|
#undef SPINMULT
|
|
}
|
|
|
|
mo->momx += dx;
|
|
mo->momy += dy;
|
|
|
|
mo->player->onconveyor = 1;
|
|
} else
|
|
P_TryMove(mo, mo->x+dx, mo->y+dy, true);
|
|
}
|
|
|
|
//
|
|
// Polyobj_carryThings
|
|
//
|
|
// Causes objects resting on top of the polyobject to 'ride' with its movement.
|
|
//
|
|
static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
|
|
{
|
|
static INT32 pomovecount = 0;
|
|
INT32 x, y;
|
|
|
|
pomovecount++;
|
|
|
|
if (!(po->flags & POF_SOLID))
|
|
return;
|
|
|
|
for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y)
|
|
{
|
|
for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x)
|
|
{
|
|
mobj_t *mo;
|
|
|
|
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
|
|
continue;
|
|
|
|
mo = blocklinks[y * bmapwidth + x];
|
|
|
|
for (; mo; mo = mo->bnext)
|
|
{
|
|
if (mo->lastlook == pomovecount)
|
|
continue;
|
|
|
|
mo->lastlook = pomovecount;
|
|
|
|
// Don't scroll objects that aren't affected by gravity
|
|
if (mo->flags & MF_NOGRAVITY)
|
|
continue;
|
|
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
|
|
|
if (mo->flags & MF_NOCLIP)
|
|
continue;
|
|
|
|
if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight)
|
|
continue;
|
|
|
|
if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight)
|
|
continue;
|
|
|
|
if (!P_MobjInsidePolyobj(po, mo))
|
|
continue;
|
|
|
|
Polyobj_slideThing(mo, dx, dy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Polyobj_clipThings
|
|
//
|
|
// Checks for things that are in the way of a polyobject line move.
|
|
// Returns true if something was hit.
|
|
//
|
|
static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
|
|
{
|
|
INT32 hitflags = 0;
|
|
fixed_t linebox[4];
|
|
INT32 x, y;
|
|
|
|
if (!(po->flags & POF_SOLID))
|
|
return hitflags;
|
|
|
|
// adjust linedef bounding box to blockmap, extend by MAXRADIUS
|
|
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
|
|
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
|
|
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
|
|
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
|
|
|
|
// check all mobj blockmap cells the line contacts
|
|
for (y = linebox[BOXBOTTOM]; y <= linebox[BOXTOP]; ++y)
|
|
{
|
|
for (x = linebox[BOXLEFT]; x <= linebox[BOXRIGHT]; ++x)
|
|
{
|
|
if (!(x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight))
|
|
{
|
|
mobj_t *mo = blocklinks[y * bmapwidth + x];
|
|
|
|
for (; mo; mo = mo->bnext)
|
|
{
|
|
|
|
// Don't scroll objects that aren't affected by gravity
|
|
if (mo->flags & MF_NOGRAVITY)
|
|
continue;
|
|
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
|
|
|
if (mo->flags & MF_NOCLIP)
|
|
continue;
|
|
|
|
if (mo->z + mo->height <= line->backsector->floorheight)
|
|
continue;
|
|
|
|
if (mo->z >= line->backsector->ceilingheight)
|
|
continue;
|
|
|
|
if (Polyobj_untouched(line, mo))
|
|
continue;
|
|
|
|
if (mo->flags & MF_PUSHABLE && (po->flags & POF_PUSHABLESTOP))
|
|
hitflags |= 2;
|
|
else
|
|
Polyobj_pushThing(po, line, mo);
|
|
|
|
if (mo->player && (po->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(po->flags & POF_NOSPECIALS))
|
|
P_ProcessSpecialSector(mo->player, mo->subsector->sector, po->lines[0]->backsector);
|
|
|
|
hitflags |= 1;
|
|
}
|
|
} // end if
|
|
} // end for (y)
|
|
} // end for (x)
|
|
|
|
return hitflags;
|
|
}
|
|
|
|
//
|
|
// Polyobj_moveXY
|
|
//
|
|
// Moves a polyobject on the x-y plane.
|
|
//
|
|
static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y)
|
|
{
|
|
size_t i;
|
|
vertex_t vec;
|
|
INT32 hitflags = 0;
|
|
|
|
vec.x = x;
|
|
vec.y = y;
|
|
|
|
// don't move bad polyobjects
|
|
if (po->isBad)
|
|
return false;
|
|
|
|
// translate vertices
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
Polyobj_vecAdd(po->vertices[i], &vec);
|
|
|
|
// translate each line
|
|
for (i = 0; i < po->numLines; ++i)
|
|
Polyobj_bboxAdd(po->lines[i]->bbox, &vec);
|
|
|
|
// check for blocking things (yes, it needs to be done separately)
|
|
for (i = 0; i < po->numLines; ++i)
|
|
hitflags |= Polyobj_clipThings(po, po->lines[i]);
|
|
|
|
if (hitflags & 2)
|
|
{
|
|
// reset vertices
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
Polyobj_vecSub(po->vertices[i], &vec);
|
|
|
|
// reset lines that have been moved
|
|
for (i = 0; i < po->numLines; ++i)
|
|
Polyobj_bboxSub(po->lines[i]->bbox, &vec);
|
|
}
|
|
else
|
|
{
|
|
// translate the spawnSpot as well
|
|
po->spawnSpot.x += vec.x;
|
|
po->spawnSpot.y += vec.y;
|
|
|
|
Polyobj_carryThings(po, x, y);
|
|
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
|
|
Polyobj_removeFromSubsec(po); // unlink it from its subsector
|
|
Polyobj_linkToBlockmap(po); // relink to blockmap
|
|
Polyobj_attachToSubsec(po); // relink to subsector
|
|
}
|
|
|
|
return !(hitflags & 2);
|
|
}
|
|
|
|
//
|
|
// Polyobj_rotatePoint
|
|
//
|
|
// Rotates a point and then translates it relative to point c.
|
|
// The formula for this can be found here:
|
|
// http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html
|
|
// It is, of course, just a vector-matrix multiplication.
|
|
//
|
|
static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang)
|
|
{
|
|
vertex_t tmp = *v;
|
|
|
|
v->x = FixedMul(tmp.x, FINECOSINE(ang)) - FixedMul(tmp.y, FINESINE(ang));
|
|
v->y = FixedMul(tmp.x, FINESINE(ang)) + FixedMul(tmp.y, FINECOSINE(ang));
|
|
|
|
v->x += c->x;
|
|
v->y += c->y;
|
|
}
|
|
|
|
//
|
|
// Polyobj_rotateLine
|
|
//
|
|
// Taken from P_LoadLineDefs; simply updates the linedef's dx, dy, slopetype,
|
|
// and bounding box to be consistent with its vertices.
