mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-15 17:21:34 +00:00
Merge branch 'some_scaling_stuff' into 'master'
Two scale things I noticed. See merge request KartKrew/Kart!51
This commit is contained in:
commit
d93a4106b6
6 changed files with 18 additions and 17 deletions
12
src/k_kart.c
12
src/k_kart.c
|
@ -2223,7 +2223,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
dust->angle = (ANGLE_180/16) * i;
|
dust->angle = (ANGLE_180/16) * i;
|
||||||
P_SetScale(dust, source->scale);
|
P_SetScale(dust, source->scale);
|
||||||
dust->destscale = source->scale*10;
|
dust->destscale = source->scale*10;
|
||||||
dust->scalespeed = FixedMul(dust->scalespeed, source->scale);
|
dust->scalespeed = source->scale/12;
|
||||||
P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, source->scale));
|
P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, source->scale));
|
||||||
|
|
||||||
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
|
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
|
||||||
|
@ -2231,7 +2231,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
|
||||||
P_SetScale(truc, source->scale);
|
P_SetScale(truc, source->scale);
|
||||||
truc->destscale = source->scale*6;
|
truc->destscale = source->scale*6;
|
||||||
truc->scalespeed = FixedMul(truc->scalespeed, source->scale);
|
truc->scalespeed = source->scale/12;
|
||||||
speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS;
|
speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS;
|
||||||
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
||||||
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
||||||
|
@ -2247,7 +2247,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
source->z + P_RandomRange(0, height)*FRACUNIT, MT_SMOKE);
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_SMOKE);
|
||||||
P_SetScale(dust, source->scale);
|
P_SetScale(dust, source->scale);
|
||||||
dust->destscale = source->scale*10;
|
dust->destscale = source->scale*10;
|
||||||
dust->scalespeed = FixedMul(dust->scalespeed, source->scale);
|
dust->scalespeed = source->scale/12;
|
||||||
dust->tics = 30;
|
dust->tics = 30;
|
||||||
dust->momz = P_RandomRange(FixedMul(3*FRACUNIT, source->scale)>>FRACBITS, FixedMul(7*FRACUNIT, source->scale)>>FRACBITS)*FRACUNIT;
|
dust->momz = P_RandomRange(FixedMul(3*FRACUNIT, source->scale)>>FRACBITS, FixedMul(7*FRACUNIT, source->scale)>>FRACBITS)*FRACUNIT;
|
||||||
|
|
||||||
|
@ -2256,7 +2256,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
|
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
|
||||||
P_SetScale(truc, source->scale);
|
P_SetScale(truc, source->scale);
|
||||||
truc->destscale = source->scale*5;
|
truc->destscale = source->scale*5;
|
||||||
truc->scalespeed = FixedMul(truc->scalespeed, source->scale);
|
truc->scalespeed = source->scale/12;
|
||||||
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
|
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
|
||||||
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
|
||||||
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
|
||||||
|
@ -2655,7 +2655,7 @@ void K_DriftDustHandling(mobj_t *spawner)
|
||||||
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
|
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
|
||||||
P_SetScale(dust, spawner->scale/2);
|
P_SetScale(dust, spawner->scale/2);
|
||||||
dust->destscale = spawner->scale * 3;
|
dust->destscale = spawner->scale * 3;
|
||||||
dust->scalespeed = FixedMul(dust->scalespeed, spawner->scale);
|
dust->scalespeed = spawner->scale/12;
|
||||||
|
|
||||||
