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122 lines
2.8 KiB
C
122 lines
2.8 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file f_finale.h
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/// \brief Title screen, intro, game evaluation, and credits.
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/// Also includes protos for screen wipe functions.
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#ifndef __F_FINALE__
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#define __F_FINALE__
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#include "doomtype.h"
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#include "d_event.h"
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//
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// FINALE
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//
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// Called by main loop.
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boolean F_IntroResponder(event_t *ev);
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boolean F_CutsceneResponder(event_t *ev);
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boolean F_CreditResponder(event_t *ev);
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// Called by main loop.
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void F_GameEndTicker(void);
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void F_IntroTicker(void);
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void F_TitleScreenTicker(boolean run);
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void F_CutsceneTicker(void);
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void F_TitleDemoTicker(void);
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// Called by main loop.
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void F_GameEndDrawer(void);
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void F_IntroDrawer(void);
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void F_TitleScreenDrawer(void);
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void F_StartWaitingPlayers(void);
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void F_WaitingPlayersTicker(void);
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void F_WaitingPlayersDrawer(void);
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void F_GameEvaluationDrawer(void);
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void F_StartGameEvaluation(void);
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void F_GameEvaluationTicker(void);
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void F_CreditTicker(void);
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void F_CreditDrawer(void);
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void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
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void F_CutsceneDrawer(void);
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void F_EndCutScene(void);
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void F_StartGameEnd(void);
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void F_StartIntro(void);
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void F_StartTitleScreen(void);
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void F_StartCredits(void);
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boolean F_ContinueResponder(event_t *event);
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void F_StartContinue(void);
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void F_ContinueTicker(void);
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void F_ContinueDrawer(void);
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extern INT32 titlescrollspeed;
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//
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// WIPE
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//
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extern boolean WipeInAction;
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extern INT32 lastwipetic;
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void F_WipeStartScreen(void);
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void F_WipeEndScreen(void);
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void F_RunWipe(UINT8 wipetype, boolean drawMenu);
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enum
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{
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wipe_credits_intermediate, // makes a good 0 I guess.
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wipe_level_toblack,
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wipe_intermission_toblack,
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wipe_voting_toblack,
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wipe_continuing_toblack,
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wipe_titlescreen_toblack,
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wipe_timeattack_toblack,
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wipe_credits_toblack,
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wipe_evaluation_toblack,
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wipe_gameend_toblack,
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wipe_intro_toblack,
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wipe_cutscene_toblack,
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// custom intermissions
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wipe_specinter_toblack,
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wipe_multinter_toblack,
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wipe_speclevel_towhite,
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wipe_level_final,
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wipe_intermission_final,
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wipe_voting_final,
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wipe_continuing_final,
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wipe_titlescreen_final,
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wipe_timeattack_final,
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wipe_credits_final,
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wipe_evaluation_final,
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wipe_gameend_final,
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wipe_intro_final,
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wipe_cutscene_final,
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// custom intermissions
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wipe_specinter_final,
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wipe_multinter_final,
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NUMWIPEDEFS,
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WIPEFINALSHIFT = wipe_level_final - wipe_level_toblack
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};
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extern UINT8 wipedefs[NUMWIPEDEFS];
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#endif
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