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Try to fix compiler errors
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parent
1fa32a4b9d
commit
e35f65eee2
4 changed files with 6 additions and 6 deletions
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@ -1355,7 +1355,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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Setvalue(cvar, svalue, stealth);
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}
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void CV_SaveNetVars(UINT8 **p, boolean demorecording)
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void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
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{
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consvar_t *cvar;
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UINT8 *count_p = *p;
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@ -1365,12 +1365,12 @@ void CV_SaveNetVars(UINT8 **p, boolean demorecording)
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// the client will reset all netvars to default before loading
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WRITEUINT16(*p, 0x0000);
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for (cvar = consvar_vars; cvar; cvar = cvar->next)
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if (((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) || (demorecording && cvar->netid == cv_numlaps.netid))
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if (((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) || (isdemorecording && cvar->netid == cv_numlaps.netid))
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{
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WRITEUINT16(*p, cvar->netid);
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// UGLY HACK: Save proper lap count in net replays
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if (demorecording && cvar->netid == cv_numlaps.netid)
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if (isdemorecording && cvar->netid == cv_numlaps.netid)
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{
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if (cv_basenumlaps.value &&
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(!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
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@ -160,7 +160,7 @@ void CV_AddValue(consvar_t *var, INT32 increment);
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void CV_SaveVariables(FILE *f);
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// load/save gamesate (load and save option and for network join in game)
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void CV_SaveNetVars(UINT8 **p, boolean demorecording);
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void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
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void CV_LoadNetVars(UINT8 **p);
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// reset cheat netvars after cheats is deactivated
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@ -5074,7 +5074,7 @@ void G_WriteGhostTic(mobj_t *ghost)
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if (abs(ghost->x-oldghost.x) > MAXMOM
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|| abs(ghost->y-oldghost.y) > MAXMOM
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|| abs(ghost->z-oldghost.z) > MAXMOM
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|| leveltime & 255 == 1) // Hack to enable slightly nicer resyncing
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|| ( leveltime & 255 == 1 )) // Hack to enable slightly nicer resyncing
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{
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oldghost.x = ghost->x;
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oldghost.y = ghost->y;
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@ -1918,9 +1918,9 @@ static void ST_overlayDrawer(void)
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else if (splitscreen == 1)
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{
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char name[MAXPLAYERNAME+12];
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sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
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INT32 y = (stplyr == &players[displayplayer]) ? 8 : BASEVIDHEIGHT/2-16;
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sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
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V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
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}
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else if (splitscreen)
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