mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
fe2af34ee5
28 changed files with 32 additions and 61 deletions
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@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
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// SFX I/O
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// SFX I/O
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//
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//
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
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{
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{
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(void)id;
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(void)id;
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(void)vol;
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(void)vol;
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(void)sep;
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(void)sep;
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(void)pitch;
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(void)pitch;
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(void)priority;
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(void)priority;
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(void)channel;
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return -1;
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return -1;
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}
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}
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||||||
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@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
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automapactive = false;
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automapactive = false;
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// load a base level
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// load a base level
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playerdeadview = false;
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if (P_LoadNetGame())
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if (P_LoadNetGame())
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{
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{
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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@ -720,7 +720,6 @@ void D_StartTitle(void)
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maptol = 0;
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maptol = 0;
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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displayplayer = consoleplayer = 0;
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displayplayer = consoleplayer = 0;
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//demosequence = -1;
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//demosequence = -1;
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gametype = GT_COOP;
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gametype = GT_COOP;
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@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
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// D_SRB2Main()
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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//
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void D_SRB2Main(void);
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void D_SRB2Main(void);
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@ -51,9 +51,6 @@ const char *D_Home(void);
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//
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//
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// BASE LEVEL
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// BASE LEVEL
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//
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//
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void D_PageTicker(void);
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// pagename is lumpname of a 320x200 patch to fill the screen
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void D_PageDrawer(const char *pagename);
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void D_AdvanceDemo(void);
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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void D_StartTitle(void);
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@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
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/// \brief network packet data, points inside doomcom
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/// \brief network packet data, points inside doomcom
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doomdata_t *netbuffer = NULL;
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doomdata_t *netbuffer = NULL;
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#ifdef DEBUGFILE
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FILE *debugfile = NULL; // put some net info in a file during the game
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FILE *debugfile = NULL; // put some net info in a file during the game
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#endif
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#define MAXREBOUND 8
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#define MAXREBOUND 8
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static doomdata_t reboundstore[MAXREBOUND];
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static doomdata_t reboundstore[MAXREBOUND];
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@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void ObjectPlace_OnChange(void);
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void ItemFinder_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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void D_SetPassword(const char *pw);
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@ -165,9 +165,11 @@ INT32 I_StartSound ( sfxenum_t id,
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INT32 vol,
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INT32 vol,
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INT32 sep,
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INT32 sep,
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INT32 pitch,
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INT32 pitch,
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INT32 priority )
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INT32 priority,
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INT32 channel)
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{
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{
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int voice;
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int voice;
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(void)channel;
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if (nosound)
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if (nosound)
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return 0;
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return 0;
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@ -445,19 +445,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
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#if defined (macintosh)
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#if defined (macintosh)
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#define DEBFILE(msg) I_OutputMsg(msg)
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#define DEBFILE(msg) I_OutputMsg(msg)
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extern FILE *debugfile;
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#else
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#else
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#define DEBUGFILE
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#define DEBUGFILE
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#ifdef DEBUGFILE
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#ifdef DEBUGFILE
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#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
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#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
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extern FILE *debugfile;
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#else
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#else
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#define DEBFILE(msg) {}
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#define DEBFILE(msg) {}
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extern FILE *debugfile;
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#endif
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#endif
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#endif
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#endif
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#ifdef DEBUGFILE
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#ifdef DEBUGFILE
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extern FILE *debugfile;
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extern INT32 debugload;
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extern INT32 debugload;
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#endif
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#endif
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@ -23,13 +23,14 @@ void I_UpdateSound(void){};
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// SFX I/O
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// SFX I/O
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//
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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(void)id;
