..
r_minigl
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_opengl
NULL checks
2016-06-13 10:07:10 -04:00
s_ds3d
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_fmod
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
s_openal
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
hw3dsdrv.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw3sound.c
*_Random is now *_RandomByte.
2016-03-29 16:27:55 -07:00
hw3sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_bsp.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_cache.c
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
hw_data.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
hw_defs.h
OpenGL Screen Flip
2014-04-07 17:08:04 +01:00
hw_dll.h
added printf checks to hardware's I_Error
2016-06-12 16:08:48 -04:00
hw_draw.c
V_DrawFill in OGL now consistent with software
2016-04-06 18:33:38 -07:00
hw_drv.h
Virtual resolutions in OpenGL
2014-11-13 18:06:38 -06:00
hw_glide.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_glob.h
Well, we don't need "experimental" slopes anymore either
2016-03-09 01:09:21 -08:00
hw_light.c
*_Random is now *_RandomByte.
2016-03-29 16:27:55 -07:00
hw_light.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hw_main.c
Take out fixedheight-based hacks for checking if floor or ceiling! Use an "isceiling" boolean for that instead
2016-07-27 19:56:21 +01:00
hw_main.h
Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
2016-04-21 18:50:30 +01:00
hw_md2.c
check numVertices, bail out and print error message if there are too many
2016-11-03 20:40:17 +00:00
hw_md2.h
Colour Changing MD2s
2016-02-09 18:04:59 +00:00
hw_trick.c
Redwall sky gone
2014-03-24 17:29:14 +00:00
hws_data.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00