James R
b83f41e089
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
9efe4d8445
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
2b837726eb
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
0dfd7fc41e
some joystick fixes
...
Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
Inuyasha
bb20cfd6be
Clipboard copy/paste testing
...
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00