mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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17cf310b84
(cherry picked from commit 86f151db654beb14e8d6893cdff2adaa965e8e4b)
996 lines
24 KiB
C
996 lines
24 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 2001 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief Hardware 3D sound general code
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#include "../doomdef.h"
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#ifdef HW3SOUND
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#include "../i_sound.h"
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#include "../s_sound.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../g_game.h"
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#include "../tables.h"
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#include "../sounds.h"
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#include "../r_main.h"
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#include "../r_things.h"
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#include "../m_random.h"
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#include "../p_local.h"
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#include "hw3dsdrv.h"
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#include "hw3sound.h"
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#define ANGLE2DEG(x) (((double)(x)) / ((double)ANGLE_45/45))
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#define NORM_PITCH 128
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#define NORM_PRIORITY 64
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#define NORM_SEP 128
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#if 1
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#define TPS(x) (x)
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#else //Alam_GBC: MPS, not MPF!
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#define TPS(x) ((float)(x)/(float)TICRATE)
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#endif
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struct hardware3ds_s hw3ds_driver;
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typedef struct source_s
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{
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sfxinfo_t *sfxinfo;
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const void *origin;
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INT32 handle; // Internal source handle
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channel_type_t type; // Sound type (attack, scream, etc)
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} source_t;
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typedef struct ambient_sdata_s
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{
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source3D_data_t left;
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source3D_data_t right;
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} ambient_sdata_t;
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typedef struct ambient_source_s
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{
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source_t left;
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source_t right;
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} ambient_source_t;
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// Static sources
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// This sources always creates
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static source_t p_attack_source; // Player attack source
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static source_t p_attack_source2; // Player2 attack source
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static source_t p_scream_source; // Player scream source
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static source_t p_scream_source2; // Player2 scream source
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static ambient_source_t ambient_source; // Ambinet sound sources
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// abuse???
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//static source3D_data_t p_attack_sdata; // ?? Now just holds precalculated player attack source data
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//static source3D_data_t p_default_sdata;// ?? ---- // ---- // ---- // ---- player scream source data
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static ambient_sdata_t ambient_sdata; // Precalculated datas of an ambient sound sources
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// Stack of dynamic sources
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static source_t *sources = NULL; // Much like original channels
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static INT32 num_sources = 0;
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// Current mode of 3D sound system
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// Default is original (stereo) mode
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INT32 hws_mode = HWS_DEFAULT_MODE;
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//=============================================================================
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void HW3S_SetSourcesNum(void)
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{
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INT32 i;
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// Allocating the internal channels for mixing
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// (the maximum number of sounds rendered
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// simultaneously) within zone memory.
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if (sources)
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HW3S_StopSounds();
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Z_Free(sources);
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if (cv_numChannels.value <= STATIC_SOURCES_NUM)
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I_Error("HW3S_SetSourcesNum: Number of sound sources cannot be less than %d\n", STATIC_SOURCES_NUM + 1);
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num_sources = cv_numChannels.value - STATIC_SOURCES_NUM;
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sources = (source_t *) Z_Malloc(num_sources * sizeof (*sources), PU_STATIC, 0);
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// Free all channels for use
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for (i = 0; i < num_sources; i++)
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{
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sources[i].sfxinfo = NULL;
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sources[i].type = CT_NORMAL;
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sources[i].handle = -1;
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}
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}
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//=============================================================================
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static void HW3S_KillSource(INT32 snum)
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{
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source_t * s = &sources[snum];
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if (s->sfxinfo)
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{
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HW3DS.pfnStopSource(s->handle);
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HW3DS.pfnKillSource(s->handle);
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s->handle = -1;
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s->sfxinfo->usefulness--;
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s->origin = NULL;
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s->sfxinfo = NULL;
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}
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}
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//=============================================================================
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/*
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static void HW3S_StopSource(INT32 snum)
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{
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source_t * s = &sources[snum];
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if (s->sfxinfo)
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{
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// stop the sound playing
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HW3DS.pfnStopSource(s->handle);
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}
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}
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*/
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//=============================================================================
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void HW3S_StopSound(void *origin)
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{
