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2587 lines
65 KiB
C
2587 lines
65 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file v_video.c
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/// \brief Gamma correction LUT stuff
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/// Functions to draw patches (by post) directly to screen.
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/// Functions to blit a block to the screen.
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#include "doomdef.h"
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#include "r_local.h"
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#include "v_video.h"
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#include "hu_stuff.h"
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#include "r_draw.h"
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#include "console.h"
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#include "i_video.h" // rendermode
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#include "z_zone.h"
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#include "m_misc.h"
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#include "m_random.h"
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#include "doomstat.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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// Each screen is [vid.width*vid.height];
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UINT8 *screens[5];
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// screens[0] = main display window
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// screens[1] = back screen, alternative blitting
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// screens[2] = screenshot buffer, gif movie buffer
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// screens[3] = fade screen start
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// screens[4] = fade screen end, postimage tempoarary buffer
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static CV_PossibleValue_t gamma_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
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static void CV_usegamma_OnChange(void);
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consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_usegamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_usegamma_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_allcaps = {"allcaps", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t constextsize_cons_t[] = {
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{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
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{0, NULL}};
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static void CV_constextsize_OnChange(void);
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consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL};
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#ifdef HWRENDER
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static void CV_Gammaxxx_ONChange(void);
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// Saved hardware mode variables
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// - You can change them in software,
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// but they won't do anything.
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static CV_PossibleValue_t grgamma_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
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consvar_t cv_grshaders = {"gr_shaders", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grgammared = {"gr_gammared", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
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CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grgammagreen = {"gr_gammagreen", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
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CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grgammablue = {"gr_gammablue", "127", CV_SAVE|CV_CALL, grgamma_cons_t,
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CV_Gammaxxx_ONChange, 0, NULL, NULL, 0, 0, NULL};
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//static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
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// console variables in development
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consvar_t cv_grmdls = {"gr_mdls", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grfallbackplayermodel = {"gr_fallbackplayermodel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grshearing = {"gr_shearing", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grfakecontrast = {"gr_fakecontrast", "Standard", CV_SAVE, grfakecontrast_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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const UINT8 gammatable[5][256] =
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{
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{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
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17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,
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33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,
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49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,
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65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,
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81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
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97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,
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113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,
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128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
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144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
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160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
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176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
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192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
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208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
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224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
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240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255},
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{2,4,5,7,8,10,11,12,14,15,16,18,19,20,21,23,24,25,26,27,29,30,31,
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32,33,34,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,54,55,
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56,57,58,59,60,61,62,63,64,65,66,67,69,70,71,72,73,74,75,76,77,
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78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,
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99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,
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115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,129,
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130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,
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146,147,148,148,149,150,151,152,153,154,155,156,157,158,159,160,
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161,162,163,163,164,165,166,167,168,169,170,171,172,173,174,175,
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175,176,177,178,179,180,181,182,183,184,185,186,186,187,188,189,
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190,191,192,193,194,195,196,196,197,198,199,200,201,202,203,204,
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205,205,206,207,208,209,210,211,212,213,214,214,215,216,217,218,
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219,220,221,222,222,223,224,225,226,227,228,229,230,230,231,232,
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233,234,235,236,237,237,238,239,240,241,242,243,244,245,245,246,
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247,248,249,250,251,252,252,253,254,255},
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{4,7,9,11,13,15,17,19,21,22,24,26,27,29,30,32,33,35,36,38,39,40,42,
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43,45,46,47,48,50,51,52,54,55,56,57,59,60,61,62,63,65,66,67,68,69,
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70,72,73,74,75,76,77,78,79,80,82,83,84,85,86,87,88,89,90,91,92,93,
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94,95,96,97,98,100,101,102,103,104,105,106,107,108,109,110,111,112,
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113,114,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,
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129,130,131,132,133,133,134,135,136,137,138,139,140,141,142,143,144,
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144,145,146,147,148,149,150,151,152,153,153,154,155,156,157,158,159,
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160,160,161,162,163,164,165,166,166,167,168,169,170,171,172,172,173,
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174,175,176,177,178,178,179,180,181,182,183,183,184,185,186,187,188,
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188,189,190,191,192,193,193,194,195,196,197,197,198,199,200,201,201,
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202,203,204,205,206,206,207,208,209,210,210,211,212,213,213,214,215,
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216,217,217,218,219,220,221,221,222,223,224,224,225,226,227,228,228,
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229,230,231,231,232,233,234,235,235,236,237,238,238,239,240,241,241,
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242,243,244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,
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255},
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{8,12,16,19,22,24,27,29,31,34,36,38,40,41,43,45,47,49,50,52,53,55,
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57,58,60,61,63,64,65,67,68,70,71,72,74,75,76,77,79,80,81,82,84,85,
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86,87,88,90,91,92,93,94,95,96,98,99,100,101,102,103,104,105,106,107,
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108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,
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125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,139,140,
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141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,
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155,156,157,158,159,160,160,161,162,163,164,165,165,166,167,168,169,
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169,170,171,172,173,173,174,175,176,176,177,178,179,180,180,181,182,
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183,183,184,185,186,186,187,188,189,189,190,191,192,192,193,194,195,
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195,196,197,197,198,199,200,200,201,202,202,203,204,205,205,206,207,
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207,208,209,210,210,211,212,212,213,214,214,215,216,216,217,218,219,
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219,220,221,221,222,223,223,224,225,225,226,227,227,228,229,229,230,
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231,231,232,233,233,234,235,235,236,237,237,238,238,239,240,240,241,
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242,242,243,244,244,245,246,246,247,247,248,249,249,250,251,251,252,
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253,253,254,254,255},
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{16,23,28,32,36,39,42,45,48,50,53,55,57,60,62,64,66,68,69,71,73,75,76,
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78,80,81,83,84,86,87,89,90,92,93,94,96,97,98,100,101,102,103,105,106,
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107,108,109,110,112,113,114,115,116,117,118,119,120,121,122,123,124,
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125,126,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,
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142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,
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156,157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169,
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169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,181,
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182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,192,193,
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193,194,195,195,196,196,197,198,198,199,200,200,201,202,202,203,203,
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204,205,205,206,207,207,208,208,209,210,210,211,211,212,213,213,214,
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214,215,216,216,217,217,218,219,219,220,220,221,221,222,223,223,224,
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224,225,225,226,227,227,228,228,229,229,230,230,231,232,232,233,233,
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234,234,235,235,236,236,237,237,238,239,239,240,240,241,241,242,242,
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243,243,244,244,245,245,246,246,247,247,248,248,249,249,250,250,251,
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251,252,252,253,254,254,255,255}
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};
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// local copy of the palette for V_GetColor()
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RGBA_t *pLocalPalette = NULL;
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// keep a copy of the palette so that we can get the RGB value for a color index at any time.