|
|
//
|
|
static void Polyobj_rotateLine(line_t *ld)
|
|
{
|
|
vertex_t *v1, *v2;
|
|
|
|
v1 = ld->v1;
|
|
v2 = ld->v2;
|
|
|
|
// set dx, dy
|
|
ld->dx = v2->x - v1->x;
|
|
ld->dy = v2->y - v1->y;
|
|
|
|
// determine slopetype
|
|
ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL :
|
|
FixedDiv(ld->dy, ld->dx) > 0 ? ST_POSITIVE : ST_NEGATIVE;
|
|
|
|
// update bounding box
|
|
if (v1->x < v2->x)
|
|
{
|
|
ld->bbox[BOXLEFT] = v1->x;
|
|
ld->bbox[BOXRIGHT] = v2->x;
|
|
}
|
|
else
|
|
{
|
|
ld->bbox[BOXLEFT] = v2->x;
|
|
ld->bbox[BOXRIGHT] = v1->x;
|
|
}
|
|
|
|
if (v1->y < v2->y)
|
|
{
|
|
ld->bbox[BOXBOTTOM] = v1->y;
|
|
ld->bbox[BOXTOP] = v2->y;
|
|
}
|
|
else
|
|
{
|
|
ld->bbox[BOXBOTTOM] = v2->y;
|
|
ld->bbox[BOXTOP] = v1->y;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Polyobj_rotateThings
|
|
//
|
|
// Causes objects resting on top of the rotating polyobject to 'ride' with its movement.
|
|
//
|
|
static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings)
|
|
{
|
|
static INT32 pomovecount = 10000;
|
|
INT32 x, y;
|
|
angle_t deltafine = delta >> ANGLETOFINESHIFT;
|
|
|
|
pomovecount++;
|
|
|
|
if (!(po->flags & POF_SOLID))
|
|
return;
|
|
|
|
for (y = po->blockbox[BOXBOTTOM]; y <= po->blockbox[BOXTOP]; ++y)
|
|
{
|
|
for (x = po->blockbox[BOXLEFT]; x <= po->blockbox[BOXRIGHT]; ++x)
|
|
{
|
|
mobj_t *mo;
|
|
|
|
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
|
|
continue;
|
|
|
|
mo = blocklinks[y * bmapwidth + x];
|
|
|
|
for (; mo; mo = mo->bnext)
|
|
{
|
|
if (mo->lastlook == pomovecount)
|
|
continue;
|
|
|
|
mo->lastlook = pomovecount;
|
|
|
|
// Don't scroll objects that aren't affected by gravity
|
|
if (mo->flags & MF_NOGRAVITY)
|
|
continue;
|
|
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
|
|
|
if (mo->flags & MF_NOCLIP)
|
|
continue;
|
|
|
|
if ((mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height != po->lines[0]->backsector->floorheight)
|
|
continue;
|
|
|
|
if (!(mo->eflags & MFE_VERTICALFLIP) && mo->z != po->lines[0]->backsector->ceilingheight)
|
|
continue;
|
|
|
|
if (!P_MobjInsidePolyobj(po, mo))
|
|
continue;
|
|
|
|
{
|
|
fixed_t oldxoff, oldyoff, newxoff, newyoff;
|
|
fixed_t c, s;
|
|
|
|
c = FINECOSINE(deltafine);
|
|
s = FINESINE(deltafine);
|
|
|
|
oldxoff = mo->x-origin.x;
|
|
oldyoff = mo->y-origin.y;
|
|
|
|
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
|
|
{
|
|
fixed_t temp;
|
|
|
|
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
|
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
|
oldxoff = temp;
|
|
}
|
|
|
|
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
|
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
|
|
|
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
|
|
|
|
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
|
mo->angle += delta;
|
|
if (mo->player == &players[consoleplayer])
|
|
localangle = mo->angle;
|
|
else if (mo->player == &players[secondarydisplayplayer])
|
|
localangle2 = mo->angle;
|
|
else if (mo->player == &players[thirddisplayplayer])
|
|
localangle3 = mo->angle;
|
|
else if (mo->player == &players[fourthdisplayplayer])
|
|
localangle4 = mo->angle;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Polyobj_rotate
|
|
//
|
|
// Rotates a polyobject around its start point.
|
|
//
|
|
static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings)
|
|
{
|
|
size_t i;
|
|
angle_t angle;
|
|
vertex_t origin;
|
|
INT32 hitflags = 0;
|
|
|
|
// don't move bad polyobjects
|
|
if (po->isBad)
|
|
return false;
|
|
|
|
angle = (po->angle + delta) >> ANGLETOFINESHIFT;
|
|
|
|
// point about which to rotate is the spawn spot
|
|
origin.x = po->spawnSpot.x;
|
|
origin.y = po->spawnSpot.y;
|
|
|
|
// save current positions and rotate all vertices
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
{
|
|
po->tmpVerts[i] = *(po->vertices[i]);
|
|
|
|
// use original pts to rotate to new position
|
|
*(po->vertices[i]) = po->origVerts[i];
|
|
|
|
Polyobj_rotatePoint(po->vertices[i], &origin, angle);
|
|
}
|
|
|
|
// rotate lines
|
|
for (i = 0; i < po->numLines; ++i)
|
|
Polyobj_rotateLine(po->lines[i]);
|
|
|
|
// check for blocking things
|
|
for (i = 0; i < po->numLines; ++i)
|
|
hitflags |= Polyobj_clipThings(po, po->lines[i]);
|
|
|
|
Polyobj_rotateThings(po, origin, delta, turnthings);
|
|
|
|
if (hitflags & 2)
|
|
{
|
|
// reset vertices to previous positions
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
*(po->vertices[i]) = po->tmpVerts[i];
|
|
|
|
// reset lines
|
|
for (i = 0; i < po->numLines; ++i)
|
|
Polyobj_rotateLine(po->lines[i]);
|
|
}
|
|
else
|
|
{
|
|
// update seg angles (used only by renderer)
|
|
for (i = 0; i < po->segCount; ++i)
|
|
po->segs[i]->angle += delta;
|
|
|
|
// update polyobject's angle
|
|
po->angle += delta;
|
|
|
|
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
|
|
Polyobj_removeFromSubsec(po); // remove from subsector
|
|
Polyobj_linkToBlockmap(po); // relink to blockmap
|
|
Polyobj_attachToSubsec(po); // relink to subsector
|
|
}
|
|
|
|
return !(hitflags & 2);
|
|
}
|
|
|
|
//
|
|
// Global Functions
|
|
//
|
|
|
|
//
|
|
// Polyobj_GetForNum
|
|
//
|
|
// Retrieves a polyobject by its numeric id using hashing.
