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Upped freeslots limit
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2 changed files with 2 additions and 2 deletions
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@ -210,7 +210,7 @@ void A_NapalmScatter();
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void A_SpawnFreshCopy();
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 256
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#define NUMMOBJFREESLOTS 512
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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@ -42,7 +42,7 @@ typedef enum
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} skinsound_t;
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// free sfx for S_AddSoundFx()
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#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
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#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
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#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
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//
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