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Declare exitfadestarted properly
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3 changed files with 2 additions and 6 deletions
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@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor
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extern tic_t countdowntimer;
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extern boolean countdowntimeup;
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extern boolean exitfadestarted;
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typedef struct
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{
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@ -130,6 +130,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
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tic_t countdowntimer = 0;
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boolean countdowntimeup = false;
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boolean exitfadestarted = false;
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cutscene_t *cutscenes[128];
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@ -23,12 +23,6 @@
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// mask used to indicate sound origin is player item pickup
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#define PICKUP_SOUND 0x8000
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// Game state stuff
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boolean exitfadestarted;
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// Sound stuff
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extern consvar_t stereoreverse;
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extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume;
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extern consvar_t cv_numChannels;
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