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100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief Dynamic lighting & coronas add on by Hurdler
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#ifndef _HW_LIGHTS_
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#define _HW_LIGHTS_
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#include "hw_glob.h"
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#include "hw_defs.h"
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#define NUMLIGHTFREESLOTS 32 // Free light slots (for SOCs)
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#ifdef ALAM_LIGHTING
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#define NEWCORONAS
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#define DL_MAX_LIGHT 256 // maximum number of lights (extra lights are ignored)
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void HWR_InitLight(void);
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void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch);
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void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts);
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void HWR_WallLighting(FOutVector *wlVerts);
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void HWR_ResetLights(void);
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void HWR_SetLights(int viewnumber);
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#ifdef NEWCORONAS
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void HWR_DrawCoronas(void);
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#else
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void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr);
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#endif
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typedef struct
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{
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int nb;
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light_t *p_lspr[DL_MAX_LIGHT];
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FVector position[DL_MAX_LIGHT]; // actually maximum DL_MAX_LIGHT lights
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mobj_t *mo[DL_MAX_LIGHT];
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} dynlights_t;
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#endif
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typedef enum
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{
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NOLIGHT = 0,
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RINGSPARK_L,
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SUPERSONIC_L, // Cool. =)
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SUPERSPARK_L,
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INVINCIBLE_L,
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GREENSHIELD_L,
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BLUESHIELD_L,
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YELLOWSHIELD_L,
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REDSHIELD_L,
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BLACKSHIELD_L,
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WHITESHIELD_L,
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SMALLREDBALL_L,
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RINGLIGHT_L,
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GREENSMALL_L,
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REDSMALL_L,
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GREENSHINE_L,
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ORANGESHINE_L,
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PINKSHINE_L,
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BLUESHINE_L,
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REDSHINE_L,
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LBLUESHINE_L,
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GREYSHINE_L,
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REDBALL_L,
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GREENBALL_L,
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BLUEBALL_L,
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NIGHTSLIGHT_L,
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JETLIGHT_L,
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GOOPLIGHT_L,
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STREETLIGHT_L,
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// free slots for SOCs at run-time --------------------
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FREESLOT0_L,
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//
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// ... 32 free lights here ...
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//
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LASTFREESLOT_L = (FREESLOT0_L+NUMLIGHTFREESLOTS-1),
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// end of freeslots ---------------------------------------------
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NUMLIGHTS
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} lightspritenum_t;
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extern light_t lspr[NUMLIGHTS];
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extern light_t *t_lspr[NUMSPRITES];
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#endif
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