|
|
// Returns NULL if no such polyobject exists.
|
|
//
|
|
polyobj_t *Polyobj_GetForNum(INT32 id)
|
|
{
|
|
INT32 curidx = PolyObjects[id % numPolyObjects].first;
|
|
|
|
while (curidx != numPolyObjects && PolyObjects[curidx].id != id)
|
|
curidx = PolyObjects[curidx].next;
|
|
|
|
return curidx == numPolyObjects ? NULL : &PolyObjects[curidx];
|
|
}
|
|
|
|
//
|
|
// Polyobj_GetParent
|
|
//
|
|
// Retrieves the parenting polyobject if one exists. Returns NULL
|
|
// otherwise.
|
|
//
|
|
#if 0 //unused function
|
|
static polyobj_t *Polyobj_GetParent(polyobj_t *po)
|
|
{
|
|
return (po && po->parent != -1) ? Polyobj_GetForNum(po->parent) : NULL;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// Polyobj_GetChild
|
|
//
|
|
// Iteratively retrieves the children POs of a parent,
|
|
// sorta like P_FindSectorSpecialFromTag.
|
|
//
|
|
static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
|
|
{
|
|
for (; *start < numPolyObjects; (*start)++)
|
|
{
|
|
if (PolyObjects[*start].parent == po->id)
|
|
return &PolyObjects[(*start)++];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// structure used to queue up mobj pointers in Polyobj_InitLevel
|
|
typedef struct mobjqitem_s
|
|
{
|
|
mqueueitem_t mqitem;
|
|
mobj_t *mo;
|
|
} mobjqitem_t;
|
|
|
|
//
|
|
// Polyobj_InitLevel
|
|
//
|
|
// Called at the beginning of each map after all other line and thing
|
|
// processing is finished.
|
|
//
|
|
void Polyobj_InitLevel(void)
|
|
{
|
|
thinker_t *th;
|
|
mqueue_t spawnqueue;
|
|
mqueue_t anchorqueue;
|
|
mobjqitem_t *qitem;
|
|
INT32 i, numAnchors = 0;
|
|
|
|
M_QueueInit(&spawnqueue);
|
|
M_QueueInit(&anchorqueue);
|
|
|
|
// get rid of values from previous level
|
|
// note: as with msecnodes, it is very important to clear out the blockmap
|
|
// node freelist, otherwise it may contain dangling pointers to old objects
|
|
PolyObjects = NULL;
|
|
numPolyObjects = 0;
|
|
bmap_freelist = NULL;
|
|
|
|
// run down the thinker list, count the number of spawn points, and save
|
|
// the mobj_t pointers on a queue for use below.
|
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
{
|
|
mobj_t *mo = (mobj_t *)th;
|
|
|
|
if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM ||
|
|
mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
|
|
{
|
|
++numPolyObjects;
|
|
|
|
qitem = malloc(sizeof(mobjqitem_t));
|
|
memset(qitem, 0, sizeof(mobjqitem_t));
|
|
qitem->mo = mo;
|
|
M_QueueInsert(&(qitem->mqitem), &spawnqueue);
|
|
}
|
|
else if (mo->info->doomednum == POLYOBJ_ANCHOR_DOOMEDNUM)
|
|
{
|
|
++numAnchors;
|
|
|
|
qitem = malloc(sizeof(mobjqitem_t));
|
|
memset(qitem, 0, sizeof(mobjqitem_t));
|
|
qitem->mo = mo;
|
|
M_QueueInsert(&(qitem->mqitem), &anchorqueue);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numPolyObjects)
|
|
{
|
|
// allocate the PolyObjects array
|
|
PolyObjects = Z_Calloc(numPolyObjects * sizeof(polyobj_t),
|
|
PU_LEVEL, NULL);
|
|
|
|
// setup hash fields
|
|
for (i = 0; i < numPolyObjects; ++i)
|
|
PolyObjects[i].first = PolyObjects[i].next = numPolyObjects;
|
|
|
|
// setup polyobjects
|
|
for (i = 0; i < numPolyObjects; ++i)
|
|
{
|
|
qitem = (mobjqitem_t *)M_QueueIterator(&spawnqueue);
|
|
|
|
Polyobj_spawnPolyObj(i, qitem->mo, qitem->mo->spawnpoint->angle);
|
|
}
|
|
|
|
// move polyobjects to spawn points
|
|
for (i = 0; i < numAnchors; ++i)
|
|
{
|
|
qitem = (mobjqitem_t *)M_QueueIterator(&anchorqueue);
|
|
|
|
Polyobj_moveToSpawnSpot((qitem->mo->spawnpoint));
|
|
}
|
|
|
|
// setup polyobject clipping
|
|
for (i = 0; i < numPolyObjects; ++i)
|
|
Polyobj_linkToBlockmap(&PolyObjects[i]);
|
|
}
|
|
|
|
#if 0
|
|
// haleyjd 02/22/06: temporary debug
|
|
printf("DEBUG: numPolyObjects = %d\n", numPolyObjects);
|
|
for (i = 0; i < numPolyObjects; ++i)
|
|
{
|
|
INT32 j;
|
|
polyobj_t *po = &PolyObjects[i];
|
|
|
|
printf("polyobj %d:\n", i);
|
|
printf("id = %d, first = %d, next = %d\n", po->id, po->first, po->next);
|
|
printf("segCount = %d, numSegsAlloc = %d\n", po->segCount, po->numSegsAlloc);
|
|
for (j = 0; j < po->segCount; ++j)
|
|
printf("\tseg %d: %p\n", j, po->segs[j]);
|
|
printf("numVertices = %d, numVerticesAlloc = %d\n", po->numVertices, po->numVerticesAlloc);
|
|
for (j = 0; j < po->numVertices; ++j)
|
|
{
|
|
printf("\tvtx %d: (%d, %d) / orig: (%d, %d)\n",
|
|
j, po->vertices[j]->x>>FRACBITS, po->vertices[j]->y>>FRACBITS,
|
|
po->origVerts[j].x>>FRACBITS, po->origVerts[j].y>>FRACBITS);
|
|
}
|
|
printf("numLines = %d, numLinesAlloc = %d\n", po->numLines, po->numLinesAlloc);
|
|
for (j = 0; j < po->numLines; ++j)
|
|
printf("\tline %d: %p\n", j, po->lines[j]);
|
|
printf("spawnSpot = (%d, %d)\n", po->spawnSpot.x >> FRACBITS, po->spawnSpot.y >> FRACBITS);
|
|
printf("centerPt = (%d, %d)\n", po->centerPt.x >> FRACBITS, po->centerPt.y >> FRACBITS);
|
|
printf("attached = %d, linked = %d, validcount = %d, isBad = %d\n",
|
|
po->attached, po->linked, po->validcount, po->isBad);
|
|
printf("blockbox: [%d, %d, %d, %d]\n",
|
|
po->blockbox[BOXLEFT], po->blockbox[BOXRIGHT], po->blockbox[BOXBOTTOM],
|
|
po->blockbox[BOXTOP]);
|
|
}
|
|
#endif
|
|
|
|
// done with mobj queues
|
|
M_QueueFree(&spawnqueue);
|
|
M_QueueFree(&anchorqueue);
|
|
}
|
|
|
|
//
|
|
// Polyobj_MoveOnLoad
|
|
//
|
|
// Called when a savegame is being loaded. Rotates and translates an
|
|
// existing polyobject to its position when the game was saved.
