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Instantaneous lookback camera (v2 backport)
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parent
a335d6b583
commit
d0d6128053
1 changed files with 12 additions and 9 deletions
21
src/p_user.c
21
src/p_user.c
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@ -7487,13 +7487,14 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
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boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
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{
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static UINT8 lookbackdelay[4] = {0,0,0,0};
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static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
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static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
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UINT8 num;
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angle_t angle = 0, focusangle = 0, focusaiming = 0;
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fixed_t x, y, z, dist, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t x, y, z, dist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t pan, xpan, ypan;
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INT32 camrotate;
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boolean camstill, lookback;
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boolean camstill, lookback, lookbackdown;
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UINT8 timeover;
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mobj_t *mo;
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fixed_t f1, f2;
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@ -7684,15 +7685,19 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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camstill = true;
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else if (lookback || lookbackdelay[num]) // SRB2kart - Camera flipper
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{
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#define MAXLOOKBACKDELAY 2
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camspeed = FRACUNIT;
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if (lookback)
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{
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camrotate += 180;
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lookbackdelay[num] = 2;
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lookbackdelay[num] = MAXLOOKBACKDELAY;
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}
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else
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lookbackdelay[num]--;
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}
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lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num];
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lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY);
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#undef MAXLOOKBACKDELAY
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if (mo->eflags & MFE_VERTICALFLIP)
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camheight += thiscam->height;
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@ -7735,8 +7740,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->angle = angle;
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}
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height = camheight;
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// sets ideal cam pos
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dist = camdist;
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@ -7745,10 +7748,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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dist += abs(thiscam->momz)/4;
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if (player->kartstuff[k_boostcam])
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{
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dist -= FixedMul(11*dist/16, player->kartstuff[k_boostcam]);
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height -= FixedMul(height, player->kartstuff[k_boostcam]);
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}
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x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
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y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
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@ -8070,6 +8070,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->aiming = ANGLE_22h;
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}
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if (lookbackdown)
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P_MoveChaseCamera(player, thiscam, false);
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return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
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}
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