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static void LoadPalette(const char *lumpname)
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{
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const UINT8 *usegamma = gammatable[cv_usegamma.value];
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lumpnum_t lumpnum = W_GetNumForName(lumpname);
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size_t i, palsize = W_LumpLength(lumpnum)/3;
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UINT8 *pal;
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Z_Free(pLocalPalette);
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pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
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pal = W_CacheLumpNum(lumpnum, PU_CACHE);
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for (i = 0; i < palsize; i++)
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{
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pLocalPalette[i].s.red = usegamma[*pal++];
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pLocalPalette[i].s.green = usegamma[*pal++];
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pLocalPalette[i].s.blue = usegamma[*pal++];
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pLocalPalette[i].s.alpha = 0xFF;
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}
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}
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const char *R_GetPalname(UINT16 num)
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{
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static char palname[9];
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char newpal[9] = "PLAYPAL";
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if (num > 0 && num <= 10000)
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snprintf(newpal, 8, "PAL%04u", num-1);
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strncpy(palname, newpal, 8);
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return palname;
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}
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const char *GetPalette(void)
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{
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if (gamestate == GS_LEVEL)
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return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
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return "PLAYPAL";
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}
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static void LoadMapPalette(void)
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{
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LoadPalette(GetPalette());
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}
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// -------------+
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// V_SetPalette : Set the current palette to use for palettized graphics
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// :
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// -------------+
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void V_SetPalette(INT32 palettenum)
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{
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if (!pLocalPalette)
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LoadMapPalette();
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#ifdef HWRENDER
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if (rendermode != render_soft && rendermode != render_none)
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HWR_SetPalette(&pLocalPalette[palettenum*256]);
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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else
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#endif
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#endif
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if (rendermode != render_none)
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I_SetPalette(&pLocalPalette[palettenum*256]);
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}
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void V_SetPaletteLump(const char *pal)
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{
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LoadPalette(pal);
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#ifdef HWRENDER
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if (rendermode != render_soft && rendermode != render_none)
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HWR_SetPalette(pLocalPalette);
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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else
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#endif
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#endif
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if (rendermode != render_none)
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I_SetPalette(pLocalPalette);
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#ifdef HASINVERT
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R_MakeInvertmap();
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#endif
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}
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static void CV_usegamma_OnChange(void)
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{
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// reload palette
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LoadMapPalette();
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V_SetPalette(0);
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}
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// change the palette directly to see the change
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#ifdef HWRENDER
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static void CV_Gammaxxx_ONChange(void)
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{
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if (rendermode != render_soft && rendermode != render_none)
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V_SetPalette(0);
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}
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#endif
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#if defined (__GNUC__) && defined (__i386__) && !defined (NOASM) && !defined (__APPLE__) && !defined (NORUSEASM)
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void VID_BlitLinearScreen_ASM(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
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size_t destrowbytes);
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#define HAVE_VIDCOPY
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#endif
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static void CV_constextsize_OnChange(void)
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{
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con_recalc = true;
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}
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// --------------------------------------------------------------------------
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// Copy a rectangular area from one bitmap to another (8bpp)
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// --------------------------------------------------------------------------
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void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
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size_t destrowbytes)
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{
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#ifdef HAVE_VIDCOPY
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VID_BlitLinearScreen_ASM(srcptr,destptr,width,height,srcrowbytes,destrowbytes);
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#else
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if ((srcrowbytes == destrowbytes) && (srcrowbytes == (size_t)width))
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M_Memcpy(destptr, srcptr, srcrowbytes * height);
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else
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{
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while (height--)
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{
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M_Memcpy(destptr, srcptr, width);
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destptr += destrowbytes;
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srcptr += srcrowbytes;
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}
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}
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#endif
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}
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static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
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static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
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UINT8 hudtrans = 0;
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static const UINT8 *v_colormap = NULL;
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static const UINT8 *v_translevel = NULL;
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static inline UINT8 standardpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
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{
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(void)dest; return source[ofs>>FRACBITS];
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}
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static inline UINT8 mappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
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{
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(void)dest; return *(v_colormap + source[ofs>>FRACBITS]);
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}
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static inline UINT8 translucentpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
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{
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return *(v_translevel + ((source[ofs>>FRACBITS]<<8)&0xff00) + (*dest&0xff));
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}
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static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
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{
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return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
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}
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// Draws a patch scaled to arbitrary size.
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void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
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{
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UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
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UINT32 alphalevel = 0;
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fixed_t col, ofs, colfrac, rowfrac, fdup;
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INT32 dupx, dupy;
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const column_t *column;
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UINT8 *desttop, *dest, *deststart, *destend;
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const UINT8 *source, *deststop;
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fixed_t pwidth; // patch width
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fixed_t offx = 0; // x offset
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if (rendermode == render_none)
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return;
|
|
|
|
#ifdef HWRENDER
|
|
//if (rendermode != render_soft && !con_startup) // Why?
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFixedPatch((GLPatch_t *)patch, x, y, pscale, scrn, colormap);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
patchdrawfunc = standardpdraw;
|
|
|
|
v_translevel = NULL;
|
|
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
|
{
|
|
if (alphalevel == 13)
|
|
alphalevel = hudminusalpha[hudtrans];
|
|
else if (alphalevel == 14)
|
|
alphalevel = 10 - hudtrans;
|
|
/*else if (alphalevel == 15)
|
|
alphalevel = hudplusalpha[hudtrans];*/
|
|
|
|
if (alphalevel >= 10)
|
|
return; // invis
|
|
}
|
|
if (alphalevel)
|
|
{
|
|
v_translevel = transtables + ((alphalevel-1)<<FF_TRANSSHIFT);
|
|
patchdrawfunc = translucentpdraw;
|
|
}
|
|
|
|
v_colormap = NULL;
|
|
if (colormap)
|
|
{
|
|
v_colormap = colormap;
|
|
patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw;
|
|
}
|
|
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
|
|
{
|
|
case 1: // V_NOSCALEPATCH
|
|
dupx = dupy = 1;
|
|
break;
|
|
case 2: // V_SMALLSCALEPATCH
|
|
dupx = vid.smalldupx;
|
|
dupy = vid.smalldupy;
|
|
break;
|
|
case 3: // V_MEDSCALEPATCH
|
|
dupx = vid.meddupx;
|
|
dupy = vid.meddupy;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// only use one dup, to avoid stretching (har har)
|
|
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
|
fdup = FixedMul(dupx<<FRACBITS, pscale);
|
|
colfrac = FixedDiv(FRACUNIT, fdup);
|
|
rowfrac = FixedDiv(FRACUNIT, fdup);
|
|
|
|
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
|
|
// For now let's just at least give V_OFFSET the ability to support V_FLIP
|
|
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
|
|
// -- Monster Iestyn 29/10/18
|
|
{
|
|
fixed_t offsetx = 0, offsety = 0;
|
|
|
|
// left offset
|
|
if (scrn & V_FLIP)
|
|
offsetx = FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
|
|
else
|
|
offsetx = FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
|
|
|
// top offset
|
|
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
|
offsety = FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
|
|
|
|
if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
|
{
|
|
offsetx = FixedMul(offsetx, dupx<<FRACBITS);
|
|
offsety = FixedMul(offsety, dupy<<FRACBITS);
|
|
}
|
|
|
|
// Subtract the offsets from x/y positions
|
|
x -= offsetx;
|
|
y -= offsety;
|
|
}
|
|
|
|
if (scrn & V_SPLITSCREEN)
|
|
y += (BASEVIDHEIGHT/2)<<FRACBITS;
|
|
|
|
if (scrn & V_HORZSCREEN)
|
|
x += (BASEVIDWIDTH/2)<<FRACBITS;
|
|
|
|
desttop = screens[scrn&V_PARAMMASK];
|
|
|
|
if (!desttop)
|
|
return;
|
|
|
|
deststop = desttop + vid.rowbytes * vid.height;
|
|
|
|
if (scrn & V_NOSCALESTART)
|
|
{
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
else
|
|
{
|
|
x = FixedMul(x,dupx<<FRACBITS);
|
|
y = FixedMul(y,dupy<<FRACBITS);
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
|
|
// Center it if necessary
|
|
if (!(scrn & V_SCALEPATCHMASK))
|
|
{
|
|
// if it's meant to cover the whole screen, black out the rest
|
|
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
|
|
// This does NOT account for transparent pixels
|
|
/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
|
|
&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
|
|
{
|
|
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
|
|
source = (const UINT8 *)(column) + 3;
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
|
}*/
|
|
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
if ((scrn & (V_HORZSCREEN|V_SNAPTOLEFT)) == (V_HORZSCREEN|V_SNAPTOLEFT))
|
|
x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
|
|
else if (scrn & V_SNAPTORIGHT)
|
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
|
else if (!(scrn & V_SNAPTOLEFT))
|
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
|
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
|
else if (scrn & V_SNAPTOBOTTOM)
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
|
else if (!(scrn & V_SNAPTOTOP))
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
|
}
|
|
}
|
|
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
|
|
if (pscale != FRACUNIT) // scale width properly
|
|
{
|
|
pwidth = SHORT(patch->width)<<FRACBITS;
|
|
pwidth = FixedMul(pwidth, pscale);
|
|
pwidth = FixedMul(pwidth, dupx<<FRACBITS);
|
|
pwidth >>= FRACBITS;
|
|
}
|
|
else
|
|
pwidth = SHORT(patch->width) * dupx;
|
|
|
|
deststart = desttop;
|
|
destend = desttop + pwidth;
|
|
|
|
for (col = 0; (col>>FRACBITS) < SHORT(patch->width); col += colfrac, ++offx, desttop++)
|
|
{
|
|
INT32 topdelta, prevdelta = -1;
|
|
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
|
{
|
|
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
break;
|
|
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
continue;
|
|
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
break;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[col>>FRACBITS]));
|
|
|
|
while (column->topdelta != 0xff)
|
|
{
|
|
topdelta = column->topdelta;
|
|
if (topdelta <= prevdelta)
|
|
topdelta += prevdelta;
|
|
prevdelta = topdelta;
|
|
source = (const UINT8 *)(column) + 3;
|
|
dest = desttop;
|
|
if (scrn & V_FLIP)
|
|
dest = deststart + (destend - desttop);
|
|
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;
|
|
|
|
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
|
{
|
|
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
|
*dest = patchdrawfunc(dest, source, ofs);
|
|
dest += vid.width;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draws a patch cropped and scaled to arbitrary size.