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(void)id;
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(void)vol;
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(void)vol;
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(void)sep;
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(void)sep;
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(void)pitch;
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(void)pitch;
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(void)priority;
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(void)priority;
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(void)channel;
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return -1;
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return -1;
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}
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}
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@ -442,7 +442,6 @@ void F_StartIntro(void)
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G_SetGamestate(GS_INTRO);
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G_SetGamestate(GS_INTRO);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1130,7 +1129,6 @@ void F_StartCredits(void)
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}
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}
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
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G_SaveGame((UINT32)cursaveslot);
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G_SaveGame((UINT32)cursaveslot);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
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G_SetGamestate(GS_GAMEEND);
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G_SetGamestate(GS_GAMEEND);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1591,7 +1587,6 @@ void F_StartContinue(void)
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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keypressed = false;
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keypressed = false;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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CON_ClearHUD();
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CON_ClearHUD();
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@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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G_SetGamestate(GS_CUTSCENE);
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G_SetGamestate(GS_CUTSCENE);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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paused = false;
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CON_ToggleOff();
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CON_ToggleOff();
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@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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mapmusflags |= MUSIC_RELOADRESET;
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mapmusflags |= MUSIC_RELOADRESET;
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ultimatemode = pultmode;
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ultimatemode = pultmode;
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playerdeadview = false;
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automapactive = false;
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automapactive = false;
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imcontinuing = false;
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imcontinuing = false;
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@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
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subsector_t *sub;
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subsector_t *sub;
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seg_t *lseg;
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seg_t *lseg;
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sscount++;
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sub = &subsectors[num];
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sub = &subsectors[num];
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count = sub->numlines;
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count = sub->numlines;
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lseg = &segs[sub->firstline];
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lseg = &segs[sub->firstline];
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@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
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if (num < numsubsectors)
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if (num < numsubsectors)
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{
|
{
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sscount++;
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// subsector
|
// subsector
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sub = &subsectors[num];
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sub = &subsectors[num];
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// sector
|
// sector
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|
|
@ -78,9 +78,6 @@ extern boolean chat_on;
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// set true whenever the tab rankings are being shown for any reason
|
// set true whenever the tab rankings are being shown for any reason
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extern boolean hu_showscores;
|
extern boolean hu_showscores;
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// P_DeathThink sets this true to show scores while dead, in multiplayer
|
|
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extern boolean playerdeadview;
|
|
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|
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// init heads up data at game startup.
|
// init heads up data at game startup.
|
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void HU_Init(void);
|
void HU_Init(void);
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|
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|
|
|
@ -64,7 +64,7 @@ void I_ShutdownSound(void);
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|
|
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\return sfx handle
|
\return sfx handle
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*/
|
*/
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||||
|
|
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/** \brief Stops a sound channel.
|
/** \brief Stops a sound channel.
|
||||||
|
|
||||||
|
|
|
@ -492,7 +492,9 @@ static void GIF_framewrite(void)
|
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|
|
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// screen regions are handled in GIF_lzw
|
// screen regions are handled in GIF_lzw
|
||||||
{
|
{
|
||||||
UINT16 delay = 3; // todo
|
int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
|
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|
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
|
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|
UINT16 delay = d1-d2;
|
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INT32 startline;
|
INT32 startline;
|
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|
|
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WRITEMEM(p, gifframe_gchead, 4);
|
WRITEMEM(p, gifframe_gchead, 4);
|
||||||
|
|
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
|
||||||
// SFX I/O
|
// SFX I/O
|
||||||
//
|
//
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
|
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)id;
|
(void)id;
|
||||||
(void)vol;
|
(void)vol;
|
||||||
(void)sep;
|
(void)sep;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
(void)priority;
|
(void)priority;
|
||||||
|
(void)channel;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -68,7 +68,6 @@
|
||||||
|
|
||||||
// both the head and tail of the thinker list
|
// both the head and tail of the thinker list
|
||||||
extern thinker_t thinkercap;
|
extern thinker_t thinkercap;
|
||||||
extern INT32 runcount;
|
|
||||||
|
|
||||||
void P_InitThinkers(void);
|
void P_InitThinkers(void);
|
||||||
void P_AddThinker(thinker_t *thinker);
|
void P_AddThinker(thinker_t *thinker);
|
||||||
|
|
|
@ -8654,8 +8654,6 @@ void P_DoPityCheck(player_t *player)
|
||||||
// P_PlayerThink
|
// P_PlayerThink
|
||||||
//
|
//
|
||||||
|
|
||||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
|
||||||
|
|
||||||
void P_PlayerThink(player_t *player)
|
void P_PlayerThink(player_t *player)
|
||||||
{
|
{
|
||||||
ticcmd_t *cmd;
|
ticcmd_t *cmd;
|
||||||
|
@ -8844,10 +8842,6 @@ void P_PlayerThink(player_t *player)
|
||||||
if (player->playerstate == PST_DEAD)
|
if (player->playerstate == PST_DEAD)
|
||||||
{
|
{
|
||||||
player->mo->flags2 &= ~MF2_SHADOW;
|
player->mo->flags2 &= ~MF2_SHADOW;
|
||||||
// show the multiplayer rankings while dead
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = true;
|
|
||||||
|
|
||||||
P_DeathThink(player);
|
P_DeathThink(player);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
@ -8868,9 +8862,6 @@ void P_PlayerThink(player_t *player)
|
||||||
player->lives = cv_startinglives.value;
|
player->lives = cv_startinglives.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = false;
|
|
||||||
|
|
||||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
||||||
{
|
{
|
||||||
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
||||||
|
|
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
||||||
// just for profiling purposes
|
// just for profiling purposes
|
||||||
size_t framecount;
|
size_t framecount;
|
||||||
|
|
||||||
size_t sscount;
|
|
||||||
size_t loopcount;
|
size_t loopcount;
|
||||||
|
|
||||||
fixed_t viewx, viewy, viewz;
|
fixed_t viewx, viewy, viewz;
|
||||||
|
@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
|
||||||
// Take out the fencepost cases from viewangletox.
