Kart-Public/src/k_kart.c
2017-11-29 02:07:22 -05:00

4981 lines
179 KiB
C

// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
#include "doomdef.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_random.h"
#include "p_local.h"
#include "p_slopes.h"
#include "r_draw.h"
#include "r_local.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "z_zone.h"
#include "m_misc.h"
#include "k_kart.h"
#include "f_finale.h"
//{ SRB2kart Color Code
#define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
// These should be within 14 characters to fit on the character select screen
const char *KartColor_Names[MAXSKINCOLORS] =
{
"None", // 00 // SKINCOLOR_NONE
"Ivory", // 01 // SKINCOLOR_IVORY
"White", // 02 // SKINCOLOR_WHITE
"Silver", // 03 // SKINCOLOR_SILVER
"Cloudy", // 04 // SKINCOLOR_CLOUDY
"Grey", // 05 // SKINCOLOR_GREY
"Dark Grey", // 06 // SKINCOLOR_DARKGREY
"Black", // 07 // SKINCOLOR_BLACK
"Salmon", // 08 // SKINCOLOR_SALMON
"Pink", // 09 // SKINCOLOR_PINK
"Light Red", // 10 // SKINCOLOR_LIGHTRED
"Shiny Red", // 11 // SKINCOLOR_SHINYRED
"Red", // 12 // SKINCOLOR_RED
"Dark Pink", // 13 // SKINCOLOR_DARKPINK
"Dark Red", // 14 // SKINCOLOR_DARKRED
"Dawn", // 15 // SKINCOLOR_DAWN
"Orange", // 16 // SKINCOLOR_ORANGE
"Shiny Orange", // 17 // SKINCOLOR_SHINYORANGE
"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
"Sepia", // 22 // SKINCOLOR_SEPIA
"Beige", // 23 // SKINCOLOR_BEIGE
"Brown", // 24 // SKINCOLOR_BROWN
"Leather", // 25 // SKINCOLOR_LEATHER
"Yellow", // 26 // SKINCOLOR_YELLOW
"Peach", // 27 // SKINCOLOR_PEACH
"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
"Caramel", // 29 // SKINCOLOR_CARAMEL
"Gold", // 30 // SKINCOLOR_GOLD
"Shiny Caramel", // 31 // SKINCOLOR_SHINYCARAMEL
"Vomit", // 32 // SKINCOLOR_VOMIT
"Garden", // 33 // SKINCOLOR_GARDEN
"Light Army", // 34 // SKINCOLOR_LIGHTARMY
"Army", // 35 // SKINCOLOR_ARMY
"Pistachio", // 36 // SKINCOLOR_PISTACHIO
"Robo-Hood", // 37 // SKINCOLOR_ROBOHOOD
"Olive", // 38 // SKINCOLOR_OLIVE
"Dark Army", // 39 // SKINCOLOR_DARKARMY
"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
"Neon Green", // 42 // SKINCOLOR_NEONGREEN
"Green", // 43 // SKINCOLOR_GREEN
"Dark Green", // 44 // SKINCOLOR_DARKGREEN
"Swamp", // 45 // SKINCOLOR_SWAMP
"Frost", // 46 // SKINCOLOR_FROST
"Slate", // 47 // SKINCOLOR_SLATEBLUE
"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
"Cyan", // 49 // SKINCOLOR_CYAN
"Cerulean", // 50 // SKINCOLOR_CERULEAN
"Turquoise", // 51 // SKINCOLOR_TURQUOISE
"Teal", // 52 // SKINCOLOR_TEAL
"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
"Blue", // 54 // SKINCOLOR_BLUE
"Shiny Blue", // 55 // SKINCOLOR_SHINYBLUE
"Navy", // 56 // SKINCOLOR_NAVY
"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
"Jet Black", // 58 // SKINCOLOR_JETBLACK
"Lilac", // 59 // SKINCOLOR_LILAC
"Purple", // 60 // SKINCOLOR_PURPLE
"Lavender", // 61 // SKINCOLOR_LAVENDER
"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
"Indigo" // 63 // SKINCOLOR_INDIGO
};
UINT8 colortranslations[MAXSKINCOLORS][16] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
{120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10}, // SKINCOLOR_IVORY
{ 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7}, // SKINCOLOR_WHITE
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, // SKINCOLOR_SILVER
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_CLOUDY
{ 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}, // SKINCOLOR_GREY
{ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}, // SKINCOLOR_DARKGREY
{ 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BLACK
{120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127}, // SKINCOLOR_SALMON
{144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151}, // SKINCOLOR_PINK
{120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135}, // SKINCOLOR_LIGHTRED
{120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143}, // SKINCOLOR_SHINYRED
{125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140}, // SKINCOLOR_RED
{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_DARKPINK
{136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143}, // SKINCOLOR_DARKRED
{120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153}, // SKINCOLOR_DAWN
{ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95}, // SKINCOLOR_ORANGE
{ 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159}, // SKINCOLOR_SHINYORANGE
{ 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159}, // SKINCOLOR_DARKORANGE
{112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_GOLDENBROWN
{152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159}, // SKINCOLOR_ROSEWOOD
{152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31}, // SKINCOLOR_DARKROSEWOOD
{ 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
{ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47}, // SKINCOLOR_BEIGE
{ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}, // SKINCOLOR_BROWN
{ 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31}, // SKINCOLOR_LEATHER
{ 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117}, // SKINCOLOR_YELLOW
{ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79}, // SKINCOLOR_PEACH
{ 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87}, // SKINCOLOR_LIGHTORANGE
{ 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55}, // SKINCOLOR_CARAMEL
{112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119}, // SKINCOLOR_GOLD
{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_SHINYCARAMEL
{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
{176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179}, // SKINCOLOR_LIGHTARMY
{176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183}, // SKINCOLOR_ARMY
{176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173}, // SKINCOLOR_PISTACHIO
{177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173}, // SKINCOLOR_ROBOHOOD
{105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31}, // SKINCOLOR_OLIVE
{176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31}, // SKINCOLOR_DARKARMY
{160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167}, // SKINCOLOR_LIGHTGREEN
{184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187}, // SKINCOLOR_UGLYGREEN
{184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191}, // SKINCOLOR_NEONGREEN
{160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN
{168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175}, // SKINCOLOR_DARKGREEN
{187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
{224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175}, // SKINCOLOR_FROST
{200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203}, // SKINCOLOR_SLATE
{224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231}, // SKINCOLOR_LIGHTBLUE
{208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219}, // SKINCOLOR_CYAN
{216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219}, // SKINCOLOR_CERULEAN
{208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223}, // SKINCOLOR_TURQOISE
{220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223}, // SKINCOLOR_TEAL
{200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207}, // SKINCOLOR_STEELBLUE
{224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239}, // SKINCOLOR_BLUE
{224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246}, // SKINCOLOR_SHINYBLUE
{200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_NAVY
{231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246}, // SKINCOLOR_DARKBLUE
{200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_JETBLACK
{120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250}, // SKINCOLOR_LILAC
{192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199}, // SKINCOLOR_PURPLE
{248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255}, // SKINCOLOR_LAVENDER
{192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
{192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_INDIGO
/* Removed Colours
{192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243}, // SKINCOLOR_DUSK
{ 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255}, // SKINCOLOR_RAINBOW
*/
};
/** \brief Generates the starman colourmaps that are used when a player has the invincibility power
\param dest_colormap colormap to populate
\param skincolor translation color
*/
void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor)
{
INT32 i, j;
RGBA_t color;
UINT8 colorbrightnesses[16];
UINT8 brightness;
UINT16 brightdif;
INT32 temp;
// first generate the brightness of all the colours of that skincolour
for (i = 0; i < 16; i++)
{
color = V_GetColor(colortranslations[skincolor][i]);
colorbrightnesses[i] = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3);
}
// next, for every colour in the palette, choose the transcolor that has the closest brightness
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
color = V_GetColor(i);
brightness = (UINT8)(((UINT16)color.s.red + (UINT16)color.s.green + (UINT16)color.s.blue)/3);
brightdif = 256;
for (j = 0; j < 16; j++)
{
temp = abs((INT16)brightness - (INT16)colorbrightnesses[j]);
if (temp < brightdif)
{
brightdif = (UINT16)temp;
dest_colormap[i] = colortranslations[skincolor][j];
}
}
}
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\param dest_colormap colormap to populate
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
\param color translation color
\return void
*/
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
{
INT32 i;
INT32 starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
else dest_colormap[i] = (UINT8)i;
}
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[239] = 0;
return;
}
else if (skinnum == TC_STARMAN)
{
K_StarmanColormap(dest_colormap, color);
return;
}
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
// Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i;
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// Build the translated ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
dest_colormap[starttranscolor + i] = colortranslations[color][i];
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\param name color name
\return 0
*/
UINT8 K_GetKartColorByName(const char *name)
{
UINT8 color = (UINT8)atoi(name);
if (color > 0 && color < MAXSKINCOLORS)
return color;
for (color = 1; color < MAXSKINCOLORS; color++)
if (!stricmp(KartColor_Names[color], name))
return color;
return 0;
}
//}
//{ SRB2kart Net Variables
void K_RegisterKartStuff(void)
{
CV_RegisterVar(&cv_magnet);
CV_RegisterVar(&cv_boo);
CV_RegisterVar(&cv_mushroom);
CV_RegisterVar(&cv_triplemushroom);
CV_RegisterVar(&cv_megashroom);
CV_RegisterVar(&cv_goldshroom);
CV_RegisterVar(&cv_star);
CV_RegisterVar(&cv_triplebanana);
CV_RegisterVar(&cv_fakeitem);
CV_RegisterVar(&cv_banana);
CV_RegisterVar(&cv_greenshell);
CV_RegisterVar(&cv_redshell);
CV_RegisterVar(&cv_laserwisp);
CV_RegisterVar(&cv_triplegreenshell);
CV_RegisterVar(&cv_bobomb);
CV_RegisterVar(&cv_blueshell);
CV_RegisterVar(&cv_jaws);
CV_RegisterVar(&cv_fireflower);
CV_RegisterVar(&cv_tripleredshell);
CV_RegisterVar(&cv_lightning);
CV_RegisterVar(&cv_feather);
CV_RegisterVar(&cv_kartcheck);
CV_RegisterVar(&cv_kartstarsfx);
CV_RegisterVar(&cv_kartcc);
CV_RegisterVar(&cv_kartballoons);
CV_RegisterVar(&cv_kartfrantic);
CV_RegisterVar(&cv_kartcomeback);
CV_RegisterVar(&cv_speedometer);
CV_RegisterVar(&cv_collideminimum);
CV_RegisterVar(&cv_collidesoundnum);
CV_RegisterVar(&cv_collidesounds);
}
//}
UINT8 K_GetKartCC(void)
{
if (gametype == GT_MATCH)
return 50;
else if (modeattacking)
return 150;
else
return cv_kartcc.value;
}
//{ SRB2kart Roulette Code - Position Based
#define NUMKARTITEMS 19
#define NUMKARTODDS 40
// Ugly ol' 3D arrays
/*
static INT32 K_KartItemOddsPosition_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
{
// 1 Active Player
{ //1st //
{ 0 }, // Magnet
{ 0 }, // Boo
{ 40 }, // Mushroom
{ 0 }, // Triple Mushroom
{ 0 }, // Mega Mushroom
{ 0 }, // Gold Mushroom
{ 0 }, // Star
{ 0 }, // Triple Banana
{ 0 }, // Fake Item
{ 0 }, // Banana
{ 0 }, // Green Shell
{ 0 }, // Red Shell
{ 0 }, // Triple Green Shell
{ 0 }, // Bob-omb
{ 0 }, // Blue Shell
{ 0 }, // Fire Flower
{ 0 }, // Triple Red Shell
{ 0 } // Lightning
}, //1st //
// 2 Active Players
{ //1st 2nd //
{ 1, 0 }, // Magnet
{ 0, 0 }, // Boo
{ 6, 11 }, // Mushroom
{ 0, 3 }, // Triple Mushroom
{ 0, 1 }, // Mega Mushroom
{ 0, 1 }, // Gold Mushroom
{ 0, 0 }, // Star
{ 4, 0 }, // Triple Banana
{ 7, 0 }, // Fake Item
{ 12, 0 }, // Banana
{ 8, 6 }, // Green Shell
{ 2, 12 }, // Red Shell
{ 0, 4 }, // Triple Green Shell
{ 0, 0 }, // Bob-omb
{ 0, 2 }, // Blue Shell
{ 0, 0 }, // Fire Flower
{ 0, 0 }, // Triple Red Shell
{ 0, 0 } // Lightning
}, //1st 2nd //
// 3 Active Players
{ //1st 2nd 3rd //
{ 1, 0, 0 }, // Magnet
{ 0, 1, 0 }, // Boo
{ 4, 10, 0 }, // Mushroom
{ 0, 4, 11 }, // Triple Mushroom
{ 0, 0, 2 }, // Mega Mushroom
{ 0, 0, 16 }, // Gold Mushroom
{ 0, 0, 6 }, // Star
{ 4, 0, 0 }, // Triple Banana
{ 7, 2, 0 }, // Fake Item
{ 13, 4, 0 }, // Banana
{ 9, 4, 0 }, // Green Shell
{ 2, 8, 0 }, // Red Shell
{ 0, 3, 0 }, // Triple Green Shell
{ 0, 2, 0 }, // Bob-omb
{ 0, 2, 0 }, // Blue Shell
{ 0, 0, 0 }, // Fire Flower
{ 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 5 } // Lightning
}, //1st 2nd 3rd //
// 4 Active Players
{ //1st 2nd 3rd 4th //
{ 1, 1, 0, 0 }, // Magnet
{ 0, 3, 0, 0 }, // Boo
{ 2, 10, 0, 0 }, // Mushroom
{ 0, 3, 9, 10 }, // Triple Mushroom
{ 0, 0, 3, 0 }, // Mega Mushroom
{ 0, 0, 9, 16 }, // Gold Mushroom
{ 0, 0, 0, 8 }, // Star
{ 4, 0, 0, 0 }, // Triple Banana
{ 7, 2, 0, 0 }, // Fake Item
{ 14, 4, 0, 0 }, // Banana
