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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
fb8de61a81
2 changed files with 46 additions and 36 deletions
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@ -66,9 +66,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
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#endif
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#ifdef SORTING
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, fixed_t fixedheight,
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
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#else
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static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
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@ -521,7 +521,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color, UINT32 fadecolor) // L
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// -----------------+
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// HWR_RenderPlane : Render a floor or ceiling convex polygon
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// -----------------+
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static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fixedheight,
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static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
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{
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polyvertex_t * pv;
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@ -554,17 +554,16 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
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// Get the slope pointer to simplify future code
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if (FOFsector)
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{
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if (FOFsector->f_slope && FOFsector->floorheight == fixedheight)
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if (FOFsector->f_slope && !isceiling)
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slope = FOFsector->f_slope;
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else if (FOFsector->c_slope && FOFsector->ceilingheight == fixedheight)
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else if (FOFsector->c_slope && isceiling)
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slope = FOFsector->c_slope;
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}
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else
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{
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// Use fixedheight to determine whether to check floor or ceiling because I hate my life
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if (gr_frontsector->f_slope && gr_frontsector->floorheight == fixedheight)
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if (gr_frontsector->f_slope && !isceiling)
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slope = gr_frontsector->f_slope;
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else if (gr_frontsector->c_slope && gr_frontsector->ceilingheight == fixedheight)
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else if (gr_frontsector->c_slope && isceiling)
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slope = gr_frontsector->c_slope;
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}
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@ -638,12 +637,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
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if (FOFsector != NULL)
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{
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#ifdef ESLOPE
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if ((slope && slope == FOFsector->f_slope)
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|| fixedheight == FOFsector->floorheight) // it's a floor
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#else
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if (fixedheight == FOFsector->floorheight) // it's a floor
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#endif
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if (!isceiling) // it's a floor
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{
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scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
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scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
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@ -658,12 +652,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi
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}
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else if (gr_frontsector)
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{
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#ifdef ESLOPE
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if ((slope && slope == gr_frontsector->f_slope)
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|| fixedheight == gr_frontsector->floorheight) // it's a floor
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#else
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if (fixedheight < dup_viewz) // it's a floor
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#endif
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if (!isceiling) // it's a floor
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{
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scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
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scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
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@ -3111,7 +3100,7 @@ static inline void HWR_AddPolyObjectSegs(void)
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}
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#ifdef POLYOBJECTS_PLANES
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static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight,
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static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector,
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UINT8 alpha, extracolormap_t *planecolormap)
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{
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@ -3195,7 +3184,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight
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if (FOFsector != NULL)
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{
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if (fixedheight == FOFsector->floorheight) // it's a floor
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if (!isceiling) // it's a floor
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{
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scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
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scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
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@ -3210,7 +3199,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, fixed_t fixedheight
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}
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else if (gr_frontsector)
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{
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if (fixedheight < dup_viewz) // it's a floor
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if (!isceiling) // it's a floor
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{
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scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
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scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
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@ -3303,13 +3292,13 @@ static void HWR_AddPolyObjectPlanes(void)
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{
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FSurfaceInfo Surf;
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FBITFIELD blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
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HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], polyobjsector->floorheight,
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HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
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polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
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}
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else
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{
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HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
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HWR_RenderPolyObjectPlane(po_ptrs[i], polyobjsector->floorheight, PF_Occlude,
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HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
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polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
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polyobjsector, 255, NULL);
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}
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@ -3325,13 +3314,13 @@ static void HWR_AddPolyObjectPlanes(void)
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FBITFIELD blendmode;
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memset(&Surf, 0x00, sizeof(Surf));
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blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
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HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], polyobjsector->ceilingheight,
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HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
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polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
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}
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else
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{
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HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
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HWR_RenderPolyObjectPlane(po_ptrs[i], polyobjsector->ceilingheight, PF_Occlude,
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HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
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polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
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polyobjsector, 255, NULL);
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}
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@ -3485,7 +3474,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
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HWR_RenderPlane(gr_frontsector, &extrasubsectors[num],
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HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
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// Hack to make things continue to work around slopes.
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locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
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// We now return you to your regularly scheduled rendering.
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@ -3507,7 +3496,7 @@ static void HWR_Subsector(size_t num)
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
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HWR_RenderPlane(NULL, &extrasubsectors[num],
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HWR_RenderPlane(NULL, &extrasubsectors[num], true,
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// Hack to make things continue to work around slopes.
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locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
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// We now return you to your regularly scheduled rendering.
