Kart-Public/src/hardware/hw3sound.c
mazmazz 17cf310b84 nodigimusic nomusic nosound refactor other targets
(cherry picked from commit 86f151db654beb14e8d6893cdff2adaa965e8e4b)
2018-09-14 10:35:56 -04:00

996 lines
24 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Hardware 3D sound general code
#include "../doomdef.h"
#ifdef HW3SOUND
#include "../i_sound.h"
#include "../s_sound.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../g_game.h"
#include "../tables.h"
#include "../sounds.h"
#include "../r_main.h"
#include "../r_things.h"
#include "../m_random.h"
#include "../p_local.h"
#include "hw3dsdrv.h"
#include "hw3sound.h"
#define ANGLE2DEG(x) (((double)(x)) / ((double)ANGLE_45/45))
#define NORM_PITCH 128
#define NORM_PRIORITY 64
#define NORM_SEP 128
#if 1
#define TPS(x) (x)
#else //Alam_GBC: MPS, not MPF!
#define TPS(x) ((float)(x)/(float)TICRATE)
#endif
struct hardware3ds_s hw3ds_driver;
typedef struct source_s
{
sfxinfo_t *sfxinfo;
const void *origin;
INT32 handle; // Internal source handle
channel_type_t type; // Sound type (attack, scream, etc)
} source_t;
typedef struct ambient_sdata_s
{
source3D_data_t left;
source3D_data_t right;
} ambient_sdata_t;
typedef struct ambient_source_s
{
source_t left;
source_t right;
} ambient_source_t;
// Static sources
// This sources always creates
static source_t p_attack_source; // Player attack source
static source_t p_attack_source2; // Player2 attack source
static source_t p_scream_source; // Player scream source
static source_t p_scream_source2; // Player2 scream source
static ambient_source_t ambient_source; // Ambinet sound sources
// abuse???
//static source3D_data_t p_attack_sdata; // ?? Now just holds precalculated player attack source data
//static source3D_data_t p_default_sdata;// ?? ---- // ---- // ---- // ---- player scream source data
static ambient_sdata_t ambient_sdata; // Precalculated datas of an ambient sound sources
// Stack of dynamic sources
static source_t *sources = NULL; // Much like original channels
static INT32 num_sources = 0;
// Current mode of 3D sound system
// Default is original (stereo) mode
INT32 hws_mode = HWS_DEFAULT_MODE;
//=============================================================================
void HW3S_SetSourcesNum(void)
{
INT32 i;
// Allocating the internal channels for mixing
// (the maximum number of sounds rendered
// simultaneously) within zone memory.
if (sources)
HW3S_StopSounds();
Z_Free(sources);
if (cv_numChannels.value <= STATIC_SOURCES_NUM)
I_Error("HW3S_SetSourcesNum: Number of sound sources cannot be less than %d\n", STATIC_SOURCES_NUM + 1);
num_sources = cv_numChannels.value - STATIC_SOURCES_NUM;
sources = (source_t *) Z_Malloc(num_sources * sizeof (*sources), PU_STATIC, 0);
// Free all channels for use
for (i = 0; i < num_sources; i++)
{
sources[i].sfxinfo = NULL;
sources[i].type = CT_NORMAL;
sources[i].handle = -1;
}
}
//=============================================================================
static void HW3S_KillSource(INT32 snum)
{
source_t * s = &sources[snum];
if (s->sfxinfo)
{
HW3DS.pfnStopSource(s->handle);
HW3DS.pfnKillSource(s->handle);
s->handle = -1;
s->sfxinfo->usefulness--;
s->origin = NULL;
s->sfxinfo = NULL;
}
}
//=============================================================================
/*
static void HW3S_StopSource(INT32 snum)
{
source_t * s = &sources[snum];
if (s->sfxinfo)
{
// stop the sound playing
HW3DS.pfnStopSource(s->handle);
}
}
*/
//=============================================================================
void HW3S_StopSound(void *origin)
{
INT32 snum;
for (snum = 0; snum < num_sources; snum++)
{
if (sources[snum].sfxinfo && sources[snum].origin == origin)
{
HW3S_KillSource(snum);
break;
}
}
}
void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id)