{ 9, 5, 0, 0 }, // Green Shell
{ 3, 8, 6, 0 }, // Red Shell
{ 0, 2, 4, 0 }, // Triple Green Shell
{ 0, 2, 0, 0 }, // Bob-omb
{ 0, 0, 3, 0 }, // Blue Shell
{ 0, 0, 3, 0 }, // Fire Flower
{ 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 6 } // Lightning
}, //1st 2nd 3rd 4th //
// 5 Active Players
{ //1st 2nd 3rd 4th 5th //
{ 1, 2, 0, 0, 0 }, // Magnet
{ 0, 3, 0, 0, 0 }, // Boo
{ 0, 9, 7, 0, 0 }, // Mushroom
{ 0, 0, 8, 12, 12 }, // Triple Mushroom
{ 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 9, 20 }, // Gold Mushroom
{ 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0 }, // Fake Item
{ 15, 4, 0, 0, 0 }, // Banana
{ 10, 6, 3, 0, 0 }, // Green Shell
{ 3, 9, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0 }, // Bob-omb
{ 0, 0, 4, 0, 0 }, // Blue Shell
{ 0, 0, 3, 4, 0 }, // Fire Flower
{ 0, 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th //
// 6 Active Players
{ //1st 2nd 3rd 4th 5th 6th //
{ 1, 2, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 0, 0, 0 }, // Boo
{ 0, 9, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 5, 11, 14, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 6, 11, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 3, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 5, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0 }, // Bob-omb
{ 0, 0, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 4, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th //
// 7 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th //
{ 1, 2, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th //
// 8 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 9 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
// 9 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
// 10 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
// 11 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
// 12 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
// 13 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
// 14 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
// 15 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
// 16 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
};
*/
// Less ugly 2D arrays
static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
{
//P-Odds 0 1 2 3 4 5 6 7 8
/*Magnet*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Lightning
/*Feather*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Feather
};
static INT32 K_KartItemOddsBalloons[NUMKARTITEMS][5] =
{
//P-Odds 0 1 2 3 4
/*Magnet*/ { 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 1, 5, 2, 0 }, // Boo
/*Mushroom*/ { 1, 2, 5, 1, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 1, 1, 0, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0 }, // Gold Mushroom
/*Star*/ { 1, 1, 0, 0, 0 }, // Star
/*Triple Banana*/ { 0, 3, 3, 1, 0 }, // Triple Banana
/*Fake Item*/ { 0, 0, 2, 2, 1 }, // Fake Item
/*Banana*/ { 0, 0, 3, 1, 1 }, // Banana
/*Green Shell*/ { 0, 0, 5, 3, 1 }, // Green Shell
/*Red Shell*/ { 0, 3, 3, 1, 0 }, // Red Shell
/*Triple Green Shell*/ { 0, 3, 3, 1, 0 }, // Triple Green Shell
/*Bob-omb*/ { 0, 3, 3, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 0, 3, 3, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 1, 1, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0 }, // Lightning
/*Feather*/ { 0, 0, 5, 3, 1 } // Feather
};
/** \brief Item Roulette for Kart
\param player player
\param getitem what item we're looking for
\param retrokart whether or not we're getting old or new item odds
\return void
*/
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
{
switch (getitem)
{
case 1: // Magnet
player->kartstuff[k_magnet] = 1;
break;
case 2: // Boo
player->kartstuff[k_boo] = 1;
break;
case 4: // Triple Mushroom
player->kartstuff[k_mushroom] = 4;
break;
case 5: // Mega Mushroom
player->kartstuff[k_megashroom] = 1;
break;
case 6: // Gold Mushroom
player->kartstuff[k_goldshroom] = 1;
break;
case 7: // Star
player->kartstuff[k_star] = 1;
break;
case 8: // Triple Banana
player->kartstuff[k_triplebanana] |= 8;
break;
case 9: // Fake Item
player->kartstuff[k_fakeitem] |= 2;
break;
case 10: // Banana
player->kartstuff[k_banana] |= 2;
break;
case 11: // Green Shell
player->kartstuff[k_greenshell] |= 2;
break;
case 12: // Red Shell
player->kartstuff[k_redshell] |= 2;
break;
case 13: // Triple Green Shell - or - Laser Wisp
if (retrokart)
player->kartstuff[k_triplegreenshell] |= 8;
else
player->kartstuff[k_laserwisp] = 1;
break;
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
if (retrokart)
player->kartstuff[k_bobomb] |= 2;
else
player->kartstuff[k_triplegreenshell] |= 8;
break;
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
if (retrokart)
player->kartstuff[k_blueshell] = 1;
else
player->kartstuff[k_bobomb] |= 2;
break;
case 16: // Fire Flower - or - Deton (Blue Shell)
if (retrokart)
player->kartstuff[k_fireflower] = 1;
else
player->kartstuff[k_blueshell] |= 4;
break;
case 17: // Triple Red Shell - or - 2x Jaws
if (retrokart)
player->kartstuff[k_tripleredshell] |= 8;
else
player->kartstuff[k_jaws] = 1;
break;
case 18: // Lightning
player->kartstuff[k_lightning] = 1;
break;
case 19: // Feather
player->kartstuff[k_feather] |= 1;
break;
default: // Mushroom - Doing it here as a fail-safe
if (getitem != 3)
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
player->kartstuff[k_mushroom] = 1;
break;
}
}
/** \brief Item Roulette for Kart
\param player player object passed from P_KartPlayerThink
\return void
/
static void K_KartItemRouletteByPosition(player_t *player, ticcmd_t *cmd)
{
INT32 i;
INT32 pingame = 0, pexiting = 0;
INT32 roulettestop;
INT32 prandom;
INT32 ppos = player->kartstuff[k_position] - 1;
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
INT32 chance = 0, numchoices = 0;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
}
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
return;
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
// Tiny catcher in case player position is unset.
if (ppos < 0) ppos = 0;
#define SETITEMRESULT(pos, numplayers, itemnum) \
for (chance = 0; chance < K_KartItemOddsPosition_Retro[numplayers-1][itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1); // Magnet
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2); // Boo
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3); // Mushroom
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4); // Triple Mushroom
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5); // Mega Mushroom
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6); // Gold Mushroom
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7); // Star
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8); // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9); // Fake Item
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10); // Banana
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11); // Green Shell
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12); // Red Shell
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 13); // Triple Green Shell
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 15); // Blue Shell
//if (cv_fireflower.value) SETITEMRESULT(ppos, pingame, 16); // Fire Flower
if (cv_tripleredshell.value) SETITEMRESULT(ppos, pingame, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18); // Lightning
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
//}
//else if (gametype == GT_NEO)
{
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1) // Electro-Shield
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2) // S3K Ghost
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3) // Speed Shoe
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4) // Triple Speed Shoe
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5) // Size-Up Monitor
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6) // Rocket Shoe
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7) // Invincibility
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8) // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9) // Eggman Monitor
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10) // Banana
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11) // 1x Orbinaut
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12) // 1x Jaws
if (cv_laserwisp.value) SETITEMRESULT(ppos, pingame, 13) // Laser Wisp
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 14) // 3x Orbinaut
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 15) // Specialstage Mines
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 16) // Deton
if (cv_jaws.value) SETITEMRESULT(ppos, pingame, 17) // 2x Jaws
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18) // Size-Down Monitor
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], false)
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
//
#undef SETITEMRESULT
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
}*/
//}
static INT32 K_KartGetItemOdds(INT32 pos, INT32 itemnum)
{
INT32 newodds;
if (gametype == GT_MATCH)
newodds = K_KartItemOddsBalloons[itemnum-1][pos];
else
newodds = K_KartItemOddsDistance_Retro[itemnum-1][pos];
if ((cv_kartfrantic.value) && (itemnum == 1 || itemnum == 4 || itemnum == 5 || itemnum == 6
|| itemnum == 7 || itemnum == 8 || itemnum == 12 || itemnum == 13 || itemnum == 14 || itemnum == 15
|| itemnum == 16 || itemnum == 17 || itemnum == 18))
newodds *= 2;
return newodds;
}
//{ SRB2kart Roulette Code - Distance Based, no waypoints
static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
{
INT32 i;
INT32 pingame = 0, pexiting = 0;
INT32 roulettestop;
INT32 prandom;
INT32 pdis = 0, useodds = 0;
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
INT32 chance = 0, numchoices = 0;
INT32 distvar = (64*14);
INT32 avgballoon = 0;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
return;
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
if (players[i].kartstuff[k_balloon] > 0)
avgballoon += players[i].kartstuff[k_balloon];
}
if (pingame)
avgballoon /= pingame;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / FRACUNIT
* (pingame - players[i].kartstuff[k_position])
/ ((pingame - 1) * (pingame + 1) / 3);
}
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) // Battle Mode
{
useodds = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average, 4 is two balloons above average
if (useodds > 4)
useodds = 4;
if (useodds < 0)
useodds = 0;
}
else
{
if (cv_kartfrantic.value) // Frantic items
{
pdis = (13*pdis/12); // make the distances between everyone artifically higher...
pdis += distvar; // and set everyone back another place!
}
if (pingame == 1) useodds = 0; // Record Attack, or just alone
else if (pdis <= distvar * 0) useodds = 1; // (64*14) * 0 = 0
else if (pdis <= distvar * 1) useodds = 2; // (64*14) * 1 = 896
else if (pdis <= distvar * 2) useodds = 3; // (64*14) * 2 = 1792
else if (pdis <= distvar * 4) useodds = 4; // (64*14) * 4 = 3584
else if (pdis <= distvar * 6) useodds = 5; // (64*14) * 6 = 5376
else if (pdis <= distvar * 9) useodds = 6; // (64*14) * 9 = 8064
else if (pdis <= distvar * 12) useodds = 7; // (64*14) * 12 = 10752
else useodds = 8;
}
#define SETITEMRESULT(pos, itemnum) \
for (chance = 0; chance < K_KartGetItemOdds(pos, itemnum); chance++) \
spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) SETITEMRESULT(useodds, 1); // Magnet
if (cv_boo.value) SETITEMRESULT(useodds, 2); // Boo
if (cv_mushroom.value) SETITEMRESULT(useodds, 3); // Mushroom
if (cv_mushroom.value) SETITEMRESULT(useodds, 4); // Triple Mushroom
if (cv_megashroom.value && !player->kartstuff[k_poweritemtimer]) SETITEMRESULT(useodds, 5); // Mega Mushroom
if (cv_goldshroom.value) SETITEMRESULT(useodds, 6); // Gold Mushroom
if (cv_star.value && !player->kartstuff[k_poweritemtimer]) SETITEMRESULT(useodds, 7); // Star
if (cv_triplebanana.value) SETITEMRESULT(useodds, 8); // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(useodds, 9); // Fake Item
if (cv_banana.value) SETITEMRESULT(useodds, 10); // Banana
if (cv_greenshell.value) SETITEMRESULT(useodds, 11); // Green Shell
if (cv_redshell.value) SETITEMRESULT(useodds, 12); // Red Shell
if (cv_triplegreenshell.value) SETITEMRESULT(useodds, 13); // Triple Green Shell
if (cv_bobomb.value) SETITEMRESULT(useodds, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(useodds, 15); // Blue Shell
if (cv_fireflower.value) SETITEMRESULT(useodds, 16); // Fire Flower
if (cv_tripleredshell.value) SETITEMRESULT(useodds, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(useodds, 18); // Lightning
if (cv_feather.value) SETITEMRESULT(useodds, 19); // Feather
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (useodds = %d).\n", useodds);
//}
/*else if (gametype == GT_NEO)
{
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
*/
#undef SETITEMRESULT
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
}
//}
//{ SRB2kart p_user.c Stuff
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
{
mobj_t *fx;
fixed_t momdifx, momdify;
fixed_t distx, disty;
fixed_t dot, p;
fixed_t mass1, mass2;
if (!mobj1 || !mobj2)
return;
// Don't bump when you're being reborn
if ((mobj1->player && mobj1->player->playerstate != PST_LIVE)
|| (mobj2->player && mobj2->player->playerstate != PST_LIVE))
return;
if (cv_collidesounds.value == 1)
{
S_StartSound(mobj1, cv_collidesoundnum.value);
}
fx = P_SpawnMobj(mobj1->x/2 + mobj2->x/2, mobj1->y/2 + mobj2->y/2, mobj1->z/2 + mobj2->z/2, MT_BUMP);
if (mobj1->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mobj1->scale;
if (bounce == true) // Perform a Goomba Bounce.
