mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-30 14:21:51 +00:00
Merge branch 'master' into sw_planefixes
This commit is contained in:
commit
f3956ffb4c
5 changed files with 136 additions and 132 deletions
3
debian/rules
vendored
3
debian/rules
vendored
|
@ -59,6 +59,7 @@ DBGNAME = debug/$(EXENAME)
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||||||
|
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||||||
PKGDIR = usr/games/SRB2
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PKGDIR = usr/games/SRB2
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||||||
DBGDIR = usr/lib/debug/$(PKGDIR)
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DBGDIR = usr/lib/debug/$(PKGDIR)
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LINKDIR = usr/games
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PIXMAPS_DIR = usr/share/pixmaps
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PIXMAPS_DIR = usr/share/pixmaps
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DESKTOP_DIR = usr/share/applications
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DESKTOP_DIR = usr/share/applications
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PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
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PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
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@ -133,7 +134,7 @@ binary-arch:
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# dh_installcron
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# dh_installcron
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# dh_installinfo
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# dh_installinfo
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# dh_installman
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# dh_installman
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# dh_link
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dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
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dh_compress
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dh_compress
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dh_fixperms
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dh_fixperms
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# dh_perl
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# dh_perl
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@ -8303,6 +8303,7 @@ static inline int lib_getenum(lua_State *L)
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LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
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LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
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return 1;
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return 1;
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} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
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} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
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LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
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if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
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if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
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return 0;
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return 0;
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LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
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LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
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@ -193,14 +193,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
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v2dy = bsp->dy;
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v2dy = bsp->dy;
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den = v2dy*v1dx - v2dx*v1dy;
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den = v2dy*v1dx - v2dx*v1dy;
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if (den == 0)
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if (fabs(den) < 1.0E-36f) // avoid checking exactly for 0.0
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return NULL; // parallel
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return NULL; // parallel
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// first check the frac along the polygon segment,
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// first check the frac along the polygon segment,
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// (do not accept hit with the extensions)
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// (do not accept hit with the extensions)
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num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
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num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx;
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frac = num / den;
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frac = num / den;
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if (frac < 0 || frac > 1)
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if (frac < 0.0 || frac > 1.0)
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return NULL;
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return NULL;
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// now get the frac along the BSP line
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// now get the frac along the BSP line
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@ -217,29 +217,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1,
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return &pt;
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return &pt;
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}
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}
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#if 0
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//Hurdler: it's not used anymore
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static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2)
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{
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#if 1
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float diff;
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diff = p2->x - p1->x;
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if (diff < -1.5f || diff > 1.5f)
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return false;
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diff = p2->y - p1->y;
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if (diff < -1.5f || diff > 1.5f)
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return false;
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#else
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if (p1->x != p2->x)
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return false;
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if (p1->y != p2->y)
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return false;
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#endif
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// p1 and p2 are considered the same vertex
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return true;
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}
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#endif
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// if two vertice coords have a x and/or y difference
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// if two vertice coords have a x and/or y difference
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// of less or equal than 1 FRACUNIT, they are considered the same
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// of less or equal than 1 FRACUNIT, they are considered the same
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// point. Note: hardcoded value, 1.0f could be anything else.
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// point. Note: hardcoded value, 1.0f could be anything else.
