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https://git.do.srb2.org/KartKrew/Kart-Public.git
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32077897b6
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
90 lines
3 KiB
C++
90 lines
3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief defines structures and exports for the standard 3D driver DLL used by Doom Legacy
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#ifndef _HWR_DATA_
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#define _HWR_DATA_
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#if defined (_WIN32) && !defined (__CYGWIN__) && !defined (_XBOX)
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//#define WIN32_LEAN_AND_MEAN
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#define RPC_NO_WINDOWS_H
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#include <windows.h>
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#endif
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#include "../doomdef.h"
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//THIS MUST DISAPPEAR!!!
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#include "hw_glide.h"
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#include "../screen.h"
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// ==========================================================================
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// TEXTURE INFO
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// ==========================================================================
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// grInfo.data holds the address of the graphics data cached in heap memory
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// NULL if the texture is not in Doom heap cache.
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struct GLMipmap_s
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{
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GrTexInfo grInfo; //for TexDownloadMipMap
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FxU32 flags;
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UINT16 height;
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UINT16 width;
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UINT32 downloaded; // the dll driver have it in there cache ?
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struct GLMipmap_s *nextcolormap;
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const UINT8 *colormap;
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// opengl
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struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver
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};
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typedef struct GLMipmap_s GLMipmap_t;
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//
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// Doom texture info, as cached for hardware rendering
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//
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struct GLTexture_s
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{
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GLMipmap_t mipmap;
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float scaleX; //used for scaling textures on walls
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float scaleY;
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};
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typedef struct GLTexture_s GLTexture_t;
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// a cached patch as converted to hardware format, holding the original patch_t
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// header so that the existing code can retrieve ->width, ->height as usual
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// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
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// is 'render_opengl'. Else it returns the normal patch_t data.
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struct GLPatch_s
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{
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// the 4 first fields come right away from the original patch_t
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INT16 width;
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INT16 height;
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INT16 leftoffset; // pixels to the left of origin
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INT16 topoffset; // pixels below the origin
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//
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float max_s,max_t;
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UINT16 wadnum; // the software patch lump num for when the hardware patch
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UINT16 lumpnum; // was flushed, and we need to re-create it
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GLMipmap_t mipmap;
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};
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typedef struct GLPatch_s GLPatch_t;
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#endif //_HWR_DATA_
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