TehRealSalt
0906978a2a
Remove collide debug stuff
2018-06-03 18:58:50 -04:00
TehRealSalt
a223218155
Exit siren, disable constant forcing of Mario Mode sounds
2018-06-03 18:20:21 -04:00
TehRealSalt
483ac75238
Support ALL of the classic games' sounds
...
Sonic 1, 2, 3D Blast, & CD, on top of the existing S3K and Chaotix.
2018-06-03 16:13:26 -04:00
TehRealSalt
375f9a9291
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/k_kart.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_user.c
# src/sounds.c
# src/sounds.h
# src/y_inter.c
2018-03-12 00:58:13 -04:00
Sryder
367b037c4a
Lower kart engine sound distance
2018-03-11 06:38:22 +00:00
TehRealSalt
3e7fbad490
Porting over some things from sonicitems
2018-02-13 16:48:09 -05:00
TehRealSalt
889e547550
Updated player arrows
2018-02-11 21:47:19 -05:00
TehRealSalt
b93ec25c83
Fuck this weird tabbing
2018-02-11 12:50:42 -05:00
TehRealSalt
00d2038d61
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
4348be7d80
Chaotix sound effects, new music names
2018-02-10 16:01:09 -05:00
TehRealSalt
c5920b431f
Lots of misc stuff
...
- Bomb overlay is invisible during comeback timer, and flickers back in
when it's almost up
- Show comeback timer on HUD
- Feather is stronger & has more gravity
- Option to use SMK star alarm instead of overlapping music
- Using P_MobjDamage normally on players now defaults to normal spinout
instead of shell's instant stop
- Some general gametype case fixes (most notably, being able to spin
people out in Race using a mushroom)
2017-11-10 21:10:01 -05:00
TehRealSalt
7fcca8f2d1
Added feather
2017-11-07 00:57:42 -05:00
Sryder13
51af54d0ff
Voices for when you hit someone else
...
Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
be376de48f
Merge branch 'master' into ric-flair
2017-10-26 15:02:24 +01:00
Sryder13
f7b637663c
Setup intro finally
2017-10-25 20:30:02 +01:00
Sryder13
28297d9f58
Add separate boost sound for start boost
...
Allows us to set it to be singular, stopping really loud start boosts with many players
2017-10-25 02:47:24 +01:00
Sryder13
f833222fe6
Shell hit sound can travel further
2017-10-24 22:21:46 +01:00
Sryder13
436f7cb7c6
Tossed and shell hitting player sound
...
Made clash audiable from a bit further away
2017-10-24 20:59:09 +01:00
Sryder13
fced36e601
Change sound priorities to hopefully prioritise the more important sounds more
...
Change singularity on a lot of the sounds so that more than one of them can be played at once
2017-10-24 18:01:43 +01:00
Sryder13
5d49a23429
Add item clash sound
2017-10-24 17:46:44 +01:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Sean Ryder
be3acfff0b
Fix warnings
...
Possibly fix some whitespace problems
2017-03-04 22:13:19 +00:00
ZTsukei
592c4482a9
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
...
Mushrooms rewritten to not use Instathrust, instead they jack up your accel to 10x. Feels nicer.
Floor mushroom panels no longer activate while above them
Mushrooms force player to accelerate (and cannot brake)
K_PlayTauntSound works now. (YES YES YES HUP HUP YES HUP HERE WE GO)
Star and Mega sfx might stop correctly now in netgames (need to test)
Item box radius and height increased from 32 to 36.
2017-03-02 17:59:38 -05:00
Sryder
35b789d330
Fix random duplicate code from merge in hw_main.c and r_segs.c
...
Whitespace cleanup
2017-02-18 00:25:16 +00:00
ZTsukei
66c6b6885f
Updates done a while ago... Not 100% sure what they were. :x
2016-11-20 23:23:10 -05:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00