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Messing with the SPB item odds themselves
I'm pretty sure this is why it feels like we can't hit a decent balance.
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@ -375,7 +375,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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/*Jawz*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Jawz
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/*Jawz*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Jawz
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/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 1, 2, 4, 3, 1, 0, 0 }, // Self-Propelled Bomb
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/*Self-Propelled Bomb*/ { 0, 0, 0, 1, 2, 2, 1, 0, 0 }, // Self-Propelled Bomb
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/*Grow*/ { 0, 0, 0, 0, 0, 0, 1, 1, 2 }, // Grow
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/*Grow*/ { 0, 0, 0, 0, 0, 0, 1, 1, 2 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 2, 2 }, // Shrink
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 2, 2 }, // Shrink
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/*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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