|
|
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
|
{
|
|
fixed_t col, ofs, colfrac, rowfrac, fdup;
|
|
INT32 dupx, dupy;
|
|
const column_t *column;
|
|
UINT8 *desttop, *dest;
|
|
const UINT8 *source, *deststop;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawCroppedPatch((GLPatch_t*)patch,x,y,pscale,scrn,sx,sy,w,h);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// only use one dup, to avoid stretching (har har)
|
|
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
fdup = FixedMul(dupx<<FRACBITS, pscale);
|
|
colfrac = FixedDiv(FRACUNIT, fdup);
|
|
rowfrac = FixedDiv(FRACUNIT, fdup);
|
|
|
|
y -= FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
|
|
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
|
|
|
desttop = screens[scrn&V_PARAMMASK];
|
|
|
|
if (!desttop)
|
|
return;
|
|
|
|
deststop = desttop + vid.rowbytes * vid.height;
|
|
|
|
if (scrn & V_NOSCALESTART) {
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
else
|
|
{
|
|
x = FixedMul(x,dupx<<FRACBITS);
|
|
y = FixedMul(y,dupy<<FRACBITS);
|
|
x >>= FRACBITS;
|
|
y >>= FRACBITS;
|
|
|
|
// Center it if necessary
|
|
if (!(scrn & V_SCALEPATCHMASK))
|
|
{
|
|
// if it's meant to cover the whole screen, black out the rest
|
|
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
|
|
// This does NOT account for transparent pixels
|
|
/*if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
|
|
{
|
|
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
|
|
source = (const UINT8 *)(column) + 3;
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
|
}*/
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
if (scrn & V_SNAPTORIGHT)
|
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
|
else if (!(scrn & V_SNAPTOLEFT))
|
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
if (scrn & V_SNAPTOBOTTOM)
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
|
else if (!(scrn & V_SNAPTOTOP))
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
|
}
|
|
}
|
|
|
|
desttop += (y*vid.width) + x;
|
|
}
|
|
|
|
for (col = sx<<FRACBITS; (col>>FRACBITS) < SHORT(patch->width) && (col>>FRACBITS) < w; col += colfrac, ++x, desttop++)
|
|
{
|
|
INT32 topdelta, prevdelta = -1;
|
|
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
|
continue;
|
|
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
|
break;
|
|
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[col>>FRACBITS]));
|
|
|
|
while (column->topdelta != 0xff)
|
|
{
|
|
topdelta = column->topdelta;
|
|
if (topdelta <= prevdelta)
|
|
topdelta += prevdelta;
|
|
prevdelta = topdelta;
|
|
source = (const UINT8 *)(column) + 3;
|
|
dest = desttop;
|
|
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;
|
|
|
|
for (ofs = sy<<FRACBITS; dest < deststop && (ofs>>FRACBITS) < column->length && (ofs>>FRACBITS) < h; ofs += rowfrac)
|
|
{
|
|
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
|
*dest = source[ofs>>FRACBITS];
|
|
dest += vid.width;
|
|
}
|
|
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_DrawContinueIcon
|
|
// Draw a mini player! If we can, that is. Otherwise we draw a star.
|
|
//
|
|
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
|
{
|
|
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
|
|
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
|
|
else
|
|
{ // Find front angle of the first waiting frame of the character's actual sprites
|
|
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
|
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
|
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
|
|
|
// No variant for translucency
|
|
V_DrawTinyMappedPatch(x, y, flags, patch, colormap);
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_DrawBlock
|
|
// Draw a linear block of pixels into the view buffer.
|
|
//
|
|
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
|
|
#ifdef RANGECHECK
|
|
if (x < 0 || x + width > vid.width || y < 0 || y + height > vid.height || (unsigned)scrn > 4)
|
|
I_Error("Bad V_DrawBlock");
|
|
#endif
|
|
|
|
dest = screens[scrn] + y*vid.width + x;
|
|
deststop = screens[scrn] + vid.rowbytes * vid.height;
|
|
|
|
while (height--)
|
|
{
|
|
M_Memcpy(dest, src, width);
|
|
|
|
src += width;
|
|
dest += vid.width;
|
|
if (dest > deststop)
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFill(x, y, w, h, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
|
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
|
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
|
|
return;
|
|
}
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
if (c & V_SNAPTORIGHT)
|
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
|
else if (!(c & V_SNAPTOLEFT))
|
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
if (c & V_SNAPTOBOTTOM)
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
|
else if (!(c & V_SNAPTOTOP))
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
|
}
|
|
if (c & V_SPLITSCREEN)
|
|
y += (BASEVIDHEIGHT * dupy)/2;
|
|
if (c & V_HORZSCREEN)
|
|
x += (BASEVIDWIDTH * dupx)/2;
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0)
|
|
{
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width - x;
|
|
if (y + h > vid.height)
|
|
h = vid.height - y;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
memset(dest, c, w * vid.bpp);
|
|
}
|
|
|
|
#ifdef HWRENDER
|
|
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
|
|
static UINT32 V_GetHWConsBackColor(void)
|
|
{
|
|
UINT32 hwcolor;
|
|
switch (cons_backcolor.value)
|
|
{
|
|
case 0: hwcolor = 0xffffff00; break; // White
|
|
case 1: hwcolor = 0x80808000; break; // Gray
|
|
case 2: hwcolor = 0xdeb88700; break; // Sepia
|
|
case 3: hwcolor = 0x40201000; break; // Brown
|
|
case 4: hwcolor = 0xfa807200; break; // Pink
|
|
case 5: hwcolor = 0xff69b400; break; // Raspberry
|
|
case 6: hwcolor = 0xff000000; break; // Red
|
|
case 7: hwcolor = 0xffd68300; break; // Creamsicle
|
|
case 8: hwcolor = 0xff800000; break; // Orange
|
|
case 9: hwcolor = 0xdaa52000; break; // Gold
|
|
case 10: hwcolor = 0x80800000; break; // Yellow
|
|
case 11: hwcolor = 0x00ff0000; break; // Emerald
|
|
case 12: hwcolor = 0x00800000; break; // Green
|
|
case 13: hwcolor = 0x4080ff00; break; // Cyan
|
|
case 14: hwcolor = 0x4682b400; break; // Steel
|
|
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
|
|
case 16: hwcolor = 0x0000ff00; break; // Blue
|
|
case 17: hwcolor = 0xff00ff00; break; // Purple
|
|
case 18: hwcolor = 0xee82ee00; break; // Lavender
|
|
// Default green
|
|
default: hwcolor = 0x00800000; break;
|
|
}
|
|
return hwcolor;
|
|
}
|
|
#endif
|
|
|
|
// THANK YOU MPC!!!