|
// Take out the fencepost cases from viewangletox.
|
||||||
for (i = 0; i < FINEANGLES/2; i++)
|
for (i = 0; i < FINEANGLES/2; i++)
|
||||||
{
|
{
|
||||||
t = FixedMul(FINETANGENT(i), focallength);
|
|
||||||
t = centerx - t;
|
|
||||||
|
|
||||||
if (viewangletox[i] == -1)
|
if (viewangletox[i] == -1)
|
||||||
viewangletox[i] = 0;
|
viewangletox[i] = 0;
|
||||||
else if (viewangletox[i] == viewwidth+1)
|
else if (viewangletox[i] == viewwidth+1)
|
||||||
|
@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
|
|
@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
|
||||||
// angle to line origin
|
// angle to line origin
|
||||||
extern angle_t rw_angle1;
|
extern angle_t rw_angle1;
|
||||||
|
|
||||||
// Segs count?
|
|
||||||
extern size_t sscount;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -529,7 +529,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
dontplay:
|
dontplay:
|
||||||
|
@ -579,7 +579,7 @@ dontplay:
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||||
|
|
|
@ -419,10 +419,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
sfx->lumpnum = LUMPERROR;
|
sfx->lumpnum = LUMPERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||||
Mix_Volume(handle, volume);
|
Mix_Volume(handle, volume);
|
||||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||||
(void)pitch; // Mixer can't handle pitch
|
(void)pitch; // Mixer can't handle pitch
|
||||||
|
|
|
@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
||||||
// Pitching (that is, increased speed of playback)
|
// Pitching (that is, increased speed of playback)
|
||||||
// is set, but currently not used by mixing.
|
// is set, but currently not used by mixing.
|
||||||
//
|
//
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)priority;
|
(void)priority;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
sfx->data = NULL;
|
sfx->data = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||||
Mix_Volume(handle, volume);
|
Mix_Volume(handle, volume);
|
||||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||||
(void)pitch; // Mixer can't handle pitch
|
(void)pitch; // Mixer can't handle pitch
|
||||||
|
|
|
@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
||||||
// Pitching (that is, increased speed of playback)
|
// Pitching (that is, increased speed of playback)
|
||||||
// is set, but currently not used by mixing.
|
// is set, but currently not used by mixing.
|
||||||
//
|
//
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)priority;
|
(void)priority;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -353,12 +353,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
sfx->data = NULL;
|
sfx->data = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
FMOD_SOUND *sound;
|
FMOD_SOUND *sound;
|
||||||
FMOD_CHANNEL *chan;
|
FMOD_CHANNEL *chan;
|
||||||
INT32 i;
|
INT32 i;
|
||||||
float frequency;
|
float frequency;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
sound = (FMOD_SOUND *)S_sfx[id].data;
|
sound = (FMOD_SOUND *)S_sfx[id].data;
|
||||||
I_Assert(sound != NULL);
|
I_Assert(sound != NULL);
|
||||||
|
|
|
@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
|
||||||
INT32 vol,
|
INT32 vol,
|
||||||
INT32 sep,
|
INT32 sep,
|
||||||
INT32 pitch,
|
INT32 pitch,
|
||||||
INT32 priority)
|
INT32 priority,
|
||||||
|
INT32 channel)
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
LPDIRECTSOUNDBUFFER dsbuffer;
|
LPDIRECTSOUNDBUFFER dsbuffer;
|
||||||
|
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
|
||||||
#ifdef SURROUND
|
#ifdef SURROUND
|
||||||
LPDIRECTSOUNDBUFFER dssurround;
|
LPDIRECTSOUNDBUFFER dssurround;
|
||||||
#endif
|
#endif
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
Loading…
Reference in a new issue