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INT32 snum;
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for (snum = 0; snum < num_sources; snum++)
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{
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if (sources[snum].sfxinfo && sources[snum].origin == origin)
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{
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HW3S_KillSource(snum);
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break;
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}
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}
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}
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void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id)
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{
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INT32 snum;
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for (snum = 0; snum < num_sources; snum++)
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{
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if (sources[snum].sfxinfo == &S_sfx[sfx_id] && sources[snum].origin == origin)
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{
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HW3S_KillSource(snum);
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break;
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}
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}
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}
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void HW3S_StopSoundByNum(sfxenum_t sfxnum)
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{
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INT32 snum;
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for (snum = 0; snum < num_sources; snum++)
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{
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if (sources[snum].sfxinfo == &S_sfx[sfxnum])
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{
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HW3S_KillSource(snum);
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break;
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}
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}
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}
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//=============================================================================
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void HW3S_StopSounds(void)
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{
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INT32 snum;
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// kill all playing sounds at start of level
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// (trust me - a good idea)
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for (snum = 0; snum < num_sources; snum++)
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if (sources[snum].sfxinfo)
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HW3S_KillSource(snum);
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// Also stop all static sources
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HW3DS.pfnStopSource(p_attack_source.handle);
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HW3DS.pfnStopSource(p_attack_source2.handle);
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HW3DS.pfnStopSource(p_scream_source.handle);
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HW3DS.pfnStopSource(p_scream_source2.handle);
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HW3DS.pfnStopSource(ambient_source.left.handle);
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HW3DS.pfnStopSource(ambient_source.right.handle);
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}
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//=============================================================================
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static INT32 HW3S_GetSource(const void *origin, sfxinfo_t *sfxinfo, boolean splitsound)
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{
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//
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// If none available, return -1. Otherwise source #.
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// source number to use
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INT32 snum;
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source_t * src;
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INT32 sep = NORM_SEP, pitch = NORM_PITCH, volume = 255;
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(void)splitsound;
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// Find an open source
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for (snum = 0, src = sources; snum < num_sources; src++, snum++)
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{
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if (!src->sfxinfo)
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break;
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#if 0
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if (origin && src->origin == origin)
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{
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HW3S_KillSource(snum);
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break;
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}
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#endif
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}
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#if 0
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// Check to see if it is audible
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if (origin && origin != listenmobj)
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{
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INT32 rc;
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rc = S_AdjustSoundParams(listenmobj, origin, &volume, &sep, &pitch, sfxinfo);
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if (!rc)
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return -1;
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}
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#else
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(void)origin;
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(void)pitch;
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(void)volume;
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(void)sep;
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#endif
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// None available
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if (snum == num_sources)
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{
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// Look for lower priority
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for (snum = 0, src = sources; snum < num_sources; src++, snum++)
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if (src->sfxinfo->priority <= sfxinfo->priority)
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break;
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if (snum == num_sources)
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{
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// No lower priority. Sorry, Charlie.
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return -1;
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}
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else
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{
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// Otherwise, kick out lower priority
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HW3S_KillSource(snum);
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}
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}
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return snum;
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}
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//=============================================================================
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static void HW3S_FillSourceParameters
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(const mobj_t *origin,
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source3D_data_t *data,
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channel_type_t c_type)
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{
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fixed_t x = 0, y = 0, z = 0;
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data->max_distance = MAX_DISTANCE;
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data->min_distance = MIN_DISTANCE;
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if (origin && origin != players[displayplayer].mo)
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{
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data->head_relative = false;
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data->pos.momx = TPS(FIXED_TO_FLOAT(origin->momx));
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data->pos.momy = TPS(FIXED_TO_FLOAT(origin->momy));
