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aecc97ded3
* if you sent it to a client rather than the server, game over, your connection is closed * if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly) * if the server has downloading disabled anyway, ...yeah, you get the idea Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netfil.h
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/// \brief File transferring related structs and functions.
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#ifndef __D_NETFIL__
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#define __D_NETFIL__
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#include "w_wad.h"
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typedef enum
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{
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SF_FILE,
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SF_Z_RAM,
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SF_RAM,
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SF_NOFREERAM
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} freemethod_t;
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typedef enum
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{
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FS_NOTFOUND,
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FS_FOUND,
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FS_REQUESTED,
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FS_DOWNLOADING,
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FS_OPEN, // Is opened and used in w_wad
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FS_MD5SUMBAD
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} filestatus_t;
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typedef struct
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{
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UINT8 important;
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UINT8 willsend; // Is the server willing to send it?
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char filename[MAX_WADPATH];
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UINT8 md5sum[16];
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// Used only for download
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FILE *file;
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UINT32 currentsize;
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UINT32 totalsize;
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filestatus_t status; // The value returned by recsearch
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} fileneeded_t;
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extern INT32 fileneedednum;
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extern fileneeded_t fileneeded[MAX_WADFILES];
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extern char downloaddir[256];
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#ifdef CLIENT_LOADINGSCREEN
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extern INT32 lastfilenum;
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#endif
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UINT8 *PutFileNeeded(void);
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void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
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void CL_PrepareDownloadSaveGame(const char *tmpsave);
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INT32 CL_CheckFiles(void);
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void CL_LoadServerFiles(void);
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void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
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UINT8 fileid);
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void SV_FileSendTicker(void);
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void Got_Filetxpak(void);
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boolean SV_SendingFile(INT32 node);
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boolean CL_CheckDownloadable(void);
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boolean CL_SendRequestFile(void);
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boolean Got_RequestFilePak(INT32 node);
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void SV_AbortSendFiles(INT32 node);
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void CloseNetFile(void);
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boolean fileexist(char *filename, time_t ptime);
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// Search a file in the wadpath, return FS_FOUND when found
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
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boolean completepath);
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filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);
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void nameonly(char *s);
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size_t nameonlylength(const char *s);
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#endif // __D_NETFIL__
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