mobj1->momz = -mobj1->momz;
else
{
fixed_t newz = mobj1->momz;
mobj1->momz = mobj2->momz;
mobj2->momz = newz;
}
mass1 = mass2 = 5*FRACUNIT;
if (mobj1->player)
mass1 = (mobj1->player->kartweight)*FRACUNIT;
if (mobj2->player)
mass2 = (mobj2->player->kartweight)*FRACUNIT;
momdifx = mobj1->momx - mobj2->momx;
momdify = mobj1->momy - mobj2->momy;
// if the speed difference is less than this let's assume they're going proportionately faster from each other
if (P_AproxDistance(momdifx, momdify) < 25*FRACUNIT)
{
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
momdifx = FixedMul(25*FRACUNIT, normalisedx);
momdify = FixedMul(25*FRACUNIT, normalisedy);
}
distx = mobj1->x - mobj2->x;
disty = mobj1->y - mobj2->y;
if (distx == 0 && disty == 0)
{
// if there's no distance between the 2, they're directly on top of each other, don't run this
return;
}
dot = FixedMul(momdifx, distx) + FixedMul(momdify, disty);
if (dot >= 0)
{
// They're moving away from each other
return;
}
p = FixedDiv(dot, FixedMul(distx, distx)+FixedMul(disty, disty));
mobj1->momx = mobj1->momx - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), distx);
mobj1->momy = mobj1->momy - FixedMul(FixedMul(FixedDiv(2*mass2, mass1 + mass2), p), disty);
mobj2->momx = mobj2->momx - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -distx);
mobj2->momy = mobj2->momy - FixedMul(FixedMul(FixedDiv(2*mass1, mass1 + mass2), p), -disty);
// Because this is done during collision now, rmomx and rmomy need to be recalculated
// so that friction doesn't immediately decide to stop the player if they're at a standstill
if (mobj1->player)
{
mobj1->player->rmomx = mobj1->momx - mobj1->player->cmomx;
mobj1->player->rmomy = mobj1->momy - mobj1->player->cmomy;
}
if (mobj2->player)
{
mobj2->player->rmomx = mobj2->momx - mobj2->player->cmomx;
mobj2->player->rmomy = mobj2->momy - mobj2->player->cmomy;
}
}
/** \brief Checks that the player is on an offroad subsector for realsies
\param mo player mobj object
\return boolean
*/
static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
{
UINT8 i;
sector_t *sec2;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
sec2 = P_ThingOnSpecial3DFloor(mo);
for (i = 2; i < 5; i++)
{
if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i)
|| (P_IsObjectOnRealGround(mo, sec)
&& GETSECSPECIAL(sec->special, 1) == i))
return i;
}
return 0;
}
/** \brief Updates the Player's offroad value once per frame
\param player player object passed from K_KartPlayerThink
\return void
*/
static void K_UpdateOffroad(player_t *player)
{
fixed_t kartweight = player->kartweight;
fixed_t offroad;
sector_t *nextsector = R_PointInSubsector(
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
fixed_t offroadstrength = 0;
if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad
offroadstrength = 1;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad
offroadstrength = 2;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad
offroadstrength = 3;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
//if ((nextsector->special & 256) && nextsector->special != 768
// && nextsector->special != 1024 && nextsector->special != 4864)
if (offroadstrength)
{
if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0)
player->kartstuff[k_offroad] = 16;
if (player->kartstuff[k_offroad] > 0)
{
if (kartweight < 1) { kartweight = 1; } if (kartweight > 9) { kartweight = 9; } // Safety Net
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
//if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
// offroad /= 2;
player->kartstuff[k_offroad] += offroad;
}
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
}
else
player->kartstuff[k_offroad] = 0;
}
/** \brief Calculates the lakitu timer and drop-boosting
\param player player object passed from K_KartPlayerThink
\return void
*/
void K_LakituChecker(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
if (player->kartstuff[k_lakitu] == 44)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 128*FRACUNIT;
else
newz = player->mo->z + 64*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
mo->angle = newangle+ANGLE_180;
P_SetTarget(&mo->target, player->mo);
}
}
if (player->kartstuff[k_lakitu] > 3)
{
player->kartstuff[k_lakitu]--;
player->mo->momz = 0;
player->powers[pw_flashing] = 2;
player->powers[pw_nocontrol] = 2;
if (leveltime % 15 == 0)
S_StartSound(player->mo, sfx_lkt3);
}
// That's enough pointless fishing for now.
if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
{
if (!P_IsObjectOnGround(player->mo))
{
player->powers[pw_flashing] = 2;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
if (cmd->buttons & BT_ACCELERATE)
{
player->powers[pw_flashing] = 0;
player->kartstuff[k_lakitu] = 0;
}
}
else
{
player->kartstuff[k_lakitu]--;
// Quick! You only have three tics to boost!
if (cmd->buttons & BT_ACCELERATE)
K_DoMushroom(player, true, false);
}
}
}
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
\param player player data
\return void
*/
void K_KartMoveAnimation(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
// Standing frames - S_KART_STND1 S_KART_STND1_L S_KART_STND1_R
if (player->speed == 0)
{
if (cmd->buttons & BT_DRIFTRIGHT && !(player->mo->state >= &states[S_KART_STND1_R] && player->mo->state <= &states[S_KART_STND2_R]))
P_SetPlayerMobjState(player->mo, S_KART_STND1_R);
else if (cmd->buttons & BT_DRIFTLEFT && !(player->mo->state >= &states[S_KART_STND1_L] && player->mo->state <= &states[S_KART_STND2_L]))
P_SetPlayerMobjState(player->mo, S_KART_STND1_L);
else if (!(cmd->buttons & BT_DRIFTRIGHT || cmd->buttons & BT_DRIFTLEFT) && !(player->mo->state >= &states[S_KART_STND1] && player->mo->state <= &states[S_KART_STND2]))
P_SetPlayerMobjState(player->mo, S_KART_STND1);
}
// Drifting Left - S_KART_DRIFT1_L
else if (player->kartstuff[k_drift] > 0 && P_IsObjectOnGround(player->mo))
{
if (!(player->mo->state >= &states[S_KART_DRIFT1_L] && player->mo->state <= &states[S_KART_DRIFT2_L]))
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_L);
}
// Drifting Right - S_KART_DRIFT1_R
else if (player->kartstuff[k_drift] < 0 && P_IsObjectOnGround(player->mo))
{
if (!(player->mo->state >= &states[S_KART_DRIFT1_R] && player->mo->state <= &states[S_KART_DRIFT2_R]))
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_R);
}
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
else if (player->speed > FixedMul(player->runspeed, player->mo->scale))
{
if (cmd->buttons & BT_DRIFTRIGHT && !(player->mo->state >= &states[S_KART_RUN1_R] && player->mo->state <= &states[S_KART_RUN2_R]))
P_SetPlayerMobjState(player->mo, S_KART_RUN1_R);
else if (cmd->buttons & BT_DRIFTLEFT && !(player->mo->state >= &states[S_KART_RUN1_L] && player->mo->state <= &states[S_KART_RUN2_L]))
P_SetPlayerMobjState(player->mo, S_KART_RUN1_L);
else if (!(cmd->buttons & BT_DRIFTRIGHT || cmd->buttons & BT_DRIFTLEFT) && !(player->mo->state >= &states[S_KART_RUN1] && player->mo->state <= &states[S_KART_RUN2]))
P_SetPlayerMobjState(player->mo, S_KART_RUN1);
}
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
else if (player->speed <= FixedMul(player->runspeed, player->mo->scale))
{
if (cmd->buttons & BT_DRIFTRIGHT && !(player->mo->state >= &states[S_KART_WALK1_R] && player->mo->state <= &states[S_KART_WALK2_R]))
P_SetPlayerMobjState(player->mo, S_KART_WALK1_R);
else if (cmd->buttons & BT_DRIFTLEFT && !(player->mo->state >= &states[S_KART_WALK1_L] && player->mo->state <= &states[S_KART_WALK2_L]))
P_SetPlayerMobjState(player->mo, S_KART_WALK1_L);
else if (!(cmd->buttons & BT_DRIFTRIGHT || cmd->buttons & BT_DRIFTLEFT) && !(player->mo->state >= &states[S_KART_WALK1] && player->mo->state <= &states[S_KART_WALK2]))
P_SetPlayerMobjState(player->mo, S_KART_WALK1);
}
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
\param cmd control input from player
\return void
*/
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
K_UpdateOffroad(player);
if (player->kartstuff[k_itemclose])
player->kartstuff[k_itemclose]--;
if (player->kartstuff[k_spinout])
player->kartstuff[k_spinout]--;
if (player->kartstuff[k_spinouttimer])
player->kartstuff[k_spinouttimer]--;
else if (!cv_kartcomeback.value)
player->kartstuff[k_comebacktimer] = comebacktime;
else if (player->kartstuff[k_comebacktimer])
{
player->kartstuff[k_comebacktimer]--;
if (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer] <= 0)
player->kartstuff[k_comebackshowninfo] = 1;
}
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
player->powers[pw_flashing]--;
if (player->kartstuff[k_magnettimer])
player->kartstuff[k_magnettimer]--;
if (player->kartstuff[k_mushroomtimer])
player->kartstuff[k_mushroomtimer]--;
if (player->kartstuff[k_floorboost])
player->kartstuff[k_floorboost]--;
if (player->kartstuff[k_driftboost])
player->kartstuff[k_driftboost]--;
if (player->kartstuff[k_startimer])
player->kartstuff[k_startimer]--;
if (player->kartstuff[k_growshrinktimer] > 0)
player->kartstuff[k_growshrinktimer]--;
if (player->kartstuff[k_growshrinktimer] < 0)
player->kartstuff[k_growshrinktimer]++;
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
{
player->mo->destscale = FRACUNIT;
P_RestoreMusic(player);
}
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_goldshroomtimer])
player->kartstuff[k_goldshroomtimer]--;
if (player->kartstuff[k_bootimer])
player->kartstuff[k_bootimer]--;
if (player->kartstuff[k_bootaketimer])
player->kartstuff[k_bootaketimer]--;
if (player->kartstuff[k_boostolentimer])
player->kartstuff[k_boostolentimer]--;
if (player->kartstuff[k_squishedtimer])
player->kartstuff[k_squishedtimer]--;
if (player->kartstuff[k_laserwisptimer])
player->kartstuff[k_laserwisptimer]--;
if (player->kartstuff[k_justbumped])
player->kartstuff[k_justbumped]--;
if (player->kartstuff[k_poweritemtimer])
player->kartstuff[k_poweritemtimer]--;
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (gametype != GT_RACE && (player->exiting || (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])))
{
if ((player->exiting < 6*TICRATE)
|| (player->kartstuff[k_comebacktimer] > 7*TICRATE && player->kartstuff[k_comebacktimer] < 9*TICRATE))
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->kartstuff[k_comebacktimer] < 5*TICRATE && !player->exiting)
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
if (player->kartstuff[k_cardanimation] > 164)
player->kartstuff[k_cardanimation] = 164;
if (player->kartstuff[k_cardanimation] < 0)
player->kartstuff[k_cardanimation] = 0;
}
else
player->kartstuff[k_cardanimation] = 0;
if (player->kartstuff[k_sounds])
player->kartstuff[k_sounds]--;
// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
{
S_StartSound(player->mo, sfx_spring);
P_DoJump(player, false);
player->mo->momz *= player->kartstuff[k_jmp];
player->kartstuff[k_jmp] = 0;
}
*/
if (player->kartstuff[k_comebacktimer])
player->kartstuff[k_comebackmode] = 0;
if (P_IsObjectOnGround(player->mo) && !(player->mo->momz)
&& player->kartstuff[k_feather] & 2)
player->kartstuff[k_feather] &= ~2;
if (cmd->buttons & BT_JUMP)
player->kartstuff[k_jmp] = 1;
else
player->kartstuff[k_jmp] = 0;
// Lakitu Checker
if (player->kartstuff[k_lakitu])
K_LakituChecker(player);
// Roulette Code
//K_KartItemRouletteByPosition(player, cmd); // Old, position-based
K_KartItemRouletteByDistance(player, cmd); // New, distance-based
// Stopping of the horrible star SFX
if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0
|| player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
{
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_star); // Stop it
}
// And the same for the mega mushroom SFX
if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big
{
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_mega); // Stop it
}
// AAAAAAND handle the SMK star alarm
if (player->mo->health > 0 && (player->mo->player->kartstuff[k_startimer] > 0
|| player->mo->player->kartstuff[k_growshrinktimer] > 0))
{
if (leveltime % 13 == 0 && cv_kartstarsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_smkinv);
}
else if (S_SoundPlaying(player->mo, sfx_smkinv))
S_StopSoundByID(player->mo, sfx_smkinv);
// Plays the music after the starting countdown.