|
|
|
|
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
INT32 u, v;
|
|
UINT32 alphalevel = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
|
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
|
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
|
return;
|
|
}
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
// Center it if necessary
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
if (c & V_SNAPTORIGHT)
|
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
|
else if (!(c & V_SNAPTOLEFT))
|
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
if (c & V_SNAPTOBOTTOM)
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
|
else if (!(c & V_SNAPTOTOP))
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
|
}
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
w = vid.width-x;
|
|
if (y + h > vid.height)
|
|
h = vid.height-y;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
|
|
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
|
{
|
|
if (alphalevel == 13)
|
|
alphalevel = hudminusalpha[cv_translucenthud.value];
|
|
else if (alphalevel == 14)
|
|
alphalevel = 10 - cv_translucenthud.value;
|
|
else if (alphalevel == 15)
|
|
alphalevel = hudplusalpha[cv_translucenthud.value];
|
|
|
|
if (alphalevel >= 10)
|
|
return; // invis
|
|
}
|
|
|
|
c &= 255;
|
|
|
|
if (!alphalevel) {
|
|
for (v = 0; v < h; v++, dest += vid.width) {
|
|
for (u = 0; u < w; u++) {
|
|
dest[u] = consolebgmap[dest[u]];
|
|
}
|
|
}
|
|
} else { // mpc 12-04-2018
|
|
const UINT8 *fadetable = ((UINT8 *)transtables + ((alphalevel-1)<<FF_TRANSSHIFT) + (c*256));
|
|
#define clip(x,y) (x>y) ? y : x
|
|
w = clip(w,vid.width);
|
|
h = clip(h,vid.height);
|
|
#undef clip
|
|
for (v = 0; v < h; v++, dest += vid.width) {
|
|
for (u = 0; u < w; u++) {
|
|
dest[u] = fadetable[consolebgmap[dest[u]]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a triangle of pixels with a single color, NOTE: scaled to screen size
|
|
//
|
|
// ...
|
|
// .. <-- this shape only for now, i'm afraid
|
|
// .
|
|
//
|
|
void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|
{
|
|
UINT8 *dest;
|
|
const UINT8 *deststop;
|
|
INT32 w, h, wait = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && !con_startup)
|
|
{
|
|
HWR_DrawDiag(x, y, wh, c);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!(c & V_NOSCALESTART))
|
|
{
|
|
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
|
|
|
x *= dupx;
|
|
y *= dupy;
|
|
wh *= dupx;
|
|
|
|
// Center it if necessary
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
if (c & V_SNAPTORIGHT)
|
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
|
else if (!(c & V_SNAPTOLEFT))
|
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
if (c & V_SNAPTOBOTTOM)
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
|
else if (!(c & V_SNAPTOTOP))
|
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
|
}
|
|
if (c & V_SPLITSCREEN)
|
|
y += (BASEVIDHEIGHT * dupy)/2;
|
|
if (c & V_HORZSCREEN)
|
|
x += (BASEVIDWIDTH * dupx)/2;
|
|
}
|
|
|
|
if (x >= vid.width || y >= vid.height)
|
|
return; // off the screen
|
|
|
|
if (y < 0)
|
|
{
|
|
wh += y;
|
|
y = 0;
|
|
}
|
|
|
|
w = h = wh;
|
|
|
|
if (x < 0)
|
|
{
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return; // zero width/height wouldn't draw anything
|
|
if (x + w > vid.width)
|
|
{
|
|
wait = w - (vid.width - x);
|
|
w = vid.width - x;
|
|
}
|
|
if (y + w > vid.height)
|
|
h = vid.height - y;
|
|
|
|
if (h > w)
|
|
h = w;
|
|
|
|
dest = screens[0] + y*vid.width + x;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
c &= 255;
|
|
|
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
|
{
|
|
memset(dest, c, w * vid.bpp);
|
|
if (wait)
|
|
wait--;
|
|
else
|
|
w--;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fills a box of pixels using a flat texture as a pattern, scaled to screen size.
|
|
//
|
|
void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum)
|
|
{
|
|
INT32 u, v, dupx, dupy;
|
|
fixed_t dx, dy, xfrac, yfrac;
|
|
const UINT8 *src, *deststop;
|
|
UINT8 *flat, *dest;
|
|
size_t size, lflatsize, flatshift;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl)
|
|
{
|
|
HWR_DrawFlatFill(x, y, w, h, flatnum);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
size = W_LumpLength(flatnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
lflatsize = 2048;
|
|
flatshift = 10;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
lflatsize = 1024;
|
|
flatshift = 9;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
lflatsize = 512;
|
|
flatshift = 8;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
lflatsize = 256;
|
|
flatshift = 7;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
lflatsize = 128;
|
|
flatshift = 7;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
lflatsize = 32;
|
|
flatshift = 5;
|
|
break;
|
|
default: // 64x64 lump
|
|
lflatsize = 64;
|
|
flatshift = 6;
|
|
break;
|
|
}
|
|
|
|
flat = W_CacheLumpNum(flatnum, PU_CACHE);
|
|
|
|
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
|
|
dest = screens[0] + y*dupy*vid.width + x*dupx;
|
|
deststop = screens[0] + vid.rowbytes * vid.height;
|
|
|
|
// from V_DrawScaledPatch
|
|
if (vid.width != BASEVIDWIDTH * dupx)
|
|
{
|
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
// so center this imaginary screen
|
|
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
}
|
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
{
|
|
// same thing here
|
|
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
|
}
|
|
|
|
w *= dupx;
|
|
h *= dupy;
|
|
|
|
dx = FixedDiv(FRACUNIT, dupx<<(FRACBITS-2));
|
|
dy = FixedDiv(FRACUNIT, dupy<<(FRACBITS-2));
|
|
|
|
yfrac = 0;
|
|
for (v = 0; v < h; v++, dest += vid.width)
|
|
{
|
|
xfrac = 0;
|
|
src = flat + (((yfrac>>FRACBITS) & (lflatsize - 1)) << flatshift);
|
|
for (u = 0; u < w; u++)
|
|
{
|
|
if (&dest[u] > deststop)
|
|
return;
|
|
dest[u] = src[(xfrac>>FRACBITS)&(lflatsize-1)];
|
|
xfrac += dx;
|
|
}
|
|
yfrac += dy;
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_DrawPatchFill
|
|
//
|
|
void V_DrawPatchFill(patch_t *pat)
|
|
{
|
|
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
|
INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
|
|
|
|
for (x = 0; x < vid.width; x += pw)
|
|
{
|
|
for (y = 0; y < vid.height; y += ph)
|
|
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
|
}
|
|
}
|
|
|
|
void V_DrawVhsEffect(boolean rewind)
|
|
{
|
|
static fixed_t upbary = 100, downbary = 150;
|
|
|
|
UINT8 *buf = screens[0], *tmp = screens[4];
|
|
UINT16 y;
|
|
UINT32 x, pos = 0;
|
|
|
|
UINT8 *normalmapstart = ((UINT8 *)transtables + (8<<FF_TRANSSHIFT|(19<<8)));
|
|
#ifdef HQ_VHS
|
|
UINT8 *tmapstart = ((UINT8 *)transtables + (6<<FF_TRANSSHIFT));
|
|
#endif
|
|
UINT8 *thismapstart;
|
|
SINT8 offs;
|
|
|
|
UINT8 barsize = vid.dupy<<5;
|
|
UINT8 updistort = vid.dupx<<(rewind ? 5 : 3);
|
|
UINT8 downdistort = updistort>>1;
|
|
|
|
if (rewind)
|
|
V_DrawVhsEffect(false); // experimentation
|
|
|
|
upbary -= vid.dupy * (rewind ? 3 : 1.8f);
|
|
downbary += vid.dupy * (rewind ? 2 : 1);
|
|
if (upbary < -barsize) upbary = vid.height;
|
|
if (downbary > vid.height) downbary = -barsize;
|
|
|
|
for (y = 0; y < vid.height; y+=2)
|
|
{
|
|
thismapstart = normalmapstart;
|
|
offs = 0;
|
|
|
|
if (y >= upbary && y < upbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs += updistort * 2.0f * min(y-upbary, upbary+barsize-y) / barsize;
|
|
}
|
|
if (y >= downbary && y < downbary+barsize)
|
|
{
|
|
thismapstart -= (2<<FF_TRANSSHIFT) - (5<<8);
|
|
offs -= downdistort * 2.0f * min(y-downbary, downbary+barsize-y) / barsize;
|
|
}
|
|
offs += M_RandomKey(vid.dupx<<1);
|
|
|
|
// lazy way to avoid crashes
|
|
if (y == 0 && offs < 0) offs = 0;
|
|
else if (y >= vid.height-2 && offs > 0) offs = 0;
|
|
|
|
for (x = pos+vid.rowbytes*2; pos < x; pos++)
|
|
{
|
|
tmp[pos] = thismapstart[buf[pos+offs]];
|
|
#ifdef HQ_VHS
|
|
tmp[pos] = tmapstart[buf[pos]<<8 | tmp[pos]];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
memcpy(buf, tmp, vid.rowbytes*vid.height);
|
|
}
|
|
|
|
//
|
|
// Fade all the screen buffer, so that the menu is more readable,
|
|
// especially now that we use the small hufont in the menus...