|
|
//
|
|
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y)
|
|
{
|
|
fixed_t dx, dy;
|
|
|
|
// first, rotate to the saved angle
|
|
Polyobj_rotate(po, angle, false);
|
|
|
|
// determine component distances to translate
|
|
dx = x - po->spawnSpot.x;
|
|
dy = y - po->spawnSpot.y;
|
|
|
|
// translate
|
|
Polyobj_moveXY(po, dx, dy);
|
|
}
|
|
|
|
// Thinker Functions
|
|
|
|
//
|
|
// T_PolyObjRotate
|
|
//
|
|
// Thinker function for PolyObject rotation.
|
|
//
|
|
void T_PolyObjRotate(polyrotate_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyObjRotate: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyObjRotate: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
{
|
|
po->thinker = &th->thinker;
|
|
|
|
// reset polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 8;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
}
|
|
|
|
// rotate by 'speed' angle per frame
|
|
// if distance == -1, this polyobject rotates perpetually
|
|
if (Polyobj_rotate(po, th->speed, th->turnobjs) && th->distance != -1)
|
|
{
|
|
INT32 avel = abs(th->speed);
|
|
|
|
// decrement distance by the amount it moved
|
|
th->distance -= avel;
|
|
|
|
// are we at or past the destination?
|
|
if (th->distance <= 0)
|
|
{
|
|
// remove thinker
|
|
if (po->thinker == &th->thinker)
|
|
{
|
|
po->thinker = NULL;
|
|
po->thrust = FRACUNIT;
|
|
}
|
|
P_RemoveThinker(&th->thinker);
|
|
|
|
// TODO: notify scripts
|
|
// TODO: sound sequence stop event
|
|
}
|
|
else if (th->distance < avel)
|
|
{
|
|
// we have less than one multiple of 'speed' left to go,
|
|
// so change the speed so that it doesn't pass the destination
|
|
th->speed = th->speed >= 0 ? th->distance : -th->distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Polyobj_componentSpeed
|
|
//
|
|
// Calculates the speed components from the desired resultant velocity.
|
|
//
|
|
FUNCINLINE static ATTRINLINE void Polyobj_componentSpeed(INT32 resVel, INT32 angle,
|
|
fixed_t *xVel, fixed_t *yVel)
|
|
{
|
|
if (angle == 0)
|
|
{
|
|
*xVel = resVel;
|
|
*yVel = 0;
|
|
}
|
|
else if (angle == (INT32)(ANGLE_90>>ANGLETOFINESHIFT))
|
|
{
|
|
*xVel = 0;
|
|
*yVel = resVel;
|
|
}
|
|
else
|
|
{
|
|
*xVel = FixedMul(resVel, FINECOSINE(angle));
|
|
*yVel = FixedMul(resVel, FINESINE(angle));
|
|
}
|
|
}
|
|
|
|
void T_PolyObjMove(polymove_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyObjMove: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyObjMove: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
{
|
|
po->thinker = &th->thinker;
|
|
|
|
// reset polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
}
|
|
|
|
// move the polyobject one step along its movement angle
|
|
if (Polyobj_moveXY(po, th->momx, th->momy))
|
|
{
|
|
INT32 avel = abs(th->speed);
|
|
|
|
// decrement distance by the amount it moved
|
|
th->distance -= avel;
|
|
|
|
// are we at or past the destination?
|
|
if (th->distance <= 0)
|
|
{
|
|
// remove thinker
|
|
if (po->thinker == &th->thinker)
|
|
{
|
|
po->thinker = NULL;
|
|
po->thrust = FRACUNIT;
|
|
}
|
|
P_RemoveThinker(&th->thinker);
|
|
|
|
// TODO: notify scripts
|
|
// TODO: sound sequence stop event
|
|
}
|
|
else if (th->distance < avel)
|
|
{
|
|
// we have less than one multiple of 'speed' left to go,
|
|
// so change the speed so that it doesn't pass the destination
|
|
th->speed = th->speed >= 0 ? th->distance : -th->distance;
|
|
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// T_PolyObjWaypoint
|
|
//
|
|
// Kinda like 'Zoom Tubes for PolyObjects'
|
|
//
|
|
void T_PolyObjWaypoint(polywaypoint_t *th)
|
|
{
|
|
mobj_t *mo2;
|
|
mobj_t *target = NULL;
|
|
mobj_t *waypoint = NULL;
|
|
thinker_t *wp;
|
|
fixed_t adjustx, adjusty, adjustz;
|
|
fixed_t momx, momy, momz, dist;
|
|
INT32 start;
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
polyobj_t *oldpo = po;
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyObjWaypoint: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: thinker with invalid id %d removed.", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
po->thinker = &th->thinker;
|
|
|
|
// Find out target first.
|
|
// We redo this each tic to make savegame compatibility easier.
|
|
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
|
|
{
|
|
target = mo2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!target)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyObjWaypoint: Unable to find target waypoint!\n");
|
|
return;
|
|
}
|
|
|
|
// Compensate for position offset
|
|
adjustx = po->centerPt.x + th->diffx;
|
|
adjusty = po->centerPt.y + th->diffy;
|
|
adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz;
|
|
|
|
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
|
|
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
|
|
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
|
|
|
|
// Calculate the distance between the polyobject and the waypoint
|
|
// 'dist' already equals this.
