Sryder13
96612ab934
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
TehRealSalt
c70a2f51aa
Tweeeeeaks
...
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
58e685353a
Attempt 2 at special stage fades.
...
More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha
fea0a9577a
Further optimization of fading code because I'm crazy
...
The less branches, the better.
Optimization is a bitch, you know.
2016-01-13 22:48:39 -08:00
Ronald Kinard
0909fce2e3
cmake: Configure source via cmake
...
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00
Ronald Kinard
2f1367aab6
cmake: Fixes to allow MSVC to compile
...
running is another story
2015-01-28 02:09:03 -06:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
...
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Sryder13
fc12fc7cd4
OpenGL Screen Fading Fix
...
Screen Wipes now work as they did in 2.0.x.
2014-03-31 23:47:12 +01:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00