Commit graph

16 commits

Author SHA1 Message Date
Ashnal
03d479fdb6 Connection screen no longer freezes up while
searching for addons on disk
Game will run one tic after every file status is updated
2020-07-01 23:48:14 -04:00
Ashnal
fc9f40a177 New "Overall Download Progress" bar
Shows progress of all file downloads pre-join
2020-06-27 21:17:04 -04:00
Ashnal
12d40a07cc Load one file per tic
Prevents game from locking up when loading large file lists
2020-06-27 20:58:33 -04:00
Steel Titanium
6fcc06bf72 Support for http downloads 2020-04-07 18:22:29 -04:00
fickleheart
0e2bef3f1a Wait, we don't need pages, just first file index... 2019-04-17 23:51:15 -05:00
fickleheart
a36700e176 Some stuff toward reading those files 2019-04-17 23:42:49 -05:00
fickleheart
6c5ac8e942 Paginate PutFileNeeded 2019-04-17 23:29:27 -05:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Alam Ed Arias
4695841b8d fix format-truncation: need bigger string buffers 2018-11-14 16:50:52 -05:00
toaster
b6dbecd2f8 Addons menu.
Bitch.
2018-08-28 21:08:47 +01:00
Monster Iestyn
aecc97ded3 PT_REQUESTFILE checking:
* if you sent it to a client rather than the server, game over, your connection is closed
* if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly)
* if the server has downloading disabled anyway, ...yeah, you get the idea

Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
2017-05-26 13:39:54 +01:00
Louis-Antoine
e9cb6d0331 -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Louis-Antoine
d4f153d3ca Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00