|
|
// If color is 0x00 to 0xFF, draw transtable (strength range 0-9).
|
|
// Else, use COLORMAP lump (strength range 0-31).
|
|
// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH!
|
|
// I have kept the safety checks out of this function;
|
|
// the v.fadeScreen Lua interface handles those.
|
|
//
|
|
void V_DrawFadeScreen(UINT16 color, UINT8 strength)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft && rendermode != render_none)
|
|
{
|
|
HWR_FadeScreenMenuBack(color, strength);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
const UINT8 *fadetable =
|
|
(color > 0xFFF0) // Grab a specific colormap palette?
|
|
? R_GetTranslationColormap(color | 0xFFFF0000, strength, GTC_CACHE)
|
|
: ((color & 0xFF00) // Color is not palette index?
|
|
? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade.
|
|
: ((UINT8 *)transtables + ((9-strength)<<FF_TRANSSHIFT) + color*256)); // Else, do TRANSMAP** fade.
|
|
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
|
UINT8 *buf = screens[0];
|
|
|
|
// heavily simplified -- we don't need to know x or y
|
|
// position when we're doing a full screen fade
|
|
for (; buf < deststop; ++buf)
|
|
*buf = fadetable[*buf];
|
|
}
|
|
}
|
|
|
|
// Simple translucency with one color, over a set number of lines starting from the top.
|
|
void V_DrawFadeConsBack(INT32 plines)
|
|
{
|
|
UINT8 *deststop, *buf;
|
|
|
|
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
|
if (rendermode == render_opengl)
|
|
{
|
|
UINT32 hwcolor = V_GetHWConsBackColor();
|
|
HWR_DrawConsoleBack(hwcolor, plines);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// heavily simplified -- we don't need to know x or y position,
|
|
// just the stop position
|
|
deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
|
|
for (buf = screens[0]; buf < deststop; ++buf)
|
|
*buf = consolebgmap[*buf];
|
|
}
|
|
|
|
// Gets string colormap, used for 0x80 color codes
|
|
//
|
|
UINT8 *V_GetStringColormap(INT32 colorflags)
|
|
{
|
|
#if 0 // perfect
|
|
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
|
|
{
|
|
case 1: // 0x81, purple
|
|
return purplemap;
|
|
case 2: // 0x82, yellow
|
|
return yellowmap;
|
|
case 3: // 0x83, green
|
|
return greenmap;
|
|
case 4: // 0x84, blue
|
|
return bluemap;
|
|
case 5: // 0x85, red
|
|
return redmap;
|
|
case 6: // 0x86, gray
|
|
return graymap;
|
|
case 7: // 0x87, orange
|
|
return orangemap;
|
|
case 8: // 0x88, sky
|
|
return skymap;
|
|
case 9: // 0x89, lavender
|
|
return lavendermap;
|
|
case 10: // 0x8A, gold
|
|
return goldmap;
|
|
case 11: // 0x8B, tea-green
|
|
return teamap;
|
|
case 12: // 0x8C, steel
|
|
return steelmap;
|
|
case 13: // 0x8D, pink
|
|
return pinkmap;
|
|
case 14: // 0x8E, brown
|
|
return brownmap;
|
|
case 15: // 0x8F, peach
|
|
return peachmap;
|
|
default: // reset
|
|
return NULL;
|
|
}
|
|
#else // optimised
|
|
colorflags = ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT);
|
|
if (!colorflags || colorflags > 15) // INT32 is signed, but V_CHARCOLORMASK is a very restrictive mask.
|
|
return NULL;
|
|
return (purplemap+((colorflags-1)<<8));
|
|
#endif
|
|
}
|
|
|
|
// Writes a single character (draw WHITE if bit 7 set)
|
|
//
|
|
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed)
|
|
{
|
|
INT32 w, flags;
|
|
const UINT8 *colormap = V_GetStringColormap(c);
|
|
|
|
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
|
|
c &= 0x7f;
|
|
if (lowercaseallowed)
|
|
c -= HU_FONTSTART;
|
|
else
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
return;
|
|
|
|
w = SHORT(hu_font[c]->width);
|
|
if (x + w > vid.width)
|
|
return;
|
|
|
|
if (colormap != NULL)
|
|
V_DrawMappedPatch(x, y, flags, hu_font[c], colormap);
|
|
else
|
|
V_DrawScaledPatch(x, y, flags, hu_font[c]);
|
|
}
|
|
|
|
// Writes a single character for the chat (half scaled). (draw WHITE if bit 7 set)
|
|
// 16/02/19: Scratch the scaling thing, chat doesn't work anymore under 2x res -Lat'
|
|
//
|
|
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap)
|
|
{
|
|
INT32 w, flags;
|
|
//const UINT8 *colormap = V_GetStringColormap(c);
|
|
|
|
flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK);
|
|
c &= 0x7f;
|
|
if (lowercaseallowed)
|
|
c -= HU_FONTSTART;
|
|
else
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
return;
|
|
|
|
w = SHORT(hu_font[c]->width)/2;
|
|
if (x + w > vid.width)
|
|
return;
|
|
|
|
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/2, flags, hu_font[c], colormap);
|
|
}
|
|
|
|
// Precompile a wordwrapped string to any given width.
|
|
// This is a muuuch better method than V_WORDWRAP.