if (P_IsLocalPlayer(player) && leveltime == 158)
S_ChangeMusicInternal(mapmusname, true);
}
static void K_PlayTauntSound(mobj_t *source)
{
switch (P_RandomFixed() % 4)
{
case 1:
S_StartSound(source, sfx_taunt1);
return;
case 2:
S_StartSound(source, sfx_taunt2);
return;
case 3:
S_StartSound(source, sfx_taunt3);
return;
case 4:
S_StartSound(source, sfx_taunt4);
return;
}
}
void K_MomentumToFacing(player_t *player)
{
angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
if (dangle > ANGLE_180)
dangle = InvAngle(dangle);
// If you aren't on the ground or are moving in too different of a direction don't do this
if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90)
return;
P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction));
player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx;
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
}
// if speed is true it gets the speed boost power, otherwise it gets the acceleration
static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
{
fixed_t boostpower = FRACUNIT;
fixed_t boostvalue = 0;
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootimer] || player->kartstuff[k_mushroomtimer])
&& player->kartstuff[k_offroad] >= 0 && speed)
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
if (player->kartstuff[k_growshrinktimer] > 1
&& (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25)
|| player->kartstuff[k_growshrinktimer] <= 26))
{ // Mega Mushroom - Mid-size
if (speed)
{
boostvalue = max(boostvalue, FRACUNIT/8); // + 12.5%
}
}
if (player->kartstuff[k_growshrinktimer] < ((itemtime + TICRATE*2) - 25)
&& player->kartstuff[k_growshrinktimer] > 26)
{ // Mega Mushroom
if (speed)
{
boostvalue = max(boostvalue, FRACUNIT/5); // + 20%
}
}
if (player->kartstuff[k_startimer])
{ // Star
if (speed)
boostvalue = max(boostvalue, 3*(FRACUNIT/8)); // + 37.5%
else
boostvalue = max(boostvalue, 3*FRACUNIT); // + 600%
}
if (player->kartstuff[k_driftboost])
{ // Drift Boost
if (speed)
boostvalue = max(boostvalue, FRACUNIT/4); // + 25%
else
boostvalue = max(boostvalue, 4*FRACUNIT); // + 400%
}
if (player->kartstuff[k_mushroomtimer])
{ // Mushroom
if (speed)
{
switch (K_GetKartCC())
{
case 50:
boostvalue = max(boostvalue, 53740+768);
break;
case 150:
boostvalue = max(boostvalue, 17294+768);
break;
default:
boostvalue = max(boostvalue, 32768);
break;
}
}
else
boostvalue = max(boostvalue, 8*FRACUNIT); // + 800%
}
// don't average them anymore, this would make a small boost and a high boost less useful
// just take the highest we want instead
return boostpower + boostvalue;
}
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
{
fixed_t k_speed = 150;
fixed_t g_cc = FRACUNIT;
fixed_t xspd = 3072; // 4.6875 aka 3/64
UINT8 kartspeed = player->kartspeed;
fixed_t finalspeed;
switch (K_GetKartCC())
{
case 50:
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
break;
case 150:
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
break;
default:
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
break;
}
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
kartspeed = 1;
k_speed += kartspeed*3; // 153 - 177
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
if (doboostpower)
return FixedMul(finalspeed, K_GetKartBoostPower(player, true));
return finalspeed;
}
fixed_t K_GetKartAccel(player_t *player)
{
fixed_t k_accel = 32; // 36;
UINT8 kartspeed = player->kartspeed;
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
kartspeed = 1;
//k_accel += 3 * (9 - kartspeed); // 36 - 60
k_accel += 4 * (9 - kartspeed); // 32 - 64
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
}
UINT16 K_GetKartFlashing(player_t *player)
{
UINT16 tics = flashingtics;
if (gametype != GT_RACE)
{
tics *= 2;
//tics += (3*TICRATE/8) * (player->kartspeed-1);
}
return tics;
}
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove)
{
fixed_t accelmax = 4000;
fixed_t newspeed, oldspeed, finalspeed;
fixed_t p_speed = K_GetKartSpeed(player, true);
fixed_t p_accel = K_GetKartAccel(player);
if (!onground && !(player->kartstuff[k_feather] & 2)) return 0; // If the player isn't on the ground, there is no change in speed
// ACCELCODE!!!1!11!
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
finalspeed = newspeed - oldspeed;
// forwardmove is:
// 50 while accelerating,
// 25 while clutching,
// 0 with no gas, and
// -25 when only braking.
finalspeed *= forwardmove/25;
finalspeed /= 2;
if (forwardmove < 0 && finalspeed > FRACUNIT*2)
return finalspeed/2;
else if (forwardmove < 0)
return -FRACUNIT/2;
if (finalspeed < 0)
finalspeed = 0;
return finalspeed;
}
void K_SpinPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
return;
if (source && source != player->mo && source->player && !source->player->kartstuff[k_sounds])
{
S_StartSound(source, sfx_hitem);
source->player->kartstuff[k_sounds] = 50;
}
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype != GT_RACE)
{
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
K_CheckBalloons();
}
player->kartstuff[k_comebacktimer] = comebacktime;
if (player->kartstuff[k_spinouttype] <= 0)
{
if (player->kartstuff[k_spinouttype] == 0)
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Explosion/Banana Wipeout
else
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Oil Slick Wipeout
// At Wipeout, playerspeed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->kartstuff[k_spinouttype] = 0;
return;
}
void K_SquishPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_startimer] > 0
|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype != GT_RACE)
{
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
K_CheckBalloons();
}
player->kartstuff[k_comebacktimer] = comebacktime;
player->kartstuff[k_squishedtimer] = 1*TICRATE;
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->mo->flags |= MF_NOCLIP;
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
P_PlayRinglossSound(player->mo);
return;
}
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
return;
player->mo->momz = 18*FRACUNIT;
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype != GT_RACE)
{
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
K_CheckBalloons();
}
player->kartstuff[k_comebacktimer] = comebacktime;
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = K_GetKartFlashing(player);
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
if (P_IsLocalPlayer(player))
{
quake.intensity = 64*FRACUNIT;
quake.time = 5;
}
return;
}
void K_StealBalloon(player_t *player, player_t *victim, boolean force)
{
INT32 newballoon;
angle_t newangle, diff;
fixed_t newx, newy;
mobj_t *newmo;
if (gametype == GT_RACE)
return;
if (player->health <= 0 || victim->health <= 0)
return;
if (force)
;
else
{
if (victim->kartstuff[k_balloon] <= 0) // || player->kartstuff[k_balloon] >= cv_kartballoons.value+2
return;
if ((player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]))
|| (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinout] > 0)
|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootimer] > 0))
return;
}
if (player->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
else
CONS_Printf(M_GetText("%s stole a balloon from %s!\n"), player_names[player-players], player_names[victim-players]);
newballoon = player->kartstuff[k_balloon];
if (newballoon <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/newballoon);
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON);
newmo->threshold = newballoon;
P_SetTarget(&newmo->tracer, victim->mo);
P_SetTarget(&newmo->target, player->mo);
newmo->angle = (diff * (newballoon-1));
newmo->color = victim->skincolor;
if (newballoon+1 < 2)
P_SetMobjState(newmo, S_BATTLEBALLOON3);
else if (newballoon+1 < 3)
P_SetMobjState(newmo, S_BATTLEBALLOON2);
else
P_SetMobjState(newmo, S_BATTLEBALLOON1);
player->kartstuff[k_balloon]++;
player->kartstuff[k_comebackpoints] = 0;
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->kartstuff[k_comebacktimer] = comebacktime;
return;
}
// source is the mobj that originally threw the bomb that exploded etc.
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source)
{
mobj_t *mobj;
mobj_t *ghost = NULL;
INT32 i;
TVector v;
TVector *res;
fixed_t finalx, finaly, finalz, dist;
//mobj_t hoopcenter;
angle_t degrees, fa, closestangle;
fixed_t mobjx, mobjy, mobjz;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES/number;
radius = FixedDiv(radius,5*(FRACUNIT/4));
closestangle = 0;
// Create the hoop!
for (i = 0; i < number; i++)
{
fa = (i*degrees);
v[0] = FixedMul(FINECOSINE(fa),radius);
v[1] = 0;
v[2] = FixedMul(FINESINE(fa),radius);
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
M_Memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
M_Memcpy(&v, res, sizeof (v));
finalx = x + v[0];
finaly = y + v[1];
finalz = z + v[2];
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
mobj->z -= mobj->height>>1;
// change angle
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
// change slope
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
if (dist < 1)
dist = 1;
mobjx = mobj->x;
mobjy = mobj->y;
mobjz = mobj->z;
if (ghostit)
{
ghost = P_SpawnGhostMobj(mobj);
P_SetMobjState(mobj, S_NULL);
mobj = ghost;
}
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
if (spawncenter)
{
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
mobj->flags |= MF_NOCLIPTHING;
mobj->flags &= ~MF_SPECIAL;
P_SetTarget(&mobj->target, source);
}
}
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
{
mobj_t *th;
angle_t an;
fixed_t x, y, z;
//INT32 dir;
// angle at which you fire, is player angle
an = angle;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
x = source->x + source->momx;
y = source->y + source->momy;
z = source->z; // spawn on the ground please
if (P_MobjFlip(source) < 0)
{
z = source->z+source->height - mobjinfo[type].height;
}
th = P_SpawnMobj(x, y, z, type);
th->flags2 |= flags2;
th->threshold = 10;
#ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
S_StartSound(source, th->info->seesound);
#else
if (th->info->seesound)
S_StartSound(source, th->info->seesound);
#endif
P_SetTarget(&th->target, source);
if (P_IsObjectOnGround(source))
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove(th, th->x, th->y, th->z);
// spawn on the ground if the player is on the ground
if (P_MobjFlip(source) < 0)
{
th->z = th->ceilingz - th->height;
th->eflags |= MFE_VERTICALFLIP;
}
else
th->z = th->floorz;
}
th->angle = an;
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
x = y + P_ReturnThrustY(source, an, source->radius + th->radius);
mobj_t *throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
throwmo->movecount = 1;
throwmo->movedir = source->angle - an;
P_SetTarget(&throwmo->target, source);
return NULL;
}
void K_SpawnDriftTrail(player_t *player)
{
fixed_t newx;
fixed_t newy;
fixed_t ground;
mobj_t *flame;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
else
ground = player->mo->floorz;
if (player->kartstuff[k_drift] != 0)
travelangle = player->mo->angle;
else
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
for (i = 0; i < 2; i++)
{
if (player->kartstuff[k_bootimer] != 0 || (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]))
continue;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
}
#endif
if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_mushroomtimer] == 0)
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
else
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle;
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
flame->momx = 8;
P_XYMovement(flame);
if (P_MobjWasRemoved(flame))
continue;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (flame->z + flame->height < flame->ceilingz)
P_RemoveMobj(flame);
}
else if (flame->z > flame->floorz)
P_RemoveMobj(flame);
}
}
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
{
mobj_t *mo;
INT32 dir, PROJSPEED;
angle_t newangle;
fixed_t newx;
fixed_t newy;
if (!player)
return NULL;
// Figure out projectile speed by CC
switch (K_GetKartCC())
{
case 50:
PROJSPEED = 68*FRACUNIT; // Avg Speed is 34
break;
case 150:
PROJSPEED = 96*FRACUNIT; // Avg Speed is 48
break;
default:
PROJSPEED = 82*FRACUNIT; // Avg Speed is 41
break;
}
if (bobombthrow)
{
if (player->kartstuff[k_throwdir] == 1)
dir = 2;
else if (player->kartstuff[k_throwdir] == -1)
dir = -1;
else
dir = 1;
}
else
{
if (player->kartstuff[k_throwdir] != 0)
dir = player->kartstuff[k_throwdir];
else
dir = defaultDir;
}
if (missile)
{
if (mapthing == MT_FIREBALL) // Messy
{
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/2);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/2);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/2);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/2);
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
}
}
else // Shells
{
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED + player->speed);
}
}
}
else
{
if (dir == 1 || dir == 2)
{
// Shoot forward
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
S_StartSound(player->mo, mo->info->seesound);
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
INT32 HEIGHT;
if (dir == 2)
HEIGHT = 40*FRACUNIT + player->mo->momz;
else
HEIGHT = 30*FRACUNIT + player->mo->momz;
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED);
mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED);
mo->momz = P_MobjFlip(player->mo) * HEIGHT;
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
P_SetTarget(&throwmo->target, player->mo);
throwmo->movecount = 0; // above player
}
else
{
fixed_t dropradius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(mobjinfo[mapthing].radius, mobjinfo[mapthing].radius);
// Drop it directly behind you.