|
|
|
|
// Will the polyobject be FURTHER away if the momx/momy/momz is added to
|
|
// its current coordinates, or closer? (shift down to fracunits to avoid approximation errors)
|
|
if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS)
|
|
{
|
|
// If further away, set XYZ of polyobject to waypoint location
|
|
fixed_t amtx, amty, amtz;
|
|
fixed_t diffz;
|
|
amtx = (target->x - th->diffx) - po->centerPt.x;
|
|
amty = (target->y - th->diffy) - po->centerPt.y;
|
|
Polyobj_moveXY(po, amtx, amty);
|
|
// TODO: use T_MovePlane
|
|
amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2;
|
|
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
|
|
po->lines[0]->backsector->floorheight = target->z - amtz;
|
|
po->lines[0]->backsector->ceilingheight = target->z + amtz;
|
|
// Sal: Remember to check your sectors!
|
|
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
|
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
|
// Apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
if (po->isBad)
|
|
continue;
|
|
|
|
Polyobj_moveXY(po, amtx, amty);
|
|
// TODO: use T_MovePlane
|
|
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
|
|
po->lines[0]->backsector->ceilingheight += diffz;
|
|
// Sal: Remember to check your sectors!
|
|
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
|
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
|
}
|
|
|
|
po = oldpo;
|
|
|
|
if (!th->stophere)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
|
|
|
|
// Find next waypoint
|
|
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence)
|
|
{
|
|
if (th->direction == -1)
|
|
{
|
|
if (mo2->health == target->health - 1)
|
|
{
|
|
waypoint = mo2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mo2->health == target->health + 1)
|
|
{
|
|
waypoint = mo2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!waypoint && th->wrap) // If specified, wrap waypoints
|
|
{
|
|
if (!th->continuous)
|
|
{
|
|
th->wrap = 0;
|
|
th->stophere = true;
|
|
}
|
|
|
|
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence)
|
|
{
|
|
if (th->direction == -1)
|
|
{
|
|
if (waypoint == NULL)
|
|
waypoint = mo2;
|
|
else if (mo2->health > waypoint->health)
|
|
waypoint = mo2;
|
|
}
|
|
else
|
|
{
|
|
if (mo2->health == 0)
|
|
{
|
|
waypoint = mo2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!waypoint && th->comeback) // Come back to the start
|
|
{
|
|
th->direction = -th->direction;
|
|
|
|
if (!th->continuous)
|
|
th->comeback = false;
|
|
|
|
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence)
|
|
{
|
|
if (th->direction == -1)
|
|
{
|
|
if (mo2->health == target->health - 1)
|
|
{
|
|
waypoint = mo2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mo2->health == target->health + 1)
|
|
{
|
|
waypoint = mo2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (waypoint)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
|
|
|
|
target = waypoint;
|
|
th->pointnum = target->health;
|
|
|
|
// calculate MOMX/MOMY/MOMZ for next waypoint
|
|
// change slope
|
|
dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
|
|
momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
|
|
momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
|
|
}
|
|
else
|
|
{
|
|
momx = momy = momz = 0;
|
|
|
|
if (!th->stophere)
|
|
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
|
|
|
|
if (po->thinker == &th->thinker)
|
|
po->thinker = NULL;
|
|
|
|
P_RemoveThinker(&th->thinker);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// momx/momy/momz already equals the right speed
|
|
}
|
|
|
|
// Move the polyobject
|
|
Polyobj_moveXY(po, momx, momy);
|
|
// TODO: use T_MovePlane
|
|
po->lines[0]->backsector->floorheight += momz;
|
|
po->lines[0]->backsector->ceilingheight += momz;
|
|
// Sal: Remember to check your sectors!
|
|
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage)); // frontsector is NEEDED for crushing
|
|
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); // backsector may not be necessary, but just in case
|
|
|
|
// Apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
if (po->isBad)
|
|
continue;
|
|
|
|
Polyobj_moveXY(po, momx, momy);
|
|
// TODO: use T_MovePlane
|
|
po->lines[0]->backsector->floorheight += momz;
|
|
po->lines[0]->backsector->ceilingheight += momz;
|
|
// Sal: Remember to check your sectors!
|
|
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
|
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
|
}
|
|
}
|
|
|
|
void T_PolyDoorSlide(polyslidedoor_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyDoorSlide: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSlide: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
{
|
|
po->thinker = &th->thinker;
|
|
|
|
// reset polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
}
|
|
|
|
// count down wait period
|
|
if (th->delayCount)
|
|
{
|
|
if (--th->delayCount == 0)
|
|
{
|
|
; // TODO: start sound sequence event
|
|
}
|
|
return;
|
|
}
|
|
|
|
// move the polyobject one step along its movement angle
|
|
if (Polyobj_moveXY(po, th->momx, th->momy))
|
|
{
|
|
INT32 avel = abs(th->speed);
|
|
|
|
// decrement distance by the amount it moved
|
|
th->distance -= avel;
|
|
|
|
|
|
// are we at or past the destination?
|
|
if (th->distance <= 0)
|
|
{
|
|
// does it need to close?
|
|
if (!th->closing)
|
|
{
|
|
th->closing = true;
|
|
|
|
// reset distance and speed
|
|
th->distance = th->initDistance;
|
|
th->speed = th->initSpeed;
|
|
|
|
// start delay
|
|
th->delayCount = th->delay;
|
|
|
|
// reverse angle
|
|
th->angle = th->revAngle;
|
|
|
|
// reset component speeds
|
|
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
|
|
}
|
|
else
|
|
{
|
|
// remove thinker
|
|
if (po->thinker == &th->thinker)
|
|
{
|
|
po->thinker = NULL;
|
|
po->thrust = FRACUNIT;
|
|
}
|
|
P_RemoveThinker(&th->thinker);
|
|
// TODO: notify scripts
|
|
}
|
|
// TODO: sound sequence stop event
|
|
}
|
|
else if (th->distance < avel)
|
|
{
|
|
// we have less than one multiple of 'speed' left to go,
|
|
// so change the speed so that it doesn't pass the
|
|
// destination
|
|
th->speed = th->speed >= 0
|
|
? th->distance : -th->distance;
|
|
Polyobj_componentSpeed(th->speed, th->angle,
|
|
&th->momx, &th->momy);
|
|
}
|
|
}
|
|
else if (th->closing && th->distance != th->initDistance)
|
|
{
|
|
// move was blocked, special handling required -- make it reopen
|
|
th->distance = th->initDistance - th->distance;
|
|
th->speed = th->initSpeed;
|
|
th->angle = th->initAngle;
|
|
Polyobj_componentSpeed(th->speed, th->angle,
|
|
&th->momx, &th->momy);
|
|
th->closing = false;
|
|
// TODO: sound sequence start event
|
|
}
|
|
}
|
|
|
|
void T_PolyDoorSwing(polyswingdoor_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyDoorSwing: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSwing: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
{
|
|
po->thinker = &th->thinker;
|
|
|
|
// reset polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
}
|
|
|
|
// count down wait period
|
|
if (th->delayCount)
|
|
{
|
|
if (--th->delayCount == 0)
|
|
{
|
|
; // TODO: start sound sequence event
|
|
}
|
|
return;
|
|
}
|
|
|
|
// rotate by 'speed' angle per frame
|
|
// if distance == -1, this polyobject rotates perpetually
|
|
if (Polyobj_rotate(po, th->speed, false) && th->distance != -1)
|
|
{
|
|
INT32 avel = abs(th->speed);
|
|
|
|
// decrement distance by the amount it moved
|
|
th->distance -= avel;
|
|
|
|
// are we at or past the destination?