|
|
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
|
{
|
|
int c;
|
|
size_t chw, i, lastusablespace = 0;
|
|
size_t slen;
|
|
char *newstring = Z_StrDup(string);
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
|
|
slen = strlen(string);
|
|
|
|
if (w == 0)
|
|
w = BASEVIDWIDTH;
|
|
w -= x;
|
|
x = 0;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < slen; ++i)
|
|
{
|
|
c = newstring[i];
|
|
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
if (c == '\n')
|
|
{
|
|
x = 0;
|
|
lastusablespace = 0;
|
|
continue;
|
|
}
|
|
|
|
if (!(option & V_ALLOWLOWERCASE))
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
{
|
|
chw = spacewidth;
|
|
lastusablespace = i;
|
|
}
|
|
else
|
|
chw = (charwidth ? charwidth : hu_font[c]->width);
|
|
|
|
x += chw;
|
|
|
|
if (lastusablespace != 0 && x > w)
|
|
{
|
|
newstring[lastusablespace] = '\n';
|
|
i = lastusablespace;
|
|
lastusablespace = 0;
|
|
x = 0;
|
|
}
|
|
}
|
|
return newstring;
|
|
}
|
|
|
|
//
|
|
// Write a string using the hu_font
|
|
// NOTE: the text is centered for screens larger than the base width
|
|
//
|
|
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
|
|
const char *ch = string;
|
|
INT32 charflags = 0;
|
|
const UINT8 *colormap = NULL;
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
|
|
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
|
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
if (!(option & V_SNAPTOLEFT))
|
|
{
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
scrwidth -= left;
|
|
}
|
|
}
|
|
|
|
charflags = (option & V_CHARCOLORMASK);
|
|
colormap = V_GetStringColormap(charflags);
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
if (*ch & 0x80) //color parsing -x 2.16.09
|
|
{
|
|
// manually set flags override color codes
|
|
if (!(option & V_CHARCOLORMASK))
|
|
{
|
|
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
|
colormap = V_GetStringColormap(charflags);
|
|
}
|
|
continue;
|
|
}
|
|
if (*ch == '\n')
|
|
{
|
|
cx = x;
|
|
|
|
if (option & V_RETURN8)
|
|
cy += 8*dupy;
|
|
else
|
|
cy += 12*dupy;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
if (!lowercase)
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
// character does not exist or is a space
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
{
|
|
cx += spacewidth * dupx;
|
|
continue;
|
|
}
|
|
|
|
if (charwidth)
|
|
{
|
|
w = charwidth * dupx;
|
|
center = w/2 - SHORT(hu_font[c]->width)*dupx/2;
|
|
}
|
|
else
|
|
w = SHORT(hu_font[c]->width) * dupx;
|
|
|
|
if (cx > scrwidth)
|
|
break;
|
|
if (cx+left + w < 0) //left boundary check
|
|
{
|
|
cx += w;
|
|
continue;
|
|
}
|
|
|
|
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, hu_font[c], colormap);
|
|
|
|
cx += w;
|
|
}
|
|
}
|
|
|
|
// SRB2kart
|
|
void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
|
|
const char *ch = string;
|
|
INT32 charflags = 0;
|
|
const UINT8 *colormap = NULL;
|
|
INT32 spacewidth = 12, charwidth = 0;
|
|
|
|
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
|
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
}
|
|
|
|
charflags = (option & V_CHARCOLORMASK);
|
|
colormap = V_GetStringColormap(charflags);
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 12;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 12;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
if (*ch & 0x80) //color parsing -x 2.16.09
|
|
{
|
|
// manually set flags override color codes
|
|
if (!(option & V_CHARCOLORMASK))
|
|
{
|
|
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
|
colormap = V_GetStringColormap(charflags);
|
|
}
|
|
continue;
|
|
}
|
|
if (*ch == '\n')
|
|
{
|
|
cx = x;
|
|
|
|
if (option & V_RETURN8)
|
|
cy += 8*dupy;
|
|
else
|
|
cy += 12*dupy;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
if (!lowercase)
|
|
c = toupper(c);
|
|
c -= KART_FONTSTART;
|
|
|
|
// character does not exist or is a space
|
|
if (c < 0 || c >= KART_FONTSIZE || !kart_font[c])
|
|
{
|
|
cx += spacewidth * dupx;
|
|
continue;
|
|
}
|
|
|
|
if (charwidth)
|
|
{
|
|
w = charwidth * dupx;
|
|
center = w/2 - SHORT(kart_font[c]->width)*dupx/2;
|
|
}
|
|
else
|
|
w = SHORT(kart_font[c]->width) * dupx;
|
|
|
|
if (cx > scrwidth)
|
|
break;
|
|
if (cx+left + w < 0) //left boundary check
|
|
{
|
|
cx += w;
|
|
continue;
|
|
}
|
|
|
|
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, kart_font[c], colormap);
|
|
|
|
cx += w;
|
|
}
|
|
}
|
|
//
|
|
|
|
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option)/2;
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_StringWidth(string, option);
|
|
V_DrawString(x, y, option, string);
|
|
}
|
|
|
|
//
|
|
// Write a string using the hu_font, 0.5x scale
|
|
// NOTE: the text is centered for screens larger than the base width
|
|
//
|
|
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
|
|
const char *ch = string;
|
|
INT32 charflags = 0;
|
|
const UINT8 *colormap = NULL;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
|
|
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
|
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
scrwidth -= left;
|
|
}
|
|
|
|
charflags = (option & V_CHARCOLORMASK);
|
|
colormap = V_GetStringColormap(charflags);
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 4;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 4;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 3;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
if (*ch & 0x80) //color parsing -x 2.16.09
|
|
{
|
|
// manually set flags override color codes
|
|
if (!(option & V_CHARCOLORMASK))
|
|
{
|
|
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
|
colormap = V_GetStringColormap(charflags);
|
|
}
|
|
continue;
|
|
}
|
|
if (*ch == '\n')
|
|
{
|
|
cx = x;
|
|
|
|
if (option & V_RETURN8)
|
|
cy += 4*dupy;
|
|
else
|
|
cy += 6*dupy;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
if (!lowercase)
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
{
|
|
cx += spacewidth * dupx;
|
|
continue;
|
|
}
|
|
|
|
if (charwidth)
|
|
{
|
|
w = charwidth * dupx;
|
|
center = w/2 - SHORT(hu_font[c]->width)*dupx/4;
|
|
}
|
|
else
|
|
w = SHORT(hu_font[c]->width) * dupx / 2;
|
|
if (cx > scrwidth)
|
|
break;
|
|
if (cx+left + w < 0) //left boundary check
|
|
{
|
|
cx += w;
|
|
continue;
|
|
}
|
|
|
|
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT/2, option, hu_font[c], colormap);
|
|
|
|
cx += w;
|
|
}
|
|
}
|
|
|
|
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_SmallStringWidth(string, option);
|
|
V_DrawSmallString(x, y, option, string);
|
|
}
|
|
|
|
//
|
|
// Write a string using the tny_font
|
|
// NOTE: the text is centered for screens larger than the base width
|
|
//
|
|
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
|
const char *ch = string;
|
|
INT32 charflags = 0;
|
|
const UINT8 *colormap = NULL;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
|
|
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
|
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
scrwidth -= left;
|
|
}
|
|
|
|
charflags = (option & V_CHARCOLORMASK);
|
|
colormap = V_GetStringColormap(charflags);
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 5;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 5;
|
|
break;
|
|
// Out of video flags, so we're reusing this for alternate charwidth instead
|
|
/*case V_6WIDTHSPACE:
|
|
spacewidth = 3;*/
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
if (*ch & 0x80) //color parsing -x 2.16.09
|
|
{
|
|
// manually set flags override color codes
|
|
if (!(option & V_CHARCOLORMASK))
|
|
{
|
|
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
|
colormap = V_GetStringColormap(charflags);
|
|
}
|
|
continue;
|
|
}
|
|
if (*ch == '\n')
|
|
{
|
|
cx = x;
|
|
|
|
if (option & V_RETURN8)
|
|
cy += 8*dupy;
|
|
else
|
|
cy += 12*dupy;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
if (!lowercase || !tny_font[c-HU_FONTSTART])
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
|
|
{
|
|
cx += spacewidth * dupx;
|
|
continue;
|
|
}
|
|
|
|
if (charwidth)
|
|
w = charwidth * dupx;
|
|
else
|
|
w = ((option & V_6WIDTHSPACE ? max(1, SHORT(tny_font[c]->width)-1) // Reuse this flag for the alternate bunched-up spacing
|
|
: SHORT(tny_font[c]->width)) * dupx);
|
|
|
|
if (cx > scrwidth)
|
|
break;
|
|
if (cx+left + w < 0) //left boundary check
|
|
{
|
|
cx += w;
|
|
continue;
|
|
}
|
|
|
|
V_DrawFixedPatch(cx<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, tny_font[c], colormap);
|
|
|
|
cx += w;
|
|
}
|
|
}
|
|
|
|
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option)/2;
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
x -= V_ThinStringWidth(string, option);
|
|
V_DrawThinString(x, y, option, string);
|
|
}
|
|
|
|
// Draws a string at a fixed_t location.
