More equal, chaotic battle item odds

This commit is contained in:
TehRealSalt 2017-10-22 04:17:44 -04:00
parent 31a13e245c
commit f84485c680

View file

@ -681,7 +681,7 @@ static INT32 K_KartItemOddsPosition_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS]
static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] = static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
{ {
//P-Odds 0 1 2 3 4 5 6 7 8 9 //P-Odds 0 1 2 3 4 5 6 7 8 9
/*Magnet*/ { 2, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet /*Magnet*/ { 1, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 1, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo /*Boo*/ { 1, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 1, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom /*Mushroom*/ { 1, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom /*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
@ -690,14 +690,14 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star /*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana /*Triple Banana*/ { 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 0, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item /*Fake Item*/ { 1, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 3, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana /*Banana*/ { 1, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell /*Green Shell*/ { 1, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 1, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell /*Red Shell*/ { 1, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell /*Triple Green Shell*/ { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb /*Bob-omb*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell /*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower /*Fire Flower*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell /*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning /*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
}; };