Add lua toggle for check hud

This commit is contained in:
Latapostrophe 2020-04-28 17:24:33 +02:00
parent e84cac7933
commit cf64a468f5
3 changed files with 7 additions and 2 deletions

View file

@ -8781,8 +8781,11 @@ void K_drawKartHUD(void)
if (!demo.title && (!battlefullscreen || splitscreen)) if (!demo.title && (!battlefullscreen || splitscreen))
{ {
// Draw the CHECK indicator before the other items, so it's overlapped by everything else // Draw the CHECK indicator before the other items, so it's overlapped by everything else
if (cv_kartcheck.value && !splitscreen && !players[displayplayers[0]].exiting && !freecam) #ifdef HAVE_BLUA
K_drawKartPlayerCheck(); if (LUA_HudEnabled(hud_check)) // delete lua when?
#endif
if (cv_kartcheck.value && !splitscreen && !players[displayplayers[0]].exiting && !freecam)
K_drawKartPlayerCheck();
// Draw WANTED status // Draw WANTED status
if (G_BattleGametype()) if (G_BattleGametype())

View file

@ -19,6 +19,7 @@ enum hud {
hud_minimap, hud_minimap,
hud_item, hud_item,
hud_position, hud_position,
hud_check, // "CHECK" f-zero indicator
hud_minirankings, // Rankings to the left hud_minirankings, // Rankings to the left
hud_battlebumpers, // mini rankings battle bumpers. hud_battlebumpers, // mini rankings battle bumpers.
hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time

View file

@ -46,6 +46,7 @@ static const char *const hud_disable_options[] = {
"minimap", "minimap",
"item", "item",
"position", "position",
"check", // "CHECK" f-zero indicator
"minirankings", // Gametype rankings to the left "minirankings", // Gametype rankings to the left
"battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved. "battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved.
"battlefullscreen", // battlefullscreen func (WAIT, ATTACK OR PROTECT ...) "battlefullscreen", // battlefullscreen func (WAIT, ATTACK OR PROTECT ...)