|
|
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
fixed_t cx = x, cy = y;
|
|
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
|
|
const char *ch = string;
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
|
|
INT32 lowercase = (option & V_ALLOWLOWERCASE);
|
|
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
scrwidth -= left;
|
|
}
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (;;ch++)
|
|
{
|
|
if (!*ch)
|
|
break;
|
|
if (*ch & 0x80) //color ignoring
|
|
continue;
|
|
if (*ch == '\n')
|
|
{
|
|
cx = x;
|
|
|
|
if (option & V_RETURN8)
|
|
cy += (8*dupy)<<FRACBITS;
|
|
else
|
|
cy += (12*dupy)<<FRACBITS;
|
|
|
|
continue;
|
|
}
|
|
|
|
c = *ch;
|
|
if (!lowercase)
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
// character does not exist or is a space
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
{
|
|
cx += (spacewidth * dupx)<<FRACBITS;
|
|
continue;
|
|
}
|
|
|
|
if (charwidth)
|
|
{
|
|
w = charwidth * dupx;
|
|
center = w/2 - SHORT(hu_font[c]->width)*(dupx/2);
|
|
}
|
|
else
|
|
w = SHORT(hu_font[c]->width) * dupx;
|
|
|
|
if ((cx>>FRACBITS) > scrwidth)
|
|
break;
|
|
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
|
|
{
|
|
cx += w<<FRACBITS;
|
|
continue;
|
|
}
|
|
|
|
V_DrawSciencePatch(cx + (center<<FRACBITS), cy, option, hu_font[c], FRACUNIT);
|
|
|
|
cx += w<<FRACBITS;
|
|
}
|
|
}
|
|
|
|
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
|
|
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|
{
|
|
INT32 w = SHORT(tallnum[0]->width);
|
|
boolean neg;
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if ((neg = num < 0))
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, tallnum[num % 10]);
|
|
num /= 10;
|
|
} while (num);
|
|
|
|
// draw a minus sign if necessary
|
|
if (neg)
|
|
V_DrawScaledPatch(x - w, y, flags, tallminus); // Tails
|
|
}
|
|
|
|
// Draws a number with a set number of digits.
|
|
// Does not handle negative numbers in a special way, don't try to feed it any.
|
|
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|
{
|
|
INT32 w = SHORT(tallnum[0]->width);
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if (num < 0)
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= w;
|
|
V_DrawScaledPatch(x, y, flags, tallnum[num % 10]);
|
|
num /= 10;
|
|
} while (--digits);
|
|
}
|
|
|
|
// Draws a number using the PING font thingy.
|
|
// TODO: Merge number drawing functions into one with "font name" selection.
|
|
|
|
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap)
|
|
{
|
|
INT32 w = SHORT(pingnum[0]->width); // this SHOULD always be 5 but I guess custom graphics exist.
|
|
|
|
if (flags & V_NOSCALESTART)
|
|
w *= vid.dupx;
|
|
|
|
if (num < 0)
|
|
num = -num;
|
|
|
|
// draw the number
|
|
do
|
|
{
|
|
x -= (w-1); // Oni wanted their outline to intersect.
|
|
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, pingnum[num%10], colormap);
|
|
num /= 10;
|
|
} while (num);
|
|
}
|
|
|
|
// Write a string using the credit font
|
|
// NOTE: the text is centered for screens larger than the base width
|
|
//
|
|
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, dupx, dupy, scrwidth = BASEVIDWIDTH;
|
|
fixed_t cx = x, cy = y;
|
|
const char *ch = string;
|
|
|
|
// It's possible for string to be a null pointer
|
|
if (!string)
|
|
return;
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
dupx = dupy = 1;
|
|
|
|
for (;;)
|
|
{
|
|
c = *ch++;
|
|
if (!c)
|
|
break;
|
|
if (c == '\n')
|
|
{
|
|
cx = x;
|
|
cy += (12*dupy)<<FRACBITS;
|
|
continue;
|
|
}
|
|
|
|
c = toupper(c) - CRED_FONTSTART;
|
|
if (c < 0 || c >= CRED_FONTSIZE)
|
|
{
|
|
cx += (16*dupx)<<FRACBITS;
|
|
continue;
|
|
}
|
|
|
|
w = SHORT(cred_font[c]->width) * dupx;
|
|
if ((cx>>FRACBITS) > scrwidth)
|
|
break;
|
|
|
|
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
|
cx += w<<FRACBITS;
|
|
}
|
|
}
|
|
|
|
// Find string width from cred_font chars
|
|
//
|
|
INT32 V_CreditStringWidth(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
// It's possible for string to be a null pointer
|
|
if (!string)
|
|
return 0;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = toupper(string[i]) - CRED_FONTSTART;
|
|
if (c < 0 || c >= CRED_FONTSIZE)
|
|
w += 16;
|
|
else
|
|
w += SHORT(cred_font[c]->width);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
// Write a string using the level title font
|
|
// NOTE: the text is centered for screens larger than the base width
|
|
//
|
|
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
|
{
|
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
|
const char *ch = string;
|
|
|
|
if (option & V_NOSCALESTART)
|
|
{
|
|
dupx = vid.dupx;
|
|
dupy = vid.dupy;
|
|
scrwidth = vid.width;
|
|
}
|
|
else
|
|
{
|
|
dupx = dupy = 1;
|
|
scrwidth = vid.width/vid.dupx;
|
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
|
scrwidth -= left;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
c = *ch++;
|
|
if (!c)
|
|
break;
|
|
if (c == '\n')
|
|
{
|
|
cx = x;
|
|
cy += 12*dupy;
|
|
continue;
|
|
}
|
|
|
|
c = toupper(c) - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
|
{
|
|
cx += 12*dupx;
|
|
continue;
|
|
}
|
|
|
|
w = SHORT(lt_font[c]->width) * dupx;
|
|
if (cx > scrwidth)
|
|
break;
|
|
if (cx+left + w < 0) //left boundary check
|
|
{
|
|
cx += w;
|
|
continue;
|
|
}
|
|
|
|
V_DrawScaledPatch(cx, cy, option, lt_font[c]);
|
|
cx += w;
|
|
}
|
|
}
|
|
|
|
// Find string width from lt_font chars
|
|
//
|
|
INT32 V_LevelNameWidth(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = toupper(string[i]) - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
|
w += 12;
|
|
else
|
|
w += SHORT(lt_font[c]->width);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
// Find max height of the string
|
|
//
|
|
INT32 V_LevelNameHeight(const char *string)
|
|
{
|
|
INT32 c, w = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = toupper(string[i]) - LT_FONTSTART;
|
|
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
|
continue;
|
|
|
|
if (SHORT(lt_font[c]->height) > w)
|
|
w = SHORT(lt_font[c]->height);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from hu_font chars
|
|
//
|
|
INT32 V_StringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 4, charwidth = 0;
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 8;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 8;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 6;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
w += spacewidth;
|
|
else
|
|
w += (charwidth ? charwidth : SHORT(hu_font[c]->width));
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from hu_font chars, 0.5x scale
|
|
//
|
|
INT32 V_SmallStringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 4;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 4;
|
|
break;
|
|
case V_6WIDTHSPACE:
|
|
spacewidth = 3;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
c = toupper(c) - HU_FONTSTART;
|
|
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
|
w += spacewidth;
|
|
else
|
|
w += (charwidth ? charwidth : SHORT(hu_font[c]->width)/2);
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
//
|
|
// Find string width from tny_font chars
|
|
//
|
|
INT32 V_ThinStringWidth(const char *string, INT32 option)
|
|
{
|
|
INT32 c, w = 0;
|
|
INT32 spacewidth = 2, charwidth = 0;
|
|
boolean lowercase = (option & V_ALLOWLOWERCASE);
|
|
size_t i;
|
|
|
|
switch (option & V_SPACINGMASK)
|
|
{
|
|
case V_MONOSPACE:
|
|
spacewidth = 5;
|
|
/* FALLTHRU */
|
|
case V_OLDSPACING:
|
|
charwidth = 5;
|
|
break;
|
|
// Out of video flags, so we're reusing this for alternate charwidth instead
|
|
/*case V_6WIDTHSPACE:
|
|
spacewidth = 3;*/
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < strlen(string); i++)
|
|
{
|
|
c = string[i];
|
|
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
|
|
continue;
|
|
|
|
if (!lowercase || !tny_font[c-HU_FONTSTART])
|
|
c = toupper(c);
|
|
c -= HU_FONTSTART;
|
|
|
|
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
|
|
w += spacewidth;
|
|
else
|
|
{
|
|
w += (charwidth ? charwidth
|
|
: ((option & V_6WIDTHSPACE && i < strlen(string)-1) ? max(1, SHORT(tny_font[c]->width)-1) // Reuse this flag for the alternate bunched-up spacing
|
|
: SHORT(tny_font[c]->width)));
|
|
}
|
|
}
|
|
|
|
|
|
return w;
|
|
}
|
|
|
|
boolean *heatshifter = NULL;
|
|
INT32 lastheight = 0;
|
|
INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
|
|
|
|
//
|
|
// V_DoPostProcessor
|
|
//
|
|
// Perform a particular image postprocessing function.