{
INT32 snum;
for (snum = 0; snum < num_sources; snum++)
{
if (sources[snum].sfxinfo == &S_sfx[sfx_id] && sources[snum].origin == origin)
{
HW3S_KillSource(snum);
break;
}
}
}
void HW3S_StopSoundByNum(sfxenum_t sfxnum)
{
INT32 snum;
for (snum = 0; snum < num_sources; snum++)
{
if (sources[snum].sfxinfo == &S_sfx[sfxnum])
{
HW3S_KillSource(snum);
break;
}
}
}
//=============================================================================
void HW3S_StopSounds(void)
{
INT32 snum;
// kill all playing sounds at start of level
// (trust me - a good idea)
for (snum = 0; snum < num_sources; snum++)
if (sources[snum].sfxinfo)
HW3S_KillSource(snum);
// Also stop all static sources
HW3DS.pfnStopSource(p_attack_source.handle);
HW3DS.pfnStopSource(p_attack_source2.handle);
HW3DS.pfnStopSource(p_scream_source.handle);
HW3DS.pfnStopSource(p_scream_source2.handle);
HW3DS.pfnStopSource(ambient_source.left.handle);
HW3DS.pfnStopSource(ambient_source.right.handle);
}
//=============================================================================
static INT32 HW3S_GetSource(const void *origin, sfxinfo_t *sfxinfo, boolean splitsound)
{
//
// If none available, return -1. Otherwise source #.
// source number to use
INT32 snum;
source_t * src;
INT32 sep = NORM_SEP, pitch = NORM_PITCH, volume = 255;
(void)splitsound;
// Find an open source
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
{
if (!src->sfxinfo)
break;
#if 0
if (origin && src->origin == origin)
{
HW3S_KillSource(snum);
break;
}
#endif
}
#if 0
// Check to see if it is audible
if (origin && origin != listenmobj)
{
INT32 rc;
rc = S_AdjustSoundParams(listenmobj, origin, &volume, &sep, &pitch, sfxinfo);
if (!rc)
return -1;
}
#else
(void)origin;
(void)pitch;
(void)volume;
(void)sep;
#endif
// None available
if (snum == num_sources)
{
// Look for lower priority
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
if (src->sfxinfo->priority <= sfxinfo->priority)
break;
if (snum == num_sources)
{
// No lower priority. Sorry, Charlie.
return -1;
}
else
{
// Otherwise, kick out lower priority
HW3S_KillSource(snum);
}
}
return snum;
}
//=============================================================================
static void HW3S_FillSourceParameters
(const mobj_t *origin,
source3D_data_t *data,
channel_type_t c_type)
{
fixed_t x = 0, y = 0, z = 0;
data->max_distance = MAX_DISTANCE;
data->min_distance = MIN_DISTANCE;
if (origin && origin != players[displayplayer].mo)
{
data->head_relative = false;
data->pos.momx = TPS(FIXED_TO_FLOAT(origin->momx));
data->pos.momy = TPS(FIXED_TO_FLOAT(origin->momy));
data->pos.momz = TPS(FIXED_TO_FLOAT(origin->momz));
x = origin->x;
y = origin->y;
z = origin->z;
if (c_type == CT_ATTACK)
{
const angle_t an = origin->angle >> ANGLETOFINESHIFT;
x += FixedMul(16*FRACUNIT, FINECOSINE(an));
y += FixedMul(16*FRACUNIT, FINESINE(an));
z += origin->height >> 1;
}
else if (c_type == CT_SCREAM)
z += origin->height - (5 * FRACUNIT);
}
else
{
data->head_relative = true;
data->pos.momx = 0.0f;
data->pos.momy = 0.0f;
data->pos.momz = 0.0f;
}
data->pos.x = FIXED_TO_FLOAT(x);
data->pos.y = FIXED_TO_FLOAT(y);
data->pos.z = FIXED_TO_FLOAT(z);
}
#define HEADER_SIZE 8
//==============================================================
/*
static void make_outphase_sfx(void *dest, void *src, INT32 size)
{
SINT8 *s = (SINT8 *)src + HEADER_SIZE, *d = (SINT8 *)dest + HEADER_SIZE;
M_Memcpy(dest, src, HEADER_SIZE);
size -= HEADER_SIZE;
while (size--)
*d++ = -(*s++);
}
*/
//INT32 HW3S_Start3DSound(const void *origin, source3D_data_t *source_parm, cone_def_t *cone_parm, channel_type_t channel, INT32 sfx_id, INT32 vol, INT32 pitch);
//=============================================================================
INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, channel_type_t c_type, sfxenum_t sfx_id, INT32 volume, INT32 pitch, INT32 sep)
{
sfxinfo_t *sfx;
const mobj_t *origin = (const mobj_t *)origin_p;
source3D_data_t source3d_data;
INT32 s_num = 0;
source_t *source = NULL;
mobj_t *listenmobj = players[displayplayer].mo;
mobj_t *listenmobj2 = NULL;
if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
if (sound_disabled)
return -1;
sfx = &S_sfx[sfx_id];
if (sfx->skinsound!=-1 && origin && origin->skin)
{
// it redirect player sound to the sound in the skin table
sfx_id = ((skin_t *)origin->skin)->soundsid[sfx->skinsound];
sfx = &S_sfx[sfx_id];
}
if (!sfx->data)
sfx->data = HW3S_GetSfx(sfx);
// judgecutor 08-16-2002
// Sound pitching for both Doom and Heretic
#if 0
if (cv_rndsoundpitch.value)
{
/*if (gamemode != heretic)
{
if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit)
pitch += 8 - (M_RandomByte()&15);
else if (sfx_id != sfx_itemup && sfx_id != sfx_tink)
pitch += 16 - (M_RandomByte()&31);
}
else*/
pitch = 128 + (M_RandomByte() & 7) - (M_RandomByte() & 7);
}
#endif
if (pitch < 0)
pitch = NORMAL_PITCH;
if (pitch > 255)
pitch = 255;
if (sep < 0)
sep = 128;
if (splitscreen && listenmobj2) // Copy the sound for the split player
{
if (c_type != CT_NORMAL && origin && (origin == listenmobj2))
{
if (c_type == CT_ATTACK)
{
if (origin == listenmobj2)
source = &p_attack_source;
else
source = &p_attack_source2;
}
else
{
if (origin == listenmobj2)
source = &p_scream_source;
else
source = &p_scream_source2;
}
if (source->sfxinfo != sfx)
{
HW3DS.pfnStopSource(source->handle);
source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
//I_OutputMsg("PlayerSound data reloaded\n");
}
}
else if (c_type == CT_AMBIENT)
{
// sfx_data_t outphased_sfx;
if (ambient_source.left.sfxinfo != sfx)
{
HW3DS.pfnStopSource(ambient_source.left.handle);
HW3DS.pfnStopSource(ambient_source.right.handle);
// judgecutor:
// Outphased sfx's temporarily not used!!!
/*
outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
outphased_sfx.length = sfx_data.length;
outphased_sfx.id = sfx_data.id;
*/
ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
//Z_Free(outphased_sfx.data);
}
HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
if (sfx->usefulness++ < 0)
sfx->usefulness = -1;
// Ambient sound is special case
HW3DS.pfnStartSource(ambient_source.left.handle);
HW3DS.pfnStartSource(ambient_source.right.handle);
}
else
{
s_num = HW3S_GetSource(origin, sfx, true);
if (s_num < 0)
{
//I_OutputMsg("No free source, aborting\n");
return -1;
}
source = &sources[s_num];
if (origin && c_type == CT_NORMAL)
{
if (!source_parm)
{
source_parm = &source3d_data;
source3d_data.permanent = 0;
HW3S_FillSourceParameters(origin, source_parm, c_type);
}
source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
}
else
source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
}
// increase the usefulness
if (sfx->usefulness++ < 0)
sfx->usefulness = -1;
source->sfxinfo = sfx;
source->origin = origin;
HW3DS.pfnStartSource(source->handle);
}
if (c_type != CT_NORMAL && origin && (origin == listenmobj))
{
if (c_type == CT_ATTACK)
{
if (origin == listenmobj)
source = &p_attack_source;
else
source = &p_attack_source2;
}
else
{
if (origin == listenmobj)
source = &p_scream_source;
else
source = &p_scream_source2;
}
if (source->sfxinfo != sfx)
{
HW3DS.pfnStopSource(source->handle);
source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
//I_OutputMsg("PlayerSound data reloaded\n");
}
}
else if (c_type == CT_AMBIENT)
{
// sfx_data_t outphased_sfx;
if (ambient_source.left.sfxinfo != sfx)
{
HW3DS.pfnStopSource(ambient_source.left.handle);
HW3DS.pfnStopSource(ambient_source.right.handle);
// judgecutor:
// Outphased sfx's temporarily not used!!!