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, dropradius);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, dropradius);
mo = P_SpawnMobj(newx, newy, player->mo->z, mapthing);
if (P_MobjFlip(player->mo) < 0)
mo->z = player->mo->z + player->mo->height - mo->height;
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
if (P_IsObjectOnGround(player->mo))
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove(mo, mo->x, mo->y, mo->z);
if (P_MobjFlip(mo) > 0)
{
if (mo->floorz > mo->target->z - mo->height)
{
mo->z = mo->floorz;
}
}
else
{
if (mo->ceilingz < mo->target->z + mo->target->height + mo->height)
{
mo->z = mo->ceilingz - mo->height;
}
}
}
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
return mo;
}
static void K_DoMagnet(player_t *player)
{
S_StartSound(player->mo, sfx_s3k45);
player->kartstuff[k_magnettimer] = 35;
P_NukeEnemies(player->mo, player->mo, RING_DIST/4);
}
static void K_DoBooSteal(player_t *player)
{
INT32 i, numplayers = 0;
INT32 playerswappable[MAXPLAYERS];
INT32 stealplayer = 0; // The player that's getting stolen from
INT32 prandom = 0;
if (!multiplayer || (gametype == GT_MATCH && player->kartstuff[k_balloon] <= 0))
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& player != &players[i] && !players[i].exiting && !players[i].powers[pw_super] && !(players[i].spectator)
&& ((gametype == GT_RACE && players[i].kartstuff[k_position] < player->kartstuff[k_position])
|| (gametype != GT_RACE && players[i].kartstuff[k_balloon] > 0))
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|| players[i].kartstuff[k_feather] & 1
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
{
playerswappable[numplayers] = i+1;
numplayers++;
}
}
prandom = P_RandomFixed();
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
{
player->kartstuff[k_bootimer] = bootime;
player->kartstuff[k_bootaketimer] = boostealtime;
player->kartstuff[k_boo] = 0;
return;
}
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable[numplayers - 1];
}
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable[prandom%(numplayers-1)];
}
if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
{
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
player->kartstuff[k_bootimer] = bootime;
player->kartstuff[k_bootaketimer] = boostealtime;
player->kartstuff[k_boo] = 0;
players[stealplayer].kartstuff[k_boostolentimer] = boostealtime;
if (players[stealplayer].kartstuff[k_star])
{
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
players[stealplayer].kartstuff[k_star] = 0;
}
else if (players[stealplayer].kartstuff[k_mushroom])
{
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
players[stealplayer].kartstuff[k_mushroom] = 0;
}
else if (players[stealplayer].kartstuff[k_goldshroom])
{
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
players[stealplayer].kartstuff[k_goldshroom] = 0;
}
else if (players[stealplayer].kartstuff[k_megashroom])
{
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
players[stealplayer].kartstuff[k_megashroom] = 0;
}
else if (players[stealplayer].kartstuff[k_lightning])
{
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
players[stealplayer].kartstuff[k_lightning] = 0;
}
else if (players[stealplayer].kartstuff[k_blueshell])
{
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
players[stealplayer].kartstuff[k_blueshell] = 0;
}
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
{
player->kartstuff[k_greenshell] |= 2;
players[stealplayer].kartstuff[k_greenshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
{
player->kartstuff[k_triplegreenshell] |= 8;
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_redshell] & 2)
{
player->kartstuff[k_redshell] |= 2;
players[stealplayer].kartstuff[k_redshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
{
player->kartstuff[k_tripleredshell] |= 8;
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_banana] & 2)
{
player->kartstuff[k_banana] |= 2;
players[stealplayer].kartstuff[k_banana] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
{
player->kartstuff[k_triplebanana] |= 8;
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
}
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
{
player->kartstuff[k_fakeitem] |= 2;
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
}
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
{
player->kartstuff[k_bobomb] |= 2;
players[stealplayer].kartstuff[k_bobomb] &= ~2;
}
else if (players[stealplayer].kartstuff[k_feather] & 1)
{
player->kartstuff[k_feather] |= 1;
players[stealplayer].kartstuff[k_feather] &= ~1;
}
if (players[stealplayer].kartstuff[k_boo])
{
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
players[stealplayer].kartstuff[k_boo] = 0;
}
}
}
void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost)
{
sfxenum_t boostsound = sfx_mush;
if (startboost)
boostsound = sfx_sboost;
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
S_StartSound(player->mo, boostsound);
player->kartstuff[k_mushroomtimer] = mushroomtime;
if (doPFlag)
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
}
static void K_DoLightning(player_t *player, boolean bluelightning)
{
mobj_t *mo;
thinker_t *think;
INT32 i;
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
player->pflags |= PF_ATTACKDOWN;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_FlashPal(&players[i], PAL_NUKE, 10);
}
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
if (mo->type == MT_PLAYER)
P_DamageMobj(mo, player->mo, player->mo, bluelightning ? 65 : 64);
else
continue;
}
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
}
void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed)
{
if (mo->player && mo->player->spectator)
return;
if (mo->eflags & MFE_SPRUNG)
return;
#ifdef ESLOPE
mo->standingslope = NULL;
#endif
mo->eflags |= MFE_SPRUNG;
if (mo->eflags & MFE_VERTICALFLIP)
vertispeed *= -1;
if (vertispeed == 0)
{
fixed_t thrust;
if (mo->player)
{
thrust = 3*mo->player->speed/2;
if (thrust < 48<<FRACBITS)
thrust = 48<<FRACBITS;
if (thrust > 72<<FRACBITS)
thrust = 72<<FRACBITS;
if (mo->player->kartstuff[k_mushroomtimer])
thrust = FixedMul(thrust, 5*FRACUNIT/4);
else if (mo->player->kartstuff[k_startimer])
thrust = FixedMul(thrust, 9*FRACUNIT/8);
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), thrust);
}
else
{
thrust = P_AproxDistance(mo->momx,mo->momy);
if (thrust < 4<<FRACBITS)
thrust = 4<<FRACBITS;
if (thrust > 8<<FRACBITS)
thrust = 8<<FRACBITS;
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), thrust);
}
}
else
mo->momz = FixedMul(vertispeed, mo->scale);
S_StartSound(mo, sfx_boing);
}
// Returns false if this player being placed here causes them to collide with any other player
// Used in g_game.c for match etc. respawning
// This does not check along the z because the z is not correctly set for the spawnee at this point
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y)
{
INT32 i;
fixed_t p1radius = players[playernum].mo->radius;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playernum == i || !playeringame[i] || players[i].spectator || !players[i].mo || players[i].mo->health <= 0
|| players[i].playerstate != PST_LIVE || (players[i].mo->flags & MF_NOCLIP) || (players[i].mo->flags & MF_NOCLIPTHING))
continue;
if (abs(x - players[i].mo->x) < (p1radius + players[i].mo->radius)
&& abs(y - players[i].mo->y) < (p1radius + players[i].mo->radius))
{
return false;
}
}
return true;
}
// countersteer is how strong the controls are telling us we are turning
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
{
INT16 basedrift, driftangle;
fixed_t driftweight = player->kartweight*14; // 12
// If they aren't drifting or on the ground this doesn't apply
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
return 0;
if (player->kartstuff[k_driftend] != 0)
{
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
}
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
return basedrift + FixedMul(driftangle, countersteer);
}
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
{
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
if (player->kartstuff[k_feather] & 2 && !P_IsObjectOnGround(player->mo))
adjustangle /= 2;
if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo))
{
// If we're drifting we have a completely different turning value
if (player->kartstuff[k_driftend] == 0)
{
// 800 is the max set in g_game.c with angleturn
fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT);
turnvalue = K_GetKartDriftValue(player, countersteer);
}
else
turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT));
return turnvalue;
}
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0)
turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
return turnvalue;
}
static void K_KartDrift(player_t *player, boolean onground)
{
UINT8 kartspeed = player->kartspeed;
fixed_t dsone, dstwo;
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
kartspeed = 1;
// IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:"
dsone = 26*4 + kartspeed*2 + (9 - player->kartweight);
dstwo = dsone*2;
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
// Drift Release (Moved here so you can't "chain" drifts)
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsone
&& onground)
{
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
&& onground)
{
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dstwo
&& onground)
{
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_driftcharge] = 0;
}
// Drifting: left or right?
if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
{
// Starting left drift
player->kartstuff[k_drift] = 1;
player->kartstuff[k_driftend] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
player->kartstuff[k_drift] = -1;
player->kartstuff[k_driftend] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
{
// drift is not being performed so if we're just finishing set driftend and decrement counters
if (player->kartstuff[k_drift] > 0)
{
player->kartstuff[k_drift]--;
player->kartstuff[k_driftend] = 1;
}
else if (player->kartstuff[k_drift] < 0)
{
player->kartstuff[k_drift]++;
player->kartstuff[k_driftend] = 1;
}
else
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
&& player->kartstuff[k_drift] != 0)
{
fixed_t driftadditive = 3;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->cmd.buttons & BT_DRIFTLEFT) // Inward
driftadditive++;
if (player->cmd.buttons & BT_DRIFTRIGHT) // Outward
driftadditive--;
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.buttons & BT_DRIFTRIGHT) // Inward
driftadditive++;
if (player->cmd.buttons & BT_DRIFTLEFT) // Outward
driftadditive--;
}
// This spawns the drift sparks
if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone)
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
player->kartstuff[k_driftcharge] += driftadditive;
player->kartstuff[k_driftend] = 0;
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|| player->speed < (10<<16)) // you're too slow!
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
}
//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition(player_t *player)
{
fixed_t position = 1;
fixed_t i, ppcd, pncd, ipcd, incd;
fixed_t pmo, imo;
thinker_t *th;
mobj_t *mo;
for (i = 0; i < MAXPLAYERS; i++)
{
if (gametype == GT_RACE)
{
if (playeringame[i] && !players[i].spectator &&
(((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
((player->starpostnum) + (numstarposts + 1) * player->laps)))
position++;
else if (playeringame[i] && !players[i].spectator
&& (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
((player->starpostnum) + (numstarposts+1)*player->laps)))
{
ppcd = pncd = ipcd = incd = 0;
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo
continue;
mo = (mobj_t *)th;
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
mo->y - player->mo->y),
mo->z - player->mo->z) / FRACUNIT;
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
mo->y - players[i].mo->y),
mo->z - players[i].mo->z) / FRACUNIT;
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
continue;
if (mo->health == player->starpostnum)
{
player->kartstuff[k_prevcheck] += pmo;
ppcd++;
}
if (mo->health == (player->starpostnum + 1))
{
player->kartstuff[k_nextcheck] += pmo;
pncd++;
}
if (mo->health == players[i].starpostnum)
{
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (mo->health == (players[i].starpostnum + 1))
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
}
}
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
{
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
position++;
}
else if (!player->exiting)
{
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
position++;
}
else
{
if (players[i].starposttime < player->starposttime)
position++;
}
}
}
else if (gametype == GT_MATCH)
{
if (players[i].kartstuff[k_balloon] > player->kartstuff[k_balloon])
position++;
else if (players[i].score > player->score)
position++;
}
}
player->kartstuff[k_position] = position;
}
//
// K_CheckForHoldItem
//
static boolean K_CheckForHoldItem(player_t *player)
{
if ( player->kartstuff[k_greenshell] == 1
|| player->kartstuff[k_redshell] == 1
|| player->kartstuff[k_banana] == 1
|| player->kartstuff[k_fakeitem] == 1
|| player->kartstuff[k_bobomb] == 1
|| player->kartstuff[k_triplegreenshell] & 1
|| player->kartstuff[k_triplegreenshell] & 2
|| player->kartstuff[k_triplegreenshell] & 4
|| player->kartstuff[k_tripleredshell] & 1
|| player->kartstuff[k_tripleredshell] & 2
|| player->kartstuff[k_tripleredshell] & 4
|| player->kartstuff[k_triplebanana] & 1
|| player->kartstuff[k_triplebanana] & 2
|| player->kartstuff[k_triplebanana] & 4
) return true;
return false;
}
//
// K_StripItems
//
static void K_StripItems(player_t *player)
{
if ( player->kartstuff[k_kitchensink]
|| player->kartstuff[k_feather] & 1
|| player->kartstuff[k_lightning]
|| player->kartstuff[k_tripleredshell]
|| player->kartstuff[k_fireflower]
|| player->kartstuff[k_blueshell]
|| player->kartstuff[k_bobomb]
|| player->kartstuff[k_triplegreenshell]
|| player->kartstuff[k_redshell]
|| player->kartstuff[k_greenshell]
|| player->kartstuff[k_banana]
|| player->kartstuff[k_fakeitem] & 2
|| player->kartstuff[k_triplebanana]
|| player->kartstuff[k_star]
|| player->kartstuff[k_goldshroom]
|| player->kartstuff[k_megashroom]
|| player->kartstuff[k_mushroom]
|| player->kartstuff[k_boo]
|| player->kartstuff[k_magnet]
|| player->kartstuff[k_bootimer]
|| player->kartstuff[k_bootaketimer]
|| player->kartstuff[k_boostolentimer]
|| player->kartstuff[k_goldshroomtimer]
|| player->kartstuff[k_growshrinktimer]
|| player->kartstuff[k_itemroulette]
) player->kartstuff[k_itemclose] = 10;
player->kartstuff[k_kitchensink] = 0;
player->kartstuff[k_feather] = 0;
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_tripleredshell] = 0;
player->kartstuff[k_fireflower] = 0;
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_bobomb] = 0;
player->kartstuff[k_triplegreenshell] = 0;
player->kartstuff[k_redshell] = 0;
player->kartstuff[k_greenshell] = 0;
player->kartstuff[k_banana] = 0;
player->kartstuff[k_fakeitem] = 0;
player->kartstuff[k_triplebanana] = 0;
player->kartstuff[k_star] = 0;
player->kartstuff[k_goldshroom] = 0;
player->kartstuff[k_megashroom] = 0;
player->kartstuff[k_mushroom] = 0;
player->kartstuff[k_boo] = 0;
player->kartstuff[k_magnet] = 0;
player->kartstuff[k_itemroulette] = 0;
player->kartstuff[k_bootimer] = 0;
player->kartstuff[k_bootaketimer] = 0;
player->kartstuff[k_boostolentimer] = 0;
player->kartstuff[k_goldshroomtimer] = 0;
player->kartstuff[k_growshrinktimer] = 0;
player->kartstuff[k_magnettimer] = 0;
player->kartstuff[k_startimer] = 0;
}
//
// K_MoveKartPlayer
//
void K_MoveKartPlayer(player_t *player, boolean onground)
{
ticcmd_t *cmd = &player->cmd;
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
boolean HOLDING_ITEM = K_CheckForHoldItem(player);
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
K_KartUpdatePosition(player);
// Position Taunt
// If you were behind someone but just passed them, taunt at them!