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@ -253,11 +230,18 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
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diff = p2->y - p1->y;
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diff = p2->y - p1->y;
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if (diff < -1.5f || diff > 1.5f)
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if (diff < -1.5f || diff > 1.5f)
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return false;
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return false;
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#else
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#elif 0
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if (p1->x != p2->x)
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if (p1->x != p2->x)
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return false;
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return false;
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if (p1->y != p2->y)
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if (p1->y != p2->y)
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return false;
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return false;
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||||||
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#else
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#define DIVLINE_VERTEX_DIFF 0.45f
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float ep = DIVLINE_VERTEX_DIFF;
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if (fabsf( p2->x - p1->x ) > ep )
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return false;
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if (fabsf( p2->y - p1->y ) > ep )
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return false;
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#endif
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#endif
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// p1 and p2 are considered the same vertex
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// p1 and p2 are considered the same vertex
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return true;
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return true;
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||||||
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@ -294,57 +278,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
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// start & end points
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// start & end points
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pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
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pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]);
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if (pv)
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if (pv == NULL)
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continue;
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||||||
|
if (ps < 0)
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{
|
{
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if (ps < 0)
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// first point
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ps = i;
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vs = *pv;
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fracs = bspfrac;
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||||||
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}
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else
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||||||
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{
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//the partition line traverse a junction between two segments
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// or the two points are so close, they can be considered as one
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// thus, don't accept, since split 2 must be another vertex
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if (SameVertice(pv, &lastpv))
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{
|
{
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||||||
// first point
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if (pe < 0)
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ps = i;
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||||||
vs = *pv;
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||||||
fracs = bspfrac;
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||||||
}
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||||||
else
|
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||||||
{
|
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||||||
//the partition line traverse a junction between two segments
|
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// or the two points are so close, they can be considered as one
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||||||
// thus, don't accept, since split 2 must be another vertex
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||||||
if (SameVertice(pv, &lastpv))
|
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||||||
{
|
{
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||||||
if (pe < 0)
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ps = i;
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||||||
{
|
psonline = 1;
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||||||
ps = i;
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||||||
psonline = 1;
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||||||
}
|
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||||||
else
|
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||||||
{
|
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||||||
pe = i;
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||||||
peonline = 1;
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||||||
}
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||||||
}
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}
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||||||
else
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else
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||||||
{
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{
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||||||
if (pe < 0)
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pe = i;
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{
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peonline = 1;
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pe = i;
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}
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ve = *pv;
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}
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frace = bspfrac;
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else
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}
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{
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else
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if (pe < 0)
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{
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{
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// a frac, not same vertice as last one
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pe = i;
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// we already got pt2 so pt 2 is not on the line,
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ve = *pv;
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// so we probably got back to the start point
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frace = bspfrac;
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// which is on the line
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}
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if (SameVertice(pv, &vs))
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else
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psonline = 1;
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{
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break;
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// a frac, not same vertice as last one
