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Merge branch 'version-constants' into 'next'
Version constants for Lua Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end. See merge request !55
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1 changed files with 5 additions and 0 deletions
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@ -6975,6 +6975,8 @@ struct {
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{"PUSHACCEL",PUSHACCEL},
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{"PUSHACCEL",PUSHACCEL},
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{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
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{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
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{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
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{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
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{"VERSION",VERSION}, // Grab the game's version!
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{"SUBVERSION",SUBVERSION}, // more precise version number
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// Special linedef executor tag numbers!
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// Special linedef executor tag numbers!
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{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
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{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
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@ -8272,6 +8274,9 @@ static inline int lib_getenum(lua_State *L)
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} else if (fastcmp(word,"gravity")) {
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} else if (fastcmp(word,"gravity")) {
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lua_pushinteger(L, gravity);
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lua_pushinteger(L, gravity);
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return 1;
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return 1;
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} else if (fastcmp(word,"VERSIONSTRING")) {
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lua_pushstring(L, VERSIONSTRING);
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return 1;
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}
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}
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return 0;
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return 0;
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