/*
outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
outphased_sfx.length = sfx_data.length;
outphased_sfx.id = sfx_data.id;
*/
ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
//Z_Free(outphased_sfx.data);
}
HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
if (sfx->usefulness++ < 0)
sfx->usefulness = -1;
// Ambient sound is special case
HW3DS.pfnStartSource(ambient_source.left.handle);
HW3DS.pfnStartSource(ambient_source.right.handle);
return -1;
}
else
{
s_num = HW3S_GetSource(origin, sfx, false);
if (s_num < 0)
{
//I_OutputMsg("No free source, aborting\n");
return -1;
}
source = &sources[s_num];
if (origin && c_type == CT_NORMAL)
{
if (!source_parm)
{
source_parm = &source3d_data;
source3d_data.permanent = 0;
HW3S_FillSourceParameters(origin, source_parm, c_type);
}
source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
}
else
source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
}
// increase the usefulness
if (sfx->usefulness++ < 0)
sfx->usefulness = -1;
source->sfxinfo = sfx;
source->origin = origin;
HW3DS.pfnStartSource(source->handle);
return s_num;
}
// Start normal sound
//=============================================================================
void HW3S_StartSound(const void *origin, sfxenum_t sfx_id)
{
HW3S_I_StartSound(origin, NULL, CT_NORMAL, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
}
//=============================================================================
void S_StartAttackSound(const void *origin, sfxenum_t sfx_id)
{
if (hws_mode != HWS_DEFAULT_MODE)
HW3S_I_StartSound(origin, NULL, CT_ATTACK, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
else
S_StartSound(origin, sfx_id);
}
void S_StartScreamSound(const void *origin, sfxenum_t sfx_id)
{
if (hws_mode != HWS_DEFAULT_MODE)
HW3S_I_StartSound(origin, NULL, CT_SCREAM, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
else
S_StartSound(origin, sfx_id);
}
#if 0 /// NOTE: not used
void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume)
{
if (hws_mode != HWS_DEFAULT_MODE)
{
volume += 30;
if (volume > 255)
volume = 255;
HW3S_I_StartSound(NULL, NULL, CT_AMBIENT, sfx_id, volume, NORMAL_PITCH, NORMAL_SEP);
}
else
S_StartSoundAtVolume(NULL, sfx_id, volume);
}
#endif
FUNCMATH static inline float AmbientPos(angle_t an)
{
const fixed_t fm = FixedMul(FLOAT_TO_FIXED(MIN_DISTANCE), FINESINE(an>>ANGLETOFINESHIFT));
return FIXED_TO_FLOAT(fm);
}
//=============================================================================
INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev)
{
INT32 succ;
source3D_data_t source_data;
if (HW3DS.pfnStartup(FatalErrorFunction, snd_dev))
{
// Attack source
source_data.head_relative = 1;
source_data.pos.x = 0.0f;
source_data.pos.y = 16.0f;
source_data.pos.z = -FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height >> 1);
source_data.pos.momx = 0.0f;
source_data.pos.momy = 0.0f;
source_data.pos.momz = 0.0f;
source_data.min_distance = MIN_DISTANCE;
source_data.max_distance = MAX_DISTANCE;
source_data.permanent = 1;
p_attack_source.sfxinfo = NULL;
M_Memcpy(&p_attack_source2, &p_attack_source, sizeof (source_t));
p_attack_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
p_attack_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
// Scream source
source_data.pos.y = 0;
source_data.pos.z = 0;
p_scream_source.sfxinfo = NULL;
M_Memcpy(&p_scream_source2, &p_scream_source, sizeof (source_t));