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data->pos.momz = TPS(FIXED_TO_FLOAT(origin->momz));
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x = origin->x;
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y = origin->y;
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z = origin->z;
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if (c_type == CT_ATTACK)
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{
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const angle_t an = origin->angle >> ANGLETOFINESHIFT;
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x += FixedMul(16*FRACUNIT, FINECOSINE(an));
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y += FixedMul(16*FRACUNIT, FINESINE(an));
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z += origin->height >> 1;
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}
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else if (c_type == CT_SCREAM)
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z += origin->height - (5 * FRACUNIT);
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}
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else
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{
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data->head_relative = true;
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data->pos.momx = 0.0f;
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data->pos.momy = 0.0f;
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data->pos.momz = 0.0f;
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}
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data->pos.x = FIXED_TO_FLOAT(x);
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data->pos.y = FIXED_TO_FLOAT(y);
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data->pos.z = FIXED_TO_FLOAT(z);
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}
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#define HEADER_SIZE 8
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//==============================================================
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/*
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static void make_outphase_sfx(void *dest, void *src, INT32 size)
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{
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SINT8 *s = (SINT8 *)src + HEADER_SIZE, *d = (SINT8 *)dest + HEADER_SIZE;
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M_Memcpy(dest, src, HEADER_SIZE);
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size -= HEADER_SIZE;
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while (size--)
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*d++ = -(*s++);
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}
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*/
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//INT32 HW3S_Start3DSound(const void *origin, source3D_data_t *source_parm, cone_def_t *cone_parm, channel_type_t channel, INT32 sfx_id, INT32 vol, INT32 pitch);
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//=============================================================================
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INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, channel_type_t c_type, sfxenum_t sfx_id, INT32 volume, INT32 pitch, INT32 sep)
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{
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sfxinfo_t *sfx;
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const mobj_t *origin = (const mobj_t *)origin_p;
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source3D_data_t source3d_data;
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INT32 s_num = 0;
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source_t *source = NULL;
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mobj_t *listenmobj = players[displayplayer].mo;
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mobj_t *listenmobj2 = NULL;
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if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
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if (sound_disabled)
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return -1;
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sfx = &S_sfx[sfx_id];
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if (sfx->skinsound!=-1 && origin && origin->skin)
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{
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// it redirect player sound to the sound in the skin table
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sfx_id = ((skin_t *)origin->skin)->soundsid[sfx->skinsound];
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sfx = &S_sfx[sfx_id];
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}
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if (!sfx->data)
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sfx->data = HW3S_GetSfx(sfx);
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// judgecutor 08-16-2002
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// Sound pitching for both Doom and Heretic
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#if 0
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if (cv_rndsoundpitch.value)
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{
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/*if (gamemode != heretic)
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{
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if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit)
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pitch += 8 - (M_RandomByte()&15);
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else if (sfx_id != sfx_itemup && sfx_id != sfx_tink)
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pitch += 16 - (M_RandomByte()&31);
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}
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else*/
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pitch = 128 + (M_RandomByte() & 7) - (M_RandomByte() & 7);
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}
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#endif
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if (pitch < 0)
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pitch = NORMAL_PITCH;
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if (pitch > 255)
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pitch = 255;
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if (sep < 0)
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sep = 128;
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if (splitscreen && listenmobj2) // Copy the sound for the split player
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{
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if (c_type != CT_NORMAL && origin && (origin == listenmobj2))
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{
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if (c_type == CT_ATTACK)
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{
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if (origin == listenmobj2)
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source = &p_attack_source;
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else
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source = &p_attack_source2;
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}
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else
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{
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if (origin == listenmobj2)
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source = &p_scream_source;
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else
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source = &p_scream_source2;
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}
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if (source->sfxinfo != sfx)
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{
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HW3DS.pfnStopSource(source->handle);
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source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
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//I_OutputMsg("PlayerSound data reloaded\n");
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}
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}
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else if (c_type == CT_AMBIENT)
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{
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// sfx_data_t outphased_sfx;
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if (ambient_source.left.sfxinfo != sfx)
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{
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HW3DS.pfnStopSource(ambient_source.left.handle);
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HW3DS.pfnStopSource(ambient_source.right.handle);
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// judgecutor:
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// Outphased sfx's temporarily not used!!!
