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Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again.
Also I remembered to enable Magnets this time. Super low odds on it though.