if (!player->kartstuff[k_positiondelay] && !player->exiting)
{
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
{
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
}
}
if (player->kartstuff[k_positiondelay])
player->kartstuff[k_positiondelay]--;
// Race Spectator
if (netgame && player->jointime < 1
&& gametype == GT_RACE && countdown)
{
player->spectator = true;
player->powers[pw_nocontrol] = 5;
}
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
player->pflags &= ~PF_ATTACKDOWN;
else if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
{
// Magnet
// Boo
// Mushroom
// Triple Mushroom
// Mega Mushroom
// Gold Mushroom
// Star
// Triple Banana
// Fake Item
// Banana
// Green Shell
// Red Shell
// Triple Green Shell
// Bob-omb
// Blue Shell
// Fire Flower
// Triple Red Shell
// Lightning
// Feather
// GoldenMushroom power
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1
&& player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
{
K_DoMushroom(player, true, false);
player->kartstuff[k_goldshroomtimer] = itemtime;
player->kartstuff[k_goldshroom] = 0;
}
// GoldenMushroom power
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
{
K_DoMushroom(player, true, false);
//player->kartstuff[k_goldshroomtimer] -= 10;
//if (player->kartstuff[k_goldshroomtimer] < 1)
// player->kartstuff[k_goldshroomtimer] = 1;
}
// TripleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
{
K_DoMushroom(player, true, false);
player->kartstuff[k_mushroom] = 2;
}
// DoubleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
{
K_DoMushroom(player, true, false);
player->kartstuff[k_mushroom] = 1;
}
// Mushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
{
K_DoMushroom(player, true, false);
player->kartstuff[k_mushroom] = 0;
}
// Star power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("minvnc", true);
if (!cv_kartstarsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_star);
player->kartstuff[k_startimer] = itemtime; // Activate it
K_PlayTauntSound(player->mo);
player->kartstuff[k_star] = 0;
if (gametype != GT_RACE)
player->kartstuff[k_poweritemtimer] = 10*TICRATE;
player->kartstuff[k_itemclose] = 10;
player->pflags |= PF_ATTACKDOWN;
}
// Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_greenshell] &= ~2;
player->kartstuff[k_greenshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
{
player->kartstuff[k_greenshell] &= ~1;
K_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
}
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fireflower] && NO_BOO)
{
player->kartstuff[k_fireflower] = 0;
K_ThrowKartItem(player, true, MT_FIREBALL, 1, false);
S_StartSound(player->mo, sfx_mario7);
K_PlayTauntSound(player->mo);
player->kartstuff[k_itemclose] = 10;
}
// Triple Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_triplegreenshell] &= ~8;
player->kartstuff[k_triplegreenshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
{
K_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplegreenshell] & 4)
player->kartstuff[k_triplegreenshell] &= ~4;
else if (player->kartstuff[k_triplegreenshell] & 2)
player->kartstuff[k_triplegreenshell] &= ~2;
else if (player->kartstuff[k_triplegreenshell] & 1)
player->kartstuff[k_triplegreenshell] &= ~1;
}
// Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_redshell] &= ~2;
player->kartstuff[k_redshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
player->kartstuff[k_redshell] &= ~1;
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
}
// Red Shell Dud
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
{
player->kartstuff[k_redshell] &= ~1;
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
}
// Triple Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_tripleredshell] &= ~8;
player->kartstuff[k_tripleredshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& player->kartstuff[k_throwdir] == -1)
{
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
// Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_banana] &= ~2;
player->kartstuff[k_banana] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
{
K_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_banana] &= ~1;
}
// Triple Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
K_PlayTauntSound(player->mo);
player->kartstuff[k_triplebanana] &= ~8;
player->kartstuff[k_triplebanana] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
mo->threshold = 10;
if (mo) {
P_SetTarget(&mo->target, player->mo);
mo->angle = 0; }
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
mo2->threshold = 10;
if (mo2) {
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_135; }
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
mo3->threshold = 10;
if (mo3) {
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_225; }
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
{
K_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplebanana] & 4)
player->kartstuff[k_triplebanana] &= ~4;
else if (player->kartstuff[k_triplebanana] & 2)
player->kartstuff[k_triplebanana] &= ~2;
else if (player->kartstuff[k_triplebanana] & 1)
player->kartstuff[k_triplebanana] &= ~1;
}
// Fake Itembox
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_fakeitem] &= ~2;
player->kartstuff[k_fakeitem] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
mo->scale = FRACUNIT/2;
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
{
K_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_fakeitem] &= ~1;
}
// Bomb
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_bobomb] &= ~2;
player->kartstuff[k_bobomb] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
{
K_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
K_PlayTauntSound(player->mo);
player->kartstuff[k_bobomb] &= ~1;
}
// Thunder
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
{
K_DoLightning(player, false);
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Blue Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
{
K_DoLightning(player, true);
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Mega Mushroom
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("mega", true);
if (!cv_kartstarsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_mega);
K_PlayTauntSound(player->mo);
player->kartstuff[k_growshrinktimer] = itemtime + TICRATE*2;
S_StartSound(player->mo, sfx_mario3);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_megashroom] = 0;
if (gametype != GT_RACE)
player->kartstuff[k_poweritemtimer] = 10*TICRATE;
player->kartstuff[k_itemclose] = 10;
}
// Boo
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
{
K_DoBooSteal(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_boo] = 0;
}
// Magnet
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO)
{
K_DoMagnet(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_magnet] = 0;
}
// Feather
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_feather] & 1 && onground && NO_BOO)
{
K_PlayTauntSound(player->mo);
K_DoBouncePad(player->mo, 32<<FRACBITS);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_feather] |= 2;
player->kartstuff[k_feather] &= ~1;
player->kartstuff[k_itemclose] = 10;
}
// Mushroom Boost
if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0)
|| (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN && NO_BOO)) && onground)
{
player->kartstuff[k_boosting] = 1;
}
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
player->kartstuff[k_boosting] = 0;
// Megashroom - Make the player grow!
if (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25))
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT*3/2;
else
player->mo->destscale = FRACUNIT;
}
else if (player->kartstuff[k_growshrinktimer] > 26
&& player->kartstuff[k_growshrinktimer] <= ((itemtime + TICRATE*2) - 25))
player->mo->destscale = FRACUNIT*3/2;
// Megashroom - Back to normal...
else if (player->kartstuff[k_growshrinktimer] > 1
&& player->kartstuff[k_growshrinktimer] <= 26)
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT;
else
player->mo->destscale = FRACUNIT*3/2;
}
if (player->kartstuff[k_growshrinktimer] == 26)
S_StartSound(player->mo, sfx_mario8);
if ((gametype != GT_RACE)
&& (player->kartstuff[k_star] || player->kartstuff[k_megashroom]
|| player->kartstuff[k_startimer] || player->kartstuff[k_growshrinktimer] > 0))
player->kartstuff[k_poweritemtimer] = 10*TICRATE;
if (player->kartstuff[k_bootimer] > 0)
{
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& (player->kartstuff[k_bootimer] < 1*TICRATE/2 || player->kartstuff[k_bootimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
else
player->mo->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_bootimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_bootimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
}
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // dead in match? you da bomb
{
K_StripItems(player);
player->mo->flags2 |= MF2_SHADOW;
if (!(player->mo->tracer))
player->mo->tracer = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_OVERLAY);
P_SetTarget(&player->mo->tracer->target, player->mo);
P_SetMobjState(player->mo->tracer, S_PLAYERBOMB);
player->mo->tracer->color = player->mo->color;
if (player->kartstuff[k_comebacktimer] > 0)
{
if (player->kartstuff[k_comebacktimer] < TICRATE && (leveltime & 1))
player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
else
player->mo->tracer->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_comebacktimer];
}
else if (player->kartstuff[k_comebackmode] != 0)
player->mo->tracer->flags2 |= MF2_DONTDRAW;
else
player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
}
else if (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)
{
player->mo->flags2 &= ~MF2_SHADOW;
if (player->mo->tracer && player->mo->tracer->state == &states[S_PLAYERBOMB])
P_RemoveMobj(player->mo->tracer);
}
}
if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
{
player->mo->friction += 1228;
if (player->mo->friction > FRACUNIT)
player->mo->friction = FRACUNIT;
if (player->mo->friction < 0)
player->mo->friction = 0;
player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction);
if (player->mo->movefactor < FRACUNIT)
player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT;
else
player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
if (player->mo->movefactor < 32)
player->mo->movefactor = 32;
}
K_KartDrift(player, onground);
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE
&& ((cmd->buttons & BT_DRIFTLEFT) || (cmd->buttons & BT_DRIFTRIGHT)))
{
if (leveltime % 20 == 0)
S_StartSound(player->mo, sfx_mkslid);
}
// Squishing
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
if (player->kartstuff[k_squishedtimer] <= 0)
{
player->mo->flags &= ~MF_NOCLIP;
}
else
{
player->mo->flags |= MF_NOCLIP;
player->mo->momx = 0;
player->mo->momy = 0;
}
// Play the stop light's sounds
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
S_StartSound(NULL, sfx_lkt1);
if (leveltime == (TICRATE)*4)
S_StartSound(NULL, sfx_lkt2);
// Start charging once you're given the opportunity.
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
player->kartstuff[k_boostcharge]++;
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
player->kartstuff[k_boostcharge] = 0;
// Increase your size while charging your engine.
if (leveltime < 150)
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
// Determine the outcome of your charge.
if (leveltime > 140 && player->kartstuff[k_boostcharge])
{
// Get an instant boost!
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
{
K_DoMushroom(player, false, true);
}
// You overcharged your engine? Those things are expensive!!!
if (player->kartstuff[k_boostcharge] > 10)
{
player->powers[pw_nocontrol] = 40;
S_StartSound(player->mo, sfx_slip);
}
player->kartstuff[k_boostcharge] = 0;
}
}
void K_CheckBalloons(void)
{
UINT8 i;
UINT8 numingame = 0;
INT8 winnernum = -1;
// Set to 1 if you need to test comeback in splitscreen
#if 0
return;
#endif
if (!(multiplayer || netgame))
return;
if (gametype == GT_RACE)
return;
if (gameaction == ga_completed)
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator) // not even in-game
continue;
if (players[i].exiting) // we're already exiting! stop!
return;
numingame++;
if (players[i].kartstuff[k_balloon] <= 0) // if you don't have any balloons, you're probably not a winner
continue;
else if (winnernum > -1) // TWO winners? that's dumb :V
return;
winnernum = i;
}
if (numingame <= 1)
return;
if (playeringame[winnernum])
{
P_AddPlayerScore(&players[winnernum], numingame);
CONS_Printf(M_GetText("%s recieved %d points for winning!\n"), player_names[winnernum], numingame); // numingame/2 == 1 ? "" : "s"
}
for (i = 0; i < MAXPLAYERS; i++)
P_DoPlayerExit(&players[i]);
}
//}
//{ SRB2kart HUD Code
#define NUMLAKIFRAMES 13
#define NUMPOSNUMS 10
#define NUMPOSFRAMES 7 // White, three blues, three reds
//{ Patch Definitions
static patch_t *kp_nodraw;
static patch_t *kp_noitem;
static patch_t *kp_timesticker;
static patch_t *kp_timestickerwide;
static patch_t *kp_lapsticker;
static patch_t *kp_lapstickernarrow;
static patch_t *kp_balloonsticker;
static patch_t *kp_balloonstickerwide;
static patch_t *kp_karmasticker;
static patch_t *kp_timeoutsticker;
static patch_t *kp_lakitustart[NUMLAKIFRAMES];
static patch_t *kp_lakitulaps[17];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_winnernum[NUMPOSFRAMES];
static patch_t *kp_facenull;
static patch_t *kp_facefirst;
static patch_t *kp_facesecond;
static patch_t *kp_facethird;
static patch_t *kp_facefourth;
static patch_t *kp_battlewin;
static patch_t *kp_battlelose;
static patch_t *kp_battlewait;
static patch_t *kp_battleinfo;
static patch_t *kp_magnet;
static patch_t *kp_boo;
static patch_t *kp_boosteal;
static patch_t *kp_mushroom;
static patch_t *kp_doublemushroom;
static patch_t *kp_triplemushroom;
static patch_t *kp_megashroom;
static patch_t *kp_goldshroom;
static patch_t *kp_star;
static patch_t *kp_triplebanana;
static patch_t *kp_fakeitem;
static patch_t *kp_banana;
static patch_t *kp_greenshell;
static patch_t *kp_redshell;
static patch_t *kp_triplegreenshell;
static patch_t *kp_bobomb;
static patch_t *kp_blueshell;
static patch_t *kp_fireflower;
static patch_t *kp_tripleredshell;
static patch_t *kp_lightning;
