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Let S_StopSound, S_StopSoundByID, S_StopSoundByNum stop multiple sounds
Previously stopped only one, probably the first that started playing.
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1 changed files with 0 additions and 3 deletions
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@ -398,7 +398,6 @@ void S_StopSoundByID(void *origin, sfxenum_t sfx_id)
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if (channels[cnum].sfxinfo == &S_sfx[sfx_id] && channels[cnum].origin == origin)
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if (channels[cnum].sfxinfo == &S_sfx[sfx_id] && channels[cnum].origin == origin)
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{
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{
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S_StopChannel(cnum);
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S_StopChannel(cnum);
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break;
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}
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}
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}
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}
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}
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}
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@ -419,7 +418,6 @@ void S_StopSoundByNum(sfxenum_t sfxnum)
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if (channels[cnum].sfxinfo == &S_sfx[sfxnum])
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if (channels[cnum].sfxinfo == &S_sfx[sfxnum])
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{
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{
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S_StopChannel(cnum);
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S_StopChannel(cnum);
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break;
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}
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}
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}
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}
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}
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}
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@ -718,7 +716,6 @@ void S_StopSound(void *origin)
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if (channels[cnum].sfxinfo && channels[cnum].origin == origin)
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if (channels[cnum].sfxinfo && channels[cnum].origin == origin)
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{
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{
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S_StopChannel(cnum);
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S_StopChannel(cnum);
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break;
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}
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}
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}
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}
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}
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}
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