Sean Ryder
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be3acfff0b
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Fix warnings
Possibly fix some whitespace problems
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2017-03-04 22:13:19 +00:00 |
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ZTsukei
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0a782bf79e
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Fixed thwomp sectors, Added Magnet Item.
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2017-02-18 13:39:50 -05:00 |
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Sryder
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68d439a783
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Merge branch 'upstream/next' into zarrotsu_vanillamerge
# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
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2017-02-17 20:14:55 +00:00 |
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ZTsukei
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66c6b6885f
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Updates done a while ago... Not 100% sure what they were. :x
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2016-11-20 23:23:10 -05:00 |
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ZTsukei
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e4a970f894
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Starting from scratch. SRB2 v2.1.15
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2016-07-06 00:10:19 -04:00 |
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toasterbabe
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17e0adcbac
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Renamed some struct variables so the problem this branch sets out to fix is more obvious at a glance.
* m_snext ==> m_thinglist_next
* m_sprev ==> m_thinglist_prev
* m_tnext ==> m_sectorlist_next
* m_tprev ==> m_sectorlist_prev
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2016-06-09 14:16:02 +01:00 |
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Inuyasha
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f07585191b
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copyright dates/statements updated and such
(no actual SLOC changes)
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2016-05-17 17:42:11 -07:00 |
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ZTsukei
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9ee817c860
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Some more vague rough porting.
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2016-04-10 17:05:15 -04:00 |
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Inuyasha
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7ae87cc2c6
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Revert "No more stupidity for No More Enemies special plz"
This reverts commit 474ad01b46 .
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2016-03-08 22:22:30 -08:00 |
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RedEnchilada
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a9d49cd9fa
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Make all specials reliant on floor touch work right with sloeps
(I might've missed some, though)
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2015-05-24 12:53:30 -05:00 |
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RedEnchilada
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3f8e7b1739
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Revert/remove unused/broken junk from original slopes port
m_vector removal to come later. The little thing commented out in it
is so I could revert the weird tables.c change.
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2015-05-22 20:57:58 -05:00 |
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RedEnchilada
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6694480f68
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Overhaul slope collision (NOT PHYSICS) to work almost perfectly
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2015-04-27 13:20:50 -05:00 |
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RedEnchilada
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923fae476e
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Merge branch 'fury-gh/slopes' into angles
Conflicts:
src/p_maputl.c
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2015-04-19 15:56:55 -05:00 |
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MonsterIestyn
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474ad01b46
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No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:12 -04:00 |
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Ronald Kinard
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15f0670c43
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Merge branch 'fix_each_time' into next
Conflicts:
src/p_floor.c
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2015-03-01 02:13:46 -06:00 |
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Ronald Kinard
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54f0d0c110
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IN PROGRESS: porting eternity slopes from srb2cb
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2014-11-18 18:45:57 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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ilag11111
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97b61eb66d
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Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
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2014-10-02 10:26:12 -07:00 |
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ilag11111
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2191e5b9de
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Each Time Fix: Multiple players simultaneously entering a sector, e.g. Tails carries one in.
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2014-10-01 13:49:44 -07:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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