TehRealSalt
61f929168e
Splitscreen sound improvements
...
- Fixed a simple oversight that prevented P3 and P4's sounds from ever
playing
- Changed how sound priority works, now compares distances between
(Untested as of commit since my computer wants a quick restart before it
compiles :V)
2018-03-23 22:50:42 -04:00
TehRealSalt
6d3d098c3f
Fixed stereoreverse, and its effects are applied to mirror mode
...
How long has this cvar been broken?!
2018-02-20 20:04:33 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
ZTsukei
66c6b6885f
Updates done a while ago... Not 100% sure what they were. :x
2016-11-20 23:23:10 -05:00
ZTsukei
da7a513c9a
Some drift code, some control code
2016-08-21 17:55:37 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00