mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-11 20:31:06 +00:00
remove all hit msgs & cv_hazardlog
This commit is contained in:
parent
b81da3f000
commit
d89fb8fcf7
3 changed files with 0 additions and 203 deletions
|
@ -419,9 +419,6 @@ consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con
|
|||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// log elemental hazards -- not a netvar, is local to current player
|
||||
consvar_t cv_hazardlog = {"hazardlog", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -594,8 +591,6 @@ void D_RegisterServerCommands(void)
|
|||
CV_RegisterVar(&cv_numlaps);
|
||||
CV_RegisterVar(&cv_basenumlaps);
|
||||
|
||||
CV_RegisterVar(&cv_hazardlog);
|
||||
|
||||
CV_RegisterVar(&cv_autobalance);
|
||||
CV_RegisterVar(&cv_teamscramble);
|
||||
CV_RegisterVar(&cv_scrambleonchange);
|
||||
|
|
|
@ -81,8 +81,6 @@ extern consvar_t cv_basenumlaps;
|
|||
extern UINT32 timelimitintics;
|
||||
extern consvar_t cv_allowexitlevel;
|
||||
|
||||
extern consvar_t cv_hazardlog;
|
||||
|
||||
extern consvar_t cv_autobalance;
|
||||
extern consvar_t cv_teamscramble;
|
||||
extern consvar_t cv_scrambleonchange;
|
||||
|
|
196
src/p_inter.c
196
src/p_inter.c
|
@ -1661,199 +1661,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
/** Prints death messages relating to a dying or hit player.
|
||||
*
|
||||
* \param player Affected player.
|
||||
* \param inflictor The attack weapon used, can be NULL.
|
||||
* \param source The attacker, can be NULL.
|
||||
*/
|
||||
static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
const char *str = NULL;
|
||||
boolean deathonly = false;
|
||||
boolean deadsource = false;
|
||||
boolean deadtarget = false;
|
||||
// player names complete with control codes
|
||||
char targetname[MAXPLAYERNAME+4];
|
||||
char sourcename[MAXPLAYERNAME+4];
|
||||
|
||||
if (G_RaceGametype())
|
||||
return; // Not in coop, etc.
|
||||
|
||||
if (!player)
|
||||
return; // Impossible!
|
||||
|
||||
if (player->spectator)
|
||||
return; // No messages for dying (crushed) spectators.
|
||||
|
||||
if (!netgame)
|
||||
return; // Presumably it's obvious what's happening in splitscreen.
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUAh_HurtMsg(player, inflictor, source))
|
||||
return;
|
||||
#endif
|
||||
|
||||
deadtarget = (player->health <= 0);
|
||||
|
||||
// Target's name
|
||||
snprintf(targetname, sizeof(targetname), "%s%s%s",
|
||||
CTFTEAMCODE(player),
|
||||
player_names[player - players],
|
||||
CTFTEAMENDCODE(player));
|
||||
|
||||
if (source)
|
||||
{
|
||||
// inflictor shouldn't be NULL if source isn't
|
||||
I_Assert(inflictor != NULL);
|
||||
|
||||
if (source->player)
|
||||
{
|
||||
// Source's name (now that we know there is one)
|
||||
snprintf(sourcename, sizeof(sourcename), "%s%s%s",
|
||||
CTFTEAMCODE(source->player),
|
||||
player_names[source->player - players],
|
||||
CTFTEAMENDCODE(source->player));
|
||||
|
||||
// We don't care if it's us.
|
||||
// "Player 1's [redacted] killed Player 1."