if (leveltime % 6 == 0)
|
if (leveltime % 6 == 0)
|
||||||
S_StartSound(spawner, sfx_screec);
|
S_StartSound(spawner, sfx_screec);
|
||||||
|
@ -5013,7 +5013,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
|
&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
|
||||||
{
|
{
|
||||||
K_PlayPowerGloatSound(player->mo);
|
K_PlayPowerGloatSound(player->mo);
|
||||||
player->mo->scalespeed = FRACUNIT/TICRATE;
|
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
|
||||||
player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2;
|
player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2;
|
||||||
if (cv_kartdebugshrink.value && !player->bot)
|
if (cv_kartdebugshrink.value && !player->bot)
|
||||||
player->mo->destscale = 6*player->mo->destscale/8;
|
player->mo->destscale = 6*player->mo->destscale/8;
|
||||||
|
|
|
@ -3406,7 +3406,7 @@ void A_ParticleSpawn(mobj_t *actor)
|
||||||
P_SetScale(spawn, actor->scale);
|
P_SetScale(spawn, actor->scale);
|
||||||
spawn->momz = speed;
|
spawn->momz = speed;
|
||||||
spawn->destscale = FixedDiv(spawn->scale<<FRACBITS, 100<<FRACBITS);
|
spawn->destscale = FixedDiv(spawn->scale<<FRACBITS, 100<<FRACBITS);
|
||||||
spawn->scalespeed = FixedDiv(((actor->spawnpoint->angle >> 8) & 63) << FRACBITS, 100<<FRACBITS);
|
spawn->scalespeed = FixedDiv(((actor->spawnpoint->angle >> 8) & 63) * actor->scale, 100<<FRACBITS);
|
||||||
actor->tics = actor->spawnpoint->extrainfo + 1;
|
actor->tics = actor->spawnpoint->extrainfo + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3003,6 +3003,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
|
||||||
fixed_t topz;
|
fixed_t topz;
|
||||||
fixed_t a, b, c;
|
fixed_t a, b, c;
|
||||||
mobjtype_t type = MT_ROCKCRUMBLE1;
|
mobjtype_t type = MT_ROCKCRUMBLE1;
|
||||||
|
const fixed_t spacing = 48*mapheaderinfo[gamemap-1]->mobj_scale;
|
||||||
|
|
||||||
// If the control sector has a special
|
// If the control sector has a special
|
||||||
// of Section3:7-15, use the custom debris.
|
// of Section3:7-15, use the custom debris.
|
||||||
|
@ -3034,16 +3035,16 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
|
||||||
rightx = sec->lines[rightmostvertex]->v1->x;
|
rightx = sec->lines[rightmostvertex]->v1->x;
|
||||||
topy = sec->lines[topmostvertex]->v1->y-(16<<FRACBITS);
|
topy = sec->lines[topmostvertex]->v1->y-(16<<FRACBITS);
|
||||||
bottomy = sec->lines[bottommostvertex]->v1->y;
|
bottomy = sec->lines[bottommostvertex]->v1->y;
|
||||||
topz = *rover->topheight-(16<<FRACBITS);
|
topz = *rover->topheight-(spacing/2);
|
||||||
|
|
||||||
for (a = leftx; a < rightx; a += (32<<FRACBITS))
|
for (a = leftx; a < rightx; a += spacing)
|
||||||
{
|
{
|
||||||
for (b = topy; b > bottomy; b -= (32<<FRACBITS))
|
for (b = topy; b > bottomy; b -= spacing)
|
||||||
{
|
{
|
||||||
if (R_PointInSubsector(a, b)->sector == sec)
|
if (R_PointInSubsector(a, b)->sector == sec)
|
||||||
{
|
{
|
||||||
mobj_t *spawned = NULL;
|
mobj_t *spawned = NULL;
|
||||||
for (c = topz; c > *rover->bottomheight; c -= (32<<FRACBITS))
|
for (c = topz; c > *rover->bottomheight; c -= spacing)
|
||||||
{
|
{
|
||||||
spawned = P_SpawnMobj(a, b, c, type);
|
spawned = P_SpawnMobj(a, b, c, type);
|
||||||
spawned->fuse = 3*TICRATE;
|
spawned->fuse = 3*TICRATE;
|
||||||
|
|
|
@ -3129,7 +3129,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||||
if (!player->kartstuff[k_invincibilitytimer] && player->kartstuff[k_growshrinktimer] <= 0)
|
if (!player->kartstuff[k_invincibilitytimer] && player->kartstuff[k_growshrinktimer] <= 0)
|
||||||
{
|
{
|
||||||
// Start shrinking!
