Lachlan Wright
4f1a329ef2
Update k_kart.c
2019-04-10 03:16:46 -04:00
Lachlan Wright
a4722aded8
Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite()
2019-03-27 03:23:32 -04:00
fickleheart
af17038cfb
LAT
2019-03-17 21:44:11 -05:00
fickleheart
cd4fc40b9e
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
fickleheart
9ff8b73936
Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
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# Conflicts:
# src/k_kart.c
# src/p_mobj.c
2019-03-11 21:59:45 -05:00
Latapostrophe
0e6083cf02
Fix what was discussed, minus the rocksneaker math which is still shady, but let's not break what currently works
2019-03-11 18:53:23 +01:00
colette
eec76cf4ec
Merge branch 'remove-pinvin' into 'next'
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Kill invincibility item caps
See merge request KartKrew/Kart-Public!108
2019-03-09 22:16:25 -05:00
Latapostrophe
b621723d23
Fix boost / rocket sneakers for antigrav
2019-03-09 17:25:42 +01:00
TehRealSalt
4faaa932ec
Fix macro expansion warning Sryder got
2019-03-08 19:06:27 -05:00
TehRealSalt
87e91ebb2c
Kill invincibility item caps
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It's a holdover from another era, our item changes have stacked up enough that we don't really need this cap anymore
2019-03-08 18:36:25 -05:00
Sal
4f8665c785
Merge branch 'colors-roundtwo' into 'next'
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16 more colors
See merge request KartKrew/Kart-Public!101
2019-03-07 21:25:03 -05:00
Sally Cochenour
c18935fbdd
Reorder colors, ensure colored names are set properly
2019-03-06 03:15:07 -05:00
Sally Cochenour
4e570739fe
Make smoke opaque to reduce lag
2019-03-05 20:56:02 -05:00
Sally Cochenour
36a7e88e63
Mine updates
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- Increase gravity of super-forward throws
- Revert explosion radius change
- Nerf generic explosion stun (SPB explosion stun is identical)
2019-03-05 20:49:11 -05:00
Sally Cochenour
5760e106e5
SPB updates
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- SPB Rush odds are not affected by player count.
- Thunder Shield cannot be rolled with SPB out.
- Reticule is displayed on minimap while SPB is out.
2019-03-05 19:45:20 -05:00
Sally Cochenour
ae14d967ea
Misc changes
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- Start cooldown deactivates exactly 30 sec, instead of after 30 seconds. Barely affects gameplay but it looks slightly less of a magic number looking at the code.
- Prevent multiple Thunder Shields being out via normal means.
- Slightly loosened up the invincibility item limits -- gives more invincibility items sooner for odd player counts but doesn't affect the numbers for the game's balancing points (4P, 8P)
- Update comments
2019-03-05 17:50:43 -05:00
Sally Cochenour
ea40a1b153
Merge branch 'next' into minor-item-tweaks
2019-03-05 17:18:27 -05:00
Alam Arias
56e8f09ae8
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
Sally Cochenour
b95d0ac279
16 more colors
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- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Sal
c41bc51e83
Merge branch 'color-fixes' into 'next'
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Color fixes
See merge request KartKrew/Kart-Public!93
2019-02-27 16:24:03 -05:00
Sally Cochenour
4ecd71d026
Merge branch 'next' into minor-item-tweaks
2019-02-27 01:15:24 -05:00
Sal
f08c8d018e
Merge branch 'water-update' into 'next'
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Water update
See merge request KartKrew/Kart-Public!83
2019-02-27 01:12:35 -05:00
Sally Cochenour
9c14a2c58f
Merge branch 'next' into color-fixes
2019-02-27 00:09:39 -05:00
Sally Cochenour
44462d0dd7
10 new colors
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new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sal
592ae58c79
Merge branch 'wipeout-particle-tweak' into 'next'
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Wipeout particle tweak
See merge request KartKrew/Kart-Public!84
2019-02-26 17:50:13 -05:00
Sally Cochenour
7de2cf8d39
Fix Super colors from base SRB2 giving a garbage color
2019-02-26 07:14:03 -05:00
Sally Cochenour
a993cffb69
Modify a few colors
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- The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
- Fixed an off-looking purple tone on Ruby.
- Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
- Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
- Add kartdebugcolorize for taking a quick glance at all of the colorizations
2019-02-26 04:30:51 -05:00
Sally Cochenour
c543c35b91
Revert this minor change
2019-02-22 22:50:13 -05:00
Sally Cochenour
f91eb68b70
Update item table
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Not looking forward to testing...
2019-02-22 22:49:27 -05:00
Sally Cochenour
014466cc67
Merge branch 'next' into minor-item-tweaks
2019-02-22 19:30:52 -05:00
Sal
5e9a11d467
Merge branch 'ping-stuff-take2' into 'next'
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Ping improvements
See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
Sal
2389bfd4cc
Merge branch 'item-odds-fixup' into 'next'
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Simulate fractional precision on item odds
See merge request KartKrew/Kart-Public!70
2019-02-22 18:53:28 -05:00
Sally Cochenour
a6dd439e99
Grow cancel
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Needs item table changes to make it less OP
2019-02-21 17:04:58 -05:00
James
38ad726e55
Modify momz underwater for lots of things in k_kart.c
2019-02-19 23:38:16 -05:00
James
09c3fd4329
Hyu b gone
2019-02-19 23:15:31 -05:00
James
68b8ec8162
Wipeout particles come from back wheels
2019-02-19 23:01:19 -05:00
James
f822eb94cf
Reduce explosion radius, lives forever, longer startup
2019-02-19 20:19:01 -05:00
James
2f4d3eb087
Mines can be punted
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Setting behind leaves a longer startup animation window so that it can be punted more easily
2019-02-19 18:38:54 -05:00
Sal
66c4354115
Merge branch 'make-bumpcode-perfecter' into 'next'
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Make bumpcode perfecter
See merge request KartKrew/Kart-Public!77
2019-02-19 18:09:30 -05:00
fickleheart
a59a1c53b0
Add check to all of the friction stuff
2019-02-19 17:05:04 -06:00
fickleheart
8988927d16
Only apply friction changes on the ground
2019-02-19 16:46:48 -06:00
fickleheart
580e12a32a
Add null check too
2019-02-19 16:04:23 -06:00
fickleheart
838ed005d2
Remove debugging print
2019-02-18 23:39:08 -06:00
fickleheart
caf7888eed
Fix players sometimes snapping backwards on landing after spikeball hits
2019-02-18 23:35:24 -06:00
fickleheart
9c1749d269
Make extra sure we launch in the correct direction
2019-02-18 23:35:01 -06:00
fickleheart
a4c8388f3b
Fix bumps sometimes shooting off stupidly fast
2019-02-18 22:36:26 -06:00
James
4c3871cb6d
Some items have 30 sec cooldown on match start
2019-02-18 00:23:40 -05:00
James
1bce9d281d
Shrink timer is consistent 20sec
2019-02-18 00:17:58 -05:00
fickleheart
6f3b10313f
Add some P_MobjWasRemoved checks around code that shrink touches
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It's the only place in the vanilla game where K_DropItems
is called that isn't from a direct collision with the player
it's being called on. It's also a syncfail that doesn't happen
anywhere else, and I saw my sync state appear to get slightly
corrupted when it happened. Let's see if this fixes anything...
2019-02-17 22:09:37 -06:00
wolfy852
b9264821a2
Merge branch 'upsidedown-brain' into next
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# Conflicts:
# src/k_kart.c
# src/k_kart.h
2019-02-17 20:45:12 -06:00