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||||||
}
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// we already got pt2 so pt 2 is not on the line,
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// so we probably got back to the start point
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||||||
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// which is on the line
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if (SameVertice(pv, &vs))
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psonline = 1;
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break;
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||||||
}
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}
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}
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}
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// remember last point intercept to detect identical points
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lastpv = *pv;
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}
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}
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||||||
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// remember last point intercept to detect identical points
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lastpv = *pv;
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}
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}
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||||||
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// no split: the partition line is either parallel and
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// no split: the partition line is either parallel and
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@ -368,7 +352,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
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return;
|
return;
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||||||
}
|
}
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|
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||||||
if (ps >= 0 && pe < 0)
|
if (pe < 0)
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||||||
{
|
{
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||||||
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
|
//I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe);
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*frontpoly = poly;
|
*frontpoly = poly;
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|
@ -387,7 +371,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line
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||||||
*backpoly = HWR_AllocPoly(2 + nptback);
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*backpoly = HWR_AllocPoly(2 + nptback);
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||||||
else
|
else
|
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*backpoly = NULL;
|
*backpoly = NULL;
|
||||||
if (nptfront)
|
if (nptfront > 0)
|
||||||
*frontpoly = HWR_AllocPoly(2 + nptfront);
|
*frontpoly = HWR_AllocPoly(2 + nptfront);
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||||||
else
|
else
|
||||||
*frontpoly = NULL;
|
*frontpoly = NULL;
|
||||||
|
@ -482,42 +466,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
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||||||
|
|
||||||
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]);
|
||||||
|
|
||||||
if (pv)
|
if (pv == NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (ps < 0)
|
||||||
{
|
{
|
||||||
if (ps < 0)
|
ps = i;
|
||||||
|
vs = *pv;
|
||||||
|
fracs = bspfrac;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//frac 1 on previous segment,
|
||||||
|
// 0 on the next,
|
||||||
|
//the split line goes through one of the convex poly
|
||||||
|
// vertices, happens quite often since the convex
|
||||||
|
// poly is already adjacent to the subsector segs
|
||||||
|
// on most borders
|
||||||
|
if (SameVertice(pv, &vs))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (fracs <= bspfrac)
|
||||||
{
|
{
|
||||||
|
nump = 2 + poly->numpts - (i-ps);
|
||||||
|
pe = ps;
|
||||||
ps = i;
|
ps = i;
|
||||||
vs = *pv;
|
ve = *pv;
|
||||||
fracs = bspfrac;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//frac 1 on previous segment,
|
nump = 2 + (i-ps);
|
||||||
// 0 on the next,
|
pe = i;
|
||||||
//the split line goes through one of the convex poly
|
ve = vs;
|
||||||
// vertices, happens quite often since the convex
|
vs = *pv;
|
||||||
// poly is already adjacent to the subsector segs
|
|
||||||
// on most borders
|
|
||||||
if (SameVertice(pv, &vs))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (fracs <= bspfrac)
|
|
||||||
{
|
|
||||||
nump = 2 + poly->numpts - (i-ps);
|
|
||||||
pe = ps;
|
|
||||||
ps = i;
|
|
||||||
ve = *pv;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
nump = 2 + (i-ps);
|
|
||||||
pe = i;
|
|
||||||
ve = vs;
|
|
||||||
vs = *pv;
|
|
||||||
}
|
|
||||||
//found 2nd point
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
//found 2nd point
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -581,18 +565,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||||
// search for the segs source of this divline
|
// search for the segs source of this divline
|
||||||
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
|
||||||
{
|
{
|
||||||
#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP!
|
|
||||||
#endif
|
|
||||||
divline->x = FIXED_TO_FLOAT(bsp->x);
|
divline->x = FIXED_TO_FLOAT(bsp->x);
|
||||||
divline->y = FIXED_TO_FLOAT(bsp->y);
|
divline->y = FIXED_TO_FLOAT(bsp->y);
|
||||||
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
divline->dx = FIXED_TO_FLOAT(bsp->dx);
|
||||||
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
divline->dy = FIXED_TO_FLOAT(bsp->dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef HWR_LOADING_SCREEN
|
||||||
//Hurdler: implement a loading status
|
//Hurdler: implement a loading status
|
||||||
static size_t ls_count = 0;
|
static size_t ls_count = 0;
|
||||||
static UINT8 ls_percent = 0;
|
static UINT8 ls_percent = 0;
|
||||||
|
|
||||||
|
static void loading_status(void)
|
||||||
|
{
|
||||||
|
char s[16];
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
I_OsPolling();
|
||||||
|
CON_Drawer();
|
||||||
|
sprintf(s, "%d%%", (++ls_percent)<<1);
|
||||||
|
x = BASEVIDWIDTH/2;
|
||||||
|
y = BASEVIDHEIGHT/2;
|
||||||
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||||
|
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||||
|
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||||
|
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||||
|
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||||
|
|
||||||
|
// Is this really necessary at this point..?
|
||||||
|
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
||||||
|
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
||||||
|
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
||||||
|
|
||||||
|
I_UpdateNoVsync();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// poly : the convex polygon that encloses all child subsectors
|
// poly : the convex polygon that encloses all child subsectors
|
||||||
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
|
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
|
||||||
{
|
{
|
||||||
|
@ -630,38 +638,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
|
HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly);
|
||||||
//Hurdler: implement a loading status
|
|
||||||
|
|
||||||
|
//Hurdler: implement a loading status
|
||||||
#ifdef HWR_LOADING_SCREEN
|
#ifdef HWR_LOADING_SCREEN
|
||||||
if (ls_count-- <= 0)
|
if (ls_count-- <= 0)
|
||||||
{
|
{
|
||||||
char s[16];
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
I_OsPolling();
|
|
||||||
ls_count = numsubsectors/50;
|
ls_count = numsubsectors/50;
|
||||||
CON_Drawer();
|
loading_status();
|
||||||
sprintf(s, "%d%%", (++ls_percent)<<1);
|
|
||||||
x = BASEVIDWIDTH/2;
|
|
||||||
y = BASEVIDHEIGHT/2;
|
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
|
||||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
|
||||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
|
||||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
|
||||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
|
||||||
|
|
||||||
// Is this really necessary at this point..?
