OpenGL Intermission picture fix

Fixes intermission pictures being taken in OpenGL.
This commit is contained in:
Sryder13 2014-03-21 20:28:41 +00:00
parent ed72bd8fa1
commit ec902fed52

View file

@ -990,6 +990,10 @@ void Y_StartIntermission(void)
else
{
useinterpic = false;
#ifdef HWRENDER
if (rendermode == render_opengl)
usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
#endif
}
usetile = false;