RedEnchilada
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a9d49cd9fa
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Make all specials reliant on floor touch work right with sloeps
(I might've missed some, though)
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2015-05-24 12:53:30 -05:00 |
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RedEnchilada
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3f8e7b1739
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Revert/remove unused/broken junk from original slopes port
m_vector removal to come later. The little thing commented out in it
is so I could revert the weird tables.c change.
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2015-05-22 20:57:58 -05:00 |
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RedEnchilada
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6694480f68
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Overhaul slope collision (NOT PHYSICS) to work almost perfectly
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2015-04-27 13:20:50 -05:00 |
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RedEnchilada
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923fae476e
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Merge branch 'fury-gh/slopes' into angles
Conflicts:
src/p_maputl.c
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2015-04-19 15:56:55 -05:00 |
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MonsterIestyn
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474ad01b46
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No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:12 -04:00 |
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Ronald Kinard
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15f0670c43
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Merge branch 'fix_each_time' into next
Conflicts:
src/p_floor.c
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2015-03-01 02:13:46 -06:00 |
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Ronald Kinard
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54f0d0c110
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IN PROGRESS: porting eternity slopes from srb2cb
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2014-11-18 18:45:57 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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ilag11111
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97b61eb66d
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Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
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2014-10-02 10:26:12 -07:00 |
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ilag11111
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2191e5b9de
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Each Time Fix: Multiple players simultaneously entering a sector, e.g. Tails carries one in.
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2014-10-01 13:49:44 -07:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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