|
|
||||||
V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
|
|
||||||
V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
|
|
||||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");
|
|
||||||
|
|
||||||
I_UpdateNoVsync();
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
M_ClearBox(bbox);
|
M_ClearBox(bbox);
|
||||||
poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
|
poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly;
|
||||||
|
|
||||||
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
|
for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
|
||||||
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
|
M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));
|
||||||
|
@ -693,14 +682,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||||
if (backpoly)
|
if (backpoly)
|
||||||
{
|
{
|
||||||
// Correct back bbox to include floor/ceiling convex polygon
|
// Correct back bbox to include floor/ceiling convex polygon
|
||||||
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
|
WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]);
|
||||||
bsp->bbox[1]);
|
|
||||||
|
|
||||||
// enlarge bbox with seconde child
|
// enlarge bbox with second child
|
||||||
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
|
M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ],
|
||||||
bsp->bbox[1][BOXTOP ]);
|
bsp->bbox[1][BOXTOP ]);
|
||||||
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
|
M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
|
||||||
bsp->bbox[1][BOXBOTTOM]);
|
bsp->bbox[1][BOXBOTTOM]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -780,9 +768,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly)
|
||||||
|
|
||||||
if (bspnum & NF_SUBSECTOR)
|
if (bspnum & NF_SUBSECTOR)
|
||||||
{
|
{
|
||||||
if (bspnum!=-1)
|
if (bspnum != -1)
|
||||||
{
|
{
|
||||||
bspnum&=~NF_SUBSECTOR;
|
bspnum &= ~NF_SUBSECTOR;
|
||||||
q = extrasubsectors[bspnum].planepoly;
|
q = extrasubsectors[bspnum].planepoly;
|
||||||
if (poly == q || !q)
|
if (poly == q || !q)
|
||||||
return;
|
return;
|
||||||
|
@ -968,7 +956,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||||
fixed_t rootbbox[4];
|
fixed_t rootbbox[4];
|
||||||
|
|
||||||
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
||||||
|
#ifdef HWR_LOADING_SCREEN
|
||||||
ls_count = ls_percent = 0; // reset the loading status
|
ls_count = ls_percent = 0; // reset the loading status
|
||||||
|
#endif
|
||||||
CON_Drawer(); //let the user know what we are doing
|
CON_Drawer(); //let the user know what we are doing
|
||||||
I_FinishUpdate(); // page flip or blit buffer
|
I_FinishUpdate(); // page flip or blit buffer
|
||||||
|
|
||||||
|
|
|
@ -92,6 +92,12 @@ void I_StartupSound(void)
|
||||||
{
|
{
|
||||||
I_Assert(!sound_started);
|
I_Assert(!sound_started);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
// Force DirectSound instead of WASAPI
|
||||||
|
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||||
|
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||||
|
#endif
|
||||||
|
|
||||||
// EE inits audio first so we're following along.
|
// EE inits audio first so we're following along.
|
||||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1186,6 +1186,12 @@ void I_StartupSound(void)
|
||||||
// Configure sound device
|
// Configure sound device
|
||||||
CONS_Printf("I_StartupSound:\n");
|
CONS_Printf("I_StartupSound:\n");
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
// Force DirectSound instead of WASAPI
|
||||||
|
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
|
||||||
|
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
|
||||||
|
#endif
|
||||||
|
|
||||||
// EE inits audio first so we're following along.
|
// EE inits audio first so we're following along.
|
||||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||||
CONS_Printf("SDL Audio already started\n");
|
CONS_Printf("SDL Audio already started\n");
|
||||||
|
|
Loading…
Reference in a new issue