p_scream_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
p_scream_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
//FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height - (5 * FRACUNIT));
// Ambient sources (left and right) at 210 and 330 degree
// relative to listener
memset(&ambient_sdata, 0, sizeof (ambient_sdata));
ambient_sdata.left.head_relative = 1;
ambient_sdata.left.pos.x = ambient_sdata.left.pos.y = AmbientPos(ANG210);
ambient_sdata.left.max_distance = MAX_DISTANCE;
ambient_sdata.left.min_distance = MIN_DISTANCE;
ambient_sdata.left.permanent = 1;
M_Memcpy(&ambient_sdata.right, &ambient_sdata.left, sizeof (source3D_data_t));
ambient_sdata.right.pos.x = -ambient_sdata.left.pos.x;
ambient_source.left.handle = HW3DS.pfnAddSource(&ambient_sdata.left, sfx_None);
ambient_source.right.handle = HW3DS.pfnAddSource(&ambient_sdata.right, sfx_None);
succ = p_attack_source.handle > -1 && p_scream_source.handle > -1 &&
p_attack_source2.handle > -1 && p_scream_source2.handle > -1 &&
ambient_source.left.handle > -1 && ambient_source.right.handle > -1;
//I_OutputMsg("Player handles: attack %d, default %d\n", p_attack_source.handle, p_scream_source.handle);
return succ;
}
return 0;
}
//=============================================================================
INT32 HW3S_GetVersion(void)
{
return HW3DS.pfnGetHW3DSVersion();
}
//=============================================================================
void HW3S_BeginFrameUpdate(void)
{
if (hws_mode != HWS_DEFAULT_MODE)
HW3DS.pfnBeginFrameUpdate();
}
//=============================================================================
void HW3S_EndFrameUpdate(void)
{
if (hws_mode != HWS_DEFAULT_MODE)
HW3DS.pfnEndFrameUpdate();
}
//=============================================================================
INT32 HW3S_SoundIsPlaying(INT32 handle)
{
return HW3DS.pfnIsPlaying(handle);
}
INT32 HW3S_OriginPlaying(void *origin)
{
INT32 snum;
if (!origin)
return 0;
for (snum = 0; snum < num_sources; snum++)
if (sources[snum].origin == origin)
return 1;
return 0;
}
INT32 HW3S_IdPlaying(sfxenum_t id)
{
INT32 snum;
for (snum = 0; snum < num_sources; snum++)
if ((size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
return 1;
return 0;
}
INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id)
{
INT32 snum;
if (!origin)
return 0;
for (snum = 0; snum < num_sources; snum++)
{
if (sources[snum].origin == origin
&& (size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
return 1;
}
return 0;
}
//=============================================================================
static void HW3S_UpdateListener(mobj_t *listener)
{
listener_data_t data;
if (!listener || !listener->player)
return;
if (camera.chase)
{
data.x = FIXED_TO_FLOAT(camera.x);
data.y = FIXED_TO_FLOAT(camera.y);
data.z = FIXED_TO_FLOAT(camera.z + camera.height - (5 * FRACUNIT));
data.f_angle = ANGLE2DEG(camera.angle);
data.h_angle = ANGLE2DEG(camera.aiming);
data.momx = TPS(FIXED_TO_FLOAT(camera.momx));
data.momy = TPS(FIXED_TO_FLOAT(camera.momy));
data.momz = TPS(FIXED_TO_FLOAT(camera.momz));
}
else
{
data.x = FIXED_TO_FLOAT(listener->x);
data.y = FIXED_TO_FLOAT(listener->y);
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
data.f_angle = ANGLE2DEG(listener->angle);
data.h_angle = ANGLE2DEG(listener->player->aiming);
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
}
