Merge branch 'next' into bp_random2

This commit is contained in:
Alam Ed Arias 2016-03-31 12:15:09 -04:00
commit d77e541f29
3 changed files with 78 additions and 16 deletions

View file

@ -4336,7 +4336,7 @@ void G_GhostTicker(void)
{ {
case GHC_SUPER: // Super Sonic (P_DoSuperStuff) case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
g->mo->color = SKINCOLOR_SUPER1; g->mo->color = SKINCOLOR_SUPER1;
g->mo->color += ( ( ( leveltime >> 1 ) % 9) - 4); g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
break; break;
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS); g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);

View file

@ -3449,7 +3449,7 @@ static void P_DoSuperStuff(player_t *player)
case 2: /* Knux */ player->mo->color = SKINCOLOR_KSUPER1; break; case 2: /* Knux */ player->mo->color = SKINCOLOR_KSUPER1; break;
default: /* everyone */ player->mo->color = SKINCOLOR_SUPER1; break; default: /* everyone */ player->mo->color = SKINCOLOR_SUPER1; break;
} }
player->mo->color += ( ( ( leveltime >> 1 ) % 9) - 4); player->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN)) if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy)) && !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))

View file

@ -77,10 +77,14 @@ typedef union
struct struct
{ {
char passed1[13]; // KNUCKLES GOT char passed1[SKINNAMESIZE+1]; // KNUCKLES GOT / CRAWLA HONCHO
char passed2[16]; // A CHAOS EMERALD char passed2[17]; // A CHAOS EMERALD / GOT THEM ALL!
char passed3[15]; // CAN NOW BECOME
char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
INT32 passedx1; INT32 passedx1;
INT32 passedx2; INT32 passedx2;
INT32 passedx3;
INT32 passedx4;
y_bonus_t bonus; y_bonus_t bonus;
patch_t *bonuspatch; patch_t *bonuspatch;
@ -250,19 +254,62 @@ void Y_IntermissionDrawer(void)
} }
else if (intertype == int_spec) else if (intertype == int_spec)
{ {
// draw the header static tic_t animatetic = 0;
/* if (endtic != -1 && ALL7EMERALDS(emeralds) && data.spec.nowsuper != NULL) INT32 ttheight = 16;
V_DrawScaledPatch(48, 32, 0, data.spec.nowsuper); INT32 xoffset1 = 0; // Line 1 x offset
else INT32 xoffset2 = 0; // Line 2 x offset
V_DrawScaledPatch(data.spec.headx, 26, 0, data.spec.cemerald); */ INT32 xoffset3 = 0; // Line 3 x offset
UINT8 drawsection = 0;
if (data.spec.passed1[0] != '\0') // draw the header
if (intertic <= TICRATE)
animatetic = 0;
else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
animatetic = intertic;
if (animatetic)
{ {
V_DrawLevelTitle(data.spec.passedx1, 24, 0, data.spec.passed1); INT32 animatetimer = (intertic - animatetic);
V_DrawLevelTitle(data.spec.passedx2, 24+V_LevelNameHeight(data.spec.passed2)+2, 0, data.spec.passed2); if (animatetimer <= 8)
{
xoffset1 = -(animatetimer * 40);
xoffset2 = -((animatetimer-2) * 40);
if (xoffset2 > 0) xoffset2 = 0;
}
else if (animatetimer <= 19)
{
drawsection = 1;
xoffset1 = (16-animatetimer) * 40;
xoffset2 = (18-animatetimer) * 40;
xoffset3 = (20-animatetimer) * 40;
if (xoffset1 < 0) xoffset1 = 0;
if (xoffset2 < 0) xoffset2 = 0;
} }
else else
V_DrawLevelTitle(data.spec.passedx2, 24+(V_LevelNameHeight(data.spec.passed2)/2)+2, 0, data.spec.passed2); drawsection = 1;
}
if (drawsection == 1)
{
ttheight = 16;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
}
else if (data.spec.passed1[0] != '\0')
{
ttheight = 24;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
}
else
{
ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
}
// draw the emeralds // draw the emeralds
if (intertic & 1) if (intertic & 1)
@ -708,7 +755,7 @@ void Y_Ticker(void)
{ {
if (intertic > tallydonetic) if (intertic > tallydonetic)
{ {
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally for sound endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_flgcap); // cha-ching! S_StartSound(NULL, sfx_flgcap); // cha-ching!
} }
return; return;
@ -728,7 +775,7 @@ void Y_Ticker(void)
if (data.spec.continues & 0x80) // don't set endtic yet! if (data.spec.continues & 0x80) // don't set endtic yet!
tallydonetic = intertic + (3*TICRATE)/2; tallydonetic = intertic + (3*TICRATE)/2;
else // okay we're good. else // okay we're good.
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_chchng); // cha-ching! S_StartSound(NULL, sfx_chchng); // cha-ching!
@ -1098,6 +1145,10 @@ void Y_StartIntermission(void)
data.spec.nowsuper = NULL; data.spec.nowsuper = NULL;
} */ } */
// Super form stuff (normally blank)
data.spec.passed3[0] = '\0';
data.spec.passed4[0] = '\0';
// set up the "got through act" message according to skin name // set up the "got through act" message according to skin name
if (stagefailed) if (stagefailed)
{ {
@ -1111,10 +1162,19 @@ void Y_StartIntermission(void)
skins[players[consoleplayer].skin].realname); skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0'; data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
strcpy(data.spec.passed2, "GOT THEM ALL!"); strcpy(data.spec.passed2, "GOT THEM ALL!");
if (skins[players[consoleplayer].skin].flags & SF_SUPER)
{
strcpy(data.spec.passed3, "CAN NOW BECOME");
snprintf(data.spec.passed4,
sizeof data.spec.passed4, "SUPER %s",
skins[players[consoleplayer].skin].realname);
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
}
} }
else else
{ {
if (strlen(skins[players[consoleplayer].skin].realname) <= 8) if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
{ {
snprintf(data.spec.passed1, snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s GOT", sizeof data.spec.passed1, "%s GOT",
@ -1127,6 +1187,8 @@ void Y_StartIntermission(void)
} }
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2; data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2; data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
data.spec.passedx3 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed3))/2;
data.spec.passedx4 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed4))/2;
break; break;
} }