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SDL2: compile SDL with SDL_main for Win32
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1 changed files with 4 additions and 1 deletions
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@ -55,6 +55,10 @@ PSP_MAIN_THREAD_STACK_SIZE_KB(256);
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#include "i_ttf.h"
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#include "i_ttf.h"
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#endif
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#endif
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#if defined (_WIN32) && !defined (main)
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#define SDLMAIN
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#endif
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#ifdef SDLMAIN
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#ifdef SDLMAIN
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#include "SDL_main.h"
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#include "SDL_main.h"
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#elif defined(FORCESDLMAIN)
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#elif defined(FORCESDLMAIN)
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@ -132,7 +136,6 @@ static inline VOID MakeCodeWritable(VOID)
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\return int
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\return int
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*/
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*/
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FUNCNORETURN
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#if defined (_XBOX) && defined (__GNUC__)
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#if defined (_XBOX) && defined (__GNUC__)
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void XBoxStartup()
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void XBoxStartup()
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{
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{
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