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Increase the amount of time between the switch to the Rankings half of intermission and ranking is calculated a tad.
Turns out it wasn't taking the length of the level-to-rankings switch animation into account!
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@ -617,7 +617,7 @@ void Y_Ticker(void)
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if (!data.match.rankingsmode && (intertic >= sorttic + 8))
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if (!data.match.rankingsmode && (intertic >= sorttic + 8))
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Y_CalculateMatchData(1, Y_CompareRank);
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Y_CalculateMatchData(1, Y_CompareRank);
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if (data.match.rankingsmode && intertic > sorttic+(2*TICRATE))
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if (data.match.rankingsmode && intertic > sorttic+16+(2*TICRATE))
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{
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{
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INT32 q=0,r=0;
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INT32 q=0,r=0;
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boolean kaching = true;
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boolean kaching = true;
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