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/*
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outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
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make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
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outphased_sfx.length = sfx_data.length;
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outphased_sfx.id = sfx_data.id;
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*/
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ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
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//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
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ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
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ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
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//Z_Free(outphased_sfx.data);
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}
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HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
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HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
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if (sfx->usefulness++ < 0)
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sfx->usefulness = -1;
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// Ambient sound is special case
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HW3DS.pfnStartSource(ambient_source.left.handle);
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HW3DS.pfnStartSource(ambient_source.right.handle);
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}
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else
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{
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s_num = HW3S_GetSource(origin, sfx, true);
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if (s_num < 0)
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{
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//I_OutputMsg("No free source, aborting\n");
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return -1;
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}
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source = &sources[s_num];
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if (origin && c_type == CT_NORMAL)
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{
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if (!source_parm)
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{
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source_parm = &source3d_data;
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source3d_data.permanent = 0;
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HW3S_FillSourceParameters(origin, source_parm, c_type);
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}
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source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
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}
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else
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source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
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}
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// increase the usefulness
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if (sfx->usefulness++ < 0)
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sfx->usefulness = -1;
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source->sfxinfo = sfx;
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source->origin = origin;
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HW3DS.pfnStartSource(source->handle);
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}
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if (c_type != CT_NORMAL && origin && (origin == listenmobj))
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{
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if (c_type == CT_ATTACK)
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{
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if (origin == listenmobj)
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source = &p_attack_source;
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else
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source = &p_attack_source2;
