Monster Iestyn
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8e56582728
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Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
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2016-12-17 19:59:54 +00:00 |
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Monster Iestyn
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a9cfd12e04
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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Alam Ed Arias
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82fad646e7
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wad and lumps are unsigned, not signed
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2016-07-23 23:02:10 -04:00 |
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Inuyasha
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f07585191b
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copyright dates/statements updated and such
(no actual SLOC changes)
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2016-05-17 17:42:11 -07:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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