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Speed pads always play a boost voice clip
For the extra SA1 feel :P
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@ -3853,6 +3853,13 @@ DoneSection2:
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player->powers[pw_flashing] = TICRATE/3;
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S_StartSound(player->mo, sfx_spdpad);
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{
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sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
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if (cv_kartvoices.value)
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S_StartSound(player->mo, sfx_kbost1+pick);
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//K_TauntVoiceTimers(player);
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}
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}
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break;
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