static patch_t *kp_feather;
static patch_t *kp_kitchensink;
static patch_t *kp_itemused1;
static patch_t *kp_itemused2;
static patch_t *kp_itemused3;
static patch_t *kp_itemused4;
static patch_t *kp_itemused5;
static patch_t *kp_singlebananaicon;
static patch_t *kp_doublebananaicon;
static patch_t *kp_triplebananaicon;
static patch_t *kp_singlegreenshellicon;
static patch_t *kp_doublegreenshellicon;
static patch_t *kp_triplegreenshellicon;
static patch_t *kp_singleredshellicon;
static patch_t *kp_doubleredshellicon;
static patch_t *kp_tripleredshellicon;
static patch_t *kp_check;
static patch_t *kp_checkw;
static patch_t *kp_checkstar;
static patch_t *kp_checkstarw;
static patch_t *kp_checkmega;
static patch_t *kp_checkmegaw;
/*
static patch_t *kp_neonoitem;
static patch_t *kp_electroshield;
static patch_t *kp_skghost;
static patch_t *kp_skghoststeal;
static patch_t *kp_speedshoe;
static patch_t *kp_doublespeedshoe;
static patch_t *kp_triplespeedshoe;
static patch_t *kp_sizeupmonitor;
static patch_t *kp_rocketshoe;
static patch_t *kp_invincibility;
static patch_t *kp_neotriplebanana;
static patch_t *kp_eggmanmonitor;
static patch_t *kp_neobanana;
static patch_t *kp_orbinaut;
static patch_t *kp_jaws;
static patch_t *kp_tripleorbinaut;
static patch_t *kp_specialstagemine;
static patch_t *kp_deton;
static patch_t *kp_laserwisp;
static patch_t *kp_doublejaws;
static patch_t *kp_sizedownmonitor;
static patch_t *kp_neoitemused1;
static patch_t *kp_neoitemused2;
static patch_t *kp_neoitemused3;
static patch_t *kp_neoitemused4;
static patch_t *kp_neoitemused5;
*/
void K_LoadKartHUDGraphics(void)
{
INT32 i, j;
char buffer[9];
// Null Stuff
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
// Stickers
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
kp_balloonsticker = W_CachePatchName("K_STBALN", PU_HUDGFX);
kp_balloonstickerwide = W_CachePatchName("K_STBALW", PU_HUDGFX);
kp_karmasticker = W_CachePatchName("K_STKARM", PU_HUDGFX);
kp_timeoutsticker = W_CachePatchName("K_STTOUT", PU_HUDGFX);
// Lakitu Start-up Frames
kp_lakitustart[0] = W_CachePatchName("K_LAKISA", PU_HUDGFX);
kp_lakitustart[1] = W_CachePatchName("K_LAKISB", PU_HUDGFX);
kp_lakitustart[2] = W_CachePatchName("K_LAKISC", PU_HUDGFX);
kp_lakitustart[3] = W_CachePatchName("K_LAKISD", PU_HUDGFX);
kp_lakitustart[4] = W_CachePatchName("K_LAKISE", PU_HUDGFX);
kp_lakitustart[5] = W_CachePatchName("K_LAKISF", PU_HUDGFX);
kp_lakitustart[6] = W_CachePatchName("K_LAKISG", PU_HUDGFX);
kp_lakitustart[7] = W_CachePatchName("K_LAKISH", PU_HUDGFX);
kp_lakitustart[8] = W_CachePatchName("K_LAKISI", PU_HUDGFX);
kp_lakitustart[9] = W_CachePatchName("K_LAKISJ", PU_HUDGFX);
kp_lakitustart[10] = W_CachePatchName("K_LAKISK", PU_HUDGFX);
kp_lakitustart[11] = W_CachePatchName("K_LAKISL", PU_HUDGFX);
kp_lakitustart[12] = W_CachePatchName("K_LAKISM", PU_HUDGFX);
// Lakitu Lap Frames
kp_lakitulaps[0] = W_CachePatchName("K_LAKIL2", PU_HUDGFX);
kp_lakitulaps[1] = W_CachePatchName("K_LAKIL3", PU_HUDGFX);
kp_lakitulaps[2] = W_CachePatchName("K_LAKIL4", PU_HUDGFX);
kp_lakitulaps[3] = W_CachePatchName("K_LAKIL5", PU_HUDGFX);
kp_lakitulaps[4] = W_CachePatchName("K_LAKIL6", PU_HUDGFX);
kp_lakitulaps[5] = W_CachePatchName("K_LAKIL7", PU_HUDGFX);
kp_lakitulaps[6] = W_CachePatchName("K_LAKIL8", PU_HUDGFX);
kp_lakitulaps[7] = W_CachePatchName("K_LAKIL9", PU_HUDGFX);
kp_lakitulaps[8] = W_CachePatchName("K_LAKILF", PU_HUDGFX);
kp_lakitulaps[9] = W_CachePatchName("K_LAKIF1", PU_HUDGFX);
kp_lakitulaps[10] = W_CachePatchName("K_LAKIF2", PU_HUDGFX);
kp_lakitulaps[11] = W_CachePatchName("K_LAKIF3", PU_HUDGFX);
kp_lakitulaps[12] = W_CachePatchName("K_LAKIF4", PU_HUDGFX);
kp_lakitulaps[13] = W_CachePatchName("K_LAKIF5", PU_HUDGFX);
kp_lakitulaps[14] = W_CachePatchName("K_LAKIF6", PU_HUDGFX);
kp_lakitulaps[15] = W_CachePatchName("K_LAKIF7", PU_HUDGFX);
kp_lakitulaps[16] = W_CachePatchName("K_LAKIF8", PU_HUDGFX);
// Position numbers
for (i = 0; i < NUMPOSNUMS; i++)
{
for (j = 0; j < NUMPOSFRAMES; j++)
{
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
sprintf(buffer, "K_POSN%d%d", i, j);
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
}
for (i = 0; i < NUMPOSFRAMES; i++)
{
sprintf(buffer, "K_POSNW%d", i);
kp_winnernum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
// Battle graphics
kp_battlewin = W_CachePatchName("K_BWIN", PU_HUDGFX);
kp_battlelose = W_CachePatchName("K_BLOSE", PU_HUDGFX);
kp_battlewait = W_CachePatchName("K_BWAIT", PU_HUDGFX);
kp_battleinfo = W_CachePatchName("K_BINFO", PU_HUDGFX);
// Kart Item Windows
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
kp_feather = W_CachePatchName("K_ITFETH", PU_HUDGFX);
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
// Item-used - Closing the item window after an item is used
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
// Triple-item HUD icons
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
// CHECK indicators
kp_check = W_CachePatchName("K_CHECK1", PU_HUDGFX);
kp_checkw = W_CachePatchName("K_CHECK2", PU_HUDGFX);
kp_checkstar = W_CachePatchName("K_CHECK3", PU_HUDGFX);
kp_checkstarw = W_CachePatchName("K_CHECK4", PU_HUDGFX);
kp_checkmega = W_CachePatchName("K_CHECK5", PU_HUDGFX);
kp_checkmegaw = W_CachePatchName("K_CHECK6", PU_HUDGFX);
/*
// Neo-Kart item windows
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
// Item-used - Closing the item window after an item is used (Neo-Kart)
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
*/
}
//}
static INT32 STRINGY(INT32 y)
{
// Copied from st_stuff.c
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayer])
y += BASEVIDHEIGHT / 2;
}
return y;
}
/*static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}*/
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 SPDM_X, SPDM_Y; // Lap Sticker
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 METE_X, METE_Y; // Speed Meter
INT32 LAKI_X, LAKI_Y; // Lakitu
INT32 CHEK_Y; // CHECK graphic
static void K_initKartHUD(void)
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
Item window graphic is 41 x 33
Time Sticker graphic is 116 x 11
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
Therefore, timestamp is 116 x 14 altogether
Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
Therefore, lapstamp is 80 x 20 altogether
Position numbers are 43 x 53
Faces are 32 x 32
Faces draw downscaled at 16 x 16
Therefore, the allocated space for them is 16 x 67 altogether
----
ORIGINAL CZ64 SPLITSCREEN:
Item window:
if (!splitscreen) { ICONX = 139; ICONY = 20; }
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
Time: 236, STRINGY( 12)
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
*/
if (!splitscreen) // Local Single-Player
{
switch (cv_karthud.value) // Item Window
{
default:
// Item Window
ITEM_X = BASEVIDWIDTH - 52; // 268
ITEM_Y = 34; // 34
// Triple Item Object
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
// Level Timer
TIME_X = BASEVIDWIDTH -148; // 172
TIME_Y = 9; // 9
// Level Laps
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 29; // 171
// Speedometer
SPDM_X = 9; // 9
SPDM_Y = BASEVIDHEIGHT- 45; // 155
// Position Number
POSI_X = BASEVIDWIDTH - 52; // 268
POSI_Y = BASEVIDHEIGHT- 62; // 138
// Top-Four Faces
FACE_X = 9; // 9
FACE_Y = 92; // 92
// Lakitu
LAKI_X = 136; // 138
LAKI_Y = 58 - 200; // 58
// CHECK graphic
CHEK_Y = BASEVIDHEIGHT; // 200
break;
}
}
else // Local Multi-Player
{
ITEM_X = 9; // 9
ITEM_Y = 48; // 48
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
TIME_X = BASEVIDWIDTH -148; // 172 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
TIME_Y = 6; // 6 / Sticker is +2
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 48; // 152
SPDM_X = 9; // 9
SPDM_Y = BASEVIDHEIGHT- 80; // 120
POSI_X = BASEVIDWIDTH - 52; // 268
POSI_Y = BASEVIDHEIGHT-122; // 108
FACE_X = 15; // 15
FACE_Y = 72; // 72
CHEK_Y = BASEVIDHEIGHT; // 200
}
// To correct the weird render location
/*POSI_X = SCX(POSI_X);
POSI_Y = SCX(POSI_Y);*/
}
static void K_drawKartItemClose(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_neoitemused5; break;
case 3: localpatch = kp_neoitemused4; break;
case 5: localpatch = kp_neoitemused3; break;
case 7: localpatch = kp_neoitemused2; break;
case 9: localpatch = kp_neoitemused1; break;
default: break;
}
else*/
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_itemused5; break;
case 3: localpatch = kp_itemused4; break;
case 5: localpatch = kp_itemused3; break;
case 7: localpatch = kp_itemused2; break;
case 9: localpatch = kp_itemused1; break;
default: break;
}
if (splitscreen)
flags = 0;
if (localpatch != kp_nodraw)
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
}
static void K_drawKartItemRoulette(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
default: break;
}
else*/
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
case 6: case 7: case 8: localpatch = kp_star; break; // Star
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
default: break;
}
if (splitscreen)
flags = 0;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
}
static void K_drawKartRetroItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0)
&& (leveltime & 2)) localpatch = kp_boosteal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
else if (stplyr->kartstuff[k_feather] & 1) localpatch = kp_feather;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
else if (stplyr->kartstuff[k_tripleredshell]) localpatch = kp_tripleredshell; // &8
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
else if (stplyr->kartstuff[k_bobomb]) localpatch = kp_bobomb; // &2
else if (stplyr->kartstuff[k_triplegreenshell]) localpatch = kp_triplegreenshell; // &8
else if (stplyr->kartstuff[k_redshell]) localpatch = kp_redshell; // &2
else if (stplyr->kartstuff[k_greenshell]) localpatch = kp_greenshell; // &2
else if (stplyr->kartstuff[k_banana]) localpatch = kp_banana; // &2
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
else if (stplyr->kartstuff[k_triplebanana]) localpatch = kp_triplebanana; // &8
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
if (splitscreen)
flags = 0;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), flags, localpatch);
}
/*
static void K_drawKartNeoItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_noitem;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
*/
/*
static void K_DrawKartTripleItem(void)
{
// TRIP_X = 143; // 143
// TRIP_Y = BASEVIDHEIGHT-34; // 166
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
INT32 thisitem;
if ()
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singleneobananaicon;
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singleorbitauricon;
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
thisitem = stplyr->kartstuff[k_jaws];
if (thisitem & 1) localpatch = kp_singlejawsicon;
else if (thisitem & 2) localpatch = kp_doublejawsicon;
}
else
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 4) localpatch = kp_triplebananaicon;
else if (thisitem & 2) localpatch = kp_doublebananaicon;
else if (thisitem & 1) localpatch = kp_singlebananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 4) localpatch = kp_triplegreenshellicon;
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
else if (thisitem & 1) localpatch = kp_singlegreenshellicon;
thisitem = stplyr->kartstuff[k_tripleredshell];
if (thisitem & 4) localpatch = kp_tripleredshellicon;
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
else if (thisitem & 1) localpatch = kp_singleredshellicon;
if (stplyr->kartstuff[k_banana] & 1) localpatch = kp_singlebananaicon;
if (stplyr->kartstuff[k_greenshell] & 1) localpatch = kp_singlegreenshellicon;
if (stplyr->kartstuff[k_redshell] & 1) localpatch = kp_singleredshellicon;
}
if (localpatch != kp_nodraw)
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTOBOTTOM, localpatch);
}
*/
static void K_drawKartTimestamp(void)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB;
INT32 flags = V_SNAPTORIGHT|V_SNAPTOTOP;
if (splitscreen)
flags = 0;
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), flags, kp_timestickerwide);
TIME_XB = TIME_X+33;
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
{
// zero minute
if (stplyr->realtime/(60*TICRATE) < 10)
{
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("0"));
// minutes time 0 __ __
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/(60*TICRATE)));
}
// minutes time 0 __ __
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/(60*TICRATE)));
// apostrophe location _'__ __
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), flags, va("'"));
// zero second _ 0_ __
if ((stplyr->realtime/TICRATE % 60) < 10)
{
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), flags, va("0"));
// seconds time _ _0 __
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/TICRATE % 60));
}
// zero second _ 00 __
else
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), flags, va("%d", stplyr->realtime/TICRATE % 60));
// quotation mark location _ __"__
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), flags, va("\""));
// zero tick _ __ 0_
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
{
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), flags, va("0"));
// tics _ __ _0
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), flags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
// zero tick _ __ 00
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), flags, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), flags, va("99'59\"99"));
}
static void K_DrawKartPositionNum(INT32 num)
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
INT32 X = POSI_X+43; // +43 to offset where it's being drawn if there are more than one
INT32 W = SHORT(kp_positionnum[0][0]->width);
INT32 flags = V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM;
patch_t *localpatch = kp_positionnum[0][0];
if (splitscreen)
flags = V_TRANSLUCENT;
// Special case for 0
if (!num)
{
V_DrawTranslucentPatch(X-W, STRINGY(POSI_Y), flags, kp_positionnum[0][0]);
return;
}
I_Assert(num >= 0); // This function does not draw negative numbers
// Draw the number
while (num)
{
X -= W;
if (stplyr->exiting && num == 1) // 1st place winner? You get rainbows!!