|
||||
if (source->player->playerstate == PST_DEAD && source->player != player &&
|
||||
(inflictor->flags2 & MF2_BEYONDTHEGRAVE))
|
||||
deadsource = true;
|
||||
|
||||
if (inflictor->flags & MF_PUSHABLE)
|
||||
{
|
||||
str = M_GetText("%s%s's playtime with heavy objects %s %s.\n");
|
||||
}
|
||||
else switch (inflictor->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
if ((inflictor->player->powers[pw_shield] & SH_NOSTACK) == SH_BOMB)
|
||||
str = M_GetText("%s%s's armageddon blast %s %s.\n");
|
||||
else if (inflictor->player->powers[pw_invulnerability])
|
||||
str = M_GetText("%s%s's invincibility aura %s %s.\n");
|
||||
else if (inflictor->player->powers[pw_super])
|
||||
str = M_GetText("%s%s's super aura %s %s.\n");
|
||||
else
|
||||
str = M_GetText("%s%s's tagging hand %s %s.\n");
|
||||
break;
|
||||
case MT_SPINFIRE:
|
||||
str = M_GetText("%s%s's elemental fire trail %s %s.\n");
|
||||
break;
|
||||
case MT_THROWNBOUNCE:
|
||||
str = M_GetText("%s%s's bounce ring %s %s.\n");
|
||||
break;
|
||||
case MT_THROWNINFINITY:
|
||||
str = M_GetText("%s%s's infinity ring %s %s.\n");
|
||||
break;
|
||||
case MT_THROWNAUTOMATIC:
|
||||
str = M_GetText("%s%s's automatic ring %s %s.\n");
|
||||
break;
|
||||
case MT_THROWNSCATTER:
|
||||
str = M_GetText("%s%s's scatter ring %s %s.\n");
|
||||
break;
|
||||
// TODO: For next two, figure out how to determine if it was a direct hit or splash damage. -SH
|
||||
case MT_THROWNEXPLOSION:
|
||||
str = M_GetText("%s%s's explosion ring %s %s.\n");
|
||||
break;
|
||||
case MT_THROWNGRENADE:
|
||||
str = M_GetText("%s%s's grenade ring %s %s.\n");
|
||||
break;
|
||||
case MT_REDRING:
|
||||
if (inflictor->flags2 & MF2_RAILRING)
|
||||
str = M_GetText("%s%s's rail ring %s %s.\n");
|
||||
else
|
||||
str = M_GetText("%s%s's thrown ring %s %s.\n");
|
||||
break;
|
||||
default:
|
||||
str = M_GetText("%s%s %s %s.\n");
|
||||
break;
|
||||
}
|
||||
|
||||
CONS_Printf(str,
|
||||
deadsource ? M_GetText("The late ") : "",
|
||||
sourcename,
|
||||
deadtarget ? M_GetText("killed") : M_GetText("hit"),
|
||||
targetname);
|
||||
return;
|
||||
}
|
||||
else switch (source->type)
|
||||
{
|
||||
case MT_NULL:
|
||||
switch(source->threshold)
|
||||
{
|
||||
case 42:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s drowned.\n");
|
||||
break;
|
||||
case 43:
|
||||
str = M_GetText("%s was %s by spikes.\n");
|
||||
break;
|
||||
case 44:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s was crushed.\n");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case MT_EGGMANICO:
|
||||
case MT_EGGMANBOX:
|
||||
str = M_GetText("%s was %s by Eggman's nefarious TV magic.\n");
|
||||
break;
|
||||
case MT_SPIKE:
|
||||
str = M_GetText("%s was %s by spikes.\n");
|
||||
break;
|
||||
default:
|
||||
str = M_GetText("%s was %s by an environmental hazard.\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// null source, environment kills
|
||||
// TERRIBLE HACK for hit damage because P_DoPlayerPain moves the player...
|
||||
// I'll put it back, I promise!
|
||||
player->mo->z -= player->mo->momz+1;
|
||||
if (P_PlayerTouchingSectorSpecial(player, 1, 2))
|
||||
str = M_GetText("%s was %s by chemical water.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 3))
|
||||
str = M_GetText("%s was %s by molten lava.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 4))
|
||||
str = M_GetText("%s was %s by electricity.\n");
|
||||
else if (deadtarget)
|
||||
{
|
||||
deathonly = true;
|
||||
if (P_PlayerTouchingSectorSpecial(player, 1, 6)
|
||||
|| P_PlayerTouchingSectorSpecial(player, 1, 7))
|
||||
str = M_GetText("%s fell into a bottomless pit.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 12))
|
||||
str = M_GetText("%s asphyxiated in space.\n");
|
||||
else
|
||||
str = M_GetText("%s died.\n");
|
||||
}
|
||||
if (!str)
|
||||
str = M_GetText("%s was %s by an environmental hazard.\n");
|
||||
|
||||
player->mo->z += player->mo->momz+1;
|
||||
}
|
||||
|
||||
if (!str) // Should not happen! Unless we missed catching something above.
|
||||
return;
|
||||
|
||||
// Don't log every hazard hit if they don't want us to.
|
||||
if (!deadtarget && !cv_hazardlog.value)
|
||||
return;
|
||||
|
||||
if (deathonly)
|
||||
{
|
||||
if (!deadtarget)
|
||||
return;
|
||||
CONS_Printf(str, targetname);
|
||||
}
|
||||
else
|
||||
CONS_Printf(str, targetname, deadtarget ? M_GetText("killed") : M_GetText("hit"));
|
||||
}
|
||||
|
||||
/** Checks if the level timer is over the timelimit and the round should end,
|
||||
* unless you are in overtime. In which case leveltime may stretch out beyond
|
||||
* timelimitintics and overtime's status will be checked here each tick.
|
||||
|
@ -2813,7 +2620,6 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
|
|||
/*if (source->player->pflags & PF_TAGIT && !(player->pflags & PF_TAGIT))
|
||||
{
|
||||
P_AddPlayerScore(source->player, 1); //award points to tagger.
|
||||
P_HitDeathMessages(player, inflictor, source);
|
||||
|
||||
if (gametype == GT_TAG) //survivor
|
||||
{
|
||||
|
@ -3503,8 +3309,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (player->health < 0)
|
||||
player->health = 0;
|
||||
|
||||
P_HitDeathMessages(player, inflictor, source);
|
||||
|
||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue