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@ -4256,7 +4256,7 @@ DoneSection2:
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// S_StartSound(player->mo, sfx_strpst);
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// Figure out how many are playing on the last lap, to prevent spectate griefing
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if (!nospectategrief && player->laps == (UINT8)(cv_numlaps.value - 1))
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if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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