HW3DS.pfnUpdateListener(&data, 1);
}
static void HW3S_UpdateListener2(mobj_t *listener)
{
listener_data_t data;
if (!listener || !listener->player)
{
HW3DS.pfnUpdateListener(NULL, 2);
return;
}
if (camera2.chase)
{
data.x = FIXED_TO_FLOAT(camera2.x);
data.y = FIXED_TO_FLOAT(camera2.y);
data.z = FIXED_TO_FLOAT(camera2.z + camera2.height - (5 * FRACUNIT));
data.f_angle = ANGLE2DEG(camera2.angle);
data.h_angle = ANGLE2DEG(camera2.aiming);
data.momx = TPS(FIXED_TO_FLOAT(camera2.momx));
data.momy = TPS(FIXED_TO_FLOAT(camera2.momy));
data.momz = TPS(FIXED_TO_FLOAT(camera2.momz));
}
else
{
data.x = FIXED_TO_FLOAT(listener->x);
data.y = FIXED_TO_FLOAT(listener->y);
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
data.f_angle = ANGLE2DEG(listener->angle);
data.h_angle = ANGLE2DEG(listener->player->aiming);
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
}
HW3DS.pfnUpdateListener(&data, 2);
}
void HW3S_SetSfxVolume(INT32 volume)
{
HW3DS.pfnSetGlobalSfxVolume(volume);
}
static void HW3S_Update3DSource(source_t *src)
{
source3D_data_t data;
data.permanent = 0;
HW3S_FillSourceParameters(src->origin, &data, src->type);
HW3DS.pfnUpdate3DSource(src->handle, &data.pos);
}
void HW3S_UpdateSources(void)
{
mobj_t *listener = players[displayplayer].mo;
mobj_t *listener2 = NULL;
source_t *src;
INT32 audible, snum, volume, sep, pitch;
if (splitscreen) listener2 = players[secondarydisplayplayer].mo;
HW3S_UpdateListener2(listener2);
HW3S_UpdateListener(listener);
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
{
if (src->sfxinfo)
{
#if 0
if (HW3DS.pfnIsPlaying(src->handle))
{
if (src->origin)
{
// initialize parameters
volume = 255; // 8 bits internal volume precision
pitch = NORM_PITCH;
sep = NORM_SEP;
// check non-local sounds for distance clipping
// or modify their params
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
{
INT32 audible2;
INT32 volume2 = volume, sep2 = sep, pitch2 = pitch;
audible = S_AdjustSoundParams(listener, src->origin, &volume, &sep, &pitch,
src->sfxinfo);
if (listener2)
{
audible2 = S_AdjustSoundParams(listener2,
src->origin, &volume2, &sep2, &pitch2, src->sfxinfo);
if (audible2 && (!audible || (audible && volume2 > volume)))
{
audible = true;
volume = volume2;
sep = sep2;
pitch = pitch2;
}
}
if (audible)
HW3S_Update3DSource(src); // Update positional sources
else
HW3S_KillSource(snum); //Kill it!
}
}
}
else
{
// Source allocated but stopped. Kill.
HW3S_KillSource(snum);
}
#else
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
HW3S_Update3DSource(src); // Update positional sources
(void)pitch;
(void)sep;
(void)volume;
(void)audible;
#endif
}
}
}
void HW3S_Shutdown(void)
{
HW3DS.pfnShutdown();
}
void *HW3S_GetSfx(sfxinfo_t *sfx)
{
sfx_data_t sfx_data;
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum (sfx);
sfx_data.length = W_LumpLength(sfx->lumpnum);
sfx_data.data = Z_Malloc(sfx_data.length, PU_SOUND, &sfx->data);
W_ReadLump(sfx->lumpnum, sfx_data.data);
sfx_data.priority = sfx->priority;
sfx->length = HW3DS.pfnAddSfx(&sfx_data);
Z_ChangeTag(sfx->data, PU_CACHE);
return sfx_data.data;
}
void HW3S_FreeSfx(sfxinfo_t *sfx)
{
INT32 snum;
for (snum = 0; snum < num_sources; snum++)
{
if (sources[snum].sfxinfo == sfx)
{
HW3S_KillSource(snum);
break;
}
}
if (sfx->length > 0)
HW3DS.pfnKillSfx((u_int)sfx->length);
sfx->length = 0;
sfx->lumpnum = LUMPERROR;
Z_Free(sfx->data);
sfx->data = NULL;
}
#endif