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}
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else
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{
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if (origin == listenmobj)
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source = &p_scream_source;
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else
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source = &p_scream_source2;
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}
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if (source->sfxinfo != sfx)
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{
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HW3DS.pfnStopSource(source->handle);
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source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
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//I_OutputMsg("PlayerSound data reloaded\n");
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}
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}
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else if (c_type == CT_AMBIENT)
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{
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// sfx_data_t outphased_sfx;
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if (ambient_source.left.sfxinfo != sfx)
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{
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HW3DS.pfnStopSource(ambient_source.left.handle);
|
|
HW3DS.pfnStopSource(ambient_source.right.handle);
|
|
|
|
// judgecutor:
|
|
// Outphased sfx's temporarily not used!!!
|
|
/*
|
|
outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
|
|
make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
|
|
outphased_sfx.length = sfx_data.length;
|
|
outphased_sfx.id = sfx_data.id;
|
|
*/
|
|
ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
|
|
//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
|
|
ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
|
|
ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
|
|
//Z_Free(outphased_sfx.data);
|
|
}
|
|
|
|
HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
|
|
HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
|
|
|
|
if (sfx->usefulness++ < 0)
|
|
sfx->usefulness = -1;
|
|
|
|
// Ambient sound is special case
|
|
HW3DS.pfnStartSource(ambient_source.left.handle);
|
|
HW3DS.pfnStartSource(ambient_source.right.handle);
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
s_num = HW3S_GetSource(origin, sfx, false);
|
|
|
|
if (s_num < 0)
|
|
{
|
|
//I_OutputMsg("No free source, aborting\n");
|
|
return -1;
|
|
}
|
|
|
|
source = &sources[s_num];
|
|
|
|
if (origin && c_type == CT_NORMAL)
|
|
{
|
|
if (!source_parm)
|
|
{
|
|
source_parm = &source3d_data;
|
|
source3d_data.permanent = 0;
|
|
HW3S_FillSourceParameters(origin, source_parm, c_type);
|
|
}
|
|
|
|
source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
|
|
}
|
|
else
|
|
source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
|
|
|
|
}
|
|
|
|
// increase the usefulness
|
|
if (sfx->usefulness++ < 0)
|
|
sfx->usefulness = -1;
|
|
|
|
source->sfxinfo = sfx;
|
|
source->origin = origin;
|
|
HW3DS.pfnStartSource(source->handle);
|
|
return s_num;
|
|
|
|
}
|
|
|
|
|
|
// Start normal sound
|
|
//=============================================================================
|
|
void HW3S_StartSound(const void *origin, sfxenum_t sfx_id)
|
|
{
|
|
HW3S_I_StartSound(origin, NULL, CT_NORMAL, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
void S_StartAttackSound(const void *origin, sfxenum_t sfx_id)
|
|
{
|
|
if (hws_mode != HWS_DEFAULT_MODE)
|
|
HW3S_I_StartSound(origin, NULL, CT_ATTACK, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
|
else
|
|
S_StartSound(origin, sfx_id);
|
|
}
|
|
|
|
void S_StartScreamSound(const void *origin, sfxenum_t sfx_id)
|
|
{
|
|
if (hws_mode != HWS_DEFAULT_MODE)
|
|
HW3S_I_StartSound(origin, NULL, CT_SCREAM, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
|
else
|
|
S_StartSound(origin, sfx_id);
|
|
}
|
|
|
|
#if 0 /// NOTE: not used
|
|
void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume)
|
|
{
|
|
if (hws_mode != HWS_DEFAULT_MODE)
|
|
{
|
|
volume += 30;
|
|
if (volume > 255)
|
|
volume = 255;
|
|
|
|
HW3S_I_StartSound(NULL, NULL, CT_AMBIENT, sfx_id, volume, NORMAL_PITCH, NORMAL_SEP);
|
|
}
|
|
else
|
|
S_StartSoundAtVolume(NULL, sfx_id, volume);
|
|
}
|
|
#endif
|
|
|
|