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@ -3576,6 +3565,7 @@ static void HWR_Subsector(size_t num)
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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false,
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*rover->bottomheight,
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*gr_frontsector->lightlist[light].lightlevel,
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alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture,
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@ -3593,6 +3583,7 @@ static void HWR_Subsector(size_t num)
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#else
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HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
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&extrasubsectors[num],
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false,
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*rover->bottomheight,
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*gr_frontsector->lightlist[light].lightlevel,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
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@ -3603,7 +3594,7 @@ static void HWR_Subsector(size_t num)
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{
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HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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}
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}
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@ -3637,6 +3628,7 @@ static void HWR_Subsector(size_t num)
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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true,
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*rover->topheight,
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*gr_frontsector->lightlist[light].lightlevel,
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alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture,
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@ -3654,6 +3646,7 @@ static void HWR_Subsector(size_t num)
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#else
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HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
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&extrasubsectors[num],
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true,
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*rover->topheight,
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*gr_frontsector->lightlist[light].lightlevel,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
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@ -3665,7 +3658,7 @@ static void HWR_Subsector(size_t num)
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{
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HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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}
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}
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@ -4592,6 +4585,7 @@ static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIE
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typedef struct
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{
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extrasubsector_t *xsub;
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boolean isceiling;
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fixed_t fixedheight;
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INT32 lightlevel;
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lumpnum_t lumpnum;
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@ -4609,6 +4603,7 @@ static planeinfo_t *planeinfo = NULL;
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typedef struct
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{
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polyobj_t *polysector;
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boolean isceiling;
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fixed_t fixedheight;
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INT32 lightlevel;
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lumpnum_t lumpnum;
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@ -4644,7 +4639,7 @@ static INT32 drawcount = 0;
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#define MAX_TRANSPARENTFLOOR 512
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// This will likely turn into a copy of HWR_Add3DWater and replace it.
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling,
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fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
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{
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static size_t allocedplanes = 0;
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@ -4659,6 +4654,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
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Z_Realloc(planeinfo, allocedplanes * sizeof (*planeinfo), PU_LEVEL, &planeinfo);
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}
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planeinfo[numplanes].isceiling = isceiling;
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planeinfo[numplanes].fixedheight = fixedheight;
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planeinfo[numplanes].lightlevel = lightlevel;
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planeinfo[numplanes].lumpnum = lumpnum;
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@ -4669,12 +4665,13 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub,
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planeinfo[numplanes].fogplane = fogplane;
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planeinfo[numplanes].planecolormap = planecolormap;
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planeinfo[numplanes].drawcount = drawcount++;
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numplanes++;
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}
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// Adding this for now until I can create extrasubsector info for polyobjects
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// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling,
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fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
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{
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static size_t allocedpolyplanes = 0;
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@ -4689,6 +4686,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
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Z_Realloc(polyplaneinfo, allocedpolyplanes * sizeof (*polyplaneinfo), PU_LEVEL, &polyplaneinfo);
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}
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polyplaneinfo[numpolyplanes].isceiling = isceiling;
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polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
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polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
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polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
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@ -4854,7 +4852,7 @@ static void HWR_CreateDrawNodes(void)
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if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
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HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
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HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
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HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
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sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
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}
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else if (sortnode[sortindex[i]].polyplane)
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@ -4864,7 +4862,7 @@ static void HWR_CreateDrawNodes(void)
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if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
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HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
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HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
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HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
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sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
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}
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else if (sortnode[sortindex[i]].wall)
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@ -6161,7 +6159,7 @@ static void HWR_Render3DWater(void)
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for (i = 0; i < numfloors; i++)
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{
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HWR_GetFlat(planeinfo[i].lumpnum);
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HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
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HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
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planeinfo[i].FOFSector, planeinfo[i].alpha, planeinfo[i].fogplane, planeinfo[i].planecolormap);
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}
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numfloors = 0;
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@ -1363,7 +1363,19 @@ void R_DrawColumnShadowed_8(void)
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height = dc_lightlist[i].height >> LIGHTSCALESHIFT;
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if (solid)
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{
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bheight = dc_lightlist[i].botheight >> LIGHTSCALESHIFT;
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if (bheight < height)
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{
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// confounded slopes sometimes allow partial invertedness,
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// even including cases where the top and bottom heights
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// should actually be the same!
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// swap the height values as a workaround for this quirk
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INT32 temp = height;
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height = bheight;
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bheight = temp;
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}
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}
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if (height <= dc_yl)
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{
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dc_colormap = dc_lightlist[i].rcolormap;
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