|
|
if (th->distance <= 0)
|
|
{
|
|
// does it need to close?
|
|
if (!th->closing)
|
|
{
|
|
th->closing = true;
|
|
|
|
// reset distance and speed
|
|
th->distance = th->initDistance;
|
|
th->speed = -th->initSpeed; // reverse speed on close
|
|
|
|
// start delay
|
|
th->delayCount = th->delay;
|
|
}
|
|
else
|
|
{
|
|
// remove thinker
|
|
if (po->thinker == &th->thinker)
|
|
{
|
|
po->thinker = NULL;
|
|
po->thrust = FRACUNIT;
|
|
}
|
|
P_RemoveThinker(&th->thinker);
|
|
// TODO: notify scripts
|
|
}
|
|
// TODO: sound sequence stop event
|
|
}
|
|
else if (th->distance < avel)
|
|
{
|
|
// we have less than one multiple of 'speed' left to go,
|
|
// so change the speed so that it doesn't pass the
|
|
// destination
|
|
th->speed = th->speed >= 0
|
|
? th->distance : -th->distance;
|
|
}
|
|
}
|
|
else if (th->closing && th->distance != th->initDistance)
|
|
{
|
|
// move was blocked, special handling required -- make it reopen
|
|
|
|
th->distance = th->initDistance - th->distance;
|
|
th->speed = th->initSpeed;
|
|
th->closing = false;
|
|
|
|
// TODO: sound sequence start event
|
|
}
|
|
}
|
|
|
|
// T_PolyObjDisplace: shift a polyobject based on a control sector's heights. -Red
|
|
void T_PolyObjDisplace(polydisplace_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
fixed_t newheights, delta;
|
|
fixed_t dx, dy;
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyDoorSwing: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyDoorSwing: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
{
|
|
po->thinker = &th->thinker;
|
|
|
|
// reset polyobject's thrust
|
|
po->thrust = FRACUNIT;
|
|
}
|
|
|
|
newheights = th->controlSector->floorheight+th->controlSector->ceilingheight;
|
|
delta = newheights-th->oldHeights;
|
|
|
|
if (!delta)
|
|
return;
|
|
|
|
dx = FixedMul(th->dx, delta);
|
|
dy = FixedMul(th->dy, delta);
|
|
|
|
if (Polyobj_moveXY(po, dx, dy))
|
|
th->oldHeights = newheights;
|
|
}
|
|
|
|
static inline INT32 Polyobj_AngSpeed(INT32 speed)
|
|
{
|
|
return (speed*ANG1)>>3; // no FixedAngle()
|
|
}
|
|
|
|
// Linedef Handlers
|
|
|
|
INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata)
|
|
{
|
|
polyobj_t *po;
|
|
polyobj_t *oldpo;
|
|
polyrotate_t *th;
|
|
INT32 start;
|
|
|
|
if (!(po = Polyobj_GetForNum(prdata->polyObjNum)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects
|
|
if (po->isBad)
|
|
return 0;
|
|
|
|
// check for override if this polyobj already has a thinker
|
|
if (po->thinker && !prdata->overRide)
|
|
return 0;
|
|
|
|
// create a new thinker
|
|
th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyObjRotate;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
po->thinker = &th->thinker;
|
|
|
|
// set fields
|
|
th->polyObjNum = prdata->polyObjNum;
|
|
|
|
// use Hexen-style byte angles for speed and distance
|
|
th->speed = Polyobj_AngSpeed(prdata->speed * prdata->direction);
|
|
|
|
if (prdata->distance == 360) // 360 means perpetual
|
|
th->distance = -1;
|
|
else if (prdata->distance == 0) // 0 means 360 degrees
|
|
th->distance = 0xffffffff - 1;
|
|
else
|
|
th->distance = FixedAngle(prdata->distance*FRACUNIT);
|
|
|
|
// set polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 8;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
|
|
// TODO: start sound sequence event
|
|
|
|
oldpo = po;
|
|
|
|
th->turnobjs = prdata->turnobjs;
|
|
|
|
// apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
prdata->polyObjNum = po->id; // change id to match child polyobject's
|
|
EV_DoPolyObjRotate(prdata);
|
|
}
|
|
|
|
// action was successful
|
|
return 1;
|
|
}
|
|
|
|
INT32 EV_DoPolyObjMove(polymovedata_t *pmdata)
|
|
{
|
|
polyobj_t *po;
|
|
polyobj_t *oldpo;
|
|
polymove_t *th;
|
|
INT32 start;
|
|
|
|
if (!(po = Polyobj_GetForNum(pmdata->polyObjNum)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjMove: bad polyobj %d\n", pmdata->polyObjNum);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects
|
|
if (po->isBad)
|
|
return 0;
|
|
|
|
// check for override if this polyobj already has a thinker
|
|
if (po->thinker && !pmdata->overRide)
|
|
return 0;
|
|
|
|
// create a new thinker
|
|
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyObjMove;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
po->thinker = &th->thinker;
|
|
|
|
// set fields
|
|
th->polyObjNum = pmdata->polyObjNum;
|
|
th->distance = pmdata->distance;
|
|
th->speed = pmdata->speed;
|
|
th->angle = pmdata->angle >> ANGLETOFINESHIFT;
|
|
|
|
// set component speeds
|
|
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
|
|
|
|
// set polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
|
|
// TODO: start sound sequence event
|
|
|
|
oldpo = po;
|
|
|
|
// apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
pmdata->polyObjNum = po->id; // change id to match child polyobject's
|
|
EV_DoPolyObjMove(pmdata);
|
|
}
|
|
|
|
// action was successful
|
|
return 1;
|
|
}
|
|
|
|
INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|
{
|
|
polyobj_t *po;
|
|
polywaypoint_t *th;
|
|
mobj_t *mo2;
|
|
mobj_t *first = NULL;
|
|
mobj_t *last = NULL;
|
|
mobj_t *target = NULL;
|
|
thinker_t *wp;
|
|
|
|
if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: bad polyobj %d\n", pwdata->polyObjNum);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects
|
|
if (po->isBad)
|
|
return 0;
|
|
|
|
if (po->thinker) // Don't crowd out another thinker.
