* HOWEVER, we should seriously address this again later, because the antialiasing DOES result in some unfortunate bullshit...
* Encoremap maces per Oni's request and Sal's suggestion
* Objects!
* Gone is the arcane, difficult-to-remember list of random flags. Say hello to MF_DONTENCOREMAP!
* Alternatively, if the object has a skincolour applied to it, it isn't encoremapped either. (Useful for ghosts, for example.)
* Sectors!
* The autodetecting of sneaker and spring panels is now much more intelligent, and only avoids remapping the plane(s) the effect is availible upon.
* Sector special group 2 no. 15 is now "Invert Encore Remap". It inverts the above detection.
* Linedefs!
* The "Transfer Line" linedef flag can now also be used to deny Encore remappings on linedef textures.
* Right now it applies to every pixel drawn specifically belonging to that linedef, but if people decide it needs changing, we CAN make it apply to midtextures only (like linedef types 900-910).
* Make unlockables have a "showing" conditionset, for when you're able to see them on the Extras screen.
* A shorter Encore ruby-pulse fade, for when encore mode is already active!
* Correct the thing where it would print "music not found" when digital music is disabled.
* Make the MIDI music rejection text print if MIDI music is found (and digital music is on).
* Steal a point from Ballhog and give to Orbinaut.
* Make it based on the maximum number of bumpers someone has, not the average for everyone.
* Improve the odds a tad if you're Wanted.
* Tweak the score multiplication to give three points for Wanted and two for removing the last bumper (both disabled if you get the hit with a fake item).
* Allow Karma players to drop their Random box.
* These boxes flicker out of existence after 15 seconds.
* Causes a WAIT penalty, too.
* Remove some redundant PF_ATTACKDOWN stuff, given under the conditions the flag would be applied, it has definitely *already* been applied.
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
* Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE).
* Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
* Fix minor additional error in tab rankings.
* Remove FREE PLAY from intermission drawer, per Sal's request.
* Remove "second%s" from the end of the "Start in %d"/"Vote ends in %d" string.
* Rename cv_advancemap's "Off" value to "Same", to make the behaviour clearer.
* Make the "Start in %d" string now begin with cv_advancemap's string (ie, "Vote in %d", "Same in %d", "Random in %d, Next in %d"...
* Place FREE PLAY in a less contentous location.
* Fix comeback timer being incorrectly offset from the center of the screen.
* Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.