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Make the WAIT phase work better with SPB rush
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commit
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1 changed files with 9 additions and 9 deletions
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@ -8470,22 +8470,22 @@ void A_SPBChase(mobj_t *actor)
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{
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{
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actor->momx = actor->momy = actor->momz = 0; // Stoooop
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actor->momx = actor->momy = actor->momz = 0; // Stoooop
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if (actor->lastlook == -1)
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spbplace = -1;
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else
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spbplace = players[actor->lastlook].kartstuff[k_position];
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if (actor->extravalue2-- <= 0)
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{
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if (actor->lastlook != -1 && playeringame[actor->lastlook] && players[actor->lastlook].mo)
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if (actor->lastlook != -1 && playeringame[actor->lastlook] && players[actor->lastlook].mo)
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{
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spbplace = players[actor->lastlook].kartstuff[k_position];
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if (actor->extravalue2-- <= 0)
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{
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{
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P_SetTarget(&actor->tracer, players[actor->lastlook].mo);
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P_SetTarget(&actor->tracer, players[actor->lastlook].mo);
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actor->extravalue1 = 1; // TARGETING
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actor->extravalue1 = 1; // TARGETING
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actor->extravalue2 = 7*TICRATE;
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actor->extravalue2 = 7*TICRATE;
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actor->extravalue2 = 0;
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}
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}
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}
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else
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else
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{
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actor->extravalue1 = 0; // SEEKING
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actor->extravalue1 = 0; // SEEKING
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actor->extravalue2 = 0;
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actor->extravalue2 = 0;
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spbplace = -1;
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}
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}
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}
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}
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else // MODE: SEEKING
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else // MODE: SEEKING
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