But hey, what if I also made color & skin save to the config too!

Does this make up for it? :V
This commit is contained in:
TehRealSalt 2018-05-30 16:59:53 -04:00
parent 4e97fbf188
commit dcd8c87c6f
2 changed files with 10 additions and 10 deletions

View file

@ -252,17 +252,17 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername3 = {"name3", "Knuckles", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername4 = { "name4", "Metal Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername4 = {"name4", "Dr. Eggman", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name4_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player colors
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor3 = {"color3", "Red", CV_CALL|CV_NOINIT, Color_cons_t, Color3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor4 = {"color4", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor = {"color", "Blue", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor3 = {"color3", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor4 = {"color4", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color4_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player's skin, saved for commodity, when using a favorite skins wad..
consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin3 = {"skin3", DEFAULTSKIN3, CV_CALL|CV_NOINIT, NULL, Skin3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_CALL|CV_NOINIT, NULL, Skin4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin3 = {"skin3", DEFAULTSKIN3, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};

View file

@ -69,7 +69,7 @@ void R_DrawMasked(void);
#define DEFAULTSKIN "sonic"
#define DEFAULTSKIN2 "tails" // secondary player
#define DEFAULTSKIN3 "knuckles" // third player
#define DEFAULTSKIN4 "metalsonic" // fourth player
#define DEFAULTSKIN4 "eggman" // fourth player
typedef struct
{