Commit graph

75 commits

Author SHA1 Message Date
fickleheart
7c7034a229 More... 2019-03-09 16:49:23 -06:00
fickleheart
5f0c4271d7 Use consts in place of some 16s 2019-03-09 16:46:55 -06:00
fickleheart
d5691b9289 Show kartspeed and password status on server browser 2019-03-09 14:30:04 -06:00
fickleheart
2954b68e12 Check password and etc before downloading files 2019-03-09 13:30:22 -06:00
fickleheart
0ed74b3066 Missed an include 2019-03-06 22:45:02 -06:00
fickleheart
52b743a18f Fix join password not recognizing shifted characters 2019-03-06 22:07:28 -06:00
fickleheart
264454ca70 hblurgle spburgle this code sucks 2019-03-05 22:27:25 -06:00
Sally Cochenour
22434949e5 Extend pingtable by 1 for the servermaxping entry 2019-02-26 17:44:35 -05:00
Sal
5e9a11d467 Merge branch 'ping-stuff-take2' into 'next'
Ping improvements

See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
James R
0eb30bceb7 Rename splitscreen member to something more meaningful 2019-02-22 15:57:44 -08:00
james
1785adffc2 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
wolfy852
6054901c62 Ping kick changes + other quality of life improvements [REDO] 2019-02-15 20:51:44 -06:00
Sryder
dff5cb049f rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does 2019-02-02 21:53:27 +00:00
Sryder
e63b6aee00 Fix Connection Timeouts during Wipes
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
fickleheart
01d7dc35ff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
12b0e7d5da Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
Digiku
8d56c2f486 Merge branch 'addons-backport' into '2122-version'
Addons Menu backport to vanilla

See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
mazmazz
37950341ec Merge remote-tracking branch 'public-gitlab/next' into addons-backport 2018-12-15 20:52:46 -05:00
mazmazz
b32f50648d Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
Monster Iestyn
f4ce770c1c try out using offsetof for these three macros in d_clisrv.h 2018-12-14 23:56:11 +00:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
wolfy852
e12890c84e s 2018-12-02 09:08:05 -06:00
wolfy852
2af04203ea Fix a dumb mistake 2018-12-02 08:57:35 -06:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Wolfy
b59718d3ad Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
toaster
0133bf275a Definitively fix the MS thinking that Battle servers are playing on Tag, and KEEP it that way even when we exceed 2.1's version number eventually... 2018-11-28 17:37:36 +00:00
TehRealSalt
e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt
f0b042a4b6 Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Sryder
dac8a4ab93 Move the player 3 and 4 CMD defines to the correct place. 2018-11-18 12:32:59 +00:00
toaster
56ed67397d * Fix the in-game MS browser thinking gametypes are unknown.
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
TehRealSalt
cb8bbf8e4c Ensure MS packets are sent correctly 2018-11-16 12:01:57 -05:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
TehRealSalt
1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
TehRealSalt
f9d559b03c Fuck it, add back in the old vars
If we want a smaller resync packet, let's actually remove these FOR REAL
2018-10-30 17:03:11 -04:00
TehRealSalt
7fbfed535b Add hnext/hprev to consistancy, add marescore to resynchend 2018-10-30 16:24:27 -04:00
TehRealSalt
48a400c347 Clean up resync pak 2018-10-30 01:23:21 -04:00
toaster
169411e3da Disable cv_joinnextround behind #define VANILLAJOINNEXTROUND. 2018-09-27 21:38:19 +01:00
toaster
b6dbecd2f8 Addons menu.
Bitch.
2018-08-28 21:08:47 +01:00
Sryder13
03b194c7ea Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
2018-01-19 02:47:10 +00:00
TehRealSalt
349b27e0de Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
TehRealSalt
66a9a6bdd4 Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
b820d47b63 Heyyyy, this fixes controls not registering :D 2017-12-17 01:48:47 -05:00
TehRealSalt
fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00