|
|
return 0;
|
|
|
|
// create a new thinker
|
|
th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyObjWaypoint;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
po->thinker = &th->thinker;
|
|
|
|
// set fields
|
|
th->polyObjNum = pwdata->polyObjNum;
|
|
th->speed = pwdata->speed;
|
|
th->sequence = pwdata->sequence; // Used to specify sequence #
|
|
if (pwdata->reverse)
|
|
th->direction = -1;
|
|
else
|
|
th->direction = 1;
|
|
|
|
th->comeback = pwdata->comeback;
|
|
th->continuous = pwdata->continuous;
|
|
th->wrap = pwdata->wrap;
|
|
th->stophere = false;
|
|
|
|
// Find the first waypoint we need to use
|
|
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence)
|
|
{
|
|
if (th->direction == -1) // highest waypoint #
|
|
{
|
|
if (mo2->health == 0)
|
|
last = mo2;
|
|
else
|
|
{
|
|
if (first == NULL)
|
|
first = mo2;
|
|
else if (mo2->health > first->health)
|
|
first = mo2;
|
|
}
|
|
}
|
|
else // waypoint 0
|
|
{
|
|
if (mo2->health == 0)
|
|
first = mo2;
|
|
else
|
|
{
|
|
if (last == NULL)
|
|
last = mo2;
|
|
else if (mo2->health > last->health)
|
|
last = mo2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!first)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing starting waypoint!\n");
|
|
po->thinker = NULL;
|
|
P_RemoveThinker(&th->thinker);
|
|
return 0;
|
|
}
|
|
|
|
// Hotfix to not crash on single-waypoint sequences -Red
|
|
if (!last)
|
|
last = first;
|
|
|
|
// Set diffx, diffy, diffz
|
|
// Put these at 0 for now...might not be needed after all.
|
|
th->diffx = 0;//first->x - po->centerPt.x;
|
|
th->diffy = 0;//first->y - po->centerPt.y;
|
|
th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2);
|
|
|
|
if (last->x == po->centerPt.x
|
|
&& last->y == po->centerPt.y
|
|
&& last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2))
|
|
{
|
|
// Already at the destination point...
|
|
if (!th->wrap)
|
|
{
|
|
po->thinker = NULL;
|
|
P_RemoveThinker(&th->thinker);
|
|
}
|
|
}
|
|
|
|
// Find the actual target movement waypoint
|
|
target = first;
|
|
/*for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
|
|
{
|
|
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
|
|
continue;
|
|
|
|
mo2 = (mobj_t *)wp;
|
|
|
|
if (mo2->type != MT_TUBEWAYPOINT)
|
|
continue;
|
|
|
|
if (mo2->threshold == th->sequence)
|
|
{
|
|
if (th->direction == -1) // highest waypoint #
|
|
{
|
|
if (mo2->health == first->health - 1)
|
|
{
|
|
target = mo2;
|
|
break;
|
|
}
|
|
}
|
|
else // waypoint 0
|
|
{
|
|
if (mo2->health == first->health + 1)
|
|
{
|
|
target = mo2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
|
|
if (!target)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n");
|
|
po->thinker = NULL;
|
|
P_RemoveThinker(&th->thinker);
|
|
return 0;
|
|
}
|
|
|
|
// Set pointnum
|
|
th->pointnum = target->health;
|
|
|
|
// We don't deal with the mirror crap here, we'll
|
|
// handle that in the T_Thinker function.
|
|
return 1;
|
|
}
|
|
|
|
static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata)
|
|
{
|
|
polyslidedoor_t *th;
|
|
polyobj_t *oldpo;
|
|
angle_t angtemp;
|
|
INT32 start;
|
|
|
|
// allocate and add a new slide door thinker
|
|
th = Z_Malloc(sizeof(polyslidedoor_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSlide;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
|
|
// point the polyobject to this thinker
|
|
po->thinker = &th->thinker;
|
|
|
|
// setup fields of the thinker
|
|
th->polyObjNum = po->id;
|
|
th->closing = false;
|
|
th->delay = doordata->delay;
|
|
th->delayCount = 0;
|
|
th->distance = th->initDistance = doordata->distance;
|
|
th->speed = th->initSpeed = doordata->speed;
|
|
|
|
// haleyjd: do angle reverse calculation in full precision to avoid
|
|
// drift due to ANGLETOFINESHIFT.