|
// Start shrinking!
|
||||||
player->mo->scalespeed = FRACUNIT/TICRATE;
|
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
|
||||||
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
|
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
|
||||||
if (cv_kartdebugshrink.value && !player->bot)
|
if (cv_kartdebugshrink.value && !player->bot)
|
||||||
player->mo->destscale = 6*player->mo->destscale/8;
|
player->mo->destscale = 6*player->mo->destscale/8;
|
||||||
|
|
|
@ -8263,7 +8263,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
|
|
||||||
P_SetScale(smoke, mobj->target->scale/2);
|
P_SetScale(smoke, mobj->target->scale/2);
|
||||||
smoke->destscale = 3*mobj->target->scale/2;
|
smoke->destscale = 3*mobj->target->scale/2;
|
||||||
smoke->scalespeed = FixedMul(smoke->scalespeed, mobj->target->scale);
|
smoke->scalespeed = mobj->target->scale/12;
|
||||||
|
|
||||||
smoke->momx = mobj->target->momx/2;
|
smoke->momx = mobj->target->momx/2;
|
||||||
smoke->momy = mobj->target->momy/2;
|
smoke->momy = mobj->target->momy/2;
|
||||||
|
@ -9116,7 +9116,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
// All mobjs are created at 100% scale.
|
// All mobjs are created at 100% scale.
|
||||||
mobj->scale = FRACUNIT;
|
mobj->scale = FRACUNIT;
|
||||||
mobj->destscale = mobj->scale;
|
mobj->destscale = mobj->scale;
|
||||||
mobj->scalespeed = FRACUNIT/12;
|
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
|
||||||
|
|
||||||
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
||||||
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
||||||
|
@ -9456,7 +9456,7 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
|
||||||
// All mobjs are created at 100% scale.
|
// All mobjs are created at 100% scale.
|
||||||
mobj->scale = FRACUNIT;
|
mobj->scale = FRACUNIT;
|
||||||
mobj->destscale = mobj->scale;
|
mobj->destscale = mobj->scale;
|
||||||
mobj->scalespeed = FRACUNIT/12;
|
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
|
||||||
|
|
||||||
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
|
||||||
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
||||||
|
|
|
@ -1116,7 +1116,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
||||||
diff |= MD_SCALE;
|
diff |= MD_SCALE;
|
||||||
if (mobj->destscale != mobj->scale)
|
if (mobj->destscale != mobj->scale)
|
||||||
diff |= MD_DSCALE;
|
diff |= MD_DSCALE;
|
||||||
if (mobj->scalespeed != FRACUNIT/12)
|
if (mobj->scalespeed != mapheaderinfo[gamemap-1]->mobj_scale/12)
|
||||||
diff2 |= MD2_SCALESPEED;
|
diff2 |= MD2_SCALESPEED;
|
||||||
|
|
||||||
if (mobj == redflag)
|
if (mobj == redflag)
|
||||||
|
@ -2123,7 +2123,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
||||||
if (diff2 & MD2_SCALESPEED)
|
if (diff2 & MD2_SCALESPEED)
|
||||||
mobj->scalespeed = READFIXED(save_p);
|
mobj->scalespeed = READFIXED(save_p);
|
||||||
else
|
else
|
||||||
mobj->scalespeed = FRACUNIT/12;
|
mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
|
||||||
if (diff2 & MD2_CUSVAL)
|
if (diff2 & MD2_CUSVAL)
|
||||||
mobj->cusval = READINT32(save_p);
|
mobj->cusval = READINT32(save_p);
|
||||||
if (diff2 & MD2_CVMEM)
|
if (diff2 & MD2_CVMEM)
|
||||||
|
|
Loading…
Reference in a new issue