{
// Alternate frame every three frames
switch (leveltime % 21)
{
case 1: case 2: case 3:
localpatch = kp_winnernum[0];
break;
case 4: case 5: case 6:
localpatch = kp_winnernum[1];
break;
case 7: case 8: case 9:
localpatch = kp_winnernum[2];
break;
case 10: case 11: case 12:
localpatch = kp_winnernum[3];
break;
case 13: case 14: case 15:
localpatch = kp_winnernum[4];
break;
case 16: case 17: case 18:
localpatch = kp_winnernum[5];
break;
case 19: case 20: case 21:
localpatch = kp_winnernum[6];
break;
default:
localpatch = kp_positionnum[1][0];
break;
}
}
else if (stplyr->laps+1 == cv_numlaps.value || stplyr->exiting) // Check for the final lap, or won
{
// Alternate frame every three frames
switch (leveltime % 9)
{
case 1: case 2: case 3:
if (stplyr->kartstuff[k_position] >= 4 || (splitscreen && stplyr->kartstuff[k_position] >= 2))
localpatch = kp_positionnum[num % 10][4];
else
localpatch = kp_positionnum[num % 10][1];
break;
case 4: case 5: case 6:
if (stplyr->kartstuff[k_position] >= 4 || (splitscreen && stplyr->kartstuff[k_position] >= 2))
localpatch = kp_positionnum[num % 10][5];
else
localpatch = kp_positionnum[num % 10][2];
break;
case 7: case 8: case 9:
if (stplyr->kartstuff[k_position] >= 4 || (splitscreen && stplyr->kartstuff[k_position] >= 2))
localpatch = kp_positionnum[num % 10][6];
else
localpatch = kp_positionnum[num % 10][3];
break;
default:
localpatch = kp_positionnum[num % 10][0];
break;
}
}
else
localpatch = kp_positionnum[num % 10][0];
V_DrawTranslucentPatch(X, STRINGY(POSI_Y), flags, localpatch);
num /= 10;
}
}
static void K_drawKartPositionFaces(void)
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
INT32 i, j, ranklines;
boolean completed[MAXPLAYERS];
INT32 rankplayer[MAXPLAYERS];
INT32 rankcolor[MAXPLAYERS];
INT32 myplayer;
UINT8 *colormap;
patch_t *localpatch = kp_facenull;
ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
memset(rankcolor, 0, sizeof (rankcolor));
myplayer = demoplayback ? displayplayer : consoleplayer;
for (i = 0; i < MAXPLAYERS; i++)
rankplayer[i] = -1;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && completed[i] == false
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
{
rankplayer[ranklines] = i;
rankcolor[ranklines] = players[i].skincolor;
}
}
completed[rankplayer[ranklines]] = true;
ranklines++;
}
if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
Y -= (9*ranklines);
for (i = 0; i < ranklines; i++)
{
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
if (rankcolor[i] == 0)
{
colormap = colormaps;
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
else
V_DrawSmallScaledPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin]);
}
else
{
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentMappedPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
else
V_DrawSmallMappedPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, faceprefix[players[rankplayer[i]].skin], colormap);
}
// Draws the little number over the face
switch (players[rankplayer[i]].kartstuff[k_position])
{
case 1: localpatch = kp_facefirst; break;
case 2: localpatch = kp_facesecond; break;
case 3: localpatch = kp_facethird; break;
case 4: localpatch = kp_facefourth; break;
default: break;
}
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, localpatch);
else
V_DrawSmallScaledPatch(FACE_X, STRINGY(Y), V_SNAPTOLEFT, localpatch);
Y += 18;
}
}
static void K_drawKartLaps(void)
{
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
if (splitscreen)
flags = 0;
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_lapsticker);
if (stplyr->exiting)
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), flags, "FIN");
else
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), flags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
static void K_drawKartSpeedometer(void)
{
fixed_t convSpeed;
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
if (splitscreen)
flags = 0;
if (cv_speedometer.value == 1)
{
convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d km/h", convSpeed));
}
else if (cv_speedometer.value == 2)
{
convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d mph", convSpeed));
}
else if (cv_speedometer.value == 3)
{
convSpeed = stplyr->speed/FRACUNIT;
V_DrawKartString(SPDM_X, STRINGY(SPDM_Y), flags, va("%3d fu/s", convSpeed));
}
}
static void K_drawKartBalloonsOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(-1, stplyr->skincolor, 0);
INT32 flags = V_SNAPTOLEFT|V_SNAPTOBOTTOM;
if (splitscreen)
flags = 0;
if (stplyr->kartstuff[k_balloon] <= 0)
{
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_karmasticker);
V_DrawKartString(LAPS_X+58, STRINGY(LAPS_Y+3), flags, va("%d", stplyr->kartstuff[k_comebackpoints]));
V_DrawKartString(LAPS_X+85, STRINGY(LAPS_Y+3), flags, va("3"));
}
else
{
if (cv_kartballoons.value > 9)
{
V_DrawMappedPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_balloonstickerwide, colormap);
V_DrawKartString(LAPS_X+46, STRINGY(LAPS_Y+3), flags, va("%2d", stplyr->kartstuff[k_balloon]));
V_DrawKartString(LAPS_X+83, STRINGY(LAPS_Y+3), flags, va("%2d", cv_kartballoons.value));
}
else
{
V_DrawMappedPatch(LAPS_X, STRINGY(LAPS_Y), flags, kp_balloonsticker, colormap);
V_DrawKartString(LAPS_X+46, STRINGY(LAPS_Y+3), flags, va("%d", stplyr->kartstuff[k_balloon]));
V_DrawKartString(LAPS_X+73, STRINGY(LAPS_Y+3), flags, va("%d", cv_kartballoons.value));
}
}
}
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my)
{
fixed_t dist, x;
fixed_t range = RING_DIST/3;
angle_t diff;
range *= (K_GetKartCC()/50);
dist = abs(R_PointToDist2(px, py, mx, my));
if (dist > range)
return -320;
diff = R_PointToAngle2(px, py, mx, my) - ang;
if (diff < ANGLE_90 || diff > ANGLE_270)
return -320;
else
x = (FixedMul(FINETANGENT(((diff+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), 160<<FRACBITS) + (160<<FRACBITS));
return (x>>FRACBITS);
}
static void K_drawKartPlayerCheck(void)
{
INT32 i;
UINT8 *colormap;
INT32 x;
patch_t *localpatch;
if (!(stplyr->mo))
return;
if (stplyr->awayviewtics)
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (&players[i] == stplyr)
continue;
if (!(players[i].mo))
continue;
if ((players[i].kartstuff[k_startimer] <= 0) && (leveltime & 2))
{
if (players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_growshrinktimer] > 0)
localpatch = kp_checkmegaw;
else if (players[i].kartstuff[k_star] || players[i].kartstuff[k_startimer])
localpatch = kp_checkstarw;
else
localpatch = kp_checkw;
}
else
{
if (players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_growshrinktimer] > 0)
localpatch = kp_checkmega;
else if (players[i].kartstuff[k_star] || players[i].kartstuff[k_startimer])
localpatch = kp_checkstar;
else
localpatch = kp_check;
}
x = K_FindCheckX(stplyr->mo->x, stplyr->mo->y, stplyr->mo->angle, players[i].mo->x, players[i].mo->y);
if (x <= 320 && x >= 0)
{
if (x < 14)
x = 14;
else if (x > 306)
x = 306;
colormap = R_GetTranslationColormap(-1, players[i].mo->color, 0);
V_DrawMappedPatch(x, STRINGY(CHEK_Y), V_SNAPTOBOTTOM, localpatch, colormap);
}
}
}
static void K_drawBattleFullscreen(void)
{
INT32 y = -64+(stplyr->kartstuff[k_cardanimation]); // card animation goes from 0 to 164, 164 is the middle of the screen
if (splitscreen)
{
if (stplyr != &players[displayplayer])
y = 232-(stplyr->kartstuff[k_cardanimation]/2);
else
y = -32+(stplyr->kartstuff[k_cardanimation]/2);
}
else
V_DrawFadeScreen();
if (stplyr->exiting)
{
if (splitscreen)
{
if (stplyr == &players[displayplayer])
V_DrawFadeScreen();
if (stplyr->kartstuff[k_balloon])
V_DrawScaledPatch(96, y, 0, kp_battlewin);
else
V_DrawScaledPatch(BASEVIDWIDTH-96, y, 0, kp_battlelose);
}
else
{
if (stplyr->kartstuff[k_balloon])
V_DrawScaledPatch(BASEVIDWIDTH/2, y, 0, kp_battlewin);
else
V_DrawScaledPatch(BASEVIDWIDTH/2, y, 0, kp_battlelose);
}
}
else if (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && cv_kartcomeback.value)
{
INT32 t = stplyr->kartstuff[k_comebacktimer]/TICRATE;
INT32 x = BASEVIDWIDTH/2;
while (t)
{
x -= 8;
t /= 10;
}
if (!stplyr->kartstuff[k_comebackshowninfo] && !splitscreen)
V_DrawScaledPatch(BASEVIDWIDTH/2, y, 0, kp_battleinfo);
else
V_DrawScaledPatch(BASEVIDWIDTH/2, y, 0, kp_battlewait);
V_DrawScaledPatch(BASEVIDWIDTH/2, STRINGY((BASEVIDHEIGHT/2) + 66), 0, kp_timeoutsticker);
V_DrawKartString(x, STRINGY((BASEVIDHEIGHT/2) + 66), 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
}
}
static void K_drawStartLakitu(void)
{
patch_t *localpatch = kp_nodraw;
fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0];
if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1];
if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2];
if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3];
if (leveltime >= 64 && leveltime < 91) localpatch = kp_lakitustart[4];
if (leveltime >= 91 && leveltime < 95) localpatch = kp_lakitustart[5];
if (leveltime >= 95 && leveltime < 99) localpatch = kp_lakitustart[6];
if (leveltime >= 99 && leveltime < 103) localpatch = kp_lakitustart[7];
if (leveltime >= 103 && leveltime < 130) localpatch = kp_lakitustart[8];
if (leveltime >= 130 && leveltime < 134) localpatch = kp_lakitustart[9];
if (leveltime >= 134 && leveltime < 138) localpatch = kp_lakitustart[10];
if (leveltime >= 138 && leveltime < 142) localpatch = kp_lakitustart[11];
if (leveltime >= 142 && leveltime < 178) localpatch = kp_lakitustart[12];
if (leveltime <= numFrames)
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (leveltime + 3));
else if (leveltime >= 146)
{
fixed_t templeveltime = leveltime - 145;
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime));
}
else
adjustY = 200;
V_DrawSmallScaledPatch(LAKI_X, STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
}
static void K_drawLapLakitu(void)
{
patch_t *localpatch = kp_nodraw;
fixed_t swoopTimer = 80 - stplyr->kartstuff[k_lapanimation]; // Starts at 80, goes down by 1 per frame
fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
boolean finishLine = false;
if (stplyr->laps < (UINT8)(cv_numlaps.value - 1))
{
switch (stplyr->laps)
{
case 1: localpatch = kp_lakitulaps[0]; break;
case 2: localpatch = kp_lakitulaps[1]; break;
case 3: localpatch = kp_lakitulaps[2]; break;
case 4: localpatch = kp_lakitulaps[3]; break;
case 5: localpatch = kp_lakitulaps[4]; break;
case 6: localpatch = kp_lakitulaps[5]; break;
case 7: localpatch = kp_lakitulaps[6]; break;
case 8: localpatch = kp_lakitulaps[7]; break;
}
}
else if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
localpatch = kp_lakitulaps[8];
else
{
// Change flag frame every 4 frames
switch (leveltime % 32)
{
case 0: case 1: case 2: case 3:
localpatch = kp_lakitulaps[9]; break;
case 4: case 5: case 6: case 7:
localpatch = kp_lakitulaps[10]; break;
case 8: case 9: case 10: case 11:
localpatch = kp_lakitulaps[11]; break;
case 12: case 13: case 14: case 15:
localpatch = kp_lakitulaps[12]; break;
case 16: case 17: case 18: case 19:
localpatch = kp_lakitulaps[13]; break;
case 20: case 21: case 22: case 23:
localpatch = kp_lakitulaps[14]; break;
case 24: case 25: case 26: case 27:
localpatch = kp_lakitulaps[15]; break;
case 28: case 29: case 30: case 31:
localpatch = kp_lakitulaps[16]; break;
}
finishLine = true;
finalOffset = 226;
}
if (swoopTimer <= numFrames)
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (swoopTimer + 3));
else if (swoopTimer >= 48)
{
fixed_t templeveltime = swoopTimer - 47;
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime));
}
else
{
if (finishLine)
adjustY = 220;
else
adjustY = 200;
}
V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
}
void K_drawKartHUD(void)
{
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD();
// Draw full screen stuff that turns off the rest of the HUD
if ((gametype != GT_RACE) && (stplyr->exiting || (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && cv_kartcomeback.value)))
{
K_drawBattleFullscreen();
return;
}
// Draw Lakitu
// This is done first so that regardless of HUD layers,
// he'll appear to be in the 'real world'
if (!splitscreen)
{
if (leveltime < 178)
K_drawStartLakitu();
if (stplyr->kartstuff[k_lapanimation])
K_drawLapLakitu();
// Draw the CHECK indicator before the other items too, so it's overlapped by everything else
if (cv_kartcheck.value)
K_drawKartPlayerCheck();
}
// If the item window is closing, draw it closing!
if (stplyr->kartstuff[k_itemclose])
K_drawKartItemClose();
// If the item-roulette is going, draw that
// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
if (stplyr->kartstuff[k_itemroulette])
K_drawKartItemRoulette();
// else if ()
// K_drawKartNeoItem();
else
K_drawKartRetroItem();
//K_DrawKartTripleItem();
// Draw the timestamp
K_drawKartTimestamp();
if (!(splitscreen || modeattacking))
{
// If not splitscreen, draw...
// The little triple-item icons at the bottom
// The top-four faces on the left
K_drawKartPositionFaces();
}
if (gametype == GT_RACE) // Race-only elements
{
// Draw the numerical position
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
// Draw the speedometer
// TODO: Make a better speedometer.
K_drawKartSpeedometer();
// Draw the lap counter
K_drawKartLaps();
}
else if (gametype == GT_MATCH) // Battle-only
{
// Draw the hits left!
K_drawKartBalloonsOrKarma();
}
}
//}