|
|
//
|
|
#include "p_local.h"
|
|
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
|
|
{
|
|
#if NUMSCREENS < 5
|
|
// do not enable image post processing for ARM, SH and MIPS CPUs
|
|
(void)view;
|
|
(void)type;
|
|
(void)param;
|
|
#else
|
|
INT32 yoffset, xoffset;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
return;
|
|
#endif
|
|
|
|
if (view < 0 || view > 3 || view > splitscreen)
|
|
return;
|
|
|
|
if ((view == 1 && splitscreen == 1) || view >= 2)
|
|
yoffset = viewheight;
|
|
else
|
|
yoffset = 0;
|
|
|
|
if ((view == 1 || view == 3) && splitscreen > 1)
|
|
xoffset = viewwidth;
|
|
else
|
|
xoffset = 0;
|
|
|
|
if (type == postimg_water)
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y;
|
|
angle_t disStart = (leveltime * 128) & FINEMASK; // in 0 to FINEANGLE
|
|
INT32 newpix;
|
|
INT32 sine;
|
|
//UINT8 *transme = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
sine = (FINESINE(disStart)*5)>>FRACBITS;
|
|
newpix = abs(sine);
|
|
|
|
if (sine < 0)
|
|
{
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+newpix], &srcscr[(y*vid.width)+xoffset], viewwidth-newpix);
|
|
|
|
// Cleanup edge
|
|
while (newpix)
|
|
{
|
|
tmpscr[(y*vid.width)+xoffset+newpix] = srcscr[(y*vid.width)+xoffset];
|
|
newpix--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset+0], &srcscr[(y*vid.width)+xoffset+sine], viewwidth-newpix);
|
|
|
|
// Cleanup edge
|
|
while (newpix)
|
|
{
|
|
tmpscr[(y*vid.width)+xoffset+viewwidth-newpix] = srcscr[(y*vid.width)+xoffset+(viewwidth-1)];
|
|
newpix--;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Unoptimized version
|
|
for (x = 0; x < vid.width*vid.bpp; x++)
|
|
{
|
|
newpix = (x + sine);
|
|
|
|
if (newpix < 0)
|
|
newpix = 0;
|
|
else if (newpix >= vid.width)
|
|
newpix = vid.width-1;
|
|
|
|
tmpscr[y*vid.width + x] = srcscr[y*vid.width+newpix]; // *(transme + (srcscr[y*vid.width+x]<<8) + srcscr[y*vid.width+newpix]);
|
|
}*/
|
|
disStart += 22;//the offset into the displacement map, increment each game loop
|
|
disStart &= FINEMASK; //clip it to FINEMASK
|
|
}
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_motion) // Motion Blur!
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 x, y;
|
|
|
|
// TODO: Add a postimg_param so that we can pick the translucency level...
|
|
UINT8 *transme = transtables + ((param-1)<<FF_TRANSSHIFT);
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
for (x = xoffset; x < xoffset+viewwidth; x++)
|
|
{
|
|
tmpscr[y*vid.width + x]
|
|
= colormaps[*(transme + (srcscr [(y*vid.width)+x ] <<8) + (tmpscr[(y*vid.width)+x]))];
|
|
}
|
|
}
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_flip) // Flip the screen upside-down
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y, y2;
|
|
|
|
for (y = yoffset, y2 = yoffset+viewheight - 1; y < yoffset+viewheight; y++, y2--)
|
|
M_Memcpy(&tmpscr[(y2*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_heat) // Heat wave
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y;
|
|
|
|
// Make sure table is built
|
|
if (heatshifter == NULL || lastheight != viewheight)
|
|
{
|
|
if (heatshifter)
|
|
Z_Free(heatshifter);
|
|
|
|
heatshifter = Z_Calloc(viewheight * sizeof(boolean), PU_STATIC, NULL);
|
|
|
|
for (y = 0; y < viewheight; y++)
|
|
{
|
|
if (M_RandomChance(FRACUNIT/8)) // 12.5%
|
|
heatshifter[y] = true;
|
|
}
|
|
|
|
heatindex[0] = heatindex[1] = heatindex[2] = heatindex[3] = 0;
|
|
lastheight = viewheight;
|
|
}
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
if (heatshifter[heatindex[view]++])
|
|
{
|
|
// Shift this row of pixels to the right by 2
|
|
tmpscr[(y*vid.width)+xoffset] = srcscr[(y*vid.width)+xoffset];
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset+vid.dupx], viewwidth-vid.dupx);
|
|
}
|
|
else
|
|
M_Memcpy(&tmpscr[(y*vid.width)+xoffset], &srcscr[(y*vid.width)+xoffset], viewwidth);
|
|
|
|
heatindex[view] %= viewheight;
|
|
}
|
|
|
|
heatindex[view]++;
|
|
heatindex[view] %= vid.height;
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
else if (type == postimg_mirror) // Flip the screen on the x axis
|
|
{
|
|
UINT8 *tmpscr = screens[4];
|
|
UINT8 *srcscr = screens[0];
|
|
INT32 y, x, x2;
|
|
|
|
for (y = yoffset; y < yoffset+viewheight; y++)
|
|
{
|
|
for (x = xoffset, x2 = xoffset+((viewwidth*vid.bpp)-1); x < xoffset+(viewwidth*vid.bpp); x++, x2--)
|
|
tmpscr[y*vid.width + x2] = srcscr[y*vid.width + x];
|
|
}
|
|
|
|
VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset+xoffset, screens[0]+vid.width*vid.bpp*yoffset+xoffset,
|
|
viewwidth*vid.bpp, viewheight, vid.width*vid.bpp, vid.width);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Taken from my videos-in-SRB2 project
|
|
// Generates a color look-up table
|
|
// which has up to 64 colors at each channel
|
|
// (see the defines in v_video.h)
|
|
|
|
UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
|
|
|
|
void InitColorLUT(void)
|
|
{
|
|
UINT8 r, g, b;
|
|
static boolean clutinit = false;
|
|
static RGBA_t *lastpalette = NULL;
|
|
if ((!clutinit) || (lastpalette != pLocalPalette))
|
|
{
|
|
for (r = 0; r < CLUTSIZE; r++)
|
|
for (g = 0; g < CLUTSIZE; g++)
|
|
for (b = 0; b < CLUTSIZE; b++)
|
|
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
|
|
clutinit = true;
|
|
lastpalette = pLocalPalette;
|
|
}
|
|
}
|
|
|
|
// V_Init
|
|
// old software stuff, buffers are allocated at video mode setup
|
|
// here we set the screens[x] pointers accordingly
|
|
// WARNING: called at runtime (don't init cvar here)
|
|
void V_Init(void)
|
|
{
|
|
INT32 i;
|
|
UINT8 *base = vid.buffer;
|
|
const INT32 screensize = vid.rowbytes * vid.height;
|
|
|
|
LoadMapPalette();
|
|
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = NULL;
|
|
|
|
// start address of NUMSCREENS * width*height vidbuffers
|
|
if (base)
|
|
{
|
|
for (i = 0; i < NUMSCREENS; i++)
|
|
screens[i] = base + i*screensize;
|
|
}
|
|
|
|
if (vid.direct)
|
|
screens[0] = vid.direct;
|
|
|
|
#ifdef DEBUG
|
|
CONS_Debug(DBG_RENDER, "V_Init done:\n");
|
|
for (i = 0; i < NUMSCREENS+1; i++)
|
|
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
|
|
#endif
|
|
}
|