|
|
angtemp = doordata->angle;
|
|
th->angle = angtemp >> ANGLETOFINESHIFT;
|
|
th->initAngle = th->angle;
|
|
th->revAngle = (angtemp + ANGLE_180) >> ANGLETOFINESHIFT;
|
|
|
|
Polyobj_componentSpeed(th->speed, th->angle, &th->momx, &th->momy);
|
|
|
|
// set polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
|
|
// TODO: sound sequence start event
|
|
|
|
oldpo = po;
|
|
|
|
// start action on mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
Polyobj_doSlideDoor(po, doordata);
|
|
}
|
|
|
|
static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata)
|
|
{
|
|
polyswingdoor_t *th;
|
|
polyobj_t *oldpo;
|
|
INT32 start;
|
|
|
|
// allocate and add a new swing door thinker
|
|
th = Z_Malloc(sizeof(polyswingdoor_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyDoorSwing;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
|
|
// point the polyobject to this thinker
|
|
po->thinker = &th->thinker;
|
|
|
|
// setup fields of the thinker
|
|
th->polyObjNum = po->id;
|
|
th->closing = false;
|
|
th->delay = doordata->delay;
|
|
th->delayCount = 0;
|
|
th->distance = th->initDistance = FixedAngle(doordata->distance*FRACUNIT);
|
|
th->speed = Polyobj_AngSpeed(doordata->speed);
|
|
th->initSpeed = th->speed;
|
|
|
|
// set polyobject's thrust
|
|
po->thrust = abs(th->speed) >> 3;
|
|
if (po->thrust < FRACUNIT)
|
|
po->thrust = FRACUNIT;
|
|
else if (po->thrust > 4*FRACUNIT)
|
|
po->thrust = 4*FRACUNIT;
|
|
|
|
// TODO: sound sequence start event
|
|
|
|
oldpo = po;
|
|
|
|
// start action on mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
Polyobj_doSwingDoor(po, doordata);
|
|
}
|
|
|
|
INT32 EV_DoPolyDoor(polydoordata_t *doordata)
|
|
{
|
|
polyobj_t *po;
|
|
|
|
if (!(po = Polyobj_GetForNum(doordata->polyObjNum)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: bad polyobj %d\n", doordata->polyObjNum);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects;
|
|
// polyobject doors don't allow action overrides
|
|
if (po->isBad || po->thinker)
|
|
return 0;
|
|
|
|
switch (doordata->doorType)
|
|
{
|
|
case POLY_DOOR_SLIDE:
|
|
Polyobj_doSlideDoor(po, doordata);
|
|
break;
|
|
case POLY_DOOR_SWING:
|
|
Polyobj_doSwingDoor(po, doordata);
|
|
break;
|
|
default:
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: unknown door type %d", doordata->doorType);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata)
|
|
{
|
|
polyobj_t *po;
|
|
polyobj_t *oldpo;
|
|
polydisplace_t *th;
|
|
INT32 start;
|
|
|
|
if (!(po = Polyobj_GetForNum(prdata->polyObjNum)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects
|
|
if (po->isBad)
|
|
return 0;
|
|
|
|
// create a new thinker
|
|
th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyObjDisplace;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
po->thinker = &th->thinker;
|
|
|
|
// set fields
|
|
th->polyObjNum = prdata->polyObjNum;
|
|
|
|
th->controlSector = prdata->controlSector;
|
|
th->oldHeights = th->controlSector->floorheight+th->controlSector->ceilingheight;
|
|
|
|
th->dx = prdata->dx;
|
|
th->dy = prdata->dy;
|
|
|
|
oldpo = po;
|
|
|
|
// apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
prdata->polyObjNum = po->id; // change id to match child polyobject's
|
|
EV_DoPolyObjDisplace(prdata);
|
|
}
|
|
|
|
// action was successful
|
|
return 1;
|
|
}
|
|
|
|
void T_PolyObjFlag(polymove_t *th)
|
|
{
|
|
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
|
|
size_t i;
|
|
|
|
if (!po)
|
|
#ifdef RANGECHECK
|
|
I_Error("T_PolyObjFlag: thinker has invalid id %d\n", th->polyObjNum);
|
|
#else
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "T_PolyObjFlag: thinker with invalid id %d removed.\n", th->polyObjNum);
|
|
P_RemoveThinkerDelayed(&th->thinker);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// check for displacement due to override and reattach when possible
|
|
if (po->thinker == NULL)
|
|
po->thinker = &th->thinker;
|
|
|
|
// Iterate through polyobject's vertices
|
|
for (i = 0; i < po->numVertices/2; i++)
|
|
{
|
|
vertex_t vec;
|
|
fixed_t sine = FINESINE(th->distance)*th->momx;
|
|
|
|
Polyobj_componentSpeed(sine, th->angle, &vec.x, &vec.y);
|
|
|
|
po->vertices[i]->x = po->tmpVerts[i].x;
|
|
po->vertices[i]->y = po->tmpVerts[i].y;
|
|
|
|
Polyobj_vecAdd(po->vertices[i], &vec);
|
|
|
|
th->distance += th->speed;
|
|
th->distance &= FINEMASK;
|
|
}
|
|
|
|
for (i = 0; i < po->numLines; i++)
|
|
Polyobj_rotateLine(po->lines[i]);
|
|
|
|
Polyobj_removeFromBlockmap(po); // unlink it from the blockmap
|
|
Polyobj_removeFromSubsec(po); // unlink it from its subsector
|
|
Polyobj_linkToBlockmap(po); // relink to blockmap
|
|
Polyobj_attachToSubsec(po); // relink to subsector
|
|
}
|
|
|
|
INT32 EV_DoPolyObjFlag(line_t *pfdata)
|
|
{
|
|
polyobj_t *po;
|
|
polyobj_t *oldpo;
|
|
polymove_t *th;
|
|
size_t i;
|
|
INT32 start;
|
|
|
|
if (!(po = Polyobj_GetForNum(pfdata->tag)))
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->tag);
|
|
return 0;
|
|
}
|
|
|
|
// don't allow line actions to affect bad polyobjects,
|
|
// polyobject doors don't allow action overrides
|
|
if (po->isBad || po->thinker)
|
|
return 0;
|
|
|
|
// Must have even # of vertices
|
|
if (po->numVertices & 1)
|
|
{
|
|
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: Polyobject has odd # of vertices!\n");
|
|
return 0;
|
|
}
|
|
|
|
// create a new thinker
|
|
th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL);
|
|
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFlag;
|
|
PolyObj_AddThinker(&th->thinker);
|
|
po->thinker = &th->thinker;
|
|
|
|
// set fields
|
|
th->polyObjNum = pfdata->tag;
|
|
th->distance = 0;
|
|
th->speed = P_AproxDistance(pfdata->dx, pfdata->dy)>>FRACBITS;
|
|
th->angle = R_PointToAngle2(pfdata->v1->x, pfdata->v1->y, pfdata->v2->x, pfdata->v2->y)>>ANGLETOFINESHIFT;
|
|
th->momx = sides[pfdata->sidenum[0]].textureoffset>>FRACBITS;
|
|
|
|
// save current positions
|
|
for (i = 0; i < po->numVertices; ++i)
|
|
po->tmpVerts[i] = *(po->vertices[i]);
|
|
|
|
oldpo = po;
|
|
|
|
// apply action to mirroring polyobjects as well
|
|
start = 0;
|
|
while ((po = Polyobj_GetChild(oldpo, &start)))
|
|
{
|
|
pfdata->tag = po->id;
|
|
EV_DoPolyObjFlag(pfdata);
|
|
}
|
|
|
|
// action was successful
|
|
return 1;
|
|
}
|
|
|
|
#endif // ifdef POLYOBJECTS
|
|
|
|
// EOF
|