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88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 2011 by Callum Dickinson.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief SDL_ttf interface code. Necessary for platforms with SDL inits that need to run immediately.
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#ifndef __I_TTF__
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#define __I_TTF__
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#include "../doomdef.h"
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#include "SDL_ttf.h"
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// Default name for standard TTF file.
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#define FONTFILE "srb2.ttf"
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#define FONTPOINTSIZE 12
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// Default font foreground colours
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#define DEFAULTFONTFGR 255
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#define DEFAULTFONTFGG 255
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#define DEFAULTFONTFGB 255
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#define DEFAULTFONTFGA 255
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// Default font background colours
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#define DEFAULTFONTBGR 0
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#define DEFAULTFONTBGG 0
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#define DEFAULTFONTBGB 0
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#define DEFAULTFONTBGA 255
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#ifndef SDL_TTF_COMPILEDVERSION
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#define SDL_TTF_COMPILEDVERSION \
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SDL_VERSIONNUM(TTF_MAJOR_VERSION, TTF_MINOR_VERSION, TTF_PATCHLEVEL)
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#endif
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#ifndef SDL_TTF_VERSION_ATLEAST
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#define SDL_TTF_VERSION_ATLEAST(X, Y, Z) \
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(SDL_TTF_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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#endif
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TTF_Font* currentfont;
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int currentfontpoint;
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int currentfontstyle;
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#if SDL_TTF_VERSION_ATLEAST(2,0,10)
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int currentfontkerning;
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int currentfonthinting;
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int currentfontoutline;
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#endif
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#ifndef _PS3
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typedef struct
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{
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UINT16 width;
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UINT16 height;
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} VideoResolution;
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#endif
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UINT8 bitsperpixel;
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typedef enum
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{
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solid,
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shaded,
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blended
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} TextQuality;
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// Load TTF font from file.
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INT32 I_TTFLoadFont(const char *file, UINT32 ptsize);
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// Draw TTF text to screen. It will accept four colour vales (red, green, blue and alpha)
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// with foreground for draw modes Solid and Blended, and an extra four values for background
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// colour with draw type Shaded.
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void I_TTFDrawText(TTF_Font *font, TextQuality quality, INT32 fgR, INT32 fgG, INT32 fgB, INT32 fgA, INT32 bgR, INT32 bgG, INT32 bgB, INT32 bgA, const char *textmsg);
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// Initialise SDL_ttf.
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void I_StartupTTF(UINT32 fontpointsize, Uint32 initflags, Uint32 vidmodeflags);
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void I_ShutdownTTF(void);
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#endif
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