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103 lines
4 KiB
Text
103 lines
4 KiB
Text
# Microsoft Developer Studio Project File - Name="r_minigl" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=r_minigl - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "r_minigl.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "r_minigl.mak" CFG="r_minigl - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "r_minigl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "r_minigl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "r_minigl - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "..\..\..\objs\Release"
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# PROP BASE Intermediate_Dir "..\..\..\objs\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\bin\VC\Release\r_minigl"
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# PROP Intermediate_Dir "..\..\..\objs\VC\Release\r_minigl"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_MINIGL_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x80c /d "NDEBUG"
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# ADD RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\r_minigl.pdb" /machine:I386 /out:"..\..\..\bin\VC\Release\r_minigl.dll"
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# SUBTRACT LINK32 /pdb:none /debug
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!ELSEIF "$(CFG)" == "r_minigl - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "..\..\..\objs\Debug"
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# PROP BASE Intermediate_Dir "..\..\..\objs\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\bin\VC\Debug\r_minigl"
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# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\r_minigl"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_MINIGL_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "_MBCS" /D "_USRDLL" /D "R_MINIGL_EXPORTS" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x80c /d "_DEBUG"
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# ADD RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ouser32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\r_minigl.pdb" /debug /machine:I386 /out:"..\..\..\bin\VC\Debug\r_minigl.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "r_minigl - Win32 Release"
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# Name "r_minigl - Win32 Debug"
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# Begin Source File
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SOURCE=.\r_minigl.c
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# End Source File
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# Begin Source File
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SOURCE=..\r_opengl\r_opengl.h
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# End Source File
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# End Target
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# End Project
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