FUNCMATH static inline float AmbientPos(angle_t an)
|
|
{
|
|
const fixed_t fm = FixedMul(FLOAT_TO_FIXED(MIN_DISTANCE), FINESINE(an>>ANGLETOFINESHIFT));
|
|
return FIXED_TO_FLOAT(fm);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev)
|
|
{
|
|
INT32 succ;
|
|
source3D_data_t source_data;
|
|
|
|
if (HW3DS.pfnStartup(FatalErrorFunction, snd_dev))
|
|
{
|
|
// Attack source
|
|
source_data.head_relative = 1;
|
|
source_data.pos.x = 0.0f;
|
|
source_data.pos.y = 16.0f;
|
|
source_data.pos.z = -FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height >> 1);
|
|
source_data.pos.momx = 0.0f;
|
|
source_data.pos.momy = 0.0f;
|
|
source_data.pos.momz = 0.0f;
|
|
source_data.min_distance = MIN_DISTANCE;
|
|
source_data.max_distance = MAX_DISTANCE;
|
|
source_data.permanent = 1;
|
|
|
|
p_attack_source.sfxinfo = NULL;
|
|
|
|
M_Memcpy(&p_attack_source2, &p_attack_source, sizeof (source_t));
|
|
|
|
p_attack_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
|
p_attack_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
|
|
|
// Scream source
|
|
source_data.pos.y = 0;
|
|
source_data.pos.z = 0;
|
|
|
|
p_scream_source.sfxinfo = NULL;
|
|
|
|
M_Memcpy(&p_scream_source2, &p_scream_source, sizeof (source_t));
|
|
|
|
p_scream_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
|
p_scream_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
|
|
|
//FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height - (5 * FRACUNIT));
|
|
|
|
// Ambient sources (left and right) at 210 and 330 degree
|
|
// relative to listener
|
|
memset(&ambient_sdata, 0, sizeof (ambient_sdata));
|
|
|
|
ambient_sdata.left.head_relative = 1;
|
|
ambient_sdata.left.pos.x = ambient_sdata.left.pos.y = AmbientPos(ANG210);
|
|
ambient_sdata.left.max_distance = MAX_DISTANCE;
|
|
ambient_sdata.left.min_distance = MIN_DISTANCE;
|
|
|
|
ambient_sdata.left.permanent = 1;
|
|
|
|
M_Memcpy(&ambient_sdata.right, &ambient_sdata.left, sizeof (source3D_data_t));
|
|
|
|
ambient_sdata.right.pos.x = -ambient_sdata.left.pos.x;
|
|
ambient_source.left.handle = HW3DS.pfnAddSource(&ambient_sdata.left, sfx_None);
|
|
ambient_source.right.handle = HW3DS.pfnAddSource(&ambient_sdata.right, sfx_None);
|
|
|
|
succ = p_attack_source.handle > -1 && p_scream_source.handle > -1 &&
|
|
p_attack_source2.handle > -1 && p_scream_source2.handle > -1 &&
|
|
ambient_source.left.handle > -1 && ambient_source.right.handle > -1;
|
|
|
|
//I_OutputMsg("Player handles: attack %d, default %d\n", p_attack_source.handle, p_scream_source.handle);
|
|
return succ;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
INT32 HW3S_GetVersion(void)
|
|
{
|
|
return HW3DS.pfnGetHW3DSVersion();
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
void HW3S_BeginFrameUpdate(void)
|
|
{
|
|
if (hws_mode != HWS_DEFAULT_MODE)
|
|
HW3DS.pfnBeginFrameUpdate();
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
void HW3S_EndFrameUpdate(void)
|
|
{
|
|
if (hws_mode != HWS_DEFAULT_MODE)
|
|
HW3DS.pfnEndFrameUpdate();
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
INT32 HW3S_SoundIsPlaying(INT32 handle)
|
|
{
|
|
return HW3DS.pfnIsPlaying(handle);
|
|
}
|
|
|
|
INT32 HW3S_OriginPlaying(void *origin)
|
|
{
|
|
INT32 snum;
|
|
|
|
if (!origin)
|
|
return 0;
|
|
for (snum = 0; snum < num_sources; snum++)
|
|
if (sources[snum].origin == origin)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
INT32 HW3S_IdPlaying(sfxenum_t id)
|
|
{
|
|
INT32 snum;
|
|
for (snum = 0; snum < num_sources; snum++)
|
|
if ((size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id)
|
|
{
|
|
INT32 snum;
|
|
|
|
if (!origin)
|
|
return 0;
|
|
|
|
for (snum = 0; snum < num_sources; snum++)
|
|
{
|
|
if (sources[snum].origin == origin
|
|
&& (size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
static void HW3S_UpdateListener(mobj_t *listener)
|
|
{
|
|
listener_data_t data;
|
|
|
|
if (!listener || !listener->player)
|
|
return;
|
|
|
|
if (camera.chase)
|
|
{
|
|
data.x = FIXED_TO_FLOAT(camera.x);
|
|
data.y = FIXED_TO_FLOAT(camera.y);
|
|
data.z = FIXED_TO_FLOAT(camera.z + camera.height - (5 * FRACUNIT));
|
|
|
|
data.f_angle = ANGLE2DEG(camera.angle);
|
|
data.h_angle = ANGLE2DEG(camera.aiming);
|
|
|
|
data.momx = TPS(FIXED_TO_FLOAT(camera.momx));
|
|
data.momy = TPS(FIXED_TO_FLOAT(camera.momy));
|
|
data.momz = TPS(FIXED_TO_FLOAT(camera.momz));
|
|
}
|
|
else
|
|
{
|
|
data.x = FIXED_TO_FLOAT(listener->x);
|
|
data.y = FIXED_TO_FLOAT(listener->y);
|
|
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
|
|
|
|
data.f_angle = ANGLE2DEG(listener->angle);
|
|
data.h_angle = ANGLE2DEG(listener->player->aiming);
|
|
|
|
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
|
|
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
|
|
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
|
|
}
|
|
HW3DS.pfnUpdateListener(&data, 1);
|
|
}
|
|
|
|
static void HW3S_UpdateListener2(mobj_t *listener)
|
|
{
|
|
listener_data_t data;
|
|
|
|
if (!listener || !listener->player)
|
|
{
|
|
HW3DS.pfnUpdateListener(NULL, 2);
|
|
return;
|
|
}
|
|
|
|
if (camera2.chase)
|
|
{
|
|
data.x = FIXED_TO_FLOAT(camera2.x);
|
|
data.y = FIXED_TO_FLOAT(camera2.y);
|
|
data.z = FIXED_TO_FLOAT(camera2.z + camera2.height - (5 * FRACUNIT));
|
|
|
|
data.f_angle = ANGLE2DEG(camera2.angle);
|
|
data.h_angle = ANGLE2DEG(camera2.aiming);
|
|
|
|
data.momx = TPS(FIXED_TO_FLOAT(camera2.momx));
|
|
data.momy = TPS(FIXED_TO_FLOAT(camera2.momy));
|
|
data.momz = TPS(FIXED_TO_FLOAT(camera2.momz));
|
|
}
|
|
else
|
|
{
|
|
data.x = FIXED_TO_FLOAT(listener->x);
|
|
data.y = FIXED_TO_FLOAT(listener->y);
|
|
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
|
|
|
|
data.f_angle = ANGLE2DEG(listener->angle);
|
|
data.h_angle = ANGLE2DEG(listener->player->aiming);
|
|
|
|
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
|
|
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
|
|
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
|
|
}
|
|
|
|
HW3DS.pfnUpdateListener(&data, 2);
|
|
}
|
|
|
|
void HW3S_SetSfxVolume(INT32 volume)
|
|
{
|
|
HW3DS.pfnSetGlobalSfxVolume(volume);
|
|
}
|
|
|
|
|
|
static void HW3S_Update3DSource(source_t *src)
|
|
{
|
|
source3D_data_t data;
|
|
data.permanent = 0;
|
|
HW3S_FillSourceParameters(src->origin, &data, src->type);
|
|
HW3DS.pfnUpdate3DSource(src->handle, &data.pos);
|
|
|
|
}
|
|
|
|
void HW3S_UpdateSources(void)
|
|
{
|
|
mobj_t *listener = players[displayplayer].mo;
|
|
mobj_t *listener2 = NULL;
|
|
source_t *src;
|
|
INT32 audible, snum, volume, sep, pitch;
|
|
|
|
if (splitscreen) listener2 = players[secondarydisplayplayer].mo;
|
|
|
|
HW3S_UpdateListener2(listener2);
|
|
HW3S_UpdateListener(listener);
|
|
|
|
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
|
|
{
|
|
if (src->sfxinfo)
|
|
{
|
|
#if 0
|
|
if (HW3DS.pfnIsPlaying(src->handle))
|
|
{
|
|
if (src->origin)
|
|
{
|
|
// initialize parameters
|
|
volume = 255; // 8 bits internal volume precision
|
|
pitch = NORM_PITCH;
|
|
sep = NORM_SEP;
|
|
|
|
// check non-local sounds for distance clipping
|
|
// or modify their params
|
|
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
|
|
{
|
|
INT32 audible2;
|
|
INT32 volume2 = volume, sep2 = sep, pitch2 = pitch;
|
|
audible = S_AdjustSoundParams(listener, src->origin, &volume, &sep, &pitch,
|
|
src->sfxinfo);
|
|
|
|
if (listener2)
|
|
{
|
|
audible2 = S_AdjustSoundParams(listener2,
|
|
src->origin, &volume2, &sep2, &pitch2, src->sfxinfo);
|
|
if (audible2 && (!audible || (audible && volume2 > volume)))
|
|
{
|
|
audible = true;
|
|
volume = volume2;
|
|
sep = sep2;
|
|
pitch = pitch2;
|
|
}
|
|
}
|
|
|
|
if (audible)
|
|
HW3S_Update3DSource(src); // Update positional sources
|
|
else
|
|
HW3S_KillSource(snum); //Kill it!
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Source allocated but stopped. Kill.
|
|
HW3S_KillSource(snum);
|
|
}
|
|
#else
|
|
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
|
|
HW3S_Update3DSource(src); // Update positional sources
|
|
(void)pitch;
|
|
(void)sep;
|
|
(void)volume;
|
|
(void)audible;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void HW3S_Shutdown(void)
|
|
{
|
|
HW3DS.pfnShutdown();
|
|
}
|
|
|
|
void *HW3S_GetSfx(sfxinfo_t *sfx)
|
|
{
|
|
sfx_data_t sfx_data;
|
|
|
|
if (sfx->lumpnum == LUMPERROR)
|
|
sfx->lumpnum = S_GetSfxLumpNum (sfx);
|
|
|
|
sfx_data.length = W_LumpLength(sfx->lumpnum);
|
|
sfx_data.data = Z_Malloc(sfx_data.length, PU_SOUND, &sfx->data);
|
|
W_ReadLump(sfx->lumpnum, sfx_data.data);
|
|
sfx_data.priority = sfx->priority;
|
|
|
|
sfx->length = HW3DS.pfnAddSfx(&sfx_data);
|
|
|
|
Z_ChangeTag(sfx->data, PU_CACHE);
|
|
|
|
return sfx_data.data;
|
|
}
|
|
|
|
void HW3S_FreeSfx(sfxinfo_t *sfx)
|
|
{
|
|
INT32 snum;
|
|
|
|
for (snum = 0; snum < num_sources; snum++)
|
|
{
|
|
if (sources[snum].sfxinfo == sfx)
|
|
{
|
|
HW3S_KillSource(snum);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sfx->length > 0)
|
|
HW3DS.pfnKillSfx((u_int)sfx->length);
|
|
sfx->length = 0;
|
|
|
|
sfx->lumpnum = LUMPERROR;
|
|
|
|
Z_Free(sfx->data);
|
|
sfx->data = NULL;
|
|
}
|
|
|
|
#endif
|