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organize conditions in a more optimized way
the most common condition (correct drawing) shouldn't be last, however it can't be first without making the conditions longer anyway. it's a nitpicky thing, but this is the renderer we're talking about here.
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5e8be250a7
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1 changed files with 8 additions and 8 deletions
16
src/r_segs.c
16
src/r_segs.c
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@ -1025,11 +1025,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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#ifdef ESLOPE
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac < (INT64)CLAMPMIN) sprtopscreen = windowtop = CLAMPMIN;
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else sprtopscreen = windowtop = (fixed_t)top_frac;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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else sprtopscreen = windowtop = CLAMPMIN;
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if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
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else if (bottom_frac < (INT64)CLAMPMIN) sprbotscreen = windowbottom = CLAMPMIN;
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else sprbotscreen = windowbottom = (fixed_t)bottom_frac;
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else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
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else sprbotscreen = windowbottom = CLAMPMIN;
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top_frac += top_step;
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bottom_frac += bottom_step;
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@ -1176,11 +1176,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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#ifdef ESLOPE
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac < (INT64)CLAMPMIN) sprtopscreen = windowtop = CLAMPMIN;
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else sprtopscreen = windowtop = (fixed_t)top_frac;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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else sprtopscreen = windowtop = CLAMPMIN;
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if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
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else if (bottom_frac < (INT64)CLAMPMIN) sprbotscreen = windowbottom = CLAMPMIN;
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else sprbotscreen = windowbottom = (fixed_t)bottom_frac;
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else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
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else sprbotscreen = windowbottom = CLAMPMIN;
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top_frac